Hacking the ST rom...

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Comments

  • Coth_XCoth_X G(x) = (3/(1-3x)) - 3 - 3x - 27x^2 Joined: Posts: 4,340
    I always thought it would be cool to have multiple supers, like III where ryu could select between tatsu rk or hado super for ST.

    Fun if anything else

    Sent from my SPH-D700 using Tapatalk 2
    "The purpose of proof is to understand, not to verify." - Arnold Ross
    http://www.newgrounds.com/portal/view/534416 <--- Coolest Game Ever!
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    rtUaF.png
    skBYk.png
    I'm done with the tournament battle stuff until i get 4 boards to mod or there is an emulator made to support to the features.
    0xFF8349 is the memory location set it to 01 (warning this shit is very buggy even on the board it is supported on)

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • WTF-AKUMA-HAXWTF-AKUMA-HAX BLACK-GOKU-HAX Joined: Posts: 18,031
    Much more open to debate and furthering or halting any work with community input rather than some Neo or wanna be Neo rabbit man out there?

    with this new "4rd Strike" Street Fighter 3 hacked game and no tool or information sharing, coming out recently.

    Wrote that terrible. Might fix it later, exciting times for the "old man games."
    1999 = "A Game with Parries isn't Street Fighter"
    2016 = "Releasing a Complete Game isn't Street Fighter"
    You wouldn't even understand if I told you.
    People will forget what you said.
    People will forget what you did.
    But, people will never forget how you made them feel.

  • philcitophilcito The Berserker Shoto Joined: Posts: 1,178
    only one change....

    Delete claw.

    Yours sincerely.
    "You hit coins at the same time as punch, just like philcito does". Bookah
    " I don't snore and I shower daily". Rekkaken

    The Crew - www.nohonorcrew.com/
  • Half-RoHalf-Ro Omae wa mo shinderu.... Joined: Posts: 2,017 ✭✭✭✭✭ OG

    Since we can only change the hitboxes and frame data right now, I will just suggest changes based on that idea.

    Things I would change IF POSSIBLE:
    - Remove stored supers : chun, honda
    - Remove stored specials : honda, vega
    - Normalize some moves damage (Sagat TU, Chun mp throw come to mind)

    Chun:
    - Hurt box increase on her c.mk. This move is nigh untouchable outside of trade for rog in footsies :(
    - Hurt box increase on Neutral Jump sk


    O.Sagat:
    - Hurt box increase on hands during Tiger Shot, no frame change on Tiger Shot itself.
    - Something would be nice with with s.sk and s.mk, can the cancelablility of the 2nd bit on both be changed?


    Sim:
    - Hurtbox increase on Slides. I never saw the point of the guy having a incredibly hard to hit AA up close with slide when he has so many AA options already. In a projectile war, he still has his drills as a threat in addition to his really good fireball. I honestly don't think a slide change would hurt his game plan too much and would open up some opportunities for characters that struggle to get in versus him (fei, shotos, etc).

    - c.mp hurtbox increase similar to HDR. Thinking specifically about the guile match up.

    - Hurtbox on super? You can't touch this guy while his doing it even if you jumped over him (by a miracle). If you ACTUALLY DID guess right, you should be able to do something to the super being whiffed and his back is to you.

    Rog:
    - Super start up and invincibility remain the same but, unsafe on block. I don't know how much would be fair but, his super is really powerful. If the super was to remain safe, I would see it lose some damage then, if possible.

    - Slight throw range reduction to MP throw (ala HDR).

    I feel I am really biased towards Rog but, I don't know what else I would change with him and still have him feel nearly the same in play-style (raw aggression). HDR had him lose his safe jab headbutt and I don't think it hurt him TERRIBLY but, it did change how you thought about playing him while on offense.

    Ryu:
    - I really like Ryu how he is now for the most part. I don't think he needs much in the changes department. DEFINITELY no buffs though. He is about as good as you should be as a top tier character.


    Vega:
    - c.rh more forward momentum? or negative frames, make it so that you have to space slide perfectly to remain safe and it isn't pushing him out to the distance to do another safe slide lol.

    - Wall Dive slash. You could try a few things with this, maybe a hit box reduction, making it have to be more precise to land / cross. You could give the move more recovery frames so that it isn't repeatable (my choice). You could make it so that it has a hurt box that is hittable more often than not. Could do a few things to it to make it "fair".

    I really only talked about the better characters in the game. There are others that I think need some changes but you have to start somewhere.
  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    Regarding the CPS1 sounds for Q-Sound, didn't Hyper SFII already do that? Seems like we could look at either importing those bits of code, or simply modding Hyper SFII instead (or as well).
  • eltroubleeltrouble Joined: Posts: 5,722
    Regarding the CPS1 sounds for Q-Sound, didn't Hyper SFII already do that? Seems like we could look at either importing those bits of code, or simply modding Hyper SFII instead (or as well).

    Yup, they did a pretty good job of it too, although I don't know how difficult it is to do this to the ST rom. I assume it's quite a bit more work than tweaking move sets. Hyper SF2 had some pretty severe balance issues and odd glitches, so I'm not sure how people will react to using that game as a base. Although since this mod is more about having fun and poking the ST engine with stick, I suppose most people won't really care.
  • CronopioCronopio ST Joined: Posts: 2,165
    A thing I'd like to know if any of you hacking the rom can answer. Born2SPD said he didn't change Gief's super hitbox because it was shared by Sim's noogie. Could it be that other abnormally ranged regular throws such as Rog's and Chun's MP throws are similarly glitched?
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    b2Aa0.png
    In case somebody wanted to see it on the japanese version.
    Anyway Q-Sound stuff the versions I'm working on are the 1.05A, 1.05C, 1.30, and all the cpzn games(which there is only few versions on it)
    Here is a Incomplete list of all the different versions of the drivers I know of.
    http://pastebin.com/GxLcBweG

    Edit: One good thing about the tournament battle that needs to be looked into more is that it randomizes the stages.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    Hyper SF2 had some pretty severe balance issues and odd glitches, so I'm not sure how people will react to using that game as a base. Although since this mod is more about having fun and poking the ST engine with stick, I suppose most people won't really care.

    If we're hacking the games, that means we should eventually be able to fix those HSF2 glitches. Redoing the Turbo speeds to the same multipliers as the ones in ST, fixing the new ST character throw tech issues, a few of the input and reversal bugs, and details like ST O.Sagat's fireball recoveries would make the game a virtual ST clone with the option to pick older characters (and a few more breakable objects on some stages).

    Regarding various changes, I've compiled a list over the years.
  • Born2SPDBorn2SPD SPD Fanatic Joined: Posts: 276
    fatboy, i tested with a friend right now, and what i assumed is indeed true: its possible to play in ggpo with different roms, the game will start, but once the first modified move comes into play, the game may desync (but it will still run), for example: if i buffed the range on a move, in my screen i may hit you with that extended range, but on your screen it will whiff. When that happens, the game is completely desynched. But if both players are using the same rom, it will work as intended.

    I think its now safe to share with you guys my hacking method. By the way, about the community rebalance, i'm giving up on that idea, i'll leave that task for someone else. Instead, I'll use that free time to contribute to the wiki.
    Soon i will be posting here a little tutorial. For the folks interested on it: if you dont understand anything about computers/hacking, you can begin studying some basic stuff like bits/bytes, hex math and endianess. I'll only explain the basic steps on how to do it and show how stuff is stored in the rom (props to felineki, he is the one who figured all that, i was just the first one (probably) that went ahead and messed with it).
    I keep reading stuff about ST revival, about bringing this game back to life...
    Its nice to see big tourneys happening and old top players giving this game a chance again...
    But what we really need is new players... And having a strong scene obviously helps...
    But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Palette editing side of things each stage has it's own palette for the HUD.
    ApRgn.png

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • eltroubleeltrouble Joined: Posts: 5,722
    OOHH ! OOOOH!! Is it possible to completely change all of the color palettes for each character? Is this even doable without extensive re-coding? I think it'd be fun just to change all of the colors to something completely different just to have a bit more visual variety. Or at least one new color for each character.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Color editing the characters in st has been doable for awhile to a point it is on palmod. I'm just taking a stab at the rest of the data.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • JZA80TJZA80T Joined: Posts: 45
    This is awesome.
    l994SupraTT
  • Zero1_Zero1_ Combo fraud Joined: Posts: 642
    I think it's best not to do this otherwise we will get 5000 versions of ST. Everyone will be trying to do their own hack which is "better" or "more balanced". If you are intent on doing something, maybe just fix some of the most obvious things like Ken not being able to reversal super etc or (as stupid as some of the changes were), make it like HDR but in ST.

    The only reason I suggest that is because at least HDR is somewhat official and everyone knows the changes and what not. A cross between the two might be interesting since HDR did do some things right (nerfing walldive, Ken's new crazy kick inputs etc).

    But yeah, preferable if this doesn't happen, as cool as it would be to mess around with it.

    What about hacking HSF2, and putting the hacked characters in the version select list? That way you can have the CPS1 sounds etc, plus not sacrifice the ST characters.


    Also Born2SPD. I 100% agree with your sig. We need to get new people involved, but I think that the biggest issue people have is that they don't realise that ST is just as competitive and just as relevant as any other recent fighting game. They see it and think, "Oh it's that retro game I used to play on the SNES and they are having a tournament for it, cool"; not "Wow, this game is just as competitive as any other game".

    Myself and a friend are now running ST tournaments in the UK and we offer setups and the running of the event and try to piggy back off existing events, since there are very few events that include ST of their own accord. So far things are going good. DNA has 2 or 3 cabs, but obviously transport is kind of a ball ache, and I'm going about making a supergun or two, to bring to events where DNA can't make it or bring his cabs. As soon as undamned gets his consolised CPS2 motherboard done, it will make tournament play so simple.

    Someone said something a while back that really hit home. There are so many ports and versions of ST, that very rarely, the one you play at home is the one you play at a tournament. Something needs to be done to streamline the versions used at tournaments or the preferred version to play at home. Not only that but you also have the issue of people playing on HDTVs with varying amounts of lag. God damn what a headache
  • 7 5 07 5 0 Joined: Posts: 470
    Man, if only there were a way to import all of the bonus stages from HF into ST...

    Any chances on a tutorial for what has been figured out so far?

    Dreamcast ST!
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    About playing st versions
    Of course the arcade board is the best way of playing but for practice using the newer versions of Mame with the maincpu set down to a little below 74% is the best way to replicate it.

    Edit:
    uIMyo.png
    Ugh this game is set up like an ugly chinese hack. Character select background is on Rom 8 instead of Rom 4 with the the rest.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • eltroubleeltrouble Joined: Posts: 5,722
    Also Born2SPD. I 100% agree with your sig. We need to get new people involved, but I think that the biggest issue people have is that they don't realise that ST is just as competitive and just as relevant as any other recent fighting game. They see it and think, "Oh it's that retro game I used to play on the SNES and they are having a tournament for it, cool"; not "Wow, this game is just as competitive as any other game".

    Myself and a friend are now running ST tournaments in the UK and we offer setups and the running of the event and try to piggy back off existing events, since there are very few events that include ST of their own accord. So far things are going good. DNA has 2 or 3 cabs, but obviously transport is kind of a ball ache, and I'm going about making a supergun or two, to bring to events where DNA can't make it or bring his cabs. As soon as undamned gets his consolised CPS2 motherboard done, it will make tournament play so simple.

    Someone said something a while back that really hit home. There are so many ports and versions of ST, that very rarely, the one you play at home is the one you play at a tournament. Something needs to be done to streamline the versions used at tournaments or the preferred version to play at home. Not only that but you also have the issue of people playing on HDTVs with varying amounts of lag. God damn what a headache

    We've got several obstacles that limit the amount of new players we get. We have no modern or consistent home version that ALL ST players are using, the online matchmaking system is pretty lackluster and can be a headache to setup (if it's more difficult than popping a disc in and selecting a few options, it's already more complicated than your average gamer wants), no simplified training mode (hdr's is good, but limited on functionality).

    Plus most new players don't want to play older games, they want to play the new stuff. It's human nature for gamers. This problem is compounded by the fact that a vast majority of the ST scene has either intermediate or advanced-level players, most of which will absolutely destroy new players (thus destroying their motivation to play), alongside limited competitive local hot spots for ST. People tend to only get involved with certain fighting games if there's a supportive and diverse scene in their local area.

    I think the most important thing is to stay up and center at the head of FGC news sites and outlets. Run a variety of tournaments both online and offline, advertise it, stream it, hype it up, have commentators that are both knowledgeable and entertaining, explain the game as if you were talking to an audience of mostly non-gamers. go in-depth into strategy, etc etc.
  • TheMuffinManTheMuffinMan 「満」 「寸」 「越」 Joined: Posts: 506 ✭✭✭✭✭ OG
    Dreamcast ST!
    Serious????
    "That you float along in the ocean and live a life of peace does not come from your own resourcefulness." - Demon's Sermon on Martial Arts
  • electronicdojoelectronicdojo Joined: Posts: 72
    rtUaF.png
    skBYk.png
    I'm done with the tournament battle stuff until i get 4 boards to mod or there is an emulator made to support to the features.
    0xFF8349 is the memory location set it to 01 (warning this shit is very buggy even on the board it is supported on)

    So with this rom and 4 SSF2 TB boards, I could get this running like I have done with the TB boards before, just will have Turbo characters? is there any other bugs apart from the ones already in TB?
  • UnessentialUnessential Joined: Posts: 1,171
    Serious????
    What's wrong with dreamcast? Its the closest official port we have, just have a monitor where you can widen/scale the viewable area... have a vmu plugged. Into the 3rd slot for the dipswitches. And there you go. Pretty much arcade perfect port of everything that matters gameplaywise for cheap. Ok, fine, SOMETIMES you'll get 1 frame of input lag... but almost no one will notice... and there's probably a way to get rid of it too... still, its hellof a lot better than ggpo, more consistent than PCs, better than HDR classic mode or CCC. And easier to setup than something like xmame (which, by the way, will sometimes have lag that's not the normal CPS2 lag)

    Also, I have a hankerin feeling that SOMETIMES 1 extra frame of input lag in NKIs video might just be a result of the monitors refresh rates not lining up.

    Finally, if you're doing it for the bonus stages its probably just for shits and giggles and that 1 frame of input lag REALLY doesn't matter
    <quitjockinmystyle> everybody i wil approve what is cheating moves or not.
    STToronto https://www.facebook.com/groups/499056723549379/
    Because very few ST players check SRK anymore. mostly it's the local facebook group and NHC.
    PM me here or on facebook if you need a stick mod or repair. Same with arcade boards and superguns.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    So with this rom and 4 SSF2 TB boards, I could get this running like I have done with the TB boards before, just will have Turbo characters? is there any other bugs apart from the ones already in TB?
    There is a faux terminal check(it will always pass even not connected to anything) a lot of the glitches are caused by trying to read the other boards(which no emulator supports the linking). It needs to be worked on quite a bit before it can be fully used. The address of FF8349 should of given you the clue that it isn't a rom hack, yet.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • TheMuffinManTheMuffinMan 「満」 「寸」 「越」 Joined: Posts: 506 ✭✭✭✭✭ OG
    What's wrong with dreamcast? Its the closest official port we have, just have a monitor where you can widen/scale the viewable area... have a vmu plugged. Into the 3rd slot for the dipswitches. And there you go. Pretty much arcade perfect port of everything that matters gameplaywise for cheap. Ok, fine, SOMETIMES you'll get 1 frame of input lag... but almost no one will notice... and there's probably a way to get rid of it too... still, its hellof a lot better than ggpo, more consistent than PCs, better than HDR classic mode or CCC. And easier to setup than something like xmame (which, by the way, will sometimes have lag that's not the normal CPS2 lag)

    Also, I have a hankerin feeling that SOMETIMES 1 extra frame of input lag in NKIs video might just be a result of the monitors refresh rates not lining up.

    Finally, if you're doing it for the bonus stages its probably just for shits and giggles and that 1 frame of input lag REALLY doesn't matter

    Huh? I was just surprised that the stages were in the Dreamcast version. I could care less about supposed lag or version comparisons when it comes to laying the beatdown on cars and barrels. Chill out with the assumptions.
    "That you float along in the ocean and live a life of peace does not come from your own resourcefulness." - Demon's Sermon on Martial Arts
  • UnessentialUnessential Joined: Posts: 1,171
    well, if you make a one word ambiguous post, one HAS to make assumptions...

    I took your "serious????" (especially with 4 question marks as "you crazy???"
    <quitjockinmystyle> everybody i wil approve what is cheating moves or not.
    STToronto https://www.facebook.com/groups/499056723549379/
    Because very few ST players check SRK anymore. mostly it's the local facebook group and NHC.
    PM me here or on facebook if you need a stick mod or repair. Same with arcade boards and superguns.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    g3rHb.png
    Stage Select Stage
    FF8C4F
     
    Level Slots
    00 - Ryu
    01 - Honda
    02 - Blanka
    03 - Guile
    04 - Ken
    05 - Chun
    06 - Zangeif
    07 - Dhalsim
    08 - Dictator
    09 - Sagat
    0A - Boxer
    0B - Claw
    0C - Cammy
    0D - T. Hawk
    0E - Fei Long
    0F - Dee Jay
    10 - Car
    11 - Barrel 
    12 - Oil Drum
     
    Who knows what these were for.
    13 - ???
    Crashes the game(but has a palette attributed to it)
    14
    15
    16
    17
    18
    19
    1A
    

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Born2SPDBorn2SPD SPD Fanatic Joined: Posts: 276
    ^ that screen gave me memories lol, I ripped all the hitboxes images on that stage, I took advantage of the purple brackground, which is easier to convert to transparent (since purple is not used anywhere else).

    Anyway, guys, sorry for delaying this, but the guide is finally done. Sorry for the bad english, i usually re-read everything i write to fix obvious errors (english is not my native language) but i didnt had time to actually do this with the guide. I may update it in the future though, to fix some errors and add other possible discoveries. A tip which i forgot to mention is: whenever you're going to alter the geometry of a hitbox, catch the respective from the wiki, and do the math based on it (zoom, and count the pixels, or if you're using a better tool you can place rectangle or a line and check its size).

    EDIT 12/28: updated guide: http://uploaded.net/file/p0o9ahsw
    I keep reading stuff about ST revival, about bringing this game back to life...
    Its nice to see big tourneys happening and old top players giving this game a chance again...
    But what we really need is new players... And having a strong scene obviously helps...
    But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    ^ that screen gave me memories lol, I ripped all the hitboxes images on that stage, I took advantage of the purple brackground, which is easier to convert to transparent (since purple is not used anywhere else).

    The thing about that post is that there is palettes for 8 more stages.

    Edit: One thing I should tell you is that the first 4 megs in the ram is the rom on Mame decrypted you could of used save states instead of actually editing the rom.

    I always put this on my notes if I'm working on a cps2 game.
    Rom 3  000000
    Rom 4  080000
    Rom 5  100000
    Rom 6  180000
    Rom 7  200000
    Rom 8  280000
    Rom 9  300000
    Rom 10 380000
    

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • Born2SPDBorn2SPD SPD Fanatic Joined: Posts: 276
    Thanks for that jedpossum, by the way i did a fast update just to include that table and fix an mistake in the image.
    I keep reading stuff about ST revival, about bringing this game back to life...
    Its nice to see big tourneys happening and old top players giving this game a chance again...
    But what we really need is new players... And having a strong scene obviously helps...
    But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.
  • TheMuffinManTheMuffinMan 「満」 「寸」 「越」 Joined: Posts: 506 ✭✭✭✭✭ OG
    well, if you make a one word ambiguous post, one HAS to make assumptions...

    I took your "serious????" (especially with 4 question marks as "you crazy???"
    You could've just asked :). No worries though. As long as the flaming barrels are present on the Dreamcast version, I'm happy.

    Thanks for the guide Born2providepeoplewithawesomeSTinformationforfree!
    "That you float along in the ocean and live a life of peace does not come from your own resourcefulness." - Demon's Sermon on Martial Arts
  • 7 5 07 5 0 Joined: Posts: 470
    Serious????

    You damn straight! XD It is fully featured with extras (Shin and Tien Gouki with super) and the most fun to the true original Cps2.
    http://www.toysnjoys.com/dc/ssf2xmatchingservice.jpg
  • djfrijolesdjfrijoles First ST player to ever moon a live stream baby ! Joined: Posts: 2,054
    Edit: One good thing about the tournament battle that needs to be looked into more is that it randomizes the stages.



    oh shit oh shitsomeone look into this ,pleaes.
    ifNOTHING ELSE gets check........pleasde please please please l


    m,atch vids oin the boss stages is capone like!!!
    <garyangel> ceks,cani,robbiers,yito all mexico players dont know where kyouya
    <garyangel> (((((((((((((((
    <djfrijoles> kyouya is with his gf gary
    <Random.Jab.DP.Spamer> his gf is gary ?
  • othartheomothartheom recovering hyou bal Joined: Posts: 116
    You damn straight! XD It is fully featured with extras (Shin and Tien Gouki with super) and the most fun to the true original Cps2.
    http://www.toysnjoys.com/dc/ssf2xmatchingservice.jpg
    I've never seen the cover art for that before. Pretty boss!
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I know this is off topic, but Anak's much needed buff.
    hDbAN.png

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • TheMuffinManTheMuffinMan 「満」 「寸」 「越」 Joined: Posts: 506 ✭✭✭✭✭ OG
    I know this is off topic, but Anak's much needed buff.

    I guess that's a bad match for Morrigan.
    "That you float along in the ocean and live a life of peace does not come from your own resourcefulness." - Demon's Sermon on Martial Arts
  • Coth_XCoth_X G(x) = (3/(1-3x)) - 3 - 3x - 27x^2 Joined: Posts: 4,340
    Is that his push box?

    Sent from my SPH-D700 using Tapatalk 2
    "The purpose of proof is to understand, not to verify." - Arnold Ross
    http://www.newgrounds.com/portal/view/534416 <--- Coolest Game Ever!
  • felinekifelineki Joined: Posts: 981
    Hey, interesting thread. Glad someone was able to make use of my old research.

    As for things to fix should we hack ST; It's a pretty minor thing, but Akuma's graphics have a lot of errors. Parts clipped off, frames missing, frames playing in the incorrect order, etc.
    "The Hammer Bros. Suit was more broken than O. Sagat, AHVB, and CotA Magneto put together." -specs

    "I always thought that O. Sagat, AHVB, and CotA Magneto were just aspects of the Hammer Bros. Suit, broken down in several pieces in order to keep the universe from breaking." -Wellman
  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    Been tweaking quite a bit of stuff; it's a lot of fun, and a great learning experience.

    jedpossum, where exactly are the character palettes in the ROMs, and how does one go about editing them? I'm also really curious if it's feasible to eventually add a few colors to each character permanently under different inputs (like PPP and KKK).
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    It is feasible to add more palettes especially if you add more Roms which is possible. I dunno where they're at for ST I haven't looked for them. But if you're editing on Mame you can edit the palette ram.

    Player 1
    900020

    Player 2
    900200

    The difference of the formats is pretty simple in the ram there is a brightness variable(going to be shown as V) that the actual format on the Rom version lacks. So only edit the last 3 numbers.

    Ram
    VRGB

    Rom(not encrypted)
    0RGB

    Rom (Encrypted)
    GB0R

    A Quick T.Hawk edit.
    tHGWg.png

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • CWheezyCWheezy Joined: Posts: 889
    Would it be any more difficult to hack the alpha 2 rom? I have always wanted to change some things in that game
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