Possible fix for pc teleport?

FivzFivz Joined: Posts: 42
So my friend and I have been doing some testing to see if we can fix the lag issue or at least make it less frequent. Basically My friend tried to limit SfxT to run on 1 core and it worked for him.

I did the same thing on my end and I can clearly tell that the game is running smoother.I tried to msg them afterwards to see if I was teleporting to them but they never replied :(

clearly this is all speculation but it would be really helpful if the rest of the remaining 20 of the PC community would help me test to see if this can produce any positive results.

In order to do this you need to have a multi core processor (Duh) and do the following

ctrl+shift+esc>process tab>right click sfxt.exe>set affinity>only allow 1 core

The bad thing about this is that you'll need to do this every time you start the game.If there's another way please let me know.
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Comments

  • AquasharkAquashark Mekong Delta AirRaid Joined: Posts: 1,515 ✭✭✭
    try this: http://www.howtogeek.com/howto/windows-vista/start-an-application-assigned-to-a-specific-cpu-in-windows-vista/ (should work for Win7 as well)

    if you're from Europe you can add me as a friend and try it out
    hello friends, my name is Drago Umeharevich from CrossCounter Balkans
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  • LarthyLarthy Kissed by a goddess Joined: Posts: 436 ✭✭
    try this: http://www.howtogeek.com/howto/windows-vista/start-an-application-assigned-to-a-specific-cpu-in-windows-vista/ (should work for Win7 as well)

    if you're from Europe you can add me as a friend and try it out
    Let's try it on all cores first to see if we actually lag. I'll add you in a sec.

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  • AquasharkAquashark Mekong Delta AirRaid Joined: Posts: 1,515 ✭✭✭
    my GFWL id is: pokeshark
    hello friends, my name is Drago Umeharevich from CrossCounter Balkans
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  • ButterscasterButterscaster Joined: Posts: 12
    So if this is true then the netcode was supposed to run on one core and when it got ported to pc the developers f#@ked up and don't know how to manage resources. Same thing happened to the pc version of black ops. If you had a dual core you'd get crap fps.
    GFWL:Butterscaster
    PSN:Buttterscaster
    SF4(PC): Ryu,Yun/SFxT(Vita/PC): Ryu x Dudley/UMvC3(Vita): Wolvie-Taskmaster-Doom
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  • Shooting Star RockmanShooting Star Rockman Jaded Joined: Posts: 1,232 ✭✭✭
    Does this only solve the teleport issues? How about the input lag? I encounter more input lag problems compared to teleports. Unfortunately I cannot test this out yet as I'm downloading a huge file via torrent.
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  • LarthyLarthy Kissed by a goddess Joined: Posts: 436 ✭✭
    Does this only solve the teleport issues? How about the input lag? I encounter more input lag problems compared to teleports. Unfortunately I cannot test this out yet as I'm downloading a huge file via torrent.
    Input lag is nothing more than just bad internet connection between the two players, that's no bug. How bad is it?

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  • Shooting Star RockmanShooting Star Rockman Jaded Joined: Posts: 1,232 ✭✭✭
    Input lag is nothing more than just bad internet connection between the two players, that's no bug. How bad is it?

    Depends on the bars. The worst could be a half-a-second delay. Usually it's so bad that I end up doing an empty jump instead of a flying kick.

    Also, would this solution be viable if the lag is being triggered intentionally like a lagswitch? I remember playing against someone where I would dominate the first round and then suddenly shit will happen on the succeeding rounds like rollbacks and whatnot.
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  • ReanRean Freebuki Joined: Posts: 606
    i am 95% sure its not going to work. even if it does work most likely it'll require 2 players to disable multi-threading which is kinda problematic online.
    and there are barely any players to play with anyway.
    There is no such thing as innocence,only degrees of guilt.
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  • LarthyLarthy Kissed by a goddess Joined: Posts: 436 ✭✭
    Depends on the bars. The worst could be a half-a-second delay. Usually it's so bad that I end up doing an empty jump instead of a flying kick.
    ...yeah, best avoid these players (stick to whites/yellows). If it's a majority, feel free to change your ISP, if possible.

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  • FivzFivz Joined: Posts: 42
    From my experience, the person with the better of the two computers will always see the other person teleport. That's only true if the opponent has a bad computer to begin with. If they have a good computer and connection, it should not cause any problem. This was made apparent when I tried to play the game at my school against my friend. Amazing connection (downloaded sfxt in 2 minutes) but crappy computer. My friend told me that I was teleporting to him despite the good connection so yea..
    Also, for PC SFxT users wondering when the next patch/DLC update will come through, Derek Neal posted this message.

    I know many of you are anxiously awaiting the next patch and DLC for the PC version of Street Fighter X Tekken (which has much delayed). The team ran into a problem that required a new build, which had to go back through QA, which has slowed this whole process down. The good news is, we've managed to overcome that problem, and we're back on track towards getting the DLC approved by Microsoft.

    I'll post again when the DLC and patch packages have been submitted, so everyone stays in the loop as far as the team's progress on this goes.

    hurray?
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  • Shooting Star RockmanShooting Star Rockman Jaded Joined: Posts: 1,232 ✭✭✭
    Okay, I tried this trick but unfortunately it didn't solve the problem. I played with an HK player who has full bars and he teleports a lot. The next time we met I have set the affinity to just one core and the problem still persists. Maybe he's doing something else like downloading stuff when we played. I never encountered this kind of problem before as everytime I played against someone who has a full bar connection everything goes fine in my end.
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  • FivzFivz Joined: Posts: 42
    After further testing, it seems that this method does indeed work. It does not completely remove teleporting issues, but it lessens it. There are way too many things that factor into your opponent teleporting. They can either have a really bad connection, bad computer, or just downloading/uploading a lot. Or they are being douches by alt tabbing in and out of the game.

    I tried fiddling with how many cores I should use while playing and found that around 3-4 active cores for sfxt seems to run really smooth. It all depends on how good your cpu is
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