Dragon Punch
636 - Walking Dragon Punch - F, DF, F +
Hold Forward and tap Down. As soon as you release the Down button press
- Easiest and fastest DP.
- You can also rapidly tap Down to have a DP already buffered and impose your will!
- This shortcut is fantastic for combos. F + Jab, DF, F +
323 - Crouching Dragon Punch - DF, D, DF +
Hold DF and quickly release the F button and repress it.
- You remain crouching through the entire motion to keep your hitbox the lowest possible.
- The best anti air motion.
- Easiest from a blocking position.
- Great for comboing off of lows: DF + Short, D, DF +
Slide Half Circles
Cardinal HCB - F, D, B +
Take your index finger on Forward and slide to the left. Only the cardinal directions matter, and you can save yourself some serious frames here!
Cardinal HCF - B, D, F +
Take your MIDDLE finger and slide from Back to Forward
You can slide with your ring finger, but I find it easier to shift my middle finger over for a more controlled slide.
Slide Cardinal Double Half Circle - F, D, B, F, D, B +
Move your ring finger over to Forward and slide to the left. Chase after with another slide with your Index finger for the second slide. It all comes out as one smooth motion.
- Stretch your fingers to create as much distance between the two slides as you can.
- Raise your middle finger to avoid pressing extra buttons.
- Cradle the motion with your wrist to make the motion easier.
- This requires practice, but is very rewarding for characters with this motion.
- P2 Side requires a more exaggerated cradle wrist motion to avoid hitting the attack buttons.
SOCD Walking FADC - Hold Forward, tap Back + Focus Attack
While you're holding Forward, simply tap focus attack + Back at the same time.
- This uses SOCD's to make your FADC much faster.
- You can blow through meaties and fireballs in one press for optimal offense.
- Never stop the forward pressure!
QCF x2 Ultra Shortcut From Neutral - D, DF, D, F +

Input this shortcut normally, or use SOCD's to get the fastest "quick draw" ultra possible; achieving a true 4-frame input speed.
- Plink D-DF-BDF and release to F+



- Position your fingers like a ladder in different heights so when you press your hand down, you will naturally plink D->DF->BDF in the correct order.
Walking Ultra Shortcut - Hold Forward and tap DB twice, 


Hold the Forward button and simply tap DB, DB
- This uses SOCD Down by holding Back + Down + Forward to = Down. (L+R=Neutral)
- This allows you to react and punish lots of specials and whiffs.
- It makes your FADC into Ultra combos much easier since you don't have to let go of Forward the entire combo.
360’s
Slide 360 - F, D, B, U +
Slide your index finger from Forward to Back and press Up +
together with your right hand.
- Slide as fast as you can for the fastest 360 possible.
- Skip all the diagonals to save frames.
- P2 side is the exact same motion: Slide Forward to Back. Not side dependant.
Cardinal 360’s
Any mixture of the cardinal directions to perform a 360 (270) degree motion. These methods are not as fast as sliding, but can be incorporated as buffer patterns into your footsies for a smarter, faster SPD.
“Waddle” 360 - :F, B, D, U +
/ B, F, D, U +
B, F and SOCD plink D to U +
- Buffer in the F and Back, and plink D to U +
to finish in two frames.
“Corkscrew” 360 - :D, DB, B, F, UF +
Roll a quarter circle back, and plink F to UF +
when you’re ready to finish.
- Great for walking 360’s
“Standing 360” - U, F, D, B +
Only used for finishing walking Standing 720’s and practicing Standing 720’s.
- Note: One of the hardest things in Street Fighter. Get ready to practice.
- Easiest to tap U and slide F to B +
.
- Try to end with B +
perfectly, because you only have a few frames to complete the motion before your pre-jump frames run out.
- Buffer a cardinal 360 :)B, D, F / D, DB, B, F etc.), walk forward shortly, and finish with a Standing 360 + PPP for a walking Standing 720. See Standing 720 for more detail.
720’s
Slide 720 - F, D, B, U, B, D, F + 

Take your index finger and slide F to B, tap U, and slide B to F with the same index finger. One smooth motion.
- Preferred method.
Piano 720 - B, D, F, U, B, D, F + PPP
2nd Position Recommended: Move your Right Index Finger (RIF) over to F and your Left Index Finger over to D for the fastest and cleanest piano.
Standing 720
Same notation, only performed at optimal speed.
- Extremely difficult. Get ready to practice.
- Slide method preferred.
- 7 Pre-jump frames for Zangief and T.Hawk to complete the Standing 360 portion of the move.
- Skipping the diagonals makes this viable for Hit Box in tournament.
- Try to end the 720 perfectly as a just frame on F + PPP, otherwise you are wasting frames and making life much harder on yourself.
- Practice makes perfect. :P
Comments
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0 • Off Topic Disagree Agree Like-CONQUER, DOMINATE, OWN-
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0 • Off Topic Disagree Agree LikeComing up soon is FADC shortcuts and tips, as well as walking ultras and defensive ultras using SOCDs!
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0 • Off Topic Disagree Agree Like-CONQUER, DOMINATE, OWN-
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0 • Off Topic Disagree Agree LikeNew SOCD FADC tutorial! All you have to do is hold
Next up is QCFx2 Ultra shortcuts and FADC into them!
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0 • Off Topic Disagree Agree LikeCould you please consider making a video on SJC Ultraing with Ibuki? That's one of the instant benefits I can think of but I really would like to see how it works in practice. Seeing as you apparently are planning on making a video on QCFx2 ultras next, it should even be a nice addition! At least s.MK into SJC ultra would be great.
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0 • Off Topic Disagree Agree Like[Hold hp + the direction I want to go, and alternate back, nothing, and down for the win].
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0 • Off Topic Disagree Agree LikeEDIT: Got it! Basically realized it was just a slide half circle, using my right thumb for up and right index for the kick button of choice. Pretty much got it 100% consistent now.
HD Remix: E. Honda, Dhalsim, Sagat, Dictator, Claw
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0 • Off Topic Disagree Agree Like-CONQUER, DOMINATE, OWN-
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0 • Off Topic Disagree Agree LikeEDIT: The shortcut does not work for buffering jump cancels.
I can get it off the MK fairly consistently and off Fierce every time.
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0 • Off Topic Disagree Agree LikeAlso, I don't use an official hitbox (I made my own instead) but I'm (probably?) the most prominent san diego hitbox player :) showing up in tournaments and such. I'll likely be at the Arcade Relief event this saturday, I'll see if I can't hold up my box for the stream if I even get that far.
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0 • Off Topic Disagree Agree Like"I like buttons" worked for me.
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0 • Off Topic Disagree Agree LikeMovement is "Left [taps left], Down [taps down], Right [Taps right], Up [taps up], Neutral [presses both left and right], Up [taps both down and up at exactly the same time], All else is standard. You want to do a controller test with a game that proves it? [while smiling of course].
If you do this, you have hard data in this situation that proves your Hitbox isn't a cheat box. Since you have the tournament organizers on your side, when anyone bitches, they don't have any moral ground to stand on [like they and their scrub mentality ever did...].
If they're complaining about anything being easier to do, tell them...
1]Even if that statement was accurate, aren't controllers meant to make game-play as easy as possible without playing the game for you? And if the controller isn't, isn't it failing at its mission?
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0 • Off Topic Disagree Agree Like"Thanks, grandpa. Let's see you play on this." while you proceed to kick their ass.
This is a good topic though. I know there's a lot of this cheat box comments coming from tournament players who know nothing about buttons. Generally I'm a smart ass and people eventually come around, but I would like to see this stigma go away altogether. Maybe we can get some sort of FAQ for this?
Don't you dare let those people discourage you though.
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0 • Off Topic Disagree Agree LikeThis is called a "boast/excuse option select" and it's without a doubt the most useful technique that anyone has ever taught me." -Deadfrog
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0 • Off Topic Disagree Agree LikeLOL forgot to add that part. Actually, it was in it and accidentally edited out.
Actually, I'd tell him to attempt 10 standing or walking 720s in a row and see if he gets it. He won't. Brian, based on what you've said, it took you a month to get this done.
BTW, I actually would worry about if mine's SOCD cleaned. All that really cool 1-2 frame dashing, FADC stuff, and my SOCD upper would be gone. I'm greedy. I won't do without.
One thing I forgot to mention that I edited into the earlier post... If you do what I tell you to to the organizers, they'll most likely accept that the device is just a slightly better input device, and not a tool for cheating. The other competitors and members of the community will have to fall in line.
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0 • Off Topic Disagree Agree LikeWith This video
00:54 Meters are built or expended before the move comes out.
Is pretty rude.
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0 • Off Topic Disagree Agree LikeI have the SOCD cleaner in my box (thanks gdlk) but how would it be cheating if I didn't? I played on keyboard for months before I got a hitbox and holding left+right = forward, not block. You can do the same thing with a pad (left on dpad right on stick). I spent the same countless hours learning my combos then as I do now, how am I cheating when I'm using a keyboard?
When you think about it pad and keyboard are the defaults now, with keyboard being especially relevant, you have to go out of your way to get a stick. If PC is a huge chunk of the player base who are you to tell me my controller is cheating.
^^ how my argument usually goes.
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0 • Off Topic Disagree Agree LikeI have questions about whether or not SOCDs are cheating myself, and have that lean, so I like the idea of eliminating them. The advantages of the SOCD cleaner are quite desirable anyways. Furthermore, most pads put a certain level of priority so that commands from one directional movement system are always taken over commands from the other. In MvC2 for Dreamcast, I think the analog stick's actions take precedence over the D-pad.
I guess people are too brainless to take into account that an anti-ghosting keyboard would allow SOCD entry.
Actually, now that I think about it, SOCDs that cause weird, undesirable things to happen are more the fault of a shit programmer, and not of the person who's able to take advantage of it. It's almost the responsibility of the player to exploit this to his benefit. It should be the responsibility of the developer to consider and deal with this shit. If they don't, then we should be able to exploit them should we chose to depending on the circumstances. I choose not to.
Everyone should be able to use any control scheme they desire so long as that control scheme isn't playing the game for the player [Program pads, etc...]. Otherwise you eliminate certain sections of the community unnecessarily that can benefit it.
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0 • Off Topic Disagree Agree LikeI'm a new to using a hitbox (with SOCD) with AE. I really enjoy the concept of it, but am having some seemingly random behavior with certain inputs. I've spent a bit of time in training mode with inputs showing, and I haven't been able to explain what's happening. Can you help me figure it out?
I have only gotten fireballs to come out with 236+p, not 26+p, and this is consistent. However, when I go for supers and ultras, I have less consistent results:
23236+p, 236236+p always work for super/ultra.
2626+p seems to work half of the time, the other half of the time yielding a dp. Perhaps the timing affects what comes out? Or does the training mode input not always display what is actually input if it happens too quickly? I've also tried the new SOCD ultra tech posted recently to get 2626+p, and still get the same inconsistent results.
If you could explain what is going on and/or share your relevant experiences, that would be greatly appreciated. Thanks!
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0 • Off Topic Disagree Agree LikeThere are several shortcuts for ultra. So
There's one caveat to it that I didn't focus on long enough in the tutorial, and that's that the shortcut only works if there are no neutral inputs accidentally entered. It's a bit tricky because the input history doesn't show "neutral" as an input in SSFIV, but it affects the shortcut nonetheless.
If you get an EX dp, then you accidentally hit
Another option is to purposefully teach yourself to "roll" your fingers away from the diagonal. You can program your fingers to do the entire motion just off of the negative edge. Your fingers will be entering
I hope that makes sense. Just aim for perfect diagonals.
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0 • Off Topic Disagree Agree LikeWait.. I didn't know you could negative edge Directional inputs!!. So this would only work if you input the diagonal perfectly? this means you can do super motion with one button press if you hold forward?! yikes, cant wait to test this when I get home. So im thinking feilong cr mp into super would be walk forward (6) press 1+2+mp, Release 1+2+mp and that should work yea?
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0 • Off Topic Disagree Agree LikeI don't think it's the literal definition of negative edge, but it's the same concept of letting go of one button to trigger an input.
Same thing with the ultra shortcut. You don't have to have a 'perfect' diagonal so long as it slants towards the proper motion on negative edge, rather than the other way which will get you neutral inputs.
If you want to incorporate negative edge motions into your game, you can practice "counter plinking" to master the art of hitting your directional motions one frame after the other with negative edge release. If you learn it, it can potentially give you optimal inputs with less finger motions involved if you use more of a wrist pivot on release. I use it for Tekken wavedash and Viper seismo spam in UMvC3 to reduce my workload on fast repetitive motions; make a roll feel like tapping a diagonal. Right now I'm mastering walking SOCD
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0 • Off Topic Disagree Agree LikeSide note: I think it goes without saying that you can do SOCD shortcuts for the 323 uppercut. DF, DFB, DF+attack in SSF4
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