eltrouble, post: 7810069, member: 50728 wrote:
They do have footage of Tomo v. Jeff on the HF system, but it was recorded by camcorder by at least 3 people, 2 of which are RedRapper and LAAkira. Hopefully they'll release the raws of that soon.
I actually agree. HF is a way better game than ST. I truly believe ST would be the most perfect game if they fixed a few glitches, and completely removed supers, and Vega's ability to land a hard knockdown on hit. Supers completely halt the flow of the match, and is used too often as a crutch to get around the zoning game. Ryu v. Ryu in ST has got to be one of the most beautiful matches in fighting game history, until one of them gets super, now the other does 3 spin kicks to get the super, and now the ENTIRE match has to stop in order to play the mini-game I call, "twitch around at mid screen until somebody blows the super" and then you can resume playing ST.
AE had so many glitches and over-powered characters, it wasn't deemed a decent competitive game after Evo was over with.
fluxcore, post: 7817380, member: 2277 wrote:
From my understanding, Blanka and Honda's flash kick style motions must end in the UP direction, no diagonals. Kick comes with or after the direction. It's not like AE Vega walldive...
kedawa, post: 7822504, member: 4014 wrote:
That seems to be the case. To make up for this, the game allows you to do horizontal ball while keeping a downward charge. So you can do jab ball and immediately followup with up ball. I'm not sure if the same is true for Honda.
Crayfish, post: 7845478, member: 521 wrote:
If anyone actually has the ability to make a romhack of Hyper Fighting, please talk to me. I've thought about this a huge amount and have a big list of proposed value changes, and certainly Flux, removing the invunerability on Ryu's hurricane recovery is no.1 on the list*
fluxcore, post: 7858957, member: 2277 wrote:
Ok, well I spent the last day of my holiday pissing around with the HF rom palettes.
fluxcore, post: 7810244, member: 2277 wrote:
I'm tempted to make an HF rom hack which overwrites all the random damage and dizzy values with just the most common value, that's pretty much the only thing I think is worth changing.
Sometimes I long for throw softening, but that's more because of online play/lag than the actual game. Or a quick single backflip for Vega :D
djfrijoles, post: 7863240, member: 6572 wrote:
Nothing special really but I just want a little more Hyper Fighting videos out there
fluxcore, post: 7854672, member: 2277 wrote:
There's generally quite a bit of stuff left over in games, http://tcrf.net/Street_Fighter_II has some interesting SF2 related stuff, but also check out the other SF pages. It's often easier to just not use an element (or move it somewhere not visible) than actually remove it from the ROM, so laziness/time constraints kick in...
Hopefully it won't be hard at all to rip the palettes from WW and put them in HF, just a matter of locating them.
Crayfish, post: 7967488, member: 521 wrote:
This is so awesome, wanted to make my own SF2 palettes for 20 years. btw, doesnt seem to be working today flux?