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The Sonic the hedgehog thread V.7 2017 its been generations since the last good sonic game

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  • DrellyFishDrellyFish Joined: Posts: 4,622
    I never understood where SA2 is bad comes from. I understand not not liking the hunting and/or mech levels but those themself still functioned right. would the game still be bad if it was only Sonic and Shadow stages?
  • ReggieHadokenReggieHadoken Power Up Joined: Posts: 3,448 ✭✭✭✭✭ OG
    Sonic Mania Remixed album. It's $10 to download but as always, you can listen to it via Bandcamp free. I'm not feeling every track but the there are some good remixes here. The Metal Sonic Remix theme is cool.
    https://tnywvs.bandcamp.com/album/sonic-mania-remixed
  • crotchpunchacrotchpuncha Joined: Posts: 22,428
    It would be a lot better if it was.

    While Treasure Hunting and Meching are mechanically sound, they have other biogger issues. The level design during the mech levels tends to be pretty terrible, and the gameplay is extremely shallow, just hold the lock on button, and jump every now and then, on and get used to the loud as hell whine noise it makes when you lock onto enemies, you'll be listening to it a lot.

    Treasure Hunting just isn't compelling imo, it's just Hot N Cold over and over, I think these stages would have worked better if they had mixed the objectives up, I personally find it rather telling that during the last section of the game inside Ark Knucks and Rouge suddenly become fun to play because they have an actual goal to reach and level design tailored around that goal and their abilities. They focused and challenging and well designed. Their normal stages just tend to be "Throw big floating objects into huge sky boxes, that's good enough" but toss them in a level designed to take advantage of their skill set and gives them a legit goal and they become quite fun to play. This is definitely a case of the mechanics themselves being rather good, but the things they have you doing are not. They are dull and boring and feel phoned in. Also ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding like fuck, makes me wanna put a gun in my ears so I don't have to listen to it lol and it just dings faster the closer you get to the objective making it even more annoying! lol

    These are my opinions of course, you're free to feel differently. Sonic and Shadows stages have simple to understand goals with good options on how to get to those goals and good level design and battle mechanics to aid you in reaching that goal. There's no obnoxious repetitive sound effects like the lock on whine (it's legit a whine, not a beep just a single note whine) or the Hot n Cold ding to drive you nuts with, or over power the usually really good music with, they are just much better content then the other characters.
    It's not the end of the world, but you can see it from here.
  • DrellyFishDrellyFish Joined: Posts: 4,622
    It would be a lot better if it was.

    While Treasure Hunting and Meching are mechanically sound, they have other biogger issues. The level design during the mech levels tends to be pretty terrible, and the gameplay is extremely shallow, just hold the lock on button, and jump every now and then, on and get used to the loud as hell whine noise it makes when you lock onto enemies, you'll be listening to it a lot.

    Treasure Hunting just isn't compelling imo, it's just Hot N Cold over and over, I think these stages would have worked better if they had mixed the objectives up, I personally find it rather telling that during the last section of the game inside Ark Knucks and Rouge suddenly become fun to play because they have an actual goal to reach and level design tailored around that goal and their abilities. They focused and challenging and well designed. Their normal stages just tend to be "Throw big floating objects into huge sky boxes, that's good enough" but toss them in a level designed to take advantage of their skill set and gives them a legit goal and they become quite fun to play. This is definitely a case of the mechanics themselves being rather good, but the things they have you doing are not. They are dull and boring and feel phoned in. Also ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding like fuck, makes me wanna put a gun in my ears so I don't have to listen to it lol and it just dings faster the closer you get to the objective making it even more annoying! lol

    These are my opinions of course, you're free to feel differently. Sonic and Shadows stages have simple to understand goals with good options on how to get to those goals and good level design and battle mechanics to aid you in reaching that goal. There's no obnoxious repetitive sound effects like the lock on whine (it's legit a whine, not a beep just a single note whine) or the Hot n Cold ding to drive you nuts with, or over power the usually really good music with, they are just much better content then the other characters.

    Yeah that's fair, im not a big fan of the hunting stages, but I don't dislike them either. I know i repeated it in this thread a lot, but for the most part I enjoyed Knuckles stages minus Meteor Herd, i found them fun and the music helped. But I do agree that hunting stages having some other objectives would've prob made them more accepted. I like the mech stages though, but i would've liked them to be more challenging, like if the gameplay was more mech shooter-ish and not just locking on.

    Still love SA2 though I can see people's issues with it. I just like people to elaborate because sometimes people make it seem like the game is legit terrible when their issues are pretty much the same ones you have lol
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,405 mod
    Sonic Mania Remixed album. It's $10 to download but as always, you can listen to it via Bandcamp free. I'm not feeling every track but the there are some good remixes here. The Metal Sonic Remix theme is cool.
    https://tnywvs.bandcamp.com/album/sonic-mania-remixed

    So basically just about every song was run through a "generic 2010's EDM, let's drop the bass" filter.
  • crotchpunchacrotchpuncha Joined: Posts: 22,428
    edited November 2017
    DrellyFish wrote: »
    It would be a lot better if it was.

    While Treasure Hunting and Meching are mechanically sound, they have other biogger issues. The level design during the mech levels tends to be pretty terrible, and the gameplay is extremely shallow, just hold the lock on button, and jump every now and then, on and get used to the loud as hell whine noise it makes when you lock onto enemies, you'll be listening to it a lot.

    Treasure Hunting just isn't compelling imo, it's just Hot N Cold over and over, I think these stages would have worked better if they had mixed the objectives up, I personally find it rather telling that during the last section of the game inside Ark Knucks and Rouge suddenly become fun to play because they have an actual goal to reach and level design tailored around that goal and their abilities. They focused and challenging and well designed. Their normal stages just tend to be "Throw big floating objects into huge sky boxes, that's good enough" but toss them in a level designed to take advantage of their skill set and gives them a legit goal and they become quite fun to play. This is definitely a case of the mechanics themselves being rather good, but the things they have you doing are not. They are dull and boring and feel phoned in. Also ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding like fuck, makes me wanna put a gun in my ears so I don't have to listen to it lol and it just dings faster the closer you get to the objective making it even more annoying! lol

    These are my opinions of course, you're free to feel differently. Sonic and Shadows stages have simple to understand goals with good options on how to get to those goals and good level design and battle mechanics to aid you in reaching that goal. There's no obnoxious repetitive sound effects like the lock on whine (it's legit a whine, not a beep just a single note whine) or the Hot n Cold ding to drive you nuts with, or over power the usually really good music with, they are just much better content then the other characters.

    Yeah that's fair, im not a big fan of the hunting stages, but I don't dislike them either. I know i repeated it in this thread a lot, but for the most part I enjoyed Knuckles stages minus Meteor Herd, i found them fun and the music helped. But I do agree that hunting stages having some other objectives would've prob made them more accepted. I like the mech stages though, but i would've liked them to be more challenging, like if the gameplay was more mech shooter-ish and not just locking on.

    Still love SA2 though I can see people's issues with it. I just like people to elaborate because sometimes people make it seem like the game is legit terrible when their issues are pretty much the same ones you have lol
    You're always welcome to ask me to elaborate, 99% of the time I will be extremely happy to, love talking games. Think the only game I wont elaborate on my dislike for anymore is DmC because I've done it enough in that games thread, you can just go there to read it and I'm just over talking about it these days lol.

    I think the games a solid 5 if we where to use a number scale. It's completely average. It's not bad, it's not great, just good. Average. Middle road. I like it, but there's a lot I don't like. I think Sonic Team can do far more interesting and compelling things with both Knuckles and Tails, and they don't even have to stray too far from what they actually did. Making the Tails Mech stuff have a far heavier emphasis on shooting would have been a good idea. I'd say nix the majority of the platfomring and make the game more about shooting and mob managment would have been great. Keep the lock on but get rid of that horrible lock on noise but give it some kind of draw back to make normal shooting a worthwhile option and you'd have something that could have some merit. As it stands it's mostly just pedestrian platforming imo. Also do things that make sense, instead of having Tails do some wack high way race chase thing (considering Segas exp with racers I am baffled at how dull this sections are) and make a Star Fox-ish type air combat stage instead, that's more in line with Tails MO, would be more fun then some dull dr4iving, and would make use of the Tornado 2s Mech/plane hybrid transformation in a neat way that helps emphasis tails character as a mechanic and inventor.

    Knux, just put more time into his levels and give him something more compelling to do then just hunt Emeralds. Dude needs more to do then that, his whole section of the game feels complelty out sync with what everyone else in the game is doing and why. He should be there as part of the team at this point, not someone who just happens to be doing things that line up with the heros goals. This would give incentive for level design that feel congruous to what the team is doing (Game was Light/Dark Teams), and he would have more interesting objectives, have him do things that important that only he can really do due to his ability to glide and climb just about any surface.

    But more then anything get rid of those awful sound effects lol, nothing should be covering up this awesome music with such horrible noises.

    It's not the end of the world, but you can see it from here.
  • SkullboySkullboy On Days Like These... Joined: Posts: 12,604
    edited November 2017
    I love all the character mechanics in the game, that's not my issue with it.

    The voice acting is abhorrent, the music is always louder than the dialogue and it's hilarious, some of the stage designs tend to get you killed through no fault of your own, there wasn't enough Sonic/Shadow levels, the story was nonsensical (even for Sonic games), the treasure hunt levels in space were a fucking chore, all the secret stuff was behind a mountain of impossibility, the multiplayer was hella unbalanced, the grinding mechanic was not nearly as easy to use as it should've been, the camera can tend to fight you....the list goes on and on, lol.

    Still top 3 Sonic games for me though, probably. Nostalgia's a hell of a drug. :rofl:
    "Every moment gives us a chance to become more than what we are."

    Tumblr (NSFW)
  • crotchpunchacrotchpuncha Joined: Posts: 22,428
    I actually really like how grinding worked in SA2 and hate how they have phssifird ythe fuck out of it.
    It's not the end of the world, but you can see it from here.
  • SkullboySkullboy On Days Like These... Joined: Posts: 12,604
    I dig the way Generations handles it more. I'm fine with the balancing act you had to go through once you landed a rail, but landing the rail in the first place is way more of a chore than it needed to be imo. The amount of precision required in a 3D space like that, combined with the speeds you were going sometimes just made things obnoxious. Getting Sonic's bouncy ball upgrade definitely helps since you can dead drop with precision out of the air and straight down onto rails. But that's a late game upgrade, and even once you get it it fails to make THAT much of a difference.
    "Every moment gives us a chance to become more than what we are."

    Tumblr (NSFW)
  • crotchpunchacrotchpuncha Joined: Posts: 22,428
    Sonichuman wrote: »
    I actually really like how grinding worked in SA2 and hate how they have phssifird ythe fuck out of it.

    I'd probably hate how they phssifird ythe fuck out of it too if I knew what that was. =D
    I hate typing on phones so fucking much..especially my phone.

    Pussified*
    It's not the end of the world, but you can see it from here.
  • SkullboySkullboy On Days Like These... Joined: Posts: 12,604
    The hint monitors made everything baby-shit easy too in those levels. Can't remember if they were in the first game but I feel like they weren't.
    "Every moment gives us a chance to become more than what we are."

    Tumblr (NSFW)
  • ReggieHadokenReggieHadoken Power Up Joined: Posts: 3,448 ✭✭✭✭✭ OG
    edited November 2017
    I cannot believe I JUST now realized that Tomoya Ohtani loves the piano as it is used a lot in the music he composes. Like Jun Senoue is guitar guy as it is primarily used in most of his tracks. Aquarium Park and Planet Wisp are some of my favorite Sonic songs and feature heavy use of the piano. Forces soundtrack has a lot of blaring synth (which I'm fine with) but the piano is still present in a lot of Ohtani's tracks. And the vocal's for the game's end credits theme deserves a award.

  • crotchpunchacrotchpuncha Joined: Posts: 22,428
    You know it just hit me but one thing i will admit I hated about SA2 grinding was switching rails. It was a crap shoot at best.
    It's not the end of the world, but you can see it from here.
  • MillionMillion King of Creeps Joined: Posts: 11,047 ✭✭✭✭✭ OG
    SA2--yeah I hated the hell out of the treasure hunt bullshit. It just gave me the strong desire to punch the face of whoever designed that garbage...particularly Rouge's stage where it starts with generous time but noooooo Rouge is all like "ha! I can do it in 3 minutes" or whatever the ridiculous time was.

    Sonic Adventure 2 would go on to be one of the only games where I eventually broke the damn game itself into several pieces. The bullshit just kept piling up until I had enough with that horseshit game.
  • SonichumanSonichuman You're too sloooww!! Joined: Posts: 19,577
    edited November 2017
    So I watched a playthrough of Sonic Forces...thoughts within
    Actually liked the story. If I got my ass beat as bad as Infinite did when he first met Shadow I'd probably be edgy and hold a grudge too. Classic Sonic definitely felt phoned in the game...and again there's absolutely no explanation for why Silver is just there. Shame that the gameplay for the game is really eh from what I watched.

    Stages are definitely way more short and linear than pretty much any of the stages for Unleashed, Generations or Colors. There looked like there was some deviation but there wasn't much. It's kind of cool seeing them revisit prior stages and kind of redo them from as if it takes place in a different area but the fact that this is supposed to be a game that takes place on a global scale and you revisit some of the same locales over and over again didn't help with what they were trying to go for. The Cinematic QTE's that happen in some of these stages are kind of distracting and I felt could have been done far better...probably by not having them be as QTE heavy. Also what the hell happened to the Drift in this game? Apparently when the avatar puts the string out to turn the corners that something that's done automatically it's not a manual thing. Sigh...just....a lot of unfortunate step backs that I see in this game that makes me say...'how many years was this game in the oven again?' SMH

    One nitpicky thing I also have with the game is that usually when Sonic is doing his Homing attack and he finishes attacking an enemy he usually does 1 out of a few poses/animations to show off afterwards. Helps with showing his personality in the game through gameplay...Sonic only has one animation after using a homing attack in this game. It's a small thing that they've been doing since SA2 and only a few modern games haven't done it (06, Boom(do we really count this?) and Lost World).



    Music wise...Liked a good majority of Avatar (that cheese!) and Modern Sonic's stages and didn't know what what happened for Classic Sonic's stage music. I kinda hope Crush 40 does their own version of Infinite's theme to hear what that sounds like. Gonna have to look for somewhere to get the OST to put some of it in my playlist.



    In other things that are kind of entertaining...Apparently Egoraptor played chicken with the Sonic Twitter this year and I missed out on that. This was the result


    So the lesson to be learned here is uh...don't assume the Sonic Twitter won't call your bluff lol.


    Before Sonic Forces came out the VA's for Sonic, Eggman and Shadow took over twitter and answered questions from people, clearly the VA's are enjoying themselves



    Edit: also this showed up on my feed and thought it was pretty cool
    High Enough

    If you haven't seen this before you may have questions...

  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,405 mod
    Sonic 3D Director Cut, by one of the people who worked on the original, is now out.
  • truendymiontruendymion Beer Me! Joined: Posts: 2,299
    edited December 2017
    I just heard this Press Garden remix on KCRW on the way home from work the other day lol
    I'm making a fighting game! http://gravitybreakers.com/
    SRK thread - Discord server.
  • SonichumanSonichuman You're too sloooww!! Joined: Posts: 19,577
    Sonic Forces OST released a few weeks ago, here's a link for those interested
    http://sittingoncloudsost.com/ost/games/games-series/sonic-the-hedgehog/sonic-forces/sonic-forces-original-soundtrack-a-hero-will-rise/

    Has the full version of Infinite's theme on it and of course the the other track that apparently most think is hot fire.. The album also has the themes that play for Shadow's prequel stages.
    High Enough

    If you haven't seen this before you may have questions...

  • AllDayDreaminAllDayDreamin Joined: Posts: 41
    Sonic Adventure 2 Battle is definitely the GOAT
  • EphidelEphidel 02 OG Joined: Posts: 15,115 ✭✭✭✭✭ OG
    Sonic Mania hype died down a little bit, now it's time to get their ass in gear and make another one. I'll take some sky high zone, gigapolis, and rusty ruins plz

    :coffee:
    Fightcade: Ephidel
    Steam: Ephidel
    Discord: Ephidel
  • ruthless_nashruthless_nash Joined: Posts: 2,249
    Sonic Mania 2 should have remakes of 8-bit stages, some of them were fantastic concepts but just didnt have the processing power to match its older 16bit brother.

    Would love the following:

    Jungle Zone
    Sky Base
    Aqua Lake
    Scrambled Egg
    Also Botanic Base from Chaotix
  • GasarakiGasaraki Joined: Posts: 9,032 ✭✭✭✭✭ OG
    I agree. No more call backs please
  • crotchpunchacrotchpuncha Joined: Posts: 22,428
    New stages. No more throw backs.
    It's not the end of the world, but you can see it from here.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,405 mod
    Honestly, they did such a good job with the stages in Mania that I wouldn't mind a few in a sequel. Maybe just a couple, the opposite of what happened in Mania.
  • po pimpuspo pimpus Beyond Anger... Ultra Rage Joined: Posts: 26,976
    The new stages in Mania prove Taxman and crew have the chops to make an entire games of new assets.

    Studiopolis and Press Garden are fucking brilliant.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • SonichumanSonichuman You're too sloooww!! Joined: Posts: 19,577
    edited January 18
    Sonic Mania's official soundtrack is up and available for DL for those interested
    https://play.google.com/store/music/album/SEGA_Sonic_Mania_Original_Sound_Track_Selected_Edi?id=Bgtsuagbmv4qdrubfine5hlvmvy&hl=en
    https://itunes.apple.com/us/album/sonic-mania-original-soundtrack-selected-edition/1333856904?app=itunes&ign-itsct=1333856904-1333856904&ign-itscg=0177&ign-mpt=uo=4&uo=4
    https://www.amazon.com/Sonic-Mania-Original-Sound-Selected/dp/B078MJXR36/ref=as_li_ss_tl?ie=UTF8&qid=1516195987&sr=8-1&keywords=Sonic+Mania+Original+Sound+Track(Selected+Edition)&linkCode=sl1&tag=thecribpage-20&linkId=5f2d47354016b382e76a037894103cc5

    I want to make sure that this is this actually has all the tracks legit (as in they have actual endings for all the tracks like the ones posted on the Sonic youtube page) so I'm waiting for someone to post the music on youtube so I can listen to it. I already have the rip so I want to hear it before I drop money on it.

    Post edited by Sonichuman on
    High Enough

    If you haven't seen this before you may have questions...

  • Stuart HaydenStuart Hayden Peace to the Mountain. Joined: Posts: 11,843 ✭✭✭✭✭ OG
    Sonichuman wrote: »
    Sonic Mania's official soundtrack is up and available for DL for those interested
    https://play.google.com/store/music/album/SEGA_Sonic_Mania_Original_Sound_Track_Selected_Edi?id=Bgtsuagbmv4qdrubfine5hlvmvy&hl=en
    https://itunes.apple.com/us/album/sonic-mania-original-soundtrack-selected-edition/1333856904?app=itunes&ign-itsct=1333856904-1333856904&ign-itscg=0177&ign-mpt=uo=4&uo=4
    https://www.amazon.com/Sonic-Mania-Original-Sound-Selected/dp/B078MJXR36/ref=as_li_ss_tl?ie=UTF8&qid=1516195987&sr=8-1&keywords=Sonic+Mania+Original+Sound+Track(Selected+Edition)&linkCode=sl1&tag=thecribpage-20&linkId=5f2d47354016b382e76a037894103cc5

    I want to make sure that this is this actually has all the tracks legit (as in they have actual endings for all the tracks like the ones posted on the Sonic youtube page) so I'm waiting for someone to post the music on youtube so I can listen to it. I already have the rip so I hear it before I drop money on it.

    I was just about to post this.
    You’re too fast!
    R.I.P Seth Michael Hayden
    R.I.P Troy Lane Rogers

    Fuck Dan Marino
    Negro Install
  • Tien GoukiTien Gouki Captain Jack Joined: Posts: 3,996 ✭✭✭✭✭ OG
    http://forums.sonicretro.org/index.php?showtopic=37775

    Original art huh?

    220px-Sonic_Gems_300.jpg

    Wonder if this means Sega does have the original Sonic 1 beta still after all.
  • SonichumanSonichuman You're too sloooww!! Joined: Posts: 19,577
    edited January 25
    Comics start back up in april. Will be one every week of april before going monthly
    https://www.bleedingcool.com/2018/01/24/idw-publishing-april-2018-solicitations/

    Tyson hesse, ian flynn and tracy yardly are confirmed working on it
    High Enough

    If you haven't seen this before you may have questions...

  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,405 mod
    Sonic Team is set to announce something at SxSW.

    http://www.siliconera.com/2018/02/01/sonic-take-sxsw-2018-storm-new-announcement/

    Mania people are involved in the panel, so Sonic Mania 2 perhaps?
  • Jack_FrostJack_Frost M.C Joined: Posts: 7,165
    please be sonic allstar racing 3
    There aren't 50 hours in a 5 day span...
    CRYING
  • BigDeweyBigDewey Joined: Posts: 1,993
    Before I say it, I know I sound like a broken clock but since Sonic Forces didn't work out:

    Lost World was a flawed but a mechanically smarter step in the right direction. Control Sonic’s speed with the trigger like a racing game, have him auto react when running into objects so it doesn’t stop momentum, give him a wide open world to run around in instead of corridors and platforms. I can see Sonic working if it were crafted more like a Tony Hawk Game or Sunset Overdrive. They need to take their time and craft a good game. Mania 2 also needs to be a thing, that's just a given.
  • SonichumanSonichuman You're too sloooww!! Joined: Posts: 19,577
    Lost World had some good ideas that could easily be fleshed out further. I enjoyed what I played of the game...and ti be clear I mean the Wii U version...not the 3DS.
    High Enough

    If you haven't seen this before you may have questions...

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