MadKOF Quitting KOF?

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Comments

  • EmilEmil Joined: Posts: 4,050 ✭✭✭
    SF4 has harder execution requirements than Kof13. Kof13 execution is also much more lenient and dumbed down than in other kof games.
    KoF97 - Chizuru/Yamazaki/Choi | KoF98 - Chizuru/Iori/Kyo/O.Chris | KoF2k2 - Kim/Whip/Athena/Choi |
    Kof13 - Duolon/Kim/Shen Woo | UMVC3 - Morrigan/Doom/Magneto | P4U - Shadow Labrys | SFxT - Lili/Xiaoyu |
    GGXXAC - DIZZY
  • WinkawakWinkawak Joined: Posts: 58
    lol this is not going anyway although
    i like what doctamario is saying
    regardless is all preference
    at the end of the day you can do whateva the fuk you wanna do
  • joeyjeremiahjoeyjeremiah Joey Jeremiah, Esq., at your service. Joined: Posts: 51
    SF4 has harder execution requirements than Kof13. Kof13 execution is also much more lenient and dumbed down than in other kof games.

    I agree with that only in so far that 5 hit bnbs in SF4 can require 1 frame links, whereas 1 frame links are fairly rare in 13 and optional. Execution of low combos is a lot easier in 13 than older KOFs, but everything else is about the same, if your inputs are clean. If they're sloppy 13 is a little more forgiving since I think diagonals are optional (i.e. a hcb can be done as f, d, b). But the range of motion in combos is far more complex and difficult than SF.

    Basically, if you can't do 1 frame links, SF is harder. Otherwise, KOF is executionally more complex. I agree with everyone who says people exaggerating the difficulty of the game is hurting the playerbase. But it's not just execution that can make the game hard... reacting to attacks, short hops, crossups, tick throws, empty hops into X, blah blah blah, at a high level the game is a lot faster and demands far better reactions than SF4... which a reason people consider it "hard."

    The lack of attention to the game post EVO is disheartening given the massive turnout and level of hype it generated. But I can't say I'm surprised. Just look at the SRK forum main page. TT2 is put in the main section with SF4, while MK9, SFxTekken and Skullgirls have character specific subforums. That shit makes me laugh given that MK9 is a shitty game with an even worse netcode than 13, had like 200 people show up to EVO vs 1000 for KOF... SFxTekken was a complete joke in top 8, and Skullgirls wasn't even a main stage game. But still all KOF can get is a tiny little single entry forum sandwiched in between these. Sad.
  • Silly GooseSilly Goose Joined: Posts: 349
    What are you talking about? I'm talking about the people with scenes. Not even a scene but if you have someone else to play. That all you need. Cafe Id did it and are the best in the world and there scene started from nothing. Literally like 2 people. If you want to be good you will be good. I have talked to groups that play offline and they say they love the game and think its amazing but it is too hard. This is what I was told. Of course this isn't everyone, but I'm scared to believe this is the concensus and everyone blaming it online as a way to hide. Seems easier and smarter for the self esteem if you ask me.

    I can't speak for others but I can't get decent at this game without online. I can only assume I'm not completely unique. There's too many playstyles, gimmicks, etc for practice with just 1 or 2 people & expect results. Also online gives more time to play which is more time to level up.
  • joeyjeremiahjoeyjeremiah Joey Jeremiah, Esq., at your service. Joined: Posts: 51
    I can't speak for others but I can't get decent at this game without online. I can only assume I'm not completely unique. There's too many playstyles, gimmicks, etc for practice with just 1 or 2 people & expect results. Also online gives more time to play which is more time to level up.

    I guess it depends on a pair's commitment to leveling up instead of being complacent to simply beat each other. I agree that usually a broader selection of opponents is required to level up, but thankfully we have streams and YouTube to learn about new tech, so it's not impossible, just a lot harder, more impractical and time consuming.
  • COMMONSENSECOMMONSENSE Veni Vidi Vici Joined: Posts: 562
    IF
    I guess it depends on a pair's commitment to leveling up instead of being complacent to simply beat each other. I agree that usually a broader selection of opponents is required to level up, but thankfully we have streams and YouTube to learn about new tech, so it's not impossible, just a lot harder, more impractical and time consuming.
    I really agree with you. The thing is If its something you like these things wont hold you back.
  • LouiscipherLouiscipher The man you love to hate Joined: Posts: 8,177 ✭✭✭✭✭
  • YorKeYYorKeY The guy who 5-0'd by M2K at OC3 Zero challenge and lived to tell about it. Joined: Posts: 1,148 ✭✭✭
    Lol i have a pretty decent KoF scene here in SoCal to be honest. on Friday i had a couple good people to play on KoF98 at my local arcade. two out of four of them were really good while the others were okay. I dont know that day i felt like i was on point ,my Iori was anti airing just about everything with his DP and a couple good maiden mashers on reaction. Lol
    The KoFXIII machine had people on it here and there.
    I think people dont play KoF as much because of the execution requirements and the fact that the first two online console KoF games sucked with bad netcodes. KoFXII was just trash in general, and KoFXIII was godlike but with the worst netcode ever. Lol
    I wonder if the top people at SNKP actually know why their KoFXIII hasent sold well despite people saying its a great game.
    i hope someone told them the netcode was probally the biggest problem.

    in KoF14 Dream Match, i Trust.
    XBL/PSN/Steam- iYorKeY
    USF4: Yun, C.Viper
    Melee: Marth/Sheik
    Where the connections are always green, SoCaL.

  • COMMONSENSECOMMONSENSE Veni Vidi Vici Joined: Posts: 562
    Man If the netcode is making people quit that bad then I'm sad! MadKof rank is 99 on there and he the best in the world lol! I just love me some KOFXIII. How it so good?!!!!
  • DoctaMarioDoctaMario Big Member Joined: Posts: 1,755 ✭✭✭✭
    Lol i have a pretty decent KoF scene here in SoCal to be honest. on Friday i had a couple good people to play on KoF98 at my local arcade. two out of four of them were really good while the others were okay. I dont know that day i felt like i was on point ,my Iori was anti airing just about everything with his DP and a couple good maiden mashers on reaction. Lol
    The KoFXIII machine had people on it here and there.
    I think people dont play KoF as much because of the execution requirements and the fact that the first two online console KoF games sucked with bad netcodes. KoFXII was just trash in general, and KoFXIII was godlike but with the worst netcode ever. Lol
    I wonder if the top people at SNKP actually know why their KoFXIII hasent sold well despite people saying its a great game.
    i hope someone told them the netcode was probally the biggest problem.

    in KoF14 Dream Match, i Trust.

    It's a shame really. In this day and age, you HAVE to have good netcode, especially in places where there are no arcades/no KoFXIII machines, which is just about everywhere. Local scenes are great, but not everyone has that.
    "Money matches are against the law in Japan. They can never be good at Marvel." -4r5
  • zeechzeech Dismember Joined: Posts: 578
    I was just in Japan recently, and visited some random arcades. Maybe I didn't go to the right ones (the kof-specialising ones?) but the most popular fighting games were Gundam VS, Tekken, and SF4 in that order, with multiple machines. They were being played fairly often. The GG rerelease and Under-Night In-Birth was also fairly popular.
    There's usually one KOF13Climax machine, and maybe one BBCSEX. There were multiple multi-game machines that have P4U & AH3 on them. None of these machines were being played much.
  • Hyun SaiHyun Sai Joined: Posts: 360
    No Persona 4 ? I'm surprised, it's always on top of the arcadia list.
  • zeechzeech Dismember Joined: Posts: 578
    No Persona 4 ? I'm surprised, it's always on top of the arcadia list.

    Well, there were a lot of machines with P4U (but these were multi-game machines with a bunch of other stuff too.) The machines all had P4U movelists stuck to them, so I imagine that's their primary function. So I assume that P4U is somewhat popular, even though I never saw anyone play it. There's no way in hell it's more popular that Gundam VS, Tekken or SF4 though.
  • LouiscipherLouiscipher The man you love to hate Joined: Posts: 8,177 ✭✭✭✭✭
    and maybe one BBCSEX.

    They play that stuff at arcades? Oh you mean Blaz Blue...
    STOMP!
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