I alt Gief/Hugo. I know it's not a very synergetic team but it's fun to me. I planned to pick them up before release so I'm not just a bandwagoner...
Now normally I can just counterpick and pick Vega to deal with Jack fairly easily. But i don't want to have to resort to counterpicking.
The problem is that Gief and Hugo dont really have any way to get in. They dont have any way to get past seismo/DP zoning and Jack doesnt have to come in at all. He can sit there full screen and chip for free. Unlike someone like Dhalsim i cant use launcher to get past his full screen poke. Unlike Raven I cant really walk forward because seismo hits twice and pushes me back further than i can walk. Dashing doesnt work because it's too slow on both Gief and Hugo. Monster Lariat armor and Running Bear Grab armor get beat by 2nd hit seismo. EX green hand isnt hit invincible so I end up getting hit outta that. Jumping over is extremely risky but the only way in.... which Jack players usually sit there and look for. You have to jump way early because seismo will hit you outta your jumping frames and 1 wrong read and you've eaten a DP into seismo and you're all the way back at full screen..... Sooo... yeah I'm stumped. Normally I can figure out something like this but i got nothing this time. Cant run, cant walk, cant dash, cant armor, cant jump and cant special through. So.... other than Jack playing like a retard or counterpicking, how do I get in?
Edit: I have to admit that even SF4 Sagat and Dhalsim were not this hard to get in on. But I had a hit invincible EX Green Hand to help out with that.
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Or wait for that one whiffed seismo and close the gap. Remember Jack can't do anything to you when you're fullscreen since his arm projectile gives no chipdamage. So when Jack dashes to get you into his HP seismo range, you dash/jump towards him.
SFxT: Blanka, Jack-X, King, Rolento, Guile and Megaman/Kuma for the trololololol
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0 · Off Topic Insightful Disagree Agree Likeyeah that first tactic doesnt work at all... because the pushback from seismo is more than I can walk forward inbetween seismos.... the net gain is actually going backwards toward my own corner.
The 2nd method might be more effective but the issue with that is that jack will recover before gief (or hugo) can cover full screen distance making me forced to block upon landing or recovery from green hand. Then jack can basically push me back into the corner again regardless of how much i walk.
Dashing with gief or hugo isnt an option.... they just get hit by seismo.
"You must wait at least 28623 seconds before performing this action."
Jun 16, 2011 -- 12:28PM, DarthEnderX wrote:
Makoto is about to have the best day ever.
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0 · Off Topic Insightful Disagree Agree LikeSFxT Main: Nina x Heihachi(Learning other females, Heihachi is enough "Man" for me)
SFIV:AE: Rose
Persona 4 Arena: Mitsuru
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0 · Off Topic Insightful Disagree Agree LikeSFXTekken: Ken x Lili (Money Inc) and maybe juri and sakura, and rolento, and maybe nina too!
2012; Majors Gone to: Winter Brawl, Civil War 4, Capcom 25th Anniversary NYC
Lili Reset Guide & Video Guide by yours truly JKF
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0 · Off Topic Insightful Disagree Agree LikeSSFIV AE: Bison, Dee Jay, Balrog, Rose, Gouken
SFxT: Bison ❤ Julia (Also Guy & Jack-X)
Injustice GAU: Bane, Green Lantern, Scorpion
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0 · Off Topic Insightful Disagree Agree Like"You must wait at least 28623 seconds before performing this action."
Jun 16, 2011 -- 12:28PM, DarthEnderX wrote:
Makoto is about to have the best day ever.
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0 · Off Topic Insightful Disagree Agree LikeOne issue that Geif has once he finally gets in is that he is big enough to have to block both hits of Jacks HP dp. HP dp does have throw invincibility (aside from a few weird frames), it beats armor (so no charging bear grab to punish), and it allows for a safe tag on block with +frames for the incoming character.
The unfortunate truth of this matchup is that once Geif gets in, Jack probably has at least 1 bar, so you can't even pressure him comfortably due to a safe tag cancelled HP dp. It's gonna be even worse come 2013, since Geif won't be able to roll in safely.
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0 · Off Topic Insightful Disagree Agree Likeyes this. Don't respect Jack, Bumrush him with Gief if everything else fails.
He's so helpless up close, I think the match-up will be MUCH harder in v2013 :)
SFxT: Blanka, Jack-X, King, Rolento, Guile and Megaman/Kuma for the trololololol
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0 · Off Topic Insightful Disagree Agree Like- Spam
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0 · Off Topic Insightful Disagree Agree LikeI main Jack. And the biggest mistake you can make is respect him and try to time your attacks.
I'll be laughing and earning meter for his unbelievable super-art.
Just be patient, and when you got your chance go all out and jab/cross-up/boost-combo him to hell.
It sounds scrubby, but it's effective.
SFxT: Blanka, Jack-X, King, Rolento, Guile and Megaman/Kuma for the trololololol
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0 · Off Topic Insightful Disagree Agree LikeI'm speaking from experience :(
SSFIV AE: Bison, Dee Jay, Balrog, Rose, Gouken
SFxT: Bison ❤ Julia (Also Guy & Jack-X)
Injustice GAU: Bane, Green Lantern, Scorpion
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0 · Off Topic Insightful Disagree Agree LikeI love the bison match-up :D
I can whack him out of the sky during all his special moves. It's crazy
SFxT: Blanka, Jack-X, King, Rolento, Guile and Megaman/Kuma for the trololololol
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0 · Off Topic Insightful Disagree Agree LikeThe EX Hand could work against MP Dp happy Jack because of it being a projectile, but you only have that to a certain degree and a certain player level. At your level, just surrender :D
If you still play this team in ver2013 and beat a good Jack, I will salute you. It's gonna be such a pain in the backside. Especially because of the roll change shit.
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0 · Off Topic Insightful Disagree Agree LikeSFXTekken: Ken x Lili (Money Inc) and maybe juri and sakura, and rolento, and maybe nina too!
2012; Majors Gone to: Winter Brawl, Civil War 4, Capcom 25th Anniversary NYC
Lili Reset Guide & Video Guide by yours truly JKF
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0 · Off Topic Insightful Disagree Agree LikeThe issue is that it bothers me that every other matchup no matter how hard is winnable with both Hugo and Gief. I hate having to resort to counterpicking... even if it is picking my main team.
I'm curious as to how other Gief/Hugo players approach this match.
btw having the opponent tag... even if it's safe is fine because it gets jack out.... and ANYONE is easier to get in on than him.
Also, would alpha counter beat that safe tag option for a happy b-day?
Edit: yes it does.
so far i've been working on this in the training room. It's risky as fuck and if the opponent guesses correctly you're fucked. But i think i've got the timing down if they dash.... now the issue is that if they dont dash. They can take 2 steps forward and be back in seismo range. If i keep walking back eventually there's gonna be a corner behind me. Being cornered against a full screen or semi full screen jack is not where gief or hugo wants to be
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Jun 16, 2011 -- 12:28PM, DarthEnderX wrote:
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0 · Off Topic Insightful Disagree Agree LikeIn 2013 you won't get a combo off cross-cancel but it's still a hard knockdown and he won't roll because of rolls being punishable. So instead of using the hard knockdown to raw tag, you use that time to get in on Jack.
So it's gonna be his chip damage vs your 120 damage cross-cancels. You will surely get the life lead before him this way and force Jack-X to come to you or tag his partner. Problem solved! He wants to lame you out I say lame Jack out even more and beat him at his own game.
TTT2 - Yoshimitsu, Christie
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0 · Off Topic Insightful Disagree Agree Likejust a heads up tho.... neither gief nor hugo can combo off a tagged alpha counter. they land too soon. So that nerf in 2013 doesnt really hurt. Thank's UD for the green hand OS.
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Jun 16, 2011 -- 12:28PM, DarthEnderX wrote:
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0 · Off Topic Insightful Disagree Agree LikeWhile this is technically true, it doesn't really help you with the Jack matchup, and Geif and Hugo both suffer from an inability to punish raw tags if the opponent gets some distance.
I think this depends on what the opponent does on the way in. I'm pretty sure the incoming character can run cancel in plenty of time to end up safe against ACs because Jack is so fat. Geif may be an exception, though, because his AC travels so far forwards.
I think Vulcan Hades' suggestion is the best option so far in regards to getting in and getting the knockdown. About building meter at full screen, though: Because of the width of both Geif and Hugo's hitboxes, Jack can tag you for charging/backdashing with a kara (off s.HP) HP seismo. No dash forwards required. Something to keep in mind.
Side note: it is possible to combo after Hugo's Lariat AC with other characters. Have you tried going for slightly less optimal combos to enable Geif to hit that first attack? Can he juggle from any light attacks?
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0 · Off Topic Insightful Disagree Agree LikeI completely understand. Vega def gives Jack x a problem. That's jack's current issue atm he can get vortexed very easily. And match ups like Lili only get worse since he can't roll away anymore.
You could also have a lot of def gems or meter build gems on block because it would seem that you need all kinds of meter to beat jack-x. It could work for you. Or you could use speed gems to help with your slow walk speed. Those are some outlets you can try.
SFXTekken: Ken x Lili (Money Inc) and maybe juri and sakura, and rolento, and maybe nina too!
2012; Majors Gone to: Winter Brawl, Civil War 4, Capcom 25th Anniversary NYC
Lili Reset Guide & Video Guide by yours truly JKF
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0 · Off Topic Insightful Disagree Agree LikeI use life/def gems that kick in on super dulling a good 250+ damage off of it ... which if comboed into practically gives me more health than before super.. I'll look into speed and meter gems on block and see if i can scavenge something that way. I didnt think about that so thanks for that tip
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Jun 16, 2011 -- 12:28PM, DarthEnderX wrote:
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0 · Off Topic Insightful Disagree Agree Likeboth hugo and gief can hit it if they delay the AC slightly. Actually if either do it too soon the incoming character will not get hit due the AC active frames ending before it makes contact with the incoming character. It's technically the equivalent of a meaty.
It might be possible with other characters but gief's and hugo's normals and specials are just too slow to combo off a tagged AC. Gief's EX Green Hand MIGHT hit it but that'd be at a cost of 3 bars
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Jun 16, 2011 -- 12:28PM, DarthEnderX wrote:
Makoto is about to have the best day ever.
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0 · Off Topic Insightful Disagree Agree LikeJust do the flying butt move. What better punish could there possibly be?
SFxT Main: Nina x Heihachi(Learning other females, Heihachi is enough "Man" for me)
SFIV:AE: Rose
Persona 4 Arena: Mitsuru
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0 · Off Topic Insightful Disagree Agree LikeSo apparently there are a few lucky characters that have the ability to avoid Jack's meaty seismos on wake up due to their quick backdash/evasion move covering a lot of distance.
setup used to test: j.HK, s.HP xx LP DP, MP DP, LP DP (whiff), MP Seismo (hits late quickstand)
-Julia can backdash avoid but can't punish in time
(post patch: the nerf to backdash might not allow her to avoid seismo in 2013. But it could also allow her to punish Jack with Super. It will depend on how much her backdash got nerfed)
-Xiaoyu can backdash avoid and punish with Super. Or get in with EX Shooting Star (not a punish).
-Chun Li, Dhalsim, Ibuki Law and Raven can also backdash to avoid it but only if seismo is timed early/late.
(Out of those characters, only Dhalsim and Law cannot punish Super. But they might be able to punish with Cross-Assault into partner Super)
-Poison can avoid with KK backflip but can't punish in time.
-Vega can avoid with KKK backflip but can't punish in time.
Obviously, the Jack player can predict the backdash/backflip and do an HP seismo instead so it's a 50/50 I guess.
Akuma, Bison, Dhalsim and Yoshimitsu can wake up teleport but don't recover fast enough to get a punish.
You can of course use an invincible or armored reversal to blow through the first hit of seismo. This is impossible to do on reaction, you need to guess. So if the reversal you use is unsafe on block, switch cancel it.
You can also Pandora to get a punish but again, it's a guess. (still great if you're at a pixel of health and they're trying to chip you out)
At this distance vs MP Seismo, all characters can cross-cancel. Cross-canceling the first hit is harder, it's much easier to block the first hit and f+HP+HK the second one.
Cross-cancels vs MP Seismo best to worst: (not taking cross-cancel xx switch into consideration)
Abel - full punish (will change to tackle in 2013) great range
Zangief - 130 great range
Kuma - 130 good range
Marduk - 130 good range
Jack-X - 130
Hugo - 130 good range
Dictator - 120 best range
Claw - 120 good range
Bryan - 120 wall bounce, great range
Blanka - 120 good range
Raven - 120 good range
Yoshimitsu - 120 good range
Nina - 120 good range
Paul - 120 good range
King - 120 interesting range
Kazuya - 120
Lei - 120
Christie - 120
Cammy - 120
Ogre - 120
Juri - 120
Boxer - 120
Asuka - 120
Hwoarang - 120
Steve - 120
Law - 120
Sagat - 120
Jin - 120
Julia - 120
Bob - 120
Rolento - 120
Lili - 110 interesting range
Sakura - 110 interesting range
Guile - 100 good range
Ryu - 100
Xiaoyu - 100
Heihachi - 100
Elena - 100
Cody - 90
Rufus - 90
Lars - 60
Dudley - 60
Dhalsim - 60 second hit whiffs
Ibuki - 50
Akuma - 40
Chun Li - 40
Alisa - 30
Guy - 30
Poison - 20
Ken - 40 doesn't knockdown LOL (Jack gets a free punish)
Best Cross-cancels vs HP Seismo:
Abel - cross-rush (until 2013).
Zangief - 130 on 2nd hit, cross-rush on 1st hit.
Claw - 120 on 2nd hit minimal range, cross-rush on 1st hit.
King - cross-rush on 1st hit.
Lili - cross-rush on 1st hit minimal range.
Sakura - cross-rush on 1st hit minimal range.
Dictator - 120 max range.
Bryan - 120 wall bounce, max range.
Other characters with good range (Kuma, Marduk, Hugo, Blanka, Raven, Yoshimitsu, Nina, Paul) can cross-cancel vs HP Seismo but need to be at minimal range.
TTT2 - Yoshimitsu, Christie
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0 · Off Topic Insightful Disagree Agree LikeThis stuff is great to know! Thanks for the work you've put into testing this!.
To play devil's advocate here in the interest of fully exploring this info, I have a few points to make.
Backdash vs Meaty Seismos: What you are risking if you backdash too many seismos is not the next range of seismo, but an EX tackle. EX tackle catches most backdashes, even at HP seismo range, for a 400+ punish, a lot of corner carry, and is safe on block.
AC vs Seismos: I've tested out some of these (Zangeif's is fantastic for getting in off blocked seismos at any range), and the one caveat is that if the seismo you AC is switch canceled, most characters can be punished the by incoming character because they have nearly the full screen to run cancel into anything. I would recommend trying to exclusively AC the second hit of a seismo most of the time, because if you AC the first hit (i.e. to get a boost combo with Geif) and they happen to switch cancel, the incoming character gets a free punish, with dictator being a possible exception.
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0 · Off Topic Insightful Disagree Agree LikeAnyway, here's a small vid showing the ideas of my previous post:
TTT2 - Yoshimitsu, Christie
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0 · Off Topic Insightful Disagree Agree LikeXBL : Racetract
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0 · Off Topic Insightful Disagree Agree Likelol
"You must wait at least 28623 seconds before performing this action."
Jun 16, 2011 -- 12:28PM, DarthEnderX wrote:
Makoto is about to have the best day ever.
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0 · Off Topic Insightful Disagree Agree LikeI agree that this is useful anti-Jack tech, and while I agree with the above statement for the most part, I want to clear something up.
Jack tag cancelling a blocked seismo is not necessarily spending it for no reason. If the Jack player is running meter gems it's likely he will have a meter advantage after zoning for a while. If life bars are close, and if Jack has any recoverable health at all, tagging out on a seismo can be a sound tactical decision because it allows the incoming character a point blank mixup. I can't tell you the number of comebacks and round ending combos I've gotten from tagging in Heihachi off a blocked seismo, mixing up with his overhead/lows (which can be timed to be "meaty," thus negating the vulnerability of startup frames) and taking dominant control of the pacing. This approach can work well with any second character that has good close range mixup potential.
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0 · Off Topic Insightful Disagree Agree LikeXBL : Racetract
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0 · Off Topic Insightful Disagree Agree LikeSFXTekken: Ken x Lili (Money Inc) and maybe juri and sakura, and rolento, and maybe nina too!
2012; Majors Gone to: Winter Brawl, Civil War 4, Capcom 25th Anniversary NYC
Lili Reset Guide & Video Guide by yours truly JKF
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0 · Off Topic Insightful Disagree Agree LikeHer and Vega are my worst ones but Lili doesn't make me feel as bad as Vega. I think it's because he annoys me
XBL : Racetract
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0 · Off Topic Insightful Disagree Agree LikeMaybe it's because I main both and I know Jack's tricks. But Blanka is one of his worst nightmares.
He can't touch the little guy and he hops all around him depleting his life fast.
Never had any trouble with Jack's when I got Blanka in my team. Just never roll, because seismo's beat a blanka ball :|
Not that you ever should be rolling from some ditance with Blanka.
SFxT: Blanka, Jack-X, King, Rolento, Guile and Megaman/Kuma for the trololololol
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0 · Off Topic Insightful Disagree Agree LikeI'm not the best with jack but good enough to where we could run a set and help you figure out something to make it a little less of an annoying matchup. If I can see how you use Gief I might be able to help a little better. Then I can try to talk you into using Vega for my practice :)
XBL : Racetract
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0 · Off Topic Insightful Disagree Agree LikeJulia EX steps (HCF.P) have armor on them. I don't have Jack-X to test this, but can't she do an ex step in prediction of a seismo, potentially getting a crumple of HCF.(MP+HP)?
SFxT: Julia, Elena, Paul, Dudley, Vega, Asuka | P4A: Naoto, Akihiko, Aigis
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0 · Off Topic Insightful Disagree Agree LikeKing has that Shoulder move that can absorb 1 hit. It's a little hard to do (i.e. timing and spacing it so you don't get hit by the 2nd hit of seismo) but on a good read he can use that to close distance and get a punish on Jack. edit: He can also use it as a wake up reversal wow. Meterless cross-cancel for King!
TTT2 - Yoshimitsu, Christie
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0 · Off Topic Insightful Disagree Agree LikeUnless you have a character who specialises in different aspects of aerial and ground combat, you cannot fight against Jack.
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0 · Off Topic Insightful Disagree Agree Like- Spam
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0 · Off Topic Insightful Disagree Agree Like*if* he has a lifelead.
SFxT: Blanka, Jack-X, King, Rolento, Guile and Megaman/Kuma for the trololololol
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0 · Off Topic Insightful Disagree Agree LikeSFXTekken: Ken x Lili (Money Inc) and maybe juri and sakura, and rolento, and maybe nina too!
2012; Majors Gone to: Winter Brawl, Civil War 4, Capcom 25th Anniversary NYC
Lili Reset Guide & Video Guide by yours truly JKF
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0 · Off Topic Insightful Disagree Agree LikeSent from my iPad2 using Tapatalk
Facebook: Joe Lewis ; Twitter: b_1_u_3 ; Soundcloud: joelewis-4 youtube: mrb1u tumblr: joelewisnj
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