Hacking the ST rom...

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Comments

  • DRGDRG Joined: Posts: 4
    Give n.Fei all cancelable normals o.Fei has.
  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    That would be a bit much for a Fei with comboable Chicken Wings, don't you think?
  • DRGDRG Joined: Posts: 4
    Yeah, maybe, but since this hack is not meant to be serious, I mean, it won't replace original ST in any way, I think it would be nice to have a Fei being able to cancel almost any normal while having chicken wing and super at his disposal. In ST my main is o.Fei, mainly for all the cancelables he has (ton of links that end in Rekkas), adding super, chicken and throw softening is my idea of a perfect Fei.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    QrQW0.png
    Sad thing not many know how hard it is.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    In that case, give all of Gief's double suplexes the reversal bug, his HF kick lariat, instant dizzy headbutts, and all of his other HDR changes. Plus, let's have him be able to call in a bear to attack you, and his super breaks your neck and permanently eliminates that character from the select screen.

    Gief perfection.
  • Half-RoHalf-Ro Omae wa mo shinderu.... Joined: Posts: 2,014 ✭✭✭✭✭ OG
    Cool thread! I love the idea of just frame data and hitbox changes versus crazy SWEEPING changes (adding invincibility to moves, etc). But, since it really isn't going to be played in a "real" capacity anyways, experimenting could be fun too. I dunno I am torn lol. I like that idea of ST with no supers but, lots of matches would have to be tweaked (N.Sim vs most of the cast is going to be rolling in his favor as is).
  • PaskyPasky Ninja with pistol! Joined: Posts: 1,863
    It'd be far easier to just build an external program that does the dirty work for you but using a graphical layout.

    Like showing the sprite and allowing you to edit the box per the frame and just write the changes to the rom. I'd hate to do this blindly like you are now haha.
    <Pasky> so you can go extra fast by just holding it?
    <bookah> turbo handjob
    <baklakiller> sure if had a penis
    <baklakiller> im a beginner gief
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Yeah doing this blindly is a huge undertaking even the developer's editor to showed the corners of the hitboxes on the characters.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Born2SPDBorn2SPD SPD Fanatic Joined: Posts: 276
    What you guys mean by "blindly"?. I go exactly where the values that must be changed are. Also, with all the hitboxes images that i put in the wiki, its very easy to figure out which value i must change it to. Just a matter of analyzing the image and do some basic hex math. Once you get used to it it will not take more than 5 mins per change. But still, if i had an program that did this automatically it would be better. I thought about writing a simple tool in C to do this job (without an GUI of course, i dont even know how to code that...), but seriously i'm not that motivated. For the developer editor, does ST have it? I know that HF has it, i checked it last night, very cool stuff.
    Anyway, i feel so lazy to do all this hacking stuff... ill probably just write a quick guide and post it here or something...
    I keep reading stuff about ST revival, about bringing this game back to life...
    Its nice to see big tourneys happening and old top players giving this game a chance again...
    But what we really need is new players... And having a strong scene obviously helps...
    But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227

    Well this is just one editor essentially for frame data. But, there is another edits the hitboxes.

    Edit: I'll upload the hitbox editor tomorrow.

    Edit 2: The text is there so most likely it's still there.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • PaskyPasky Ninja with pistol! Joined: Posts: 1,863
    Exactly like that.
    <Pasky> so you can go extra fast by just holding it?
    <bookah> turbo handjob
    <baklakiller> sure if had a penis
    <baklakiller> im a beginner gief
  • Born2SPDBorn2SPD SPD Fanatic Joined: Posts: 276
    sf2tj-09-17-033637.png
    But thats for HF, i dunno how to access it in ST...
    I keep reading stuff about ST revival, about bringing this game back to life...
    Its nice to see big tourneys happening and old top players giving this game a chance again...
    But what we really need is new players... And having a strong scene obviously helps...
    But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    sz7vS.png
    The win quotes are just Ascii.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • TheMuffinManTheMuffinMan 「満」 「寸」 「越」 Joined: Posts: 506 ✭✭✭✭✭ OG
    Man, if only there were a way to import all of the bonus stages from HF into ST...

    Any chances on a tutorial for what has been figured out so far?
    "That you float along in the ocean and live a life of peace does not come from your own resourcefulness." - Demon's Sermon on Martial Arts
  • fatboyfatboy I beat anorexia: 10-0 Joined: Posts: 1,853
    Just to make sure, there is no way for this stuff to get thrown into GGPO, Right?

    Or if there is, do both players have to have the same version to the Rainbow ROM, right?

    critters2_shot6l.jpg
    *********************************************** ST RAINBOW ROM *************************************************

    Be careful what you create.... LOL ;)
    Am I hungry? Sure, I could eat...
  • PaskyPasky Ninja with pistol! Joined: Posts: 1,863
    Critters was such an awesome movie.
    <Pasky> so you can go extra fast by just holding it?
    <bookah> turbo handjob
    <baklakiller> sure if had a penis
    <baklakiller> im a beginner gief
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Man, if only there were a way to import all of the bonus stages from HF into ST...
    The graphics are still there (even in HSF2). Plus the graphics for tournament version of ssf2 where you link 8 cabs together.
    Edit: FHD's Hitbox editor has to wait for another day.

    Edit 2:
    ift7P.png

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Half-RoHalf-Ro Omae wa mo shinderu.... Joined: Posts: 2,014 ✭✭✭✭✭ OG
    I would really dig a community modded ST. The entire, interested, ST community contributes changes and all have to be approved by majority (or something). I wonder what would we be able to create...
  • Born2SPDBorn2SPD SPD Fanatic Joined: Posts: 276
    fatboy, apparently yes, it will be possible to play this on ggpo. I believe that if the players have different roms, the game wont start at all. But if it happens to start somehow, it will for sure desync when a modified move take effect over something, doesnt that makes sense? You don't see Gief players using GMC rom to get that insta dizzy headbutt on GGPO... Anyway, ill test this soon, just to be 100% sure. Then, ill give explanations on how to hack frame data and hitboxes so you guys can mess with it.
    jedpossum: how you did that? Thats impressive man.
    Half-Ro: me too man, i think it would be fun, as long that people still plays the original ST.
    I keep reading stuff about ST revival, about bringing this game back to life...
    Its nice to see big tourneys happening and old top players giving this game a chance again...
    But what we really need is new players... And having a strong scene obviously helps...
    But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    The win quotes is just knowing the location 0x021D3C and doing the byte swap to read and edit it (remember to do it again after you're done).
    The Tournament Battle I haven't completely fixed up yet, but the option to set it tournament on the ssf2 boards is still on the boards just not shown, but the memory address to the switch is.
    There is also a test for telling distance between players.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Half-RoHalf-Ro Omae wa mo shinderu.... Joined: Posts: 2,014 ✭✭✭✭✭ OG
    Half-Ro: me too man, i think it would be fun, as long that people still plays the original ST.

    I have no doubt in my mind that everyone who loves Vanilla ST will still continue to play it to their dying day. This, however, would be a really fun pet project for the community to find out what it would be like to remix the game in a similar manner as Sirlin. I think a community project is a little better because of the varied input allows people to see things from all sides, all biases. For ST being one of the most "known" games around, I find it cool to believe that we ACTUALLY DO have enough knowledge about the game combined to make tweaks to it and not ruin the overall feel of the game. Lets go ST:R!
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I just got a crazier idea Hyper Street Fighter 2 The Koryu Tournament.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • -TheBastard--TheBastard- FAB u LOSE! Joined: Posts: 1,276
    I would really dig a community modded ST. The entire, interested, ST community contributes changes and all have to be approved by majority (or something). I wonder what would we be able to create...
    Sirlin must be rolling in his grave right now........... wait...... he's not dead yet, errrr..... nevermind.
    <blitzfu> cool, and bastard is a loser, screen shot that
    <Pasky> he's always trolling, he has a macro button that troll
    <Kyouya>LoL Bastard, best post evah! But you forgot the tiger uppercut!!
    Imagine a snail being able to play fgs, and being a noob in it, it would sure be a salty snail, oh the tragedy of a snail!
  • fatboyfatboy I beat anorexia: 10-0 Joined: Posts: 1,853
    fatboy, I believe that if the players have different roms, the game wont start at all. But if it happens to start somehow, it will for sure desync when a modified move take effect over something....

    Cool. That's addresses my worries. I would to hate see hacked version of ST running around GGPO. If there is on thing XBL has taught all of us, some players will cheat if they can.

    91816400-punishing-cheaters.jpg
    Am I hungry? Sure, I could eat...
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    If there is on thing XBL has taught all of us, some players will cheat if they can.
    Some already do. But I would say the number of players cheating on GGPO is surprisingly low, compared to other games I played.
  • 7 5 07 5 0 Joined: Posts: 451
    Definitely keep the supers. If you don't like it then play new challengers.
    Cps1 sfx
    Nerf boxers super
    Nerf Chun li's moves
    Reduce throw range from half-sweeping distance to close range
    Input throw command to jab and short simultaneously like 3rd strike.

    That's all for now
  • Turn A TurnTurn A Turn Joined: Posts: 26
    Allow other characters to pick up the claw.
  • SotoSoto The un-safe jump master. ~FrankieSnow~ Joined: Posts: 244
    Some mods
    cammy : let her have vegas jump, she already fast
    n.ken : o.ken hk and dp, reversal super
    n.gat : same cancels as o.gat and super reversal
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Cps1 sfx
    Figure out the Kabuki sound engine, where the samples are stored exactly, the format of said sound, and figure out a conversion so it can work on Q-Sound cause nobody is going to do it for you. Sure, I'm working Q-Sound but that is just to port SFEX music to the Cps2, and guess what they're both Q-sound and there is a lot of different versions for Q-Sound.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • girlystylegirlystyle Only plays Fugazi Joined: Posts: 1,804
    Honda's hp chop a command normal as opposed to a proximity normal would be really, really nice. A super that actually works is an obvious one, and then maybe some of his Hyper Fighting hit boxes. I like the approach of making other people against honda as opposed to nerfing honda himself.

    but:

    Don't.
    Touch.
    Oichio.
    people only pay attention to me because of my vagina awesome penis
  • Coth_XCoth_X G(x) = (3/(1-3x)) - 3 - 3x - 27x^2 Joined: Posts: 4,340
    I always thought it would be cool to have multiple supers, like III where ryu could select between tatsu rk or hado super for ST.

    Fun if anything else

    Sent from my SPH-D700 using Tapatalk 2
    "The purpose of proof is to understand, not to verify." - Arnold Ross
    http://www.newgrounds.com/portal/view/534416 <--- Coolest Game Ever!
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    rtUaF.png
    skBYk.png
    I'm done with the tournament battle stuff until i get 4 boards to mod or there is an emulator made to support to the features.
    0xFF8349 is the memory location set it to 01 (warning this shit is very buggy even on the board it is supported on)

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • WTF-AKUMA-HAXWTF-AKUMA-HAX DBGT non canon > maxxvatar OVA Joined: Posts: 17,796
    Much more open to debate and furthering or halting any work with community input rather than some Neo or wanna be Neo rabbit man out there?

    with this new "4rd Strike" Street Fighter 3 hacked game and no tool or information sharing, coming out recently.

    Wrote that terrible. Might fix it later, exciting times for the "old man games."
    1999 = "A Game with Parries isn't Street Fighter"
    2016 = "Releasing a Complete Game isn't Street Fighter"
    You wouldn't even understand if I told you.
    People will forget what you said.
    People will forget what you did.
    But, people will never forget how you made them feel.

  • philcitophilcito The Berserker Shoto Joined: Posts: 1,178
    only one change....

    Delete claw.

    Yours sincerely.
    "You hit coins at the same time as punch, just like philcito does". Bookah
    " I don't snore and I shower daily". Rekkaken

    The Crew - www.nohonorcrew.com/
  • Half-RoHalf-Ro Omae wa mo shinderu.... Joined: Posts: 2,014 ✭✭✭✭✭ OG

    Since we can only change the hitboxes and frame data right now, I will just suggest changes based on that idea.

    Things I would change IF POSSIBLE:
    - Remove stored supers : chun, honda
    - Remove stored specials : honda, vega
    - Normalize some moves damage (Sagat TU, Chun mp throw come to mind)

    Chun:
    - Hurt box increase on her c.mk. This move is nigh untouchable outside of trade for rog in footsies :(
    - Hurt box increase on Neutral Jump sk


    O.Sagat:
    - Hurt box increase on hands during Tiger Shot, no frame change on Tiger Shot itself.
    - Something would be nice with with s.sk and s.mk, can the cancelablility of the 2nd bit on both be changed?


    Sim:
    - Hurtbox increase on Slides. I never saw the point of the guy having a incredibly hard to hit AA up close with slide when he has so many AA options already. In a projectile war, he still has his drills as a threat in addition to his really good fireball. I honestly don't think a slide change would hurt his game plan too much and would open up some opportunities for characters that struggle to get in versus him (fei, shotos, etc).

    - c.mp hurtbox increase similar to HDR. Thinking specifically about the guile match up.

    - Hurtbox on super? You can't touch this guy while his doing it even if you jumped over him (by a miracle). If you ACTUALLY DID guess right, you should be able to do something to the super being whiffed and his back is to you.

    Rog:
    - Super start up and invincibility remain the same but, unsafe on block. I don't know how much would be fair but, his super is really powerful. If the super was to remain safe, I would see it lose some damage then, if possible.

    - Slight throw range reduction to MP throw (ala HDR).

    I feel I am really biased towards Rog but, I don't know what else I would change with him and still have him feel nearly the same in play-style (raw aggression). HDR had him lose his safe jab headbutt and I don't think it hurt him TERRIBLY but, it did change how you thought about playing him while on offense.

    Ryu:
    - I really like Ryu how he is now for the most part. I don't think he needs much in the changes department. DEFINITELY no buffs though. He is about as good as you should be as a top tier character.


    Vega:
    - c.rh more forward momentum? or negative frames, make it so that you have to space slide perfectly to remain safe and it isn't pushing him out to the distance to do another safe slide lol.

    - Wall Dive slash. You could try a few things with this, maybe a hit box reduction, making it have to be more precise to land / cross. You could give the move more recovery frames so that it isn't repeatable (my choice). You could make it so that it has a hurt box that is hittable more often than not. Could do a few things to it to make it "fair".

    I really only talked about the better characters in the game. There are others that I think need some changes but you have to start somewhere.
  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    Regarding the CPS1 sounds for Q-Sound, didn't Hyper SFII already do that? Seems like we could look at either importing those bits of code, or simply modding Hyper SFII instead (or as well).
  • eltroubleeltrouble Joined: Posts: 5,712
    Regarding the CPS1 sounds for Q-Sound, didn't Hyper SFII already do that? Seems like we could look at either importing those bits of code, or simply modding Hyper SFII instead (or as well).

    Yup, they did a pretty good job of it too, although I don't know how difficult it is to do this to the ST rom. I assume it's quite a bit more work than tweaking move sets. Hyper SF2 had some pretty severe balance issues and odd glitches, so I'm not sure how people will react to using that game as a base. Although since this mod is more about having fun and poking the ST engine with stick, I suppose most people won't really care.
  • CronopioCronopio ST Joined: Posts: 2,105
    A thing I'd like to know if any of you hacking the rom can answer. Born2SPD said he didn't change Gief's super hitbox because it was shared by Sim's noogie. Could it be that other abnormally ranged regular throws such as Rog's and Chun's MP throws are similarly glitched?
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    b2Aa0.png
    In case somebody wanted to see it on the japanese version.
    Anyway Q-Sound stuff the versions I'm working on are the 1.05A, 1.05C, 1.30, and all the cpzn games(which there is only few versions on it)
    Here is a Incomplete list of all the different versions of the drivers I know of.
    http://pastebin.com/GxLcBweG

    Edit: One good thing about the tournament battle that needs to be looked into more is that it randomizes the stages.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    Hyper SF2 had some pretty severe balance issues and odd glitches, so I'm not sure how people will react to using that game as a base. Although since this mod is more about having fun and poking the ST engine with stick, I suppose most people won't really care.

    If we're hacking the games, that means we should eventually be able to fix those HSF2 glitches. Redoing the Turbo speeds to the same multipliers as the ones in ST, fixing the new ST character throw tech issues, a few of the input and reversal bugs, and details like ST O.Sagat's fireball recoveries would make the game a virtual ST clone with the option to pick older characters (and a few more breakable objects on some stages).

    Regarding various changes, I've compiled a list over the years.
  • Born2SPDBorn2SPD SPD Fanatic Joined: Posts: 276
    fatboy, i tested with a friend right now, and what i assumed is indeed true: its possible to play in ggpo with different roms, the game will start, but once the first modified move comes into play, the game may desync (but it will still run), for example: if i buffed the range on a move, in my screen i may hit you with that extended range, but on your screen it will whiff. When that happens, the game is completely desynched. But if both players are using the same rom, it will work as intended.

    I think its now safe to share with you guys my hacking method. By the way, about the community rebalance, i'm giving up on that idea, i'll leave that task for someone else. Instead, I'll use that free time to contribute to the wiki.
    Soon i will be posting here a little tutorial. For the folks interested on it: if you dont understand anything about computers/hacking, you can begin studying some basic stuff like bits/bytes, hex math and endianess. I'll only explain the basic steps on how to do it and show how stuff is stored in the rom (props to felineki, he is the one who figured all that, i was just the first one (probably) that went ahead and messed with it).
    I keep reading stuff about ST revival, about bringing this game back to life...
    Its nice to see big tourneys happening and old top players giving this game a chance again...
    But what we really need is new players... And having a strong scene obviously helps...
    But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Palette editing side of things each stage has it's own palette for the HUD.
    ApRgn.png

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • eltroubleeltrouble Joined: Posts: 5,712
    OOHH ! OOOOH!! Is it possible to completely change all of the color palettes for each character? Is this even doable without extensive re-coding? I think it'd be fun just to change all of the colors to something completely different just to have a bit more visual variety. Or at least one new color for each character.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Color editing the characters in st has been doable for awhile to a point it is on palmod. I'm just taking a stab at the rest of the data.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • JZA80TJZA80T Joined: Posts: 45
    This is awesome.
    l994SupraTT
  • Zero1_Zero1_ Combo fraud Joined: Posts: 642
    I think it's best not to do this otherwise we will get 5000 versions of ST. Everyone will be trying to do their own hack which is "better" or "more balanced". If you are intent on doing something, maybe just fix some of the most obvious things like Ken not being able to reversal super etc or (as stupid as some of the changes were), make it like HDR but in ST.

    The only reason I suggest that is because at least HDR is somewhat official and everyone knows the changes and what not. A cross between the two might be interesting since HDR did do some things right (nerfing walldive, Ken's new crazy kick inputs etc).

    But yeah, preferable if this doesn't happen, as cool as it would be to mess around with it.

    What about hacking HSF2, and putting the hacked characters in the version select list? That way you can have the CPS1 sounds etc, plus not sacrifice the ST characters.


    Also Born2SPD. I 100% agree with your sig. We need to get new people involved, but I think that the biggest issue people have is that they don't realise that ST is just as competitive and just as relevant as any other recent fighting game. They see it and think, "Oh it's that retro game I used to play on the SNES and they are having a tournament for it, cool"; not "Wow, this game is just as competitive as any other game".

    Myself and a friend are now running ST tournaments in the UK and we offer setups and the running of the event and try to piggy back off existing events, since there are very few events that include ST of their own accord. So far things are going good. DNA has 2 or 3 cabs, but obviously transport is kind of a ball ache, and I'm going about making a supergun or two, to bring to events where DNA can't make it or bring his cabs. As soon as undamned gets his consolised CPS2 motherboard done, it will make tournament play so simple.

    Someone said something a while back that really hit home. There are so many ports and versions of ST, that very rarely, the one you play at home is the one you play at a tournament. Something needs to be done to streamline the versions used at tournaments or the preferred version to play at home. Not only that but you also have the issue of people playing on HDTVs with varying amounts of lag. God damn what a headache
  • 7 5 07 5 0 Joined: Posts: 451
    Man, if only there were a way to import all of the bonus stages from HF into ST...

    Any chances on a tutorial for what has been figured out so far?

    Dreamcast ST!
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    About playing st versions
    Of course the arcade board is the best way of playing but for practice using the newer versions of Mame with the maincpu set down to a little below 74% is the best way to replicate it.

    Edit:
    uIMyo.png
    Ugh this game is set up like an ugly chinese hack. Character select background is on Rom 8 instead of Rom 4 with the the rest.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • eltroubleeltrouble Joined: Posts: 5,712
    Also Born2SPD. I 100% agree with your sig. We need to get new people involved, but I think that the biggest issue people have is that they don't realise that ST is just as competitive and just as relevant as any other recent fighting game. They see it and think, "Oh it's that retro game I used to play on the SNES and they are having a tournament for it, cool"; not "Wow, this game is just as competitive as any other game".

    Myself and a friend are now running ST tournaments in the UK and we offer setups and the running of the event and try to piggy back off existing events, since there are very few events that include ST of their own accord. So far things are going good. DNA has 2 or 3 cabs, but obviously transport is kind of a ball ache, and I'm going about making a supergun or two, to bring to events where DNA can't make it or bring his cabs. As soon as undamned gets his consolised CPS2 motherboard done, it will make tournament play so simple.

    Someone said something a while back that really hit home. There are so many ports and versions of ST, that very rarely, the one you play at home is the one you play at a tournament. Something needs to be done to streamline the versions used at tournaments or the preferred version to play at home. Not only that but you also have the issue of people playing on HDTVs with varying amounts of lag. God damn what a headache

    We've got several obstacles that limit the amount of new players we get. We have no modern or consistent home version that ALL ST players are using, the online matchmaking system is pretty lackluster and can be a headache to setup (if it's more difficult than popping a disc in and selecting a few options, it's already more complicated than your average gamer wants), no simplified training mode (hdr's is good, but limited on functionality).

    Plus most new players don't want to play older games, they want to play the new stuff. It's human nature for gamers. This problem is compounded by the fact that a vast majority of the ST scene has either intermediate or advanced-level players, most of which will absolutely destroy new players (thus destroying their motivation to play), alongside limited competitive local hot spots for ST. People tend to only get involved with certain fighting games if there's a supportive and diverse scene in their local area.

    I think the most important thing is to stay up and center at the head of FGC news sites and outlets. Run a variety of tournaments both online and offline, advertise it, stream it, hype it up, have commentators that are both knowledgeable and entertaining, explain the game as if you were talking to an audience of mostly non-gamers. go in-depth into strategy, etc etc.
  • TheMuffinManTheMuffinMan 「満」 「寸」 「越」 Joined: Posts: 506 ✭✭✭✭✭ OG
    Dreamcast ST!
    Serious????
    "That you float along in the ocean and live a life of peace does not come from your own resourcefulness." - Demon's Sermon on Martial Arts
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