I'm not sure if there is a definite answer at what to do when you become chicken blocked. I play Arthur and the moments when I go into Lv. 3 X-factor with Arthur and start doing jumping S to get a good hit confirm and the opponent is smart enough to just jump back and block, there's not much I can do to counter the situation except for doing a throw attempt(which is pretty risky in of itself). Same thing applies with Vergil's helm breaker or any other character with a good vertical move. So is there anything I can do about it or should I just back off when they start doing it?
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you can also clip their legs if you know they're up-backing. i don't know the exact number but there are a few frames before a jump where you can still be hit by low attacks. this gets me killed a lot, you'd think i'd learn but nooooo
backing off seems like a bad idea if you're trying to mount a comeback, unless you just wanna keep chipping them.
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0 • Off Topic Disagree Agree LikeLike Chirp said.
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0 • Off Topic Disagree Agree LikeThat's without assists though. The main thing you really need is a multi hitting assist that will push them towards the ground if they block it. That's why people place such an importance on lockdown assists. Even they heavy high/low mix up type characters like Mag or Iron Man really rely on assists that hit multiple times to not have to play the chicken block game all day just to hit their opponent.
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0 • Off Topic Disagree Agree LikeI dont know how hard it is with arthur though, since he has poor mobility.
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0 • Off Topic Disagree Agree LikeWhy aren't you chipping them to death?
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0 • Off Topic Disagree Agree LikeThis is the first thing that occurred to me as well... Just superjump and fire a bunch of homing arrows... Chicken block is effectively by the uber chip.
However they are probably xfactored... In that case one of 2 things apply... If its lvl 2 or 1 xf, just build the meter and outlast there xf... Then kill them if it was xf 3 you used. If not, and they have activated lvl 3 xf as well and are chicken blocking in the corner... Just use s to get close and then airthrow or low.
If they blocked the lvl3 then Arthur made a mistake... Don't get it blocked.
Arthur is an ass in lvl 3 xf but he has many counters... The ops job is to try and take away those counters through superior play by getting his opponent to use an early xf to kill off a pesky dagger assisted character
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0 • Off Topic Disagree Agree LikeThank you, thank you
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0 • Off Topic Disagree Agree LikePlaying theory fighter here and i'm the defender, I'm chicken-blocking and as I see myself coming down whether in block-string or not, can I not continue holding down-forward to continue my blockstring and pushblock?
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0 • Off Topic Disagree Agree LikeYou worded that a bit funny, did you mean something like 'can you not just come down and carry on holding up-back and not get hit?'
In any case, if for example you are up-backing/chicken blocking and then fall to the ground while holding up-back vs someone's offense, when you land you immediately enter your pre-jump frames before you leave the ground again. During those pre-jump frames you are considered grounded (but cannot be thrown), but because you are holding up-back you are not blocking a low attack at all.
So while you are only on the ground for a few frames before jumping again, during those frames you are vulnerable to a low attack and you'll be hit before you get back into the air.
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0 • Off Topic Disagree Agree LikeThanks for the explanation about pre-jump frames, and yes I made an error in my post which I thought was edited (I meant to say down-back after landing).
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