The TTT2 General Discussion thread

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  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    :eek: Don't roll back unless the situation calls for it and be patient. That's all I got.
    The Sunset Studio // Destiny: Rise of Iron, Fighters, Development, Mechanics, Strategy, Media.
  • LivewireXLivewireX Joined: Posts: 5,854
    I just got the game yesterday (thank you Boxing Day sales letting me get this and SCV for free) and I gotta say, even though I have no idea what I'm doing an don't know the story to where I've been spending the past hour trying to familiarize myself a bit with it over the Tekken wiki, the game is fun as all hell and the online is certainly solid. The only complaints I got is that I didn't know about that "don't back roll" thing sooner, accidental presses or non-presses of the Tag button, and that the 5 key layout kinda hurts my fingers a bit on my fight stick, but I'm sure those will go away with practice.
  • Snacks SanSnacks San Social Akward? Joined: Posts: 14
    Hey anyone got any tips on how to press the inputs like JayCee war drum [4,2]1 ? I have a hard time doing it unless it's like [3,4]
  • LivewireXLivewireX Joined: Posts: 5,854
    Hm...so that brings up another thing. Does Tekken use uh....MK9 style notation for input listings?
  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    Hey anyone got any tips on how to press the inputs like JayCee war drum [4,2]1 ? I have a hard time doing it unless it's like [3,4]

    :eek: What I used to do was put my middle finger on 4 and slide to 2 with my index finger.

    Depending on how your hands are shaped, that's either a good or a terrible idea.

    What I do now is lift my middle finger, put my ring finger on 4 and then slide to 2 with my middle finger. This way, I can also confirm into 1 easier without feeling I need to adjust my hand layout to hit the button on a confirm and jump the gun. It takes a while, but if you've got any SF4 plinking experience, it'll only take a few tries to get it.
    Hm...so that brings up another thing. Does Tekken use uh....MK9 style notation for input listings?

    Not sure what the MK9 style is, but I can summarize it for you a bit (and I'm sure this is also in the beginner resources thread somewhere).

    4 buttons plus tag (5). Each button corresponds to a limb and they're ordered from right to left, top to bottom. So 1 is left punch and 4 is right kick. Again, tag is 5. Directions follow the old school 2D notation (d, d/f, u/b, etc. [down, down-forward, up-back]). You have ~ for slide inputs (think pianoing inputs, if you're familiar with that), > for delayed inputs and some situational markers like W! and B! for wallsplat and floorbind, respectively. There are some other markers, but they're not terribly general and you can always look them up.

    JP notation is different (if you ever end up looking at JP tutorial videos or frame data). JP uses their 2D fighter numpad system for directions (so down is 2 while up-back is 7 and 5 is neutral, etc.) and use abbreviations for actual button inputs (RP for right punch and LK for left kick, WP or WK for both punches or kicks, respectively). That's more or less the super basic stuff.
    The Sunset Studio // Destiny: Rise of Iron, Fighters, Development, Mechanics, Strategy, Media.
  • LivewireXLivewireX Joined: Posts: 5,854
    Yeah, MK9 notation uses things like 1,2,3,4 for their lp, rp, lk, rk stuff. I'm more used to the numeric notation myself, where what would count as d,df,f+mp or qcf+mp would be listed as 236B, for example.
  • Snacks SanSnacks San Social Akward? Joined: Posts: 14
    :eek: What I used to do was put my middle finger on 4 and slide to 2 with my index finger.

    Depending on how your hands are shaped, that's either a good or a terrible idea.

    What I do now is lift my middle finger, put my ring finger on 4 and then slide to 2 with my middle finger. This way, I can also confirm into 1 easier without feeling I need to adjust my hand layout to hit the button on a confirm and jump the gun. It takes a while, but if you've got any SF4 plinking experience, it'll only take a few tries to get it
    Yeah thanks for the tips.. I'll try that method. I usually plink [3,4] because I come from a Street Fighter background lol so I figured that's how it's surpose to be done. I guess Im having a hard time getting my fingers fast enough to the button because its [4,2] 1. It feels weird to me because the way the buttons are angled.
  • GemakaiGemakai Making this look cool! Joined: Posts: 1,088
    Anyone ever had issues in doing f,f commands consistently in a combo? One of Angels better bound moves is ff+3,4 but more often than not, I get her f+3 and well, the entire combo is ruined then. I can get by with just doing d/f+1+2 for a bound attack, but ff+3,4 is more damage overall and supposedly puts them in a better position.
    BBCP: Kokonoe, Bullet | GGXrd: Slayer, Elphelt, Ky | Skullgirls: Cerebella, Filia, Beowulf,
    SFxT: Elena, Dudley, Vega, Asuka, Julia, Paul | USF4: Vega, Makoto, Elena, Decapre, Dudley


  • Sanada-kunSanada-kun Joined: Posts: 716
    I have never really had this problem. I play Asuka and end some of my combos with ff+2,1+2 and I rarely mess it up. U r probably trying to do the move to fast which isnt necessary
  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    :eek: Right, it sounds like your inputs are coming in either too fast or too early.
    The Sunset Studio // Destiny: Rise of Iron, Fighters, Development, Mechanics, Strategy, Media.
  • LivewireXLivewireX Joined: Posts: 5,854
    Any general tips for someone starting up with this as their first Tekken game and running Leo/Miharu and Jaycee/King teams?
  • KumaOsoKumaOso Trust Your Instincts Joined: Posts: 3,752
    For Miharu, since she's a Xiaoyu clone, I strongly recommend learning all your mobility options for dancing around the opponent. This Tekken 3 video should help, but her Cartwheel Left and Roll Right are not available to her anymore. I was doing stuff like this against someone and although he was still learning the game, it let me explore options for her in a practical situation.

    I wouldn't do more than 2-4 movements when airbending around the opponent.
    TTT2: Xiaoyu/Jaycee
    Virtua Fighter: Come On Eileen
    Avatar Art by Apofiss at DeviantArt.
  • LivewireXLivewireX Joined: Posts: 5,854
    Would you mind explaining the term "airbending"? Is that just referring to the ducking and dodging around the opponent bit?
  • KumaOsoKumaOso Trust Your Instincts Joined: Posts: 3,752
    Airbending was based on Baguazhang, one of Xiaoyu's styles. So I like to call dancing around the opponent airbending. So, yes.


    Sent from my iPhone using Tapatalk
    TTT2: Xiaoyu/Jaycee
    Virtua Fighter: Come On Eileen
    Avatar Art by Apofiss at DeviantArt.
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,352 ✭✭✭✭✭ OG
    Old T6BR at the arcade, but this is probably the best desc I had to write up for a Tekken matchvid lol
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • LivewireXLivewireX Joined: Posts: 5,854
    So I was randomly fiddling around with an Armor King/Nina team and, on top of thinking "holy shit Nina gets some good damage" (though not nearly as ridiculous as Jinpachi's "one touch and bye to 2/3 of your health" fireball and stuff) I noticed Armor King felt a little faster than King. Note that I don't really plan on using the team full-time unless my Leo/Miharu team doesn't work out, but anybody mind letting me know of some of the major differences between King and Armor King?
  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    :eek: I don't have too much personal experience playing them, but I play against two guys who use them both a lot.

    Armor King seems to be more of a complete character than King overall; Armor King is more of a striker type. He has better oki than King does and arguably has better movement. While his pokes aren't maybe as good as King's, he does have good lows which King is really missing I think. King needs to really abuse throws to make opponents duck so he can start using his string mid poking game. King's damage is also pretty good, I think it's a bit better than Armor King's in general.

    They are both decent characters and I think part of the reason they work so well together is that they're similar enough to be easy to use and different enough for it to matter to your opponent when they're trying to escape or defend. They have a great set of throws and their CH game is pretty stellar, so it really depends on what you're looking for either character to offer your team.
    The Sunset Studio // Destiny: Rise of Iron, Fighters, Development, Mechanics, Strategy, Media.
  • LivewireXLivewireX Joined: Posts: 5,854
    Well, while I don't know the importance of it in a game like this, I typically try to look for either 2 kinds of characters or 2 ends of the spectrum with it for a team. I think I'm probably looking to kinda use them as a sort of slower striker, but would want to be able to have some sort of throws or whatnot to put in as pressure or counter things or whatnot as I'm aware that both of them have throws that work either only as counters or best as counters. However, at the same time, I'd probably only stick to one of them since I wouldn't want a team that's only slower, which is why if I wanted a 2nd sort of wrestling character, I would go with Jaycee like I do, and why I have a tendency to like some relatively fast characters or a character with at least normal/decent speed. That being said, some characters just don't "feel right", but with what...50-something characters, I doubt people will find it impossible to find any that suit them.
  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    :eek: Man, can't electric for the life of me today.

    P.S. - Wow, you can't see electrics on Fallen Garden. Interesting. o_0
    The Sunset Studio // Destiny: Rise of Iron, Fighters, Development, Mechanics, Strategy, Media.
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,352 ✭✭✭✭✭ OG
    Isn't AK kind of resembling a Mishima as well? Do he still have that godfist or am I just remembering the TTT1 days? :lol:

    Anywho, to answer the K/AK question http://www.gamefaqs.com/boards/928302-tekken-6/52040186
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • LivewireXLivewireX Joined: Posts: 5,854
    Thanks, I'll have to check that out. Also, what the heck does "B!" refer to in terms of notation? Is it talking about Bound, like against a wall or something?
  • Rioting SoulRioting Soul Joined: Posts: 4,889 ✭✭✭✭✭ OG
    Are the console characters banned in tournament play?
  • DashKidDashKid Joined: Posts: 111
    Are the console characters banned in tournament play?

    No. They were before in the past because not everyone got a prepaid version of Tag 2 but now since the patch came out and every character was release. They can play them in tournies.
  • Rioting SoulRioting Soul Joined: Posts: 4,889 ✭✭✭✭✭ OG
    No. They were before in the past because not everyone got a prepaid version of Tag 2 but now since the patch came out and every character was release. They can play them in tournies.

    Thanks. Kunimitsu and Dr.B just sold me this game.
  • DashKidDashKid Joined: Posts: 111
    So I was randomly fiddling around with an Armor King/Nina team and, on top of thinking "holy shit Nina gets some good damage" (though not nearly as ridiculous as Jinpachi's "one touch and bye to 2/3 of your health" fireball and stuff) I noticed Armor King felt a little faster than King. Note that I don't really plan on using the team full-time unless my Leo/Miharu team doesn't work out, but anybody mind letting me know of some of the major differences between King and Armor King?

    Well AK and King have different style of play. Just watch Triple H from Korea play with AK and King. AK has better movement then King cause of the WD. AK is probably more of a hard hitting type of character. While King is more about pokes and setups.

    I have a buddy who play king and asked him why he doesn't play AK and he said he doesn't like his play style.


    But here are some vids.

  • LivewireXLivewireX Joined: Posts: 5,854
    Well AK and King have different style of play. Just watch Triple H from Korea play with AK and King. AK has better movement then King cause of the WD. AK is probably more of a hard hitting type of character. While King is more about pokes and setups.

    I have a buddy who play king and asked him why he doesn't play AK and he said he doesn't like his play style.


    But here are some vids.



    Okay, I know what you said was important and all but...there's a Korean King/AK player named "Triple H"? That's awesome as shit, lol.
  • DashKidDashKid Joined: Posts: 111
    Okay, I know what you said was important and all but...there's a Korean King/AK player named "Triple H"? That's awesome as shit, lol.

    Haha yeah. Triple H plays Tekken lol.
  • grumpy64grumpy64 Joined: Posts: 268
    Haha yeah. Triple H plays Tekken lol.
    I wonder if he spits water before every game?
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,352 ✭✭✭✭✭ OG
    Thanks, I'll have to check that out. Also, what the heck does "B!" refer to in terms of notation? Is it talking about Bound, like against a wall or something?

    Yeah it means bound, the mechanic introduced in Tekken 6. It's the small bounce on the floor that a character does during certain juggles, after the bound you can do OTG's/extensions of the combo.
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • KumaOsoKumaOso Trust Your Instincts Joined: Posts: 3,752
    Well, while I don't know the importance of it in a game like this, I typically try to look for either 2 kinds of characters or 2 ends of the spectrum with it for a team. I think I'm probably looking to kinda use them as a sort of slower striker, but would want to be able to have some sort of throws or whatnot to put in as pressure or counter things or whatnot as I'm aware that both of them have throws that work either only as counters or best as counters. However, at the same time, I'd probably only stick to one of them since I wouldn't want a team that's only slower, which is why if I wanted a 2nd sort of wrestling character, I would go with Jaycee like I do, and why I have a tendency to like some relatively fast characters or a character with at least normal/decent speed. That being said, some characters just don't "feel right", but with what...50-something characters, I doubt people will find it impossible to find any that suit them.
    From my experience, it's all preference and damage potential. I had to drop King for Jaycee as King was not that complete of a character and his combo damage wasn't that high when combined with Xiaoyu. Jaycee and Xiaoyu complement each other better due to similar speeds and that Jaycee is a lot more solid despite the absence of a number of command throws. Not only that, but Jaycee is better at being a TA partner than King is for Xiaoyu.

    I would say that going for opposite ends of the spectrum isn't necessarily the best option. It seems more like complementing certain aspects is better than polar opposites.
    TTT2: Xiaoyu/Jaycee
    Virtua Fighter: Come On Eileen
    Avatar Art by Apofiss at DeviantArt.
  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,352 ✭✭✭✭✭ OG
    A little late to the holidays, but what the heck.

    2cdk5k6.jpg
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • LivewireXLivewireX Joined: Posts: 5,854
    From my experience, it's all preference and damage potential. I had to drop King for Jaycee as King was not that complete of a character and his combo damage wasn't that high when combined with Xiaoyu. Jaycee and Xiaoyu complement each other better due to similar speeds and that Jaycee is a lot more solid despite the absence of a number of command throws. Not only that, but Jaycee is better at being a TA partner than King is for Xiaoyu.

    I would say that going for opposite ends of the spectrum isn't necessarily the best option. It seems more like complementing certain aspects is better than polar opposites.


    Yeah, that's a good point to make. I mean, admittedly part of the reason I've been running 2 teams and kind of experimenting with a 3rd (Armor King/Nina), is because I'm debating mixing and matching teams. You know, see if Nina/Jaycee works, or maybe try A.King/Leo, King/Miharu, etc.
  • KumaOsoKumaOso Trust Your Instincts Joined: Posts: 3,752
    I can't guarantee that the last one will work, but go for it.

    Another problem with King is that he has very few tag out options and that he's limited on what he can do for tag follow ups. With Jaycee, not only was combo damage higher, but she was better at tagging in and out.


    Sent from my iPhone using Tapatalk
    TTT2: Xiaoyu/Jaycee
    Virtua Fighter: Come On Eileen
    Avatar Art by Apofiss at DeviantArt.
  • YannickYannick Max Range Panta Rhei Joined: Posts: 4,467
    :eek: Armor King/Leo sounds extra gay.

    And 4neqs, you're technically not late to the holidays since we're only on the 9th day of Christmas.
    The Sunset Studio // Destiny: Rise of Iron, Fighters, Development, Mechanics, Strategy, Media.
  • LivewireXLivewireX Joined: Posts: 5,854
    I can't guarantee that the last one will work, but go for it.

    Another problem with King is that he has very few tag out options and that he's limited on what he can do for tag follow ups. With Jaycee, not only was combo damage higher, but she was better at tagging in and out.


    Sent from my iPhone using Tapatalk


    Well, I was actually just kinda listing examples and stuff, but yeah. The biggest problem I seem to have with "Tag Assists" (is that even close to the proper term?) when it comes to King is that his stuff seems to have a tendency to knock opponents too far away too quickly to get a proper string going unless they're against a wall.
  • KumaOsoKumaOso Trust Your Instincts Joined: Posts: 3,752
    The official term is Tag Assault.

    For King, use 1+2, 1_3 when he's in for the TA. Most reliable damage and knockback isn't major depending on combo length.


    Sent from my iPhone using Tapatalk
    TTT2: Xiaoyu/Jaycee
    Virtua Fighter: Come On Eileen
    Avatar Art by Apofiss at DeviantArt.
  • LivewireXLivewireX Joined: Posts: 5,854
    The official term is Tag Assault.

    For King, use 1+2, 1_3 when he's in for the TA. Most reliable damage and knockback isn't major depending on combo length.


    Sent from my iPhone using Tapatalk


    Just for clarity's sake I'm assuming 1=Square=LP, 2=Triangle=RP, 3=X=LK, and 4=Circle=RK if we're talking PS3, and that 1_3 means "LP, Neutral, LK"?
  • KumaOsoKumaOso Trust Your Instincts Joined: Posts: 3,752
    _ means Or. N is for neutral. Go to Tekken Zaibatsu for the notations.


    Sent from my iPhone using Tapatalk
    TTT2: Xiaoyu/Jaycee
    Virtua Fighter: Come On Eileen
    Avatar Art by Apofiss at DeviantArt.
  • LivewireXLivewireX Joined: Posts: 5,854
    _ means Or. N is for neutral. Go to Tekken Zaibatsu for the notations.


    Sent from my iPhone using Tapatalk


    Aye, will do. I mean, I DID make an account there a few days ago, so I should probably sign into it, lol.
  • ThirteenthorderThirteenthorder Gloria? Never heard of the girl. #kappa Joined: Posts: 1,349
    Tekken Zaibatsu makes me feel stupid sometimes, so I just make up my own combos lol
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