Michelle Chang is a character who has not been present as a playable character since the first Tekken Tag Tournament. Chronologically speaking, Michelle has been absent since Tekken 3 seemingly refusing to enter in more Iron Fist Tournaments. Michelle might still linger around... Probably keeping in touch with her adoptive daughter well known as Julia (or Jaycee this time around). After such a long time, Michelle finally makes a comeback in Tekken Tag Tournament 2 with many new tricks up her sleeves... and for the record, Michelle looks really adorable in this game. I personally like the changes. Very nice...!
As of Tekken Tag Tournament 2, Michelle is a DLC character and is considered to be a particularly strong character. Michelle utilizes Kung Fu as her preferred fighting style... as of now, it would be more advanced than Julia's.
Michelle is known for crushing her opponents with her nasty mix-ups game. She is going to have quite a few moves from T6 Julia as well. If you have played Julia many times before, adjusting to Michelle should not be much of an issue, though there are quite a few aspects and changes that must be taken into account while conducting game play with her. Please be sure to utilize her speed - according to a few videos and the talk of other players, Michelle is a very fast! In order to be successful, understand that Michelle's speed is going to play a pivotal role in her game play.
For Homing Moves:
b,4 = Michelle performs a painful looking roundhouse kick. A staple for negating side steps.
tap d, 3 = Another roundhouse. Another useful tool.
b, 1 (Back, Left Punch)
1,1 (Tap down, Left Punch)
1+2 (Press both punches)
Tap d, 2,2
Some New/Noteworthy Moves/Techniques:
f,f 2,1,2 = The third hit of this move will cause a huge launcher... but, you might want to try to use this... nearby a wall. According to what the guys at LevelUpYourGame said, be sure to set your opponent up so that you can combo after this move.
SS, 1 = Most likely a good tool for poking the opponent and whiff punishing the characters linear moves.
SS, 2 = Hits low and there seems to be a follow up after it. (Michelle also seems to have multiple low hitting moves as well, so take this into account so that you can win).
You can also use Crouching dash, 2,1 for baiting counter hits and providing even more mix-ups.
The key role for Michelle here is speed-based mix-ups and hard hitting attacks. Those of you who are interested in Michelle can post information and insight on her here on the SRK TTT2 thread.