Hopeless Masquerade - New Official Touhou Fighter!

HecatomHecatom Aka Black Gorilla (・Д・)ノJoined: Posts: 23,254
http://www.tasofro.net/touhou135/
http://en.touhouwiki.net/wiki/Hopeless_Masquerade
The terror of the repeating disasters and the irresistible catastrophes.
They have delivered pessimism to the human village.

A gloomy atmosphere is swirling the village.
However that was not a feeling of despair.
It was more like a feeling of being cooped up.

"It's okay!"

Nobody knew who said it, but there is a feeling you could hear such voice.
Yes, if nothing was going to change, maybe isn't it okay to do anything we want to do?
Yes, we should live more ephemerally.
Little by little the minds of humans in the village have become released free, and at the same they began to disorder.

There were ones viewing the scene from a different perspective: It was the religionists.
They thought they should take over the control of the people who fell into disorder.
Because while they can retrieve the order, it was also a great opportunity to collect their faith at the same time.

The precise who have built a temple in Gensokyo, the Taoist who abandon the material world and dreams immorality.
And the shrine maiden who seeks rehabilitation.
They have all determined: this is just the right timing for "my role".

Now, take your belief as weapons, battle attractively and fight over your popularity!

http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Translation/Prologue

Thanks to YoYoCheese on DL for the original post
( •_•) IT'S NOT RAPE,
( •_•)>⌐■-■
IT'S SURPRISE SEX! (⌐■_■)
YEAAAAAAAAAAHHH!!
"Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
( •_•)
( ಠ_ಠ)
( ಥ_ಥ)
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Comments

  • FenixStrykFenixStryk Joined: Posts: 12
    Small talking points:
    -There's a timer now.
    -No standing/ground combat shown.
    -Meters are different lengths.
    -There appears to be some sort of +/- gauge around character portraits (Emotion?).

    Hopefully a demo pops up at Winter Comiket?
  • Master_ChibiMaster_Chibi .: Dynamites! :. Joined: Posts: 15,063 mod
    GIMME CHINA
    ~*Hai! Back to Japan!
  • Hayama AkitoHayama Akito Shiaaaa!!! Joined: Posts: 1,134
    Hmm, let's see, but i don't like too much the new style of draws in the sprites, still just 3 screenshots so i prefer to wait for more.
    Currently playing: Vanguard Princess, Vampire Savior, Arcana Heart.
  • zferoliezferolie Hello Nurse! Joined: Posts: 1,406
    Damn you beat me to it.

    But yeah, Very excited for this. I can't wait to see this in motion, and how it plays. Plus I want to see who is in it.
  • Legendary HoamaruLegendary Hoamaru Draxx them sclounst Joined: Posts: 2,954
    No ground combat? Hmm...Wonder if it just seems more Super DBZ-ish with flight/hovering in those screens (SDBZ was already similar to IAMP in a way...)

    Was wondering when the next toe hoes was going to be announced though. Donjonathan beer money and all. Hopefully no random element like SWR.
    P.O.P Hold it down ~ Donna Goudeau

    XBL: Legend Hoamaru
    NNID: LegendHoamaru
  • Lord_RaptorLord_Raptor Joined: Posts: 8,810
    Come on Wriggle, need mf bug and best member of Team 9.
    Are you right? Are you READY!?
  • stickystainesstickystaines Joined: Posts: 835
    I don't expect it to go back to IaMP, but im interested in what direction they go with. I hope they keep the whole bullet screen control aspect to it though and how it was less melee focused than pretty much every other fighter. Kept it unique.
  • Araragi-kunAraragi-kun Joined: Posts: 346
    No cards. No weather. No shitty limit+scaling (-+N% may be something similar though). Now we're talkin'
  • Morgan of GaelMorgan of Gael Second Warrior Joined: Posts: 120
    I don't like the art style. The rest is cool though.

    As Chibi said, gimme china.
    Aquapazza
    Morgan | Oboro
  • CrimsonMoonMistCrimsonMoonMist Joined: Posts: 485
    Neat to see them move away from the SWR style and try something new and I'm all for a sprite overhaul even if there'll be less characters.
    While quite different from each other, both IAMP and SWR/Soku are up there as some of my favorite fighters for their unique and fast gameplay.
  • CronopioCronopio ST Joined: Posts: 2,131
    Art style is much better than the previous games (still generic moe style, but a step up above them), I hope it plays better than them too because they were quite terrible.
  • faiyezfaiyez Notorious Heretic Joined: Posts: 197
    This better come with decent netplay.

    Netplay is a given at this point, I just want it to be good.
  • FenixStrykFenixStryk Joined: Posts: 12
    Everything is speculation at this point, but: to pass the time, I have been looking for older non-traditional fighting games that could be similar to 13.5. Two that came to mind are Astra Superstars and the Psychic Force series, the former of which had a tournament somewhat recently. Its relevance is debatable, but it should sate curiosities in the meantime.
  • CyberAkumaCyberAkuma Part-time Dinosaur Joined: Posts: 1,409
    Ooooooo, now this is a nice surprise. Consider this now on my radar. <3 IaMP
  • CyberAkumaCyberAkuma Part-time Dinosaur Joined: Posts: 1,409
    Tasofro uploaded their first preview of the game:


    Looks like they barely touch the ground this time. Reminds me more of Psychic Force and ASW's Dragon Ball games on GBA/DS, which I wouldn't mind at all, if they make it work.

    Demo will be out by the next Comiket.
  • PsychoJoshPsychoJosh CRUNCH TIME Joined: Posts: 3,145
    Always with the weird fucking mariachi music...
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    BIG THUG NUTZ
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  • CrimsonMoonMistCrimsonMoonMist Joined: Posts: 485
    Looks pretty interesting, I suppose it's the natural evolution of Touhou-izing a fighter,
    first we had IAMP with tons of projectiles, then SWR with lots more air maneuverability and now HM taking place completely in the air.
    I like that they added wall and ground bounces, that's sure to add some interesting possibilities.
  • shamash.phishamash.phi Waler Master Joined: Posts: 73
    Tasofro X Zun Back
    Gameplay demo


    The Demo release Comiket 83 for only 100 ¥
    Oficial Page: http://www.tasofro.net/touhou135/index.html
    Sorry if I speak like shit.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,704 mod
  • Araragi-kunAraragi-kun Joined: Posts: 346
    Astra
    Super
    Stars
    2.0
  • shamash.phishamash.phi Waler Master Joined: Posts: 73

    Ok, sorry, i don'know about that -.-U, the forum is too big...
    Sorry if I speak like shit.
  • YinYin fun fun fun Joined: Posts: 3,396
    Cho Aniki Bakuretsu Ranto Hen 2

    Looks awesome
    slay this unaligned ant!
  • Zane HitsurugiZane Hitsurugi X-buster, ready. Joined: Posts: 1,071
    No yuugi no play
    PSN: hawkw1ng
    BBCF: Susano'o, Bang, Kokonoe UNIBEXLTEST: Enkidu/Yuzuriha MVC:I- Megaman X/Zero
  • faiyezfaiyez Notorious Heretic Joined: Posts: 197
    The Demo release Comiket 83 for only 100 ¥

    When is Comiket 83?
  • shamash.phishamash.phi Waler Master Joined: Posts: 73
    When is Comiket 83?

    30 December
    Sorry if I speak like shit.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,704 mod
    Cho Aniki Bakuretsu Ranto Hen 2

    Looks awesome
    Needs more muscle flexing manly men in speedos.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • PsychoJoshPsychoJosh CRUNCH TIME Joined: Posts: 3,145
    Needs more muscle flexing manly men in speedos.

    They'll announce Yuuka soon enough, don't worry.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    BIG THUG NUTZ
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  • CronopioCronopio ST Joined: Posts: 2,131
    Always with the weird fucking mariachi music...

    what

    That little bit doesn't look that bad. It already seems more engaging than the old ones to me.
  • faiyezfaiyez Notorious Heretic Joined: Posts: 197
    Floor bounce mechanic awww yeah!
  • PsychoJoshPsychoJosh CRUNCH TIME Joined: Posts: 3,145
    what

    Listen to the music, they're always using mariachi horns. I tend to expect the girls to wear sombreros.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    BIG THUG NUTZ
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 23,254
    Listen to the music, they're always using mariachi horns. I tend to expect the girls to wear sombreros.
    So anything with trumpets is mariachi to you? :rolleyes:
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • PsychoJoshPsychoJosh CRUNCH TIME Joined: Posts: 3,145
    So anything with trumpets is mariachi to you?

    No, mariachi music is mariachi to me. Like the kind in this game.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    BIG THUG NUTZ
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  • CyberAkumaCyberAkuma Part-time Dinosaur Joined: Posts: 1,409
    http://www.tasofro.net/cgi-bin/tasoblo/tasoblo.cgi?no=62

    Basic gist: Hopless Masquerade has no ground mechanics, but this isn't exactly like Psychic Force, either. It apparently has more in common with Astra Super Stars, where moving up and down functions in a similar matter to jumping. This is actually the first idea that they had in mind for a Touhou fighter.
  • CrimsonMoonMistCrimsonMoonMist Joined: Posts: 485
    http://www.tasofro.net/cgi-bin/tasoblo/tasoblo.cgi?no=64
    Demo's gone gold!
    Translation courtesy of cuc and TwilightsCall of Shrinemaiden.org.
    There won't be any netplay option in the demo.
    There are no decks this time around but there will be some kind of character building system.
    There'll be some kind of bonus gained from getting "the audience" on your side.
    There's also some talk about the flight that confirms that the ground has no function beside being a border.
  • CrimsonMoonMistCrimsonMoonMist Joined: Posts: 485
    And we finally get our first glimpse of the new engine!
  • faiyezfaiyez Notorious Heretic Joined: Posts: 197
    ^Somebody get that shit front-paged.
  • Hyper InfernoHyper Inferno Joined: Posts: 511
    I wonder what the red/white/blue health is for. White health looks like normal health that turns into blue as you take damage or deal damage, with the damage you're taking represented by red. Chip damage does not turn white health into blue health. When all you have is blue health, it looks like you might get access to supers?
  • DarkBlade77DarkBlade77 Joined: Posts: 203


    More gameplay and a new character on deck.
  • factory9factory9 ARCANA HEARTO TWEEEE Joined: Posts: 985
    confused at 6:15

    How did Reimu win by timeout when she had less health? Maybe they have some other system for determining time out winners?
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,330
    confused at 6:15

    How did Reimu win by timeout when she had less health? Maybe they have some other system for determining time out winners?
    Look underneath the health at the %. Basically, when you use special moves, you use up the blue bar at the bottom and it turns red. If you spam special moves and that bar hits deep into the red, your % will drop, eventually going into the negative. Basically, to keep your percent from going down, you just need to add in delay between your special moves. This is what decides the winner in a time out situation, not health. The only importance health has is for KO's.

    It's an anti spam system and it's god damn retarded. Easily circumvented, but I suppose in a game with homing projectiles and instant full screen beams, it helps.
    You lack devotion! Enduring hunger and poverty is how you find the way!
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