joeyjeremiah, post: 7569491, member: 65146 wrote:
KOF's online does nothing to facilitate a community. There are no lobbies, no spectator mode, and searching for players in Quick Match doesn't filter by region and only displays up to 5 (red bar) players at a time. If KOF had an online mode as robust in features as TT2 as well as excellent netcode, the playerbase wouldn't be suffering as bad as it is.
SNKP dropped the ball and thus far have been unwilling to communicate with the fans or give any kind of updates about their future plans. The best anyone can hope for now is a new game with a rollback netcode because they aren't going to patch 13 again. Let's hope they're silent because they're busy doing just that.
Louiscipher, post: 7577645, member: 20911 wrote:
Bad online, lack of a local scene, and easier games like Persona is the reason.
Winkawak, post: 7578214, member: 69178 wrote:
i disagree online is not as bad as everyone says it to be. i get pretty good connection during online play, the only thing i dont like about online is rank match where u blindly get place to fight any player with any level. but even that u dont lose much point fighting someone higher/lower lvl than u. kof xiii combo is hard but just right for me. combo damage can be very satisifying n rewarding.
joeyjeremiah, post: 7578894, member: 65146 wrote:
Online can be fairly good in 3-4 bars, but the problem is what constitutes 3-4 bars is extremely narrow. In TT2 you can get 4 bars with someone across the country. In KOF to get 3 bars you need to play people in the next state. A game as fast paced and reactionary as KOF needs a least 3 bars to be playable and with the smaller population of KOF players + the tiny radius of good connections, combined with lack of lobbies, spectator, and options to find players in general, it's a recipe for disaster.
It really doesn't matter how good the game is. I think most people posting in this section would agree KOF13 is a great game and deserves to be played, but they can't play if they can't find players online or in their area. Online is what would have brought KOF into the mainstream for North America but SNKP failed to understand that. Either that or they were contractually obligated to use that shitty netcode since iirc it wasn't developed in-house.
If you guys really want to see KOF take off, start sending e-mails to SNKP explaining the importance of rollbacks. Tell them to work with Ponder again and find a way to make GGPO work for the next game. Tell them how important online is for building interest, communities and boosting sales. Tell them the importance of lobby systems, spectator, etc., etc., basically tell them to pay attention to what Namco's doing because they're the best current example of how to do it right.
I love SNKP but at some point they gotta recognize they fucked up, just wish they'd SAY something, give us a little flicker of hope that there might be something on the horizon besides pachinko machines.
Winkawak, post: 7579255, member: 69178 wrote:
i disagree again lol
as regarding to connection bar, you dont have to be next state to get 3 or 4 bar
i have alot of kof friend i added online some whos from canada, mexico, japan, and states thats farther away from me playing on 3 or 4 bars with no lag.
crappy connection could have many other reason such as, dont have kof installed, either on wifi, or household member taking up bandwidth by downloading
the rest i agree, i would really be disappointed to see my fav fighting game to be discontinued......scary
Silly Goose, post: 7580691, member: 10993 wrote:
You think all the complaints about online come from ppl on wifi/uninstalled/other people taking up bandwidth? Lol. The netcode topic has beaten into the ground let's say your experience online is better than 95% of everyone else's.
I'd like to see more SNKP games as much as anyone else in here, Garou 2 in particular, but no can say they didn't know what happened if this is the last thing we see from them.
Emil, post: 7581577, member: 3663 wrote:
Or maybe you're just so bad that you can't notice the delay because you just throw out random shit without reacting to anything.
The netplay is atrocious, I tried this with someone in the same province as me and it was bad (unreactable, you really feel that the buttons you input, you have to wait afterwards to see it perform on screen). Pretty much 99% of everyone else says it's bad and madkof himself says it's bad.
Winkawak, post: 7581931, member: 69178 wrote:
so ur tellin me wifi or install doesnt matter?
wire connection is twice the speed of wifi, installing games makes them faster on loadin
all i see is people just mad cause im not getting an issue with online. even though online netcode is bad
COMMONSENSE, post: 7584580, member: 6536 wrote:
Lmao man I guess no areas have a scene at all! That's bull people can play with there friends if they don't like online. The real reason people are not playing is because how difficult the game is. No one has confidence and that is the truth!
Silly Goose, post: 7585118, member: 10993 wrote:
I'm sure there's plenty of poeple who aren't playing because of how different it is from capcom games. (Notice I said different instead of difficult) But the majority of the FGC isn't showing up & playing in tourneys for reasons already mentioned above. Everyone knows their friends outside of the FGC won't even bother playing them in a fighting game for obvious reasons. So the only people that an offline scene to play with are those in cali.
rukawa_kaede, post: 7581223, member: 4309 wrote:
I thought korea had a healthy arcade scene, guess i was wrong
COMMONSENSE, post: 7587096, member: 6536 wrote:
What are you talking about? I'm talking about the people with scenes. Not even a scene but if you have someone else to play. That all you need. Cafe Id did it and are the best in the world and there scene started from nothing. Literally like 2 people. If you want to be good you will be good. I have talked to groups that play offline and they say they love the game and think its amazing but it is too hard. This is what I was told. Of course this isn't everyone, but I'm scared to believe this is the concensus and everyone blaming it online as a way to hide. Seems easier and smarter for the self esteem if you ask me.
Emil, post: 7587525, member: 3663 wrote:
CafeID aren't the best in the world and they didn't start playing kof after creating CafeID...they were already kof players before, especially madkof who is an OG. Lacid, I don't know much about him except that he plays kof2k2 on GGPO using the handle kmg5662 and is one of the most popular players to spectate there.
If you only got like 1-2 friends to play kof13 with, you probably aren't going to level up too much and the interest will be quickly lost. That's pretty much what happened with the people near me...though I haven't lost interest yet but the other players have generally stopped playing.
COMMONSENSE, post: 7587886, member: 6536 wrote:
MadKof made that scene with exception like 1 person. Anyway you guys quit because you didn't think you could level up? I think that line is a way bigger promblem then any issue online! That lack of confidence is not healthy at all! I guess I'm more upset that people are doubting there own potential!
DoctaMario, post: 7590441, member: 8358 wrote:
KoFXIII definitely has a learning curve. I have a lot of friends who are really good SF4 players who tried it for a couple weeks and went back to SF4 because they couldn't wrap their heads around it. Shame really because XIII is probably the best fighting game of this generation.
Winkawak, post: 7592980, member: 69178 wrote:
kof is not for everyone, takes alot of commitment to be a decent player, combo are harder than most fighting game out ther but its not impossible. it does not surprise me sf4 player are not able to get hang of kof, games like kof n mvc are fast pace, combo intense, game mechanic are also more complex
Louiscipher, post: 7593008, member: 20911 wrote:
It takes a lot of commitment to be decent at any game. It doesn't matter what you're gdlk at if you're going into something new it takes a while to learn. Kuroda is the greatest 3rd Strike player on the planet and yet he isn't nearly as good in other fighters for one example.
So I don't think the argument that the game is too hard is sound. I think the bigger problem is wonky online and no local scenes.
DoctaMario, post: 7593018, member: 8358 wrote:
The combos are harder in KoF. You can't really just do a 3 hit combo and expect to do a ton of damage like you can in Sf4. The game requires better execution than a lot of other games do, which is probably part of it.
Winkawak, post: 7577445, member: 69178 wrote:
even if i have to play with myself lol
Louiscipher, post: 7593045, member: 20911 wrote:
Marvel say's hi.
huckles98, post: 7593304, member: 53784 wrote:
Your username makes it sound like you already do a lot of that.
DoctaMario, post: 7593738, member: 8358 wrote:
Winkawaks is actually an arcade machine emulator.
Grublet, post: 7594128, member: 40222 wrote:
Man, i hate hearing that shit so much. People exaggerating the difficulty of KOF hurts it a lot. It's a different game than SF4, but definitely not more difficult, and "if" it is, it's not much more difficult. I personally can't do 1 frame links consistently, but I can do all of my HD combos just fine.
COMMONSENSE, post: 7594455, member: 6536 wrote:
Who ever said anything about comboes? The speed, comboes, and come back mechanics is more of what im talking about. But this is pointless because even if people felt this way some people wouldn't say it. Ehhh its all good.
Louiscipher, post: 7594147, member: 20911 wrote:
I think you guys are over-analyzing. The point I made is that both games Marvel and KOF it isn't super easy to do massive damage. Certain characters and XFactor be damned but it isn't like SF4 where you make one mistake and they can Ultra you for 5-600 damage... Unless it's Mr Karate but you know what I mean. But the overall intent of my post is to point this out and it's not a matter of difficult combos that turned off the casuals.
Again, it's wonky online and lack of local scenes. This is precisely why Mad KOF is considering abandoning the game. This is why many people I know who love KOF don't really play 13. This is why I haven't played 13 in almost a month.
It can't get anymore straightforward than that.
Grublet, post: 7594490, member: 40222 wrote:
I probably shouldn't have put that last part in. I don't mean just combo execution, I mean overall as a game KOF13 is not more difficult than SF4, in my opinion.
I'm sure the wonky online hurts it to a degree, but why doesn't it hurt Marvel? Why do games with great online such as VF5 have small scenes? I' think the stigma about KOF being too difficult and the online have something to do with the small scene for KOF13.
huckles98, post: 7594092, member: 53784 wrote:
Snap. I guess my first mistake was thinking I was clever