Yannick, post: 7699055, member: 44944 wrote:
:eek: I can understand (well, not really to be quite honest) why you don't like certain aspects of the autocombo system, but can you deny its benefits straight up?
Free meter, free burst gauge? This isn't about execution anymore; it's about resource management. Should we forget the "well, autocombos scale any regular combo to shit" argument, as well? Autocombos are great; I think it's unfortunate that you're focusing on the idea of people who don't know quite what to do slamming their noses on the A button instead of all the practical uses of the autocombo.
Eirokaj, post: 7699152, member: 66303 wrote:
The auto combo system indeed has it's advantages (quick meter boost, burst gauge), but that's not what I was focused on. I'm not down-playing the idea entirely, I was just stating that players need to take full advantage on all notations, and not just one-button attacks, all the time.
Swedish Chef, post: 7702061, member: 55212 wrote:
Atlus. This man as a playable character.
Make it so.
doyoudigworms, post: 7706407, member: 10170 wrote:
- Harder Inputs
I really like the timing and button combinations, it gives this game a unique feel and I would not change that. However, harder directional inputs would be something that would give this game a more "pro" feel. I'd like to see furious actions have DP motions and specials have different motions like half circles etc.
Ayx, post: 7686592, member: 61922 wrote:
I have some sick ideas:.. for Aigis.
- Have longer Orgia Gauge.
- 300 bullets per round 100 simply isn't enough what were Arc thinking?!
- Be able to use unlimited amount of EX Megido Kick as long as the meter is there. Needs more MAHVEL type combos mostly involving just megido kicks for beast damage.
- Missiles cannot be interrupted once at start up frames.
- Goddess Shield will now cause an untechable ground bounce to follow up with another Goddess Shield. Her damage output is not good enough.
- Orgia Gauge recovers faster if you hit with an auto combo. That way her meter AND gauge can fill up max speed.
I had tons more buffs but this is definitely needed to be able to fight Mitsuru and there is NO way I can actually win without these buffs.
You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.-Mike_ZIf there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.-PersiaXOIf you're waiting for a fair & balanced game you're wasting your time. The best players exploit each game within the rules to win.-Alex Valle
Optimus Cack, post: 7706434, member: 58141 wrote:
Hahahaha..."I need more complex motions to make me feel like I'm accomplishing something."
d3v, post: 7706811, member: 9887 wrote:
Persona selection is not happening since only a few characters can do so in canon.
Wait, you want to make a character that's arguably the best one in the game (one that has a favorable, 6:4 matchup against Mitsuru) stronger?
Ichipoo, post: 7723753, member: 16386 wrote:
I thought about what someone saying earlier how it would be nice if players still had to input the super command in Auto Combos, and I'm starting to agree with that sentiment. Many a time have a performed an Auto Combo for easy meter, only to accidentlally burn 50 meter for a super simply because I pressed A just one too many times. :(
iminthenet2, post: 7732909, member: 51844 wrote:
Why would we want a sequel to Persona 4 Arena?
RoGE9, post: 7732998, member: 7517 wrote:
I think the game is fine tbh, it's fun and decent enough at a competitive level to take seriously. The reason why a sequel would be nice is because it'd help bring back attention to the game.
Rictorxix, post: 7637558, member: 55790 wrote:
I want Green Block/Pushblock, and I want to play as Kou from the Basketball Club and also Yukari from Persona 3.
wiredgod, post: 7765596, member: 66384 wrote:
Pushblock would make it a very different game. Maybe make guard cancel more effective instead?
Optimus Cack, post: 7769565, member: 58141 wrote:
I would much rather have pushblock in favor of instant block. There is essentially no reason to not instant block everything assuming you have the unfailing precision to always do it. Pushblock as it is in Skullgirls at least made you think about when you should use it.
wiredgod, post: 7702098, member: 66384 wrote:
That would be awesome. Have his persona be a sheep too.
d3v, post: 7771194, member: 9887 wrote:
Rollbacks added to the netcode.
RoGE9, post: 7771901, member: 7517 wrote:
Please this. There should be an option to adjust the delay as well.
( •_•) IT'S NOT RAPE,
IT'S SURPRISE SEX! (⌐■_■)
"Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.