Games live the marvals, Skull Girls, ect you can start a combo in the air land and re-jump to continue the combo keeping the person in the air. Other than Doctor Doom I have a hard time understanding the concept. Does anyone know of a good tutorial on this subject?
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Depending on the combo you are trying to do, you want the your character to land as the opponent is still getting juggled in the air. As soon as you see your character landing you either hold up or up forward to rejump immediately. In Skullgirls it is the same basic concept for combos in the corners; combos in midscreen may need you to do a dash before you jump so that you are able to connect the next hit.
If you want to get the basics down on how the rejump works, go to MvC3 and pick She Hulk. Set your dummy to jump and hit it with j. m, j. h, j. s. After the jumping j.s hold up forward and you'll see She Hulk land and immediately jump forward allowing you to link that sequence again.
In Skullgirls pick Valentine and do cr. hp, j.mp (3 hits), j.hp air dash cancel j.hp. Do this against an opponent valentine so you can get the gist of the positioning you need to get. After the second j. hp your character should land and you'll be able to rejump by just holding up forward. Make sure you do this in the corner to ensure you get the rejump. As I mentioned earlier the midscreen ones are a bit more involved.
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It's a matter of practice and getting comfortable with how long each move leaves your opponent in hit stun.
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