I've never gotten a satisfying answer to this simple question.
I've always expected something practical for the reason. "The joystick is on the left side because ____" and that'd be the end of it. But, no, the replies I've gotten usually range from "because it is" to "suck it up, get used to it." I've never done the arcades. I've played controllers my whole life and within the past few years, migrated to PC with keyboard and mouse.
I've heard reasons like that your
right hand is more dextrous and able to do the complex button inputs. But that's not true as shown by this
Starcraft video. PC players use their left hand for complex key inputs and their right for mouse movement so that argument is weak.
Then there are replies like "Go make your own fightstick" which completely ignore the question.
I would get frustrated sometimes and literally flip around the fightstick and
pretend to use it with my right hand, feeling it more noticeably natural and instinctive. I've had suspicions that being left handed would be an advantage (at first). We use so many things right handed so why is something as complex as motion inputs given to our weak hand?
I'm not familiar with arcade history, but my guess is that it has something to do with the
network effect. In basic, the more popular something is, the more useful is becomes. The more left handed joysticks there are, the more people have to use it to play, then the more left handed joysticks are made and so on, becoming a self-perpetuating cycle.
My favorite network effect example is the QWERTY keyboard which many people don't realize may not be the most
efficient layout.
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Hitbox player. Open your hole wide 'cause my DPs are perfect now.
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0 • Off Topic Disagree Agree LikeTL;DR: Over the years of gaming, left of controller = movement. Right side = everything else. Hence, joystick is on left side, everything else is on the right.
Fun fact: I did not include any non first or third person games into my hypothesis as they normally don't grant direct access to a character's movement. I'm also not speaking about the network effect or whatever since it's likely to be mentioned multiple times by others.
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0 • Off Topic Disagree Agree LikeI mean you kind of answer your own question, it's the network effect.
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0 • Off Topic Disagree Agree Like@XthAtGAm3RGuYX
I think its more likely that consoles adopted this practice from arcades. Arcades have been around longer.
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0 • Off Topic Disagree Agree LikeI've seen a couple of Mortal Kombat 1 cabs like that when I was a kid in the 90s. They're a rarity though.
You know, I'm curious about who set that standard first, consoles or arcades? Personally speaking, I first saw this "control on left, buttons on right" layout on the NES/Famicom in the 80s, and as far as I know, the arcades before that usually had a joystick in the center, with buttons arbitrarily on the left or right side.
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0 • Off Topic Disagree Agree Likeseriously:
the Atari2600 controller could be played by both left and right handed players.I was used to that controller for a while.the Amiga joystick was similar.
only with the NES and the Master System had I to be used to controls left, buttons right button.
In the 80s a lot of arcades had buttons on both sides for left or right hand. this trend seemed to have disappeared in the 90s.
even so I remember some games despite that layout, had modified cabs with buttons been on the right side only. Eg I remember a Dig Dug cab in a multi-store. Probably to save up space.
It probably had to do that the consoles had already established that sort of control.
though fighters are much harder to get into.
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0 • Off Topic Disagree Agree LikeSeth Killian joked about that and giving a nod to the other crosshanded players he ever randomly came across in tournaments and arcades. There's some kind of unsaid and understood code between them, in that they both play with this much more rare way of controlling their characters. Yes, sometimes by necessity of being left handed. Arcades setups were the only way, so he learned and practiced with this crosshand setup by choice.
Qanba put out that reversible stick too if you would be interested in trying one of those.
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0 • Off Topic Disagree Agree LikeI play crosshanded too, but only regarding fighters. Crosshanded gives you a stability too, since your arms are tied (literally!).
Or else I would require many months practice. . For other genres I dont have any issues, even though I play better with right hand for controls. I prefer the WASD/mouse control for 3D action games and FPS as well. the energy I'd spend to play FPS or fighters with a pad, can be better used on a crosshanded stick.
Still some control problems due to the weird angles are unavoidable but much still much better than playing with left.
nah, in order to make them harder they gave us a small seat where we couldnt lean our back.......On net cafes they have now those comfortable chairs and can sit for hours!
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0 • Off Topic Disagree Agree LikeIt wouldn't make sense to make arcade games difficult to control, because people wouldn't play it in the first place. It's a better business strategy to make games easy to control, but difficult to beat, which incentivizes people to put in more quarters in an attempt to beat it.
But even ignoring that, the vast majority of people who play on arcade sticks use the standard layout, so clearly it works for most people.
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0 • Off Topic Disagree Agree LikeMy theory is that while the weak hand may not be the greatest at complex motions, it is easier to train your weak hand for these motions than to train it to time itself to strike objects at proper timing with those motions.
I can easily fret guitars with my right hand, sure, but it's certainly difficult for me to strum or pluck strings in time with those frettings using my left hand, as a righty.
Now certainly there are exceptions, such as ambidextrous people who write predominantly with their right hand but play guitar left handed, or lefties that learn how to play street fighter with their left hand on the stick. But the latter is a matter of growing up in a predominantly right handed society and having to adapt somehow to play in arcades, and the former is a psychological/physiological thing I couldn't even begin to understand. But you get the basis of my theory.
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