I occasionally stream so you can see how boring poking around in the memory is.
[8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games
Jizzon, post: 7513716, member: 3027 wrote:
Regarding the CPS1 sounds for Q-Sound, didn't Hyper SFII already do that? Seems like we could look at either importing those bits of code, or simply modding Hyper SFII instead (or as well).
eltrouble, post: 7513759, member: 50728 wrote:
Hyper SF2 had some pretty severe balance issues and odd glitches, so I'm not sure how people will react to using that game as a base. Although since this mod is more about having fun and poking the ST engine with stick, I suppose most people won't really care.
TheMuffinMan, post: 7507117, member: 2130 wrote:
Man, if only there were a way to import all of the bonus stages from HF into ST...
Any chances on a tutorial for what has been figured out so far?
Zero1_, post: 7515570, member: 12428 wrote:
About playing st versions
Zero1_, post: 7515570, member: 12428 wrote:
Also Born2SPD. I 100% agree with your sig. We need to get new people involved, but I think that the biggest issue people have is that they don't realise that ST is just as competitive and just as relevant as any other recent fighting game. They see it and think, "Oh it's that retro game I used to play on the SNES and they are having a tournament for it, cool"; not "Wow, this game is just as competitive as any other game".
Myself and a friend are now running ST tournaments in the UK and we offer setups and the running of the event and try to piggy back off existing events, since there are very few events that include ST of their own accord. So far things are going good. DNA has 2 or 3 cabs, but obviously transport is kind of a ball ache, and I'm going about making a supergun or two, to bring to events where DNA can't make it or bring his cabs. As soon as undamned gets his consolised CPS2 motherboard done, it will make tournament play so simple.
Someone said something a while back that really hit home. There are so many ports and versions of ST, that very rarely, the one you play at home is the one you play at a tournament. Something needs to be done to streamline the versions used at tournaments or the preferred version to play at home. Not only that but you also have the issue of people playing on HDTVs with varying amounts of lag. God damn what a headache
7 5 0, post: 7516120, member: 5265 wrote:
jedpossum, post: 7512891, member: 17765 wrote:
I'm done with the tournament battle stuff until i get 4 boards to mod or there is an emulator made to support to the features.
0xFF8349 is the memory location set it to 01 (warning this shit is very buggy even on the board it is supported on)
TheMuffinMan, post: 7519272, member: 2130 wrote:
electronicdojo, post: 7519287, member: 3380 wrote:
So with this rom and 4 SSF2 TB boards, I could get this running like I have done with the TB boards before, just will have Turbo characters? is there any other bugs apart from the ones already in TB?
Unessential, post: 7519718, member: 7204 wrote:
What's wrong with dreamcast? Its the closest official port we have, just have a monitor where you can widen/scale the viewable area... have a vmu plugged. Into the 3rd slot for the dipswitches. And there you go. Pretty much arcade perfect port of everything that matters gameplaywise for cheap. Ok, fine, SOMETIMES you'll get 1 frame of input lag... but almost no one will notice... and there's probably a way to get rid of it too... still, its hellof a lot better than ggpo, more consistent than PCs, better than HDR classic mode or CCC. And easier to setup than something like xmame (which, by the way, will sometimes have lag that's not the normal CPS2 lag)
Also, I have a hankerin feeling that SOMETIMES 1 extra frame of input lag in NKIs video might just be a result of the monitors refresh rates not lining up.
Finally, if you're doing it for the bonus stages its probably just for shits and giggles and that 1 frame of input lag REALLY doesn't matter
Stage Select Stage
00 - Ryu
01 - Honda
02 - Blanka
03 - Guile
04 - Ken
05 - Chun
06 - Zangeif
07 - Dhalsim
08 - Dictator
09 - Sagat
0A - Boxer
0B - Claw
0C - Cammy
0D - T. Hawk
0E - Fei Long
0F - Dee Jay
10 - Car
11 - Barrel
12 - Oil Drum
Who knows what these were for.
13 - ???
Crashes the game(but has a palette attributed to it)
Born2SPD, post: 7521908, member: 28257 wrote:
^ that screen gave me memories lol, I ripped all the hitboxes images on that stage, I took advantage of the purple brackground, which is easier to convert to transparent (since purple is not used anywhere else).
Rom 3 000000
Rom 4 080000
Rom 5 100000
Rom 6 180000
Rom 7 200000
Rom 8 280000
Rom 9 300000
Rom 10 380000
Unessential, post: 7520214, member: 7204 wrote:
well, if you make a one word ambiguous post, one HAS to make assumptions...
I took your "serious????" (especially with 4 question marks as "you crazy???"
jedpossum, post: 7513863, member: 17765 wrote:
Edit: One good thing about the tournament battle that needs to be looked into more is that it randomizes the stages.
7 5 0, post: 7523042, member: 5265 wrote:
You damn straight! XD It is fully featured with extras (Shin and Tien Gouki with super) and the most fun to the true original Cps2.
jedpossum, post: 7524981, member: 17765 wrote:
I know this is off topic, but Anak's much needed buff.