Anna Williams is a character who as been around sense the original Tekken, with Tekken 4 being the only exception. Anna is Nina Williams younger sister whom she has a rivalry against... a infamous scenario. Anna is chronologically 42 years old but... due to "cyrosleep," she, along with Nina are still in their early 20's, looking as hot as ever. At first Anna wanted to just stop the rivalry against Nina altogether... even going as far as to take care of Nina was she suffering from amnesia, which Nina eventually adverted her cause. As of T5, Anna instigates a fight with Nina again, only to suffer a rather embarrassing defeat, thus leading up to the T6 storyline. Anna now work with Kazuya at the G-Corporation to get back at her sister once and for all. The truth is, I never thought too much about Anna, other than the fact that she is usually a solid character to play in the majority of the Tekken games and that she was pretty to look at (like most of the other females are). She did start out as a palette swap for Nina but things really do change after a while... for the better too. People were indeed happy to see her again in Tekken 5/DR and she apparently developed A LOT of new moves. She fight much like her sister does, uses assassination techniques and Aikido based martial arts. Pretty practical for someone like Anna. She also fights dirty and uses a lot of lethal grappling techniques. Last, Anna is skilled in using multiple weapons, especially a bazooka that she recently started using. Anna's personality traits contrasts Nina's, as she is a flirtatious individual... a troll... and, more or less, a femme fatale.
As of TTT2, Anna is back for more action, and now it is time get down what everyone wants to hear: ANNA WILLIAMS GAME PLAY.
As stated before, Anna's fighting style is focused around martial arts rooted in assassination and Aikido... much like her sister Nina. But, the differences between these two are ridiculously obvious
Anna has very impressive speed, especially with her own attacks. Her moves also tend to cover a lot of ground too. Very good mid range pokes. Anna has load of moves from her crouching positions and a bunch of sneaky lows - it will become extremely easy for Anna players to reduce life from reckless players.
Anna's mix-up game is pretty decent too. Anna also has a unique stance system(well known as CAT which is extremely useful for set-up and continuity of juggle combos) and a pretty decent CH game as well. And last... CHAIN GRABS - of course! Another aspect that makes Anna stick out a noteworthy character. It would be logical to play carefully and patiently with a character such as Anna because quite a few of her tools are unsafe and high risk. The reward for them are generous but it is imperative to still be cautious about what you are doing as a Anna player. What needs to be understood is that Anna has a load of launchers and options from CH.
- df+2. This is pretty cut and dry but you can not tag out from this. It is generic launcher and decent for punishment...
- (while rising) 2. Now THIS you can use the tag out, but... strangely enough it looks similar to the df+2...!
- uf+4. Not the safest launcher around but you can still tag out from this if you wish.
- (CH) SS+2
- CJM stance - uf+4
- CJM stance - 3 (CH)
- (CH) qcf+1
- (CH) qcf+2
- (CH) db+1
- (CH) db+1,4
- ss 3: Mid-air opponents only.
- f+3,2: You will be using this quite a few times should you utilize a combo.
- d+2: This is weird but it works...
- CJM 1+2... Anna has more than a few moves that will lead into her CJM stance. Make of this as will - lot's of combo potential off of this.
- db+1: Another weird one.
- 2,3 for 10 framers
- df+1,2 or uf+1 for 13 framers
- f+3+4 or f+3,4 for... 14 framers
- df+2 or ff+3 for 16f
(punishers from crouching position)
- ws+3 ~ b (enters a stance) - this is for 11f
- ws+1,2... 13 frames
- UF~4 15 frames - ff~3 / u,N,df+2 17 frames
Character specific tag options: Nina Williams tag partner: As Nina Williams perform the following: hcf, DB+2+3+5, (Anna comes in) 1+2, Nina 3+4, Anna 2+3