It's quite obvious that a lot of the sub forums in the X Tekken forum lacks activity, most importantly, match video activity. This thread is a place for ALL players to come and get advice as to how you can improve. Not matter what your rank is, win or lose, I urge everybody to submit their video, if you feel you need advice. Ryan Hunter, and I hope many other great players will post advice for players to progress.
Just try to keep a few things in mind, don't let your ego get in the way of progress. If somebody says your footsie game is weak, then look to improve it. If somebody says your anti airs are off and you play a character with strong anti airs, THEN IMPROVE IT!
And the criteria for your video is this:
It doesn't have to be picture perfect, I understand that more than most. But it must be viewable. IE, we can see EXACTLY what's going on. My video below should be an example of what we're looking for.
I guess as I created this thread, I should put up a video. :P
http://zeroisbetterthanwesker.blogspot.co.uk/
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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T6 - Asuka | KoF XIII - Athena/Kula/Yuri | UMVC3 - Chris/Hsien/Ammy | A2 - Rose/Sakura
A3 - Karin/Rose/Sakura | 3s - Ibuki/Makoto
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0 • Off Topic Disagree Agree LikeSFxT and content about Japanese Games that aren't being released outside Asia: http://www.youtube.com/user/ReikiKirei
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0 • Off Topic Disagree Agree LikePost a match.
Get feedback.
Apply said feedback in your following match.
Then repost a new video were you've tried to implement the advice you received and ask again.
But, I am open to all suggestions. So, if anybody can come up with a solid formula, feel free to post it here.
As for advice, if you feel your opinion could help a player, then feel free to advise them. If you feel there's a glaring weakness which needs to be addressed, feel free to respond. Ryan Hunter has already given me his word that he'll be willing to help, granted, he said he's not willing to critique whole sets. He said he's willing to critique 1-3 matches, which I feel is very good. I hope many other strong players will be willing to contribute also, as I guarantee they'll see things in your gameplay that you wouldn't spot.
In regards to waiting for a response, I hope that players will be able to get a response swiftly, the X Tekken forum is very active, and I hope this thread will be too.
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeWork on your anti airs. There were a few time where you let your opponent jump in on you. You really shouldn't have put those jabs in after the launcher combos since they scale the combo. You were dropping combos quite a bit so you may want to work on them in the lab until you can do them with your eyes closed. At 3:25. it looked like you probably could have gotten a much bigger punish then throw.
I don't play Ryu or Ken but can't their dps or supers punish joudan on block?
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0 • Off Topic Disagree Agree LikeMy ken confirms online kinda suck, I do need to spend more time with him. You are certainly right about the anti air's, the did go unpunished. Again, that LMHH is a force of habit which needs to be cut out, I can confirm much better than that.
At 3:25, I was trying to go for the reverse blockable setup, I got it all wrong. :P
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeI missed the donkey punish too, even if you just go into LP-HP-Launch,etc. It's -6 now afaik.
Oh, and yeah a few mexican uppercuts here and there :)
Will probably try to record a few matches tomorrow.
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0 • Off Topic Disagree Agree LikeWith the Joudan punish, I'm afraid of SRK, as that's the new Ryu mix up.
Yes, I agree, those bootleg uppercuts wouldn't have hurt.
I'll be ready to critique you harshly come tomorrow. :P
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeThe Donkey is still -6 whatever they throw out after. Evertime I see one of these bloody Ryus I just wait to squeeze my LP/MP in there :D
Can't wait for your critique. Have to look for a recent match now.
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0 • Off Topic Disagree Agree LikeSFxT and content about Japanese Games that aren't being released outside Asia: http://www.youtube.com/user/ReikiKirei
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0 • Off Topic Disagree Agree LikeTTT2: Xiaoyu / Lili , Jun / Asuka Learning: Anna
PSN: Songi_Legaia
http://rawtag.blogspot.com/
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeI look forward forward to seeing Gief/Dudley play. :D
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeTTT2: Xiaoyu / Lili , Jun / Asuka Learning: Anna
PSN: Songi_Legaia
http://rawtag.blogspot.com/
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0 • Off Topic Disagree Agree Like*goesandtriestofindamatchtowhichisnottooembarassingbecauseofthisbloodyXiaoplayer*
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeBut besides practicing execution:
There's no point in doing a raw Sweep with Ryu and not canceling it into CADC. You did this many times. It doesn't do anything and it's not safe. So if you're going to use Sweep at least special cancel into something.
You also kept doing stuff like c.mk xx Hadoken. What does that even do?
If you're going to fish for something at mid-range you might as well buffer tatsu so you can switch cancel and get like 400+ damage on hit or even just BC launch which would be much better than what you are doing. cr.mk xx Hadoken is a silly habit from SF4 that you need to drop imo. Unless you are too close and just want to push them back then it's ok.
2:00 - you land a cr.mk xx tatsu xx switch cancel but then with Ken you go for a throw instead of guaranteed 300 damage. You probably thought you were a little too late on the switch there, but you weren't.
Your punishes are really weak. And I mean REALLY REALLY WEAK.
2:22 - you make his DP whiff and for punish you try to hit confirm with c.mp link or chain into EX DP. Why? You could just do fierce into HP DP xx Switch for 400+ easy instead of scaling the damage down with useless links/chains. Or simply do fierce xx EX joudan BnB (maybe that's what you were trying too but you still tried to hit confirm).
End of second round, you drop you ABC launcher that could have saved you. So find a better and more reliable chain. st.hp is often out of range so use st.hk instead. Or if you're not sure if fierce/roundhouse is going to reach, don't even try it and go for manual launcher.
3:34 - Again, you make a DP whiff and try to hit confirm. We call it a punish because it's guaranteed damage. You hit confirm when you're not sure if opponent is going to block or not. But when they whiff something and are in recovery frames they can't block. So no need to hit confirm. You max damage punish starting with your most powerful special cancellable normal, or simply with a special move xx switch.
3:24 - By far my biggest face palm. You punished a raw tag with a throw... That's basically giving up 500 free damage for no reason at all.
So punishing is something you really need to work on. Because it is a huge weakness and you will continue losing a lot until you understand the importance of max punishing everything. It's a shame because you seem to be good a baiting and making reversals whiff, but you just never capitalize on it.
On the good side, you did some good raw launcher frame traps from time to time. I think you were just desperate half of the time. But still, keep using raw launcher like that it's very good and remember that you can always switch cancel on block and cancel the run early. Although with Ryu you can usually just frame trap with cr.mp and get the same result so Launcher is mostly when you are in negative frames and cr.mp would get counter hit (ex: after Sweep xx CADC, cr.mp would lose to crouch jab mashing but raw Launcher would win).
TTT2 - Yoshimitsu, Christie
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0 • Off Topic Disagree Agree LikeA few notes...
-This match happened BEFORE the DLC characters released, meaning it was the first time I ever faced them.
-I don't main either Ryu or Guile but instead use Rolento.
-I'm posting this vid so people ignore it and instead check out the rest of my page, which I'm pretty proud of. :D
Let me know if you have a fighting game Youtube page, I'll gladly sub.
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0 • Off Topic Disagree Agree Likeedit: ok nvm. So my last post is still relevant. :D
TTT2 - Yoshimitsu, Christie
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0 • Off Topic Disagree Agree Like@Vulcan, I was the Ken/Ryu dude. :P
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeWhy not start with a shitty match :) Was quite a while ago, but I guess it does make sense to show a crap match rather than punishing scrubs.
Before you tell me: I know that Duds punish in the corner should be different, but if the match is laggy (which it was) then I sometimes just use crMP-crMp-crMP...
Usually I use HK-HK-LK SSB-MP Jet or HK-HK-crMP-MP Jet. Dud is fucked by lag :(
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeThe only mistake you made was jumping in on Juri too much. As a Gief player you don't need to jump at all with banishing flat and proper spacing / keeping bitches honest with Ex SPD. It seemed like you remedied that problem during the match so it's all good. I wish I could fight your Gief, that was pretty entertaining.
TTT2: Xiaoyu / Lili , Jun / Asuka Learning: Anna
PSN: Songi_Legaia
http://rawtag.blogspot.com/
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0 • Off Topic Disagree Agree LikeSee, I think I jumped WAY too often. And in round one these jump overs with Dud? What a shite! What IS that? Funny watching your own vid and realising how crap you are :)
Edit: see? This Songi guy saw my stupid jumps too :D
Edit2: @Songi: are you PSN?
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0 • Off Topic Disagree Agree LikeTTT2: Xiaoyu / Lili , Jun / Asuka Learning: Anna
PSN: Songi_Legaia
http://rawtag.blogspot.com/
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeBoth should be fine. Have fiberoptic here, so can give it a try.
PSN is DocDignity
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0 • Off Topic Disagree Agree LikeEdit: my food just arrived so I'm gonna need a few mins to eat. I'll hit you up when I'm finished.
TTT2: Xiaoyu / Lili , Jun / Asuka Learning: Anna
PSN: Songi_Legaia
http://rawtag.blogspot.com/
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0 • Off Topic Disagree Agree LikeThe idea is to throw a cancellable poke just outside of range and you buffer a special move to switch cancel or you buffer a chain to launch/special cancel into EX. This poke will never get blocked because it's out of range and just whiffs. The only way this poke can connect is if they walk or dash into it or use a special move or unique normal that makes them move forward and come in contact with it (e.g. Gief's Green Hand or Ibuki's Slide). Regardless of how it connects, if it connects 90% of the time it will be on hit so that's why it doesn't matter if it's very unsafe on block. Your buffer will come out and you'll get a tatsu/joudan or a chain into EX/launcher for big damage.
This is a huge part of the footsie game and it's even more present in this game due to the universal slow walkspeed (you are less likely to get whiff punished for whiffing pokes so fishing becomes much safer than it was in AE). Also in SF4, you could not buffer a chain or EX joudan and you could not switch cancel a tatsu. So that's basically why back then buffering something simple like Hadoken was often the best and safest thing to do. But this is a different game with different rules. cr.mk xx hadoken is still good to build meter and push the opponent away when you're in close range, but at mid-range aka footsie range aka fishing distance you want to buffer something a lot better than a projectile.
Examples of buffer/fishing I do with Yoshimitsu:
-st.lk (buffer mk,hp) react with launcher, EX Poison Breath or EX SlapUSilly xx switch.
-cr.mp (buffer Windmill) react with switch cancel.
I said it would be better to buffer tatsu, but now that I think about it I'm not even sure if tatsu would combo after a max range cr.mk connects. So it's probably better to just buffer a chain into EX joudan. Or simply launcher or joudan if you have no meter.
No matter if it's your execution or lag, you still tried to hit confirm. And my point was you need to stop doing that (for punishing).
TTT2 - Yoshimitsu, Christie
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0 • Off Topic Disagree Agree LikeRegarding Cr.Mk into Tatsu at max range, I don't believe it connects.
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikePlaying a Shoto competitively is a test of mental alertness. You must constantly be prepared to anti-air any attempt your opponent makes to jump while simultaneously focusing on controlling their grounded movement using your normals and fireballs. A solid Ryu player wins by controlling the space horizontally in front of and diagonally above them using their normals, fireballs, and DP. If this is not your approach, you will not be likely to become consistent against formidable competition.
If you want to improve your fundamentals, don't jump. Ever. You will find yourself forced to keep your opponent grounded as well, and then ensues the game we call "footsies". Learning the fine points of the footsies game can be complicated. First, I would just recommend forcing yourself not to jump and see where that takes you. Watch as many matches between solid players as you can and ask yourself why they're doing what they're doing. If you don't know, ask.
SFxT: Ryu x Ibuki
SF3S: Dudley
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0 • Off Topic Disagree Agree LikeTwo, I actually started writing some stuff in this thread earlier, and then my power went out and I lost what I started. Basically, I just wanted to explain how I'm going to approach giving feedback. The way Vulcan posted, with a full breakdown of everything with timestamps is my first instinct on how to supply feedback, but in general, I'm going to stay away from that for two reasons.
First, because it's exceptionally time consuming, but more importantly because I think it's excessive and unnecessary for most critiques. I think if I provide someone with a laundry list of 10 smaller things they can improve on, it's too overwhelming to try to work on them all at once. I'd rather focus on the biggest, most obvious area they can improve, which will give potential for the biggest growth. This also can let the person work on that one thing, then make a new video after the improvement to see what the next major area for improvement is. The only time I will likely do a complete breakdown of "nitpicks" is if the person is good enough that there isn't anything really major that they can work on, and their areas to improve are going to be smaller things.
With that said, I'll get to these first couple of videos in the next day or so, and then like I said, I'll check back in with this thread in about a week or so.
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeLike Ryan said, a detailed critique like Vulcan's is amazing. But if I look at myself, a general impression from other players (not necessarily only the top ones) can and will help an average player like me to improve.
I think I am quite harsh to myself usually because I know how much I autopilot, etc. But others telling you that and pointing out these weakness makes it a bit clearer.
I hope I can upload a couple of matches against Songi because I think that's the other great thing about this threat: pointing out what you do wrong against certain chars.
I'm sure it will help me a lot, because I have hardly played a good Lilli or Xiao, so I hope my asskicking + your critique will help me to learn these matchups.
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0 • Off Topic Disagree Agree LikeSFxT: Ryu x Ibuki
SF3S: Dudley
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeI meant they can just b-c-launch regardless of whether you buffered anything or not. Example, player A is Cammy and player B whiffs low forward. Doesn't matter what or if player A buffered anything into low forward, player B can react to that and use Cammy's b-c-launch will catch it. Now if player A used low forward into fireball and it was blocked it's only -6 and safe from anything Cammy can do (including reversal Super).
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0 • Off Topic Disagree Agree LikeNOTES:
My buttons are crapping out (notably my forward) so I had to triple tap a few things. On round 2, finger slipped to roundhouse resulting in an ex pinwheel. Meant to do low forward into hk pinwheel cancel to Bison and end the match. So that was an accident from multi-tapping.
I dropped a few combos, that was my fault.
I need to break the habit of doing crouch mk instead of stand fp into pinwheel on juri's jump cancel. That's my fault.
SFxT: Dictator +Juri / Chun-Li (Alt)
SSF4: Nope.
http://www.youtube.com/user/ShadolooDoll/videos
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeThanks. With Ken, are you referring to when he first did the low forward xx fireball (0:15?) If so, I thought about punishing that with my own forward, but I was afraid he would mash dp (like a bait set up), so I paused to see what kind of player/habits he had. I know its negative but at that range I wasn't sure if I could get him in time, so that was me being safe. I could be totally wrong and indeed miss a free punish, wasn't sure. Did I? Yeah, I should of used more stand forward from Bison. Also, his forward + mk was getting annoying, what do you mean by negating with crouch mp or hk?
SFxT: Dictator +Juri / Chun-Li (Alt)
SSF4: Nope.
http://www.youtube.com/user/ShadolooDoll/videos
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0 • Off Topic Disagree Agree LikeIn regards to negating F+MK, I mean you could stuff it completely with Cr.Mp, although it has to be done on reaction, or trade with it by using St.Hk.
Testing Bison against Ken's F+MK:
You can use St.Mk, Cr.Mp and St.Hk to stuff it. With the latter netting you CH properties equaling to 112 damage (St.Hk).
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeGood stuff! You answered all my questions. I didn't know I could stuff his step kick thing. Thanks a lot!
SFxT: Dictator +Juri / Chun-Li (Alt)
SSF4: Nope.
http://www.youtube.com/user/ShadolooDoll/videos
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeIn the recent set between Tokido and Gamerbee, when Cody was out vs Julia they were both doing nothing else than fishing for cross-rush and occasional jump in to catch the opponent off guard. Yet, neither Tokido or Gamerbee were able to whiff punish their opponent on reaction. In fact, the only whiff punish I saw in the whole set was Gamerbee using Julia's Super to whiff punish a whiffed c.lk or s.mk from Cody. The rest was mainly counter hits which isn't done on reaction but more on anticipation. They wait a bit and throw a delayed poke to counter poke. But again that's nearly impossible to do on reaction you do it as a guess. I'm not saying whiff punishing is impossible, but it certainly is a lot harder/riskier than AE, especially if the opponent is able to space their pokes just right and throw them at unexpected times. Even good players have trouble reacting to a 15-20 frames overhead and trouble reacting to CADC so how the hell are they going to react to a s.lk/c.mk and whiff punish even though they can't even geometrically reach in time?
Gamerbee isn't the best Julia player and Tokido isn't the best Cody. But these guys have a solid grasp of footsies/spacing in almost any game they play. So if they could react and whiff punish I'm sure we would've seen it more but it just didn't happen that often.
And in the thousands of games I've played online and offline I've yet to fight another player that could consistently whiff punish my buffered pokes on reaction. That's only going to happen if I'm being predictable with my pokes or spacing them real bad.
TTT2 - Yoshimitsu, Christie
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0 • Off Topic Disagree Agree Like-- Sent from my Palm Pixi using Forums
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0 • Off Topic Disagree Agree LikeXBL:Empyraeon
RIP Psn :(
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