Hacking the ST rom...

145791016

Comments

  • Coth_XCoth_X G(x) = (3/(1-3x)) - 3 - 3x - 27x^2 Joined: Posts: 4,340
    The big points have been hit it seems.

    Sim doesn't need a reversal, Rog's super needs a nerf somewhere, blanka's super needs something. I can see how walking forward with honda can hurt jumps, but what about fierce fireballs, at a certain range that fat hitbox is a liability and you either block or get knocked out of the air.

    I'm on the fence about ryu's super. It gives a guy who already zones well another powerful distance tool.

    Chun li gets to keep stored super because its fun?
    "The purpose of proof is to understand, not to verify." - Arnold Ross
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  • CronopioCronopio ST Joined: Posts: 2,161
    Who cares if Blanka can go through meaty fireballs? He gets punished anyways. Honda's super makes Rog think thrice before doing a low rush after stopping a headbutt with a jab, and that's pretty big. Otherwise Honda would be eating chip for free all day, and being able to move forward against shotos and Chun without being jumped in all day is nice. It can also be used in combos and can give you the final damage you need to kill a zoner. It's not great, but people exaggerate it's uselessness.

    Ryu vs. Guile is not 5-5. One of the reasons is the super. Same with DeeJay. He out fireballs them normally, but once he gets super things get quite hard for the chargers. Of course you can't compare DJ, Cammy, Fei or Bison's supers with Ryu's, they are nowhere near as good to punish fireballers. Otherwise their matchups with Ryu and other qcf zoners would be closer.
  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    N.Guile vs N.Ryu is not even; it's in Ryu's favor, primarily due to the super. The difference between this situation and one like Cammy's where her super can also limit his options is that Ryu and Guile were even before the meter was filled.

    Ryu's super losing some damage output is enough for him. Frankly, it's the other characters' shortcomings that should be addressed in this regard.

    Boxer's super, though, is too safe, and does too much damage for the ground it covers while invincible. In my version, I toned the damage down, and added some recovery frames, and it's still one of the best in the game. No way I would slow it down or not allow it to blow across the screen, though; that's really what defines it. It's the other stuff that puts it over the top that should be looked into.
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Well, N.Ken and N.Sagat do lose or tie with Chun, Dee Jay, Guile, Fei (Ken only) and Cammy (N.Ken only). Ryu's super really changes matches where he can use it on reaction. These are Ryu, Ken, mostly. Guile and Dee Jay have to be carefull about prediction supers, sort of like when Ryu can use a Tatsu to catch Guile while he's doing a Sonic Boom. That aside, I believe he mostly has a better anti-air and shennanigans, such as short x3 super.

    That said, I still think it would be better if toned down. Same applies to Rog's supers, which are signifficantly better than Ryu's and much harder to avoid, among several other advantages. As for Chun's, I feel cheated for damage when I eat it, but it is certainly worse than Ryu's and Balrog's.

    O.Sagat and Dhalsim are too good. First of all, correcting all bugs which make ST O.Sagat much stronger than SSF2 Sagat would be a good start: he has way too many cancels. Second, toning down the stun on hit diagonal jumps - as other shotos - and adjusting the recovery and hitboxes on the tigers. Dhalsim would be much more manageable with a bit more start-up and less priority on the drills, st.RH punishable on reaction, as in WW, and adjusted priority on his close normals, which have not been thought to be used from a distance and have invulnerable limbs all around.

    None of those changes would really change the core of ST. I don't think getting it more balanced is any huge task.
  • dogberrydogberry l33t OG Sagat tactics Joined: Posts: 358
    Blitzfu said:
    "Why should Ryu's Super have invincibility? Cuz every other Super in the game has start-up invincibility and Ryu should not be treated any differently. There are already a ton of attacks that can beat Ryu's Super cleanly, and even some that if done at point blank range can make the Super whiff completely (eg Chun's close Strong/close Forward, Vega's crouch Strong, Cammy's close Forward, Ryu's Rushing Fierce, etc)."

    So ryu has to have an invincible super as well, just because everyone else has one. Even if it means retaining many game situations in which the invincible super will clearly give that character an easy 100% solution to whatever the opponent does. If you think that makes for good gameplay then i don't know what to tell you.

    And if you think that the "getting to point blank range to make ryu miss his super" is a good enough tactic to offset the advantages the invincible super gives ryu, i think you need to review your tactics and strategy. You try and get within point blank range of ryu when he has that super and you are already putting yourself at high risk of eating that super. Not to mention getting in close potentially opens you up to all the other things he can do like throw, DP, sweep xx FB etc. etc. It's such bad play that i am not sure why you would even bring that point blank option up as any kind of a counter to offset the advantages of ryu's super.

    Cronopio: "No, Rog's super isn't fine as it is. It's damaging, it has tons of invincibility, it's safe. Something has to give. Invincibility not, because that would hurt him a lot vs. Sim and O.Sagat. But less damage and some sort of unsafety would be good."

    I would argue no invincibility (as i see it he has enough tools to get around the problems he has getting in) and safe on block but yes, something has to change. It would also depend on if dhalsim can be nerfed and if a potential o.gat nerf (more fireball recovery) would make boxer's life easier even without an invincible super.

    Blitzfu: "Supers are not overpowered in ST. The main purpose of a Super IMO is to give the character an option to get out of a situation that they otherwise wouldn't be able to overcome (eg Sagat has nothing that will beat Ryu or Ken's meaty Shoryuken except his Super, Cammy's Super is invaluable for pressuring fireball characters to decrease the number of projectiles). That's why I'm fine with all Supers having invincible start-up."

    Wrong. Try and understand the importance of positioning before you claim you need a super to get you out of something that "you cannot overcome". Shotos/sagat: why would you let ryu/ken get close enough to you (and land a knockdown on you) that you would even need a super to avoid the meaty SRK in the first place? Sagat's game mostly revolves around zoning with fireballs and normals. If ryu and ken got close enough to you to land a knockdown on you you've already made two mistakes you should not have. And the cammy example: so because you don't know how to avoid/counter fireballs you need a move that will deter them from throwing fireballs (or most other normals for that matter) so you have a free ticket to get into her good range.

    Lots more points to be addressed here, more to come.
  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    dogberry, this thread is about hacking. If you want to bitch about supers, and aren't planning on actually doing anything with ROMs and such, it doesn't belong here. Same goes for everyone else.
  • TNBTNB Bye. Joined: Posts: 1,180
    Well.. Some things about ST that don't work that probably should

    Cammy- The rolling knuckle doesn't quite work as intended, making it very hard to get in. Seems like an unfinished move.

    Ken- Srk's other than light not really doing their job (missing on combos etc). HDR "fixed" them but the damage was a bit much, same with reversal super. The ST team probably did this on purpose, but it's annoying.

    Honda- super is damaging yet kinda weaksauce. A super that can be stopped... by a jab?
    I don't quite know the extent of having a better Honda super other than making some matchups better (vs. fireballers) and others worse.
    Skills and attitude prove worth as a player, not the internet.
  • UnessentialUnessential Joined: Posts: 1,171
    dogberry, this thread is about hacking. If you want to bitch about supers, and aren't planning on actually doing anything with ROMs and such, it doesn't belong here. Same goes for everyone else.

    Its not about hacking per se but what we can do with he hacks. If we can discuss possibilities of balance changes, then why should supers be any different? I think when hacking balance changes into ST discussion is healthy. Lots and lots of discussion... Followed by implementation Followed by lots of playtesting... Followed by lots and lots more discussion

    I think really the only reason why this discussion shouldnt fit in here is if

    1. Other balance changes arent discussed here as well keeping this thread purely technical. Or
    2. The changes being discussed arent possible at this time. Or in the forseeable future (and again this would apply to other balance changes in this thread right now as well... Not just supers

    I have lots more to say about supers but ill hush for now and lurk a bit before delving more into it if the topic doesnt die off

    I do have a question about o. Cammy's new mixup though. I think her spin knuckle is slower than ryus overhead. Now i can react to ryu's overhead and dont consider that a mixup. If anything i consider that borderline. Now cammy's spinknuckle is slower isit not? (again, going to playtest this wih people soon) am i misunderstanding the mixup? Its safe cannon drill (low) / spinknuckle (high) but can you give an example where this is a guess and cant be reacted to? I know you said its a tough mixup. But i cant picture a situation where this will work. you left the speed of the sbf the same right? (i think most ppl can srk a sbf on reaction)

    I know i might just be misunderstanding how you intended the mixup to be used but the way i see it, i think she needs that sbf speed boost you gave her in the new version
    <quitjockinmystyle> everybody i wil approve what is cheating moves or not.
    STToronto https://www.facebook.com/groups/499056723549379/
    Because very few ST players check SRK anymore. mostly it's the local facebook group and NHC.
    PM me here or on facebook if you need a stick mod or repair. Same with arcade boards and superguns.
  • KonqrrKonqrr My wand is ready... Zatanna. Joined: Posts: 1,135
    Building meter through blocked attacks would be nice instead of only special moves building it.
    Injustice - Killer Frost, Zatanna, Hawkgirl; MK9 - Kitana, Kabal; KI - Orchid, Spinal
    SC - Ivy; AE - Chun Li, Balrog, Cammy; TTT2 - Nina, Baek, Jun
  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    Oh, for sure; I'm all for discussion about a given topic. There's a difference between that, and just calling everyone wrong or stupid for holding a subjective viewpoint, especially when you haven't contributed anything directly to the hacking topic, and don't seem to even care about it.

    Sweet; thanks for taking the time to evaluate some of the changes. O.Cammy's spin knuckle allows her to cover ground more safely than any other overhead in the game. (For those who haven't seen it, she has a bit more startup invulnerability than N.Cammy, is two frames faster to the hit once she hits the ground, has her foot hurtboxes somewhat recessed as she swings to hit, has the same hitbox extension as HDR Cammy, and the first hit of the combo must be blocked high.)

    It's not meant to be a direct overhead as much, but it's better as a wakeup meaty, and there are a few times when you can catch an opponent off-guard with it, especially coupled with her low-hitting drills. Yes, your opponent can react most of the time to them, but the real beauty is in training your opponent one way, then making them pay for reacting wrong. Faking a drill so they block low, then going in for a throw; using the tip of that far backfist hitbox to poke more safely. She also has a short crossup now, and she still has her great priority aerial moves. Her all-around game is less quick than my N.Cammy's, but she has higher priority in several of her moves, less vulnerability in others, and a mix-up that feels right for her as a classic character, but doesn't break her in the least.
  • CronopioCronopio ST Joined: Posts: 2,161
    First of all, correcting all bugs which make ST O.Sagat much stronger than SSF2 Sagat would be a good start: he has way too many cancels. Second, toning down the stun on hit diagonal jumps - as other shotos - and adjusting the recovery and hitboxes on the tigers.

    Maybe

    O.Sagat

    - Give him bigger hurtboxes during Tiger shot, but keep their speed/recovery
    - Remove his cancels
    - Small damage reduction to TU
    + Tiger Knee is CE TK

    N.Sagat

    + Gets O.Sagat's cancels
    + Same Tiger speed/recovery, but with O.Sagat's hurtboxes
    + Reversal super glitch fixed
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    CCt0A.png
    Not hard to use the graphics.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    ^Oh, I'd love to learn how you did that, and what variations there are besides color. Nice!
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    It's just some of the unused graphics.
    Some where after 0xFFB000 is background sprite objects.

    Edit
    This is pretty much universal for the cps2.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • djfrijolesdjfrijoles First ST player to ever moon a live stream baby ! Joined: Posts: 2,054
    CCt0A.png
    Not hard to use the graphics.


    lol dude....


    everytime you post up some crazy shit you post it all casually and my mouth just casually drops everytime lol
    <garyangel> ceks,cani,robbiers,yito all mexico players dont know where kyouya
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  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    CCt0A.png
    Not hard to use the graphics.
    damn street fighter 2 ZX?
    my wet dream i wish there is a update with 2 more new characters and new moves for all characters
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    damn street fighter 2 ZX?
    my wet dream i wish there is a update with 2 more new characters and new moves for all characters
    It's just SSF2Z, it was an alternate title the team thought of using. Quite a few of the developers are DBZ fans (*cough* Noritaka *cough*).

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • felinekifelineki Joined: Posts: 981
    Now you have to change Cammy's name to Sarah.
    "The Hammer Bros. Suit was more broken than O. Sagat, AHVB, and CotA Magneto put together." -specs

    "I always thought that O. Sagat, AHVB, and CotA Magneto were just aspects of the Hammer Bros. Suit, broken down in several pieces in order to keep the universe from breaking." -Wellman
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    8qIBM.png
    The name is still there I just have to find the hud in some other location besides the graphics ram.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • djfrijolesdjfrijoles First ST player to ever moon a live stream baby ! Joined: Posts: 2,054
    =O
    <garyangel> ceks,cani,robbiers,yito all mexico players dont know where kyouya
    <garyangel> (((((((((((((((
    <djfrijoles> kyouya is with his gf gary
    <Random.Jab.DP.Spamer> his gf is gary ?
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Hud Name Locations
    Ryu      0x0103F2
    E.Honda  0x0103FA
    Blanka   0x010406
    Guile    0x010412
    Ken      0x01041C
    Chun    0x010424
    Zangeif  0x010430
    Dhalsim  0x01043C
    Vega    0x01044A
    Sagat    0x010454
    M.Bison  0x01045E
    Barlog   0x01046A
    Cammy    0x010476
    T.Hawk  0x010482
    Fei Long 0x01048E
    Dee Jay  0x01049A
    Sarah    0x0104A6
    
    Edit
    This could be different on the American version. I'm using Japanese version.
    Edit2
    It works on the other regions

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    OMG, I wish I had some serious script-writing ability, because I'd make something akin to PALMOD for backgrounds and text in this game. jedpossum, you do awesome work. I would love to adopt your SFIIZ background into my hack, if you're cool with that (and with sharing what you changed in the code).
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    OMG, I wish I had some serious script-writing ability, because I'd make something akin to PALMOD for backgrounds and text in this game. jedpossum, you do awesome work. I would love to adopt your SFIIZ background into my hack, if you're cool with that (and with sharing what you changed in the code).
    It's just unused graphics on the board feel free to use it.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • CronopioCronopio ST Joined: Posts: 2,161
    Well, I tested a bit of this. Definitely not a fan of HDR style jab headbutt for Honda. It makes that move such an all around solution for everything. Better anti-trip hitbox for j.LK, better priority on n.j.HK (to at least trade with moves like DeeJay's diagonal j.HK or Chun's diagonal j.MK), faster f+HK would be better, more interesting anti-zoning tools IMO. An HDR like floating fierce would be nice too, but move distances/trajectories are still beyond what you can change, right?

    An idea for Fei: how about you give the last part of his diagonal j.HP a downward hitbox? It could work as an anti-trip attack to give it some usefulness.
  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    N.Honda's ability to stuff fireballs is nice, but as you noted, it's too good at what it does as-is. Why? The move hasn't received any kind of distance nerf, unlike the HDR version. It was one of those proof-of-concept things for the hack, but I agree with you that it's too good, at least until we can rework those properties of moves.

    As far as N.Fei getting a downward-hitting aerial move goes, I felt like having his chicken wing kicks being able to cover so much ground and still recover quickly made up for that. (In HDR, it's so much easier to trip that it's almost night and day.) I would love to give him the rekkas he has in HDR, and make his forward and roundhouse flame kicks easier to connect with for both hits as well.

    O.Fei, on the other hand, has a much harder time getting in without having that move, so he feels much better with the ability to hit downward and lower better in the jumps. His flame kick has a little less mid and lower body vulnerability now, and coupled with his faster recovery on the rekkas and great cancellable normals, allows him to really pressure hard when he's close. His overhead actually hits like one too, and is a few frames faster (though still not able to move forward).
  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    Hey jedpossum, do the old and new characters share the same names, or are there two separate lists for them? I would like to give the old cast red names (ala SSFII), and keep the new characters with the blue ST version, if possible.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    They're shared. It is possible to do the color change as you can make another table for the old characters and have it load that one for them, but that is going a little far with the hack.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    Might it be easier to just add a different color parameter against those same names for the old characters?
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    XYMC BLK2 BLK2 BLK2 XEND
    That is the first byte of the first word (XY) tell the corresponding blocks how many blocks should be loaded 0=1. MC deals with coloring and mirroring 0 thru 1F then it mirrors and repeats the colors. BLK2 is the pointer to the 16 x 16 block in the graphics roms. The end is just word of zero's telling the game not to load anymore

    Edit:
    Example Ryu
    000C 1008 1009 0000
    XYMC BLK2 BLK2 XEND
    00 = 1 Block for each part
    Color C0 in the gfx ram.
    Block 1008 an 1009 in the GFX Rom
    Then end.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    How about some modern art.
    rp70U.png
    Funny that the character icons is the background.

    Any way
    oPas4.png
    @felineki All that is left is to edit the round end name, other than that I see nothing else to edit for Sarah.
    I'll probably go after the prototype hud next (KO, Super, Round Indicators).

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • felinekifelineki Joined: Posts: 981
    rp70U.png
    It's like if Andy Warhol had been a Street Fighter fan. Great work, I'm interested to see if you can get those alternate HUD graphics working.

    Oh, here's something I should have mentioned in this thread a long time ago. I potentially figured out how to edit the raw graphics ROMs for CPS2 games. (Pic)

    It's kind of complicated, and only works with the 16x16 tiles so far, but it's a start.
    "The Hammer Bros. Suit was more broken than O. Sagat, AHVB, and CotA Magneto put together." -specs

    "I always thought that O. Sagat, AHVB, and CotA Magneto were just aspects of the Hammer Bros. Suit, broken down in several pieces in order to keep the universe from breaking." -Wellman
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    It's like if Andy Warhol had been a Street Fighter fan. Great work, I'm interested to see if you can get those alternate HUD graphics working.

    Oh, here's something I should have mentioned in this thread a long time ago. I potentially figured out how to edit the raw graphics ROMs for CPS2 games. (Pic)

    It's kind of complicated, and only works with the 16x16 tiles so far, but it's a start.
    I messed with the graphics on mame but that will definitely be easier than essentially using a hex editor.
    8x8 tiles are hardly used on the Cps2 the only thing I can think of that uses 8x8 is besides system font is the Alpha/Zero 1 Hud.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    what is this HUD that you guys talked about?

    one thing that i liked a lot in super and ST is the addition of combo counter and reversal indicator.
    previously in WW CE HF a beginner wouldn't know if he has done the link combo correctly or just got lucky. same for reversal.

    one glaring omission is the reversal throw indicator. is this something easy to hack?
    if you play with a top level player and see consistent reversal specials you know meaty shenanigan won't get you very far.
    however, it's much harder to tell if they get the reversal throw down to the very first frame.
    not to mention it reenforces your own play as you can tell how consistent you can pull that off.
    (I'd love to see that indicator so i know i beat a gief or hawk super tick with a simple reversal throw)

    that said, i dislike the visual dizzy / block counter on other capcom games since it dumb down the strats and doesn't reward smart/ experienced play. (unlike reversal / combo counter which only gets displayed after the fact).
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • felinekifelineki Joined: Posts: 981
    what is this HUD that you guys talked about?
    There are some alternate unused screen display graphics in ST's ROM, such as round win markers (a whole bunch of them), "KO" graphics for between the lifebars, and an effect/text for a full super meter. You can see them about halfway down this page. Although note that the animations and colors used are just my guesses.
    "The Hammer Bros. Suit was more broken than O. Sagat, AHVB, and CotA Magneto put together." -specs

    "I always thought that O. Sagat, AHVB, and CotA Magneto were just aspects of the Hammer Bros. Suit, broken down in several pieces in order to keep the universe from breaking." -Wellman
  • djfrijolesdjfrijoles First ST player to ever moon a live stream baby ! Joined: Posts: 2,054
    haha I feel like I'm the only nerd that gets all excited seeing this stuff for the first time. Feels like I'm learning about ST's lost history but at the same time I'm looking at a 1990's GamePro Magazine drooling over a new Street Fighter 2 game thats about to hit the arcade lol.
    <garyangel> ceks,cani,robbiers,yito all mexico players dont know where kyouya
    <garyangel> (((((((((((((((
    <djfrijoles> kyouya is with his gf gary
    <Random.Jab.DP.Spamer> his gf is gary ?
  • UnessentialUnessential Joined: Posts: 1,171
    I have to refer to cammy as sarah from now on.
    <quitjockinmystyle> everybody i wil approve what is cheating moves or not.
    STToronto https://www.facebook.com/groups/499056723549379/
    Because very few ST players check SRK anymore. mostly it's the local facebook group and NHC.
    PM me here or on facebook if you need a stick mod or repair. Same with arcade boards and superguns.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    There are some alternate unused screen display graphics in ST's ROM, such as round win markers (a whole bunch of them), "KO" graphics for between the lifebars, and an effect/text for a full super meter. You can see them about halfway down this page. Although note that the animations and colors used are just my guesses.
    I'm surprised there is no mention of HSF2 where the team just dumped all the graphics of every sf2 on it's roms. Just the graphics there is no programing on the older character selects, backgrounds, older versus screens, an older huds.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • felinekifelineki Joined: Posts: 981
    Speaking of HSF2, the "HYPER" part of the logo exists in ST's ROM. I suppose "Hyper Street Fighter II" might have been a title they were considering to use way back then.
    "The Hammer Bros. Suit was more broken than O. Sagat, AHVB, and CotA Magneto put together." -specs

    "I always thought that O. Sagat, AHVB, and CotA Magneto were just aspects of the Hammer Bros. Suit, broken down in several pieces in order to keep the universe from breaking." -Wellman
  • mrdhalsimmrdhalsim Joined: Posts: 378
    I also would like to see what Papasi described (HUD stands for Heads-Up Display and is basically a video game's UI (user interface), showing the player all the information and data they need to know- in ST's case, life meter, timer, super gauge, character names and scores as well as messages like Reversal).

    Here's what I think would be cool- and this has nothing to do with any rebalancing/remixing:

    Every time a player gets hit, it displays a running total in one of three categories: Start-up, Active, or Recovery depending on what state that player was in when he got hit. At the end of the round, displays the totals for each category. Maybe have an option to output the data you could open in a spreadsheet after a set of games to include things like which inputs your opponent was doing right before you got hit (ie his last button press). If you're getting hit while in hitstun, maybe don't count those as successive hits of a set combo. So the whole idea of this would be something like, you can see how you got hit by your opponent's srk or whatever more than anything else, so you can then try to jump in less, or determine the most important counters you need to come up with.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    All of the edits on this thread can (in theory) work on the original hardware (CPS2) what you're asking for isn't.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

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