To be made clear, I created this thread with the intention of people debating their thoughts on infinites, NOT TO POST INFINITE "HELP" or "HOW TO's!"
Now then, my stand on the subject matter:
I can only see two good things happening by learning infinites, that is: 1) To gain meter
and 2) To kill the time.
These two things are crucial... on rare occasions; First, "meter gaining via infinites."
Nobody is really ever playing worrying they won't gain enough meter (unless you're a phoenix player). Overall, I see infinites as "not worth it." The risk is very high (dropping the combo) and low reward (usually low damage). Again, it COULD
be a good thing, if you have a character like Phoenix, and need the meter, I'd highly suggest you learn infinites. But if you don't use Phoenix, then what's the point really? To cause hype? Sure. But are you willing to risk a tournament match for some hype? To me, it seems that in UMVC3, it is very easy to gain meter, excluding characters like Sentinel and Hulk (but even then, you'll build meter with your other characters with time.)
Now in terms of "killing time,"
nobody really intends to win via TIME OUT
until it reaches < 30 seconds; then the whole game plan changes for the two players. At this point, if you have two characters and you're down in terms of health at the moment, why not do infinites? Again, same points as stated earlier, high risk, low reward. Also, let's not forget, you have to perform a TAC to initiate the infinite, is that risk itself worth it? Being countered and opened up?
Infinites are not worth performing in a match, although I don't see the harm in "learning it." If you manage to perfect the execution of infinites with tournament nerves riding on your back, then I say why not? But do not forget the aforementioned risks. Overall, I believe the Risks greatly outweigh the Rewards.
WHAT DOES THE FGC THINK?