The Big SFXT Combo Challenge

RobofobeRobofobe Our tears make us strongerJoined: Posts: 174
I'm been thinking about this for a while and then me and Vegaman started discussing it in the main thread, so I thought it was time to make a thread.

The idea is to find the maximum damage for all teams and show it on a leaderboard.

The leaderboards are available at http://robofobe.com/combochallenge/
(currently ugly, will fix this later when there is more content)

The categories will be made up of any combination of the following:

- Point character
- solo/team
- teammate
- gems/gemless
- meter cost (if you manage to build a bar during the combo, it's free)

General rules:
- No infinite or refill meter
- No gems on opponent
- Single opponent
- If Vega is used as the opponent, his mask should be on for the entire combo (applies to cat. 4/8 as well)
- If Vega is the comboer, his mask must be on at the start of the combo.
- No cross assault
- No trades
- For the gem categories, all conditions must be met during the combo.
- Pandora must be activated mid combo if used and the combo must be able to KO within the time limit.
- For the team combos, different starting characters = different categories
- Combo transcript, gem list, and video evidence are required to participate.
- Latest patch combos will automatically outdate older combos even if they don't beat the damage but only if the old combo is no longer possible.

You can also choose to break any of the rules (except the first 4) and the combo will end up in the no-rules category

Let's see some combos!
PSN and XBL: Robofobe

Comments

  • rokninroknin Keeps Trying Joined: Posts: 4,602 ✭✭✭✭✭
    Looks good, I may give this a go. Why no counter hits on the first hit though? That seems like it would be legit...
    ~ aka "ninrok" aka "wyphoofighter" ~
    SFxT - Juri (Cammy) x Jack/ Julia x Law | Smash - Robin / ROB / Lucina
    youtube | soundcloud | tumblr
  • SGLeroySGLeroy Bob Cop Joined: Posts: 109
    I agree with roknin, btw how do you want us to submit the combo's to you? I actually have some 500-600 meterless bob combo's I can actually perform, if you want to record it, add me SGLeroy, I figure you mine aswell since we play each other all the time online anyway.
  • Fergus2k8Fergus2k8 Let's Rock! Joined: Posts: 2,630 ✭✭✭
    I think counter hit should be it's own category for solo and teams, there's some combos that are pretty interesting that can only be done off a CH.
    SFIV - Poison/Rose/Sakura |TTT2 - Asuka + Julia/Jun/Miharu

  • RobofobeRobofobe Our tears make us stronger Joined: Posts: 174
    Yeah my thought with counter hit was that if we allow it, every combo will start off a counter hit. I'm not a fan of yet another category. We're better off just allowing it.
    What do you think about starting the combo with meterless EX?

    For the vids just upload the vids to YouTube and put a link here. No fancy recording required, just proof that it can be done.
    PSN and XBL: Robofobe
  • rokninroknin Keeps Trying Joined: Posts: 4,602 ✭✭✭✭✭
    I think meterless EX is fine as well. I guess the way I'm looking at it is, if it's legal in-game it should be fair bait. The less limits the better.

    Things like Vega maskless are kind of a loophole to reach numbers that can't be reached on other characters - if we were going to do that then we may as well have maskless Vega always be the training dummy, and even then the numbers would be "artificial" in a sense. So something like that, I agree with as a limiter.

    EDIT: actually I suppose that's a weird way of putting it since big bodies like Hugo are going to allow certain things to hit as well. But in those cases it's the natural hitbox of the character, not a particular mode he's set to.

    ...I'm rambling now, going to stop typing. >__>
    ~ aka "ninrok" aka "wyphoofighter" ~
    SFxT - Juri (Cammy) x Jack/ Julia x Law | Smash - Robin / ROB / Lucina
    youtube | soundcloud | tumblr
  • RobofobeRobofobe Our tears make us stronger Joined: Posts: 174
    I think meterless EX is fine as well. I guess the way I'm looking at it is, if it's legal in-game it should be fair bait. The less limits the better.

    Things like Vega maskless are kind of a loophole to reach numbers that can't be reached on other characters - if we were going to do that then we may as well have maskless Vega always be the training dummy, and even then the numbers would be "artificial" in a sense. So something like that, I agree with as a limiter.

    EDIT: actually I suppose that's a weird way of putting it since big bodies like Hugo are going to allow certain things to hit as well. But in those cases it's the natural hitbox of the character, not a particular mode he's set to.

    ...I'm rambling now, going to stop typing. >__>
    Yeah I was thinking the same thing. If your character can benefit from starting with their charge move, the combos will be flashier. Bnbs are all over the combo threads anyway (even if severely outdated in some cases).
    A rule I want to add though is that no softening up your gems pre-combo should be allowed. If you need 10 normals, those 10 normals should be part of the combo. Otherwise we will see the same 3 power gems over and over.
    PSN and XBL: Robofobe
  • rokninroknin Keeps Trying Joined: Posts: 4,602 ✭✭✭✭✭
    A rule I want to add though is that no softening up your gems pre-combo should be allowed. If you need 10 normals, those 10 normals should be part of the combo. Otherwise we will see the same 3 power gems over and over.

    I absolutely agree there.
    ~ aka "ninrok" aka "wyphoofighter" ~
    SFxT - Juri (Cammy) x Jack/ Julia x Law | Smash - Robin / ROB / Lucina
    youtube | soundcloud | tumblr
  • Juri_kills_friend!Juri_kills_friend! Leader of the Lili Army Joined: Posts: 2,032
    I'm been thinking about this for a while and then me and Vegaman started discussing it in the main thread, so I thought it was time to make a thread.

    The idea is to find the maximum damage for all teams and show it on a leaderboard.

    These are the categories i suggest:

    1. solo, meterless
    2. solo, with meter
    3. solo, with meter and gems
    4. team, meterless (each team is its own category)
    5. team, with meter
    6. team, with meter and gems
    7. no rules, except obey game limits

    General rules except for category 7:
    - No infinite or refill meter (applies to cat. 7 as well)
    - No gems on opponent.
    - Single opponent
    - If Vega is used as the opponent, his mask should be on for the entire combo
    - If Vega is the comboer, his mask must be on at the start of the combo.
    - No cross assault
    - No trades
    - No counter hit on the first hit
    - Pandora must be activated mid combo if used and the combo must be able to KO within the time limit.
    - For the team combos, different starting characters = different categories
    - Combo transcript, gem list, and video evidence is required to participate.
    - Latest patch combos will automatically outdate older combos even if they don't beat the damage.

    What do you think? Are the rules good enough or do they need changes or additions? The idea is that the challenge will go on forever, because of all the possible categories.
    The challenge won't start until we've reached some kind of consensus on the rules.
    >.>;;;;;;;;;;;;;
    Lili its time to show off some STYLE! and ken you just do srk or tatsu or whatever...
    JOIN THE LILI ARMY! FOFOFOFOFOFOFO!
    SFXTekken: Ken x Lili (Money Inc) and maybe juri and sakura, and rolento, and maybe nina too!
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  • VegamanVegaman Soak in your own blood! Joined: Posts: 3,570 ✭✭
    instead of having meterless or metered combo categories just have it broken down into 0, 1 2 or 3 bar combos. I dont think gems should be included except during category 7.

    So you have Solo or Team
    How much meter
    and no rules except game limit
    "Nothing cheaper than something free."
    "You must wait at least 28623 seconds before performing this action."
    Jun 16, 2011 -- 12:28PM, DarthEnderX wrote:
    Makoto is about to have the best day ever.
  • RobofobeRobofobe Our tears make us stronger Joined: Posts: 174
    instead of having meterless or metered combo categories just have it broken down into 0, 1 2 or 3 bar combos. I dont think gems should be included except during category 7.

    So you have Solo or Team
    How much meter
    and no rules except game limit
    Actually I'd rather have no gemless categories. That way people will look for more creative ways to beat the records. And it might lead to flashier, less bnb'y combos to get the activation conditions. Removing excess categories is a good idea otherwise.
    Maybe even removing meterless team, because we already know what they'll look like.

    Different amount of meter combos is excess IMO. And what if you build a meter during the combo? We will have difficulties filling all slots as it is.

    That way we have:
    Meterless solo
    Meter solo
    Meter team
    Anarchy solo
    Anarchy team

    What are other people's thoughts on gems and meter?
    PSN and XBL: Robofobe
  • SGLeroySGLeroy Bob Cop Joined: Posts: 109
    I would personally like no gems except category 7, just because speed gems could be the only thing that really changes the combo, whereas power/def/vit/etc will pretty much just increase the damage or w/e.
  • Intuitive2011Intuitive2011 Cr.Mk XX Hadoken Joined: Posts: 2,681 ✭✭✭✭✭
    Here's that 'big' damage everyone was talking about with Ryu. One bar used. Corner only.



    Notation:

    F+HP (Link) St.Mp (Chain) St.Hp, EX Joudan, Cr.Hp, LK Joudan, Cr.Hp, Lp Hadoken
    http://zeroisbetterthanwesker.blogspot.co.uk/


    "Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
    Your signature has been modifed, please read the rules.
  • RobofobeRobofobe Our tears make us stronger Joined: Posts: 174
    I would personally like no gems except category 7, just because speed gems could be the only thing that really changes the combo, whereas power/def/vit/etc will pretty much just increase the damage or w/e.
    You're forgetting meter restoration. That's how you really up the damage and it forces you to look for the conditions. So for team meter I would like a gem category if we're banning it elsewhere.
    I'm fine with no gems for everything else.

    EDIT: Now that I think of it, let's keep all categories. That way everyone will be happy. If you don't like a specific category, just don't participate. Will edit the first post to reflect.

    The challenge has started. Bring yer combos! I'll keep the leaderboards updated in the first post.
    PSN and XBL: Robofobe
  • SerrisSerris ლ(ಠ益ಠლ) Joined: Posts: 368


    My Chun-Li and Cammy entries are at:

    1:39 - 513 damage cross rush combo, starting with Chun-Li, ending with Cammy. Two bars, no gems.
    1:50 - 588 damage cross rush combo, starting with Chun-Li, ending with Cammy. Three bars, no gems.
    2:38 - 404 damage bread and butter combo for Cammy. Meterless, no gems.
    2:47 - 444 damage bread and butter combo for Cammy. One bar, no gems.
    3:07 - 541 damage super art combo for Cammy. Two bars, no gems.
    3:21 - 461 damage cross rush combo, starting with Cammy, ending with Cammy. One bar, no gems.
    3:31 - 501 damage cross rush combo, starting with Cammy, ending with Chun-Li. Two bars, no gems.
    4:02 - 605 damage cross art, starting with Cammy, ending with Chun-Li. Three bars, no gems.
    Steam | YouTube | PlayStation Network ID: Herple-Derples
  • FivzFivz Joined: Posts: 42
    You can end the combo with a HK cannon spike at 2:38 (419 dmg)
    at 2:47 you can st. mp, st. hp HK cannon spike after ex spiral arrow or even st. mp, cr.hp, cr.hp cannon spike if you're in the corner.
  • RobofobeRobofobe Our tears make us stronger Joined: Posts: 174
    Allright. I'm gonna look everything through tonight or tomorrow and add the current leaderboards. I might even post my own findings if I find the time to record.
    Keep em coming!
    PSN and XBL: Robofobe
  • RobofobeRobofobe Our tears make us stronger Joined: Posts: 174
    Here's that 'big' damage everyone was talking about with Ryu. One bar used. Corner only.



    Notation:

    F+HP (Link) St.Mp (Chain) St.Hp, EX Joudan, Cr.Hp, LK Joudan, Cr.Hp, Lp Hadoken
    You didn't type out the damage. Fix that and I'll add it to the leaderboards.


    My Chun-Li and Cammy entries are at:

    1:39 - 513 damage cross rush combo, starting with Chun-Li, ending with Cammy. Two bars, no gems.
    1:50 - 588 damage cross rush combo, starting with Chun-Li, ending with Cammy. Three bars, no gems.
    2:38 - 404 damage bread and butter combo for Cammy. Meterless, no gems.
    2:47 - 444 damage bread and butter combo for Cammy. One bar, no gems.
    3:07 - 541 damage super art combo for Cammy. Two bars, no gems.
    3:21 - 461 damage cross rush combo, starting with Cammy, ending with Cammy. One bar, no gems.
    3:31 - 501 damage cross rush combo, starting with Cammy, ending with Chun-Li. Two bars, no gems.
    4:02 - 605 damage cross art, starting with Cammy, ending with Chun-Li. Three bars, no gems.
    I added your combos, although I would like to have combo transcripts as well. I'm also pretty sure most of those are beatable. And challengers? =)
    PSN and XBL: Robofobe
  • Intuitive2011Intuitive2011 Cr.Mk XX Hadoken Joined: Posts: 2,681 ✭✭✭✭✭
    Damage is 441, sorry about that.
    My apologies, the actual damage is 456.
    http://zeroisbetterthanwesker.blogspot.co.uk/


    "Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
    Your signature has been modifed, please read the rules.
  • FullAutoDeathFullAutoDeath Joined: Posts: 312


    First and second combos off a jump in get 530
    XBL: FullAutoDeath
  • SchuhuSchuhu :xoxo:? Joined: Posts: 192

    j.HK, Fla.MP(2 hits), fla.HK, ex Hunting hawk, j.HK, cr.mp, HK.hunting hawk
    Hwoarang 532 dmg, 1 bar, no gems

    Oh boy, this video turned out absolutely horrible, my bad
  • SchuhuSchuhu :xoxo:? Joined: Posts: 192


    j.HP j.MK, s.HP (2 hits) ,df.HK, f.HK, j.LK,(pause) j.MK Raida
    Ibuki 435 meterless

    replace Raida with Super will get you 532 dmg for 2 bars

    Fun fact (at least i think it's a fact): Ibuki can't do more damage with 1 bar compared to none (disregarding tag cancels obv.)
  • RobofobeRobofobe Our tears make us stronger Joined: Posts: 174


    j.HP j.MK, s.HP (2 hits) ,df.HK, f.HK, j.LK,(pause) j.MK Raida
    Ibuki 435 meterless

    replace Raida with Super will get you 532 dmg for 2 bars

    Fun fact (at least i think it's a fact): Ibuki can't do more damage with 1 bar compared to none (disregarding tag cancels obv.)
    False fact. With help of EX Kazegiri you can.
    Also if you remove some hits, the super combo does more damage



    1. J.HP xx j.f.MK, cr.MP xx EX Kazegiri, j.HP, cr.HP xx JC HP Neckbreaker (447, 1 bar)
    2. J.HP xx j.f.MK, st.HP(2) xx df.HK xx f.HK xx JC Super (547, 2 bars)

    EDIT: OMG I'm mashing. Listen to those buttons =)
    PSN and XBL: Robofobe
  • SGLeroySGLeroy Bob Cop Joined: Posts: 109
    Heres a bob solo meterless, solo with 1meter, and bob/julia team meterless combo submission


    Bob's meterless is 514 damage, the 1 meter combo does 555, and the team meterless combo does 508, im to lazy to do the transcript of the combo's, but their in the video. These combo's were not easy, took me like 2 hours to do all 3.

    Don't feel bad I mash to robofobe, with an xbox pad at that.
  • SerrisSerris ლ(ಠ益ಠლ) Joined: Posts: 368


    J.:hk: > Cl.:hp: > :hcb::lk: > Cr.:lp: > :b::mk: ~ :mk: (JC) J.:hk: > Cl.:hk: > :hcb::hk:
    J.:hk: > Cl.:hp: > :hcb::lk: > Cr.:lp: > :b::mk: ~ :mk: (JC) J.:hk: > Cl.:hk: > :hcb::k::k: > :hcb::lk:

    Submitting these two for Chun-Li's highest-damaging BnBs without gems. First combo is meterless, second combo uses one bar.
    Steam | YouTube | PlayStation Network ID: Herple-Derples
  • RobofobeRobofobe Our tears make us stronger Joined: Posts: 174
    Thank you SGLeroy and Serris.
    Updated the list.
    PSN and XBL: Robofobe
  • Shooting Star RockmanShooting Star Rockman Jaded Joined: Posts: 1,226 ✭✭✭
    Let me post mine here. It's version 1.02 so the damage may already be different in the recent patch.

    I'm sorry that I used infinite meter in the combo, but I have only used a maximum of 3 meters in a combo so I don't think it would matter.



    Ryu :f: Juri (3:23)

    3 Bars, 0 Gems

    fjp.HK, cr.MK, hp.Shoryuken xx (Juri) cr.HP > fjp.HP, cr.MP xx Kaisen Dankairaku (627 damage, but Kaisen Dankairaku damage was nerfed in 1.05)

    Alternative is fjp.HK, hp.Shoryuken xx (Juri) cr.HP > fjp.HP, cr.MP xx Kaisen Dankairaku (657 damage)

    and fjp.MK (cross-up), hp.Shoryuken xx (Juri) cr.HP > fjp.HP, cr.MP xx Kaisen Dankairaku (627 damage)

    Please take note also that I am only using this combo to improve my keyboard dexterity as I'm having a very hard time pulling this off in a vs CPU match and the usually effective way to land this against a human opponent is via replacing the fjp.HK to a fjp.MK crossup.

    Ryu Solo (No video, but 0:37 resembles it)

    1 Bar, 0 Gems

    fjp.HK, cr.HP xx EX Tatsumaki Senpukyaku, st.HP xx hp.Shoryuken (429 damage)

    Ryu Solo (No video)

    3 Bars, 0 Gems

    fjp.HK, cr.HP xx EX Joudan Sokutou Geri, cr.HP xx hk.Joudan Sokutou Geri, Shinkuu Hadouken (575 damage)

    Ryu Solo (0:43)

    2 Bars, 0 Gems

    fjp.HK, cr.HP xx EX Joudan Sokutou Geri, cr.HP xx hk.Joudan Sokutou Geri, Shin Shoryuken (487 damage, the one shown in the video is at around 490-ish due to the power gem being activated)
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