Hyper Street Fighter Zero (Codes+Secrets+Extra Stuff)

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  • SystemSystem Joined: Posts: 508,676 admin
    Seerd wrote:
    I was goofing around this morning, selecting Dhalsim, when I hit start on the game select menu and Alpha and Alpha 2 Gold turned blue. A quick visit to GameFAQs to look at secret stuff from those games leads me to this (sorry if this is already posted somewhere, but damn theres like 10 threads and I didn't see it in the wiki).

    Some characters can select special versions from the alpha games by holding start when selecting a game. The titles of one or more games will then turn either blue or red to indicate the special version. Hold start while selecting that game to get the special version.

    Seems like everyone who had an Old Style in SFA2G can select that. Dhalsim looks like he might have his old style from Alpha 2 (I can't tell the difference between that and the A2G version right quick). Chun has 2 special versions of A2G (red and blue titles of the game).

    Someone else confirm this stuff please. I gotta go to work.

    Yeah in the original A2 theres different codes for characters to get different versions of them, I think they're EX/Classical versions.

    Also this is how you get Shin Akuma, if you haven't noticed.
  • SystemSystem Joined: Posts: 508,676 admin
    What all marvelish can I do besides move and super can I get some rom inf or something. Or just an airel rave, also are these alphas arcade perfect?
    None of that. And so far all the games are arcade perfect.
  • CBCB Joined: Posts: 2,840
    Am I the first one to talk about tiers. ok here it is(w/o shin chars)
    1. CE Sagat
    2. Ryu, Guile, Gief, bison
    3. All the other CE chars, cause they suck
    4. P-rose, cause she is a beast.


    everyone else sux....cept for maybe dark stalkers blanka and sim
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    CB wrote:
    1. CE Sagat
    If people become proficiant at GS-Ism infinites any version of Sagat's going to get raped.

    ^Also why would sucky characters be in third?

    I didn't get your post one bit.
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
  • SystemSystem Joined: Posts: 508,676 admin
    ^ he's saying they're sucky CE characters.. but they're still tops because ANY CE character will pwn everyone else. :P
  • SeerdSeerd Combo Test Dummy Joined: Posts: 342
    I think Green-ism is probably the most underrated right now. For a classic SF game without dash, push block and free alpha counters is pretty big.


    P-Rose? Do you mean SF3 rose or CE rose?
  • cent208cent208 Joined: Posts: 156
    Demon Dash wrote:
    You can parry most attacks, besides overheads either high or low.
    You can't parry overheads? Can you select Shin M. Bison in Hyper SFA? I tried the holding start method to select alternate characters but "Alpha 3" did not turn blue.

    Thanks,
    cent208
  • Lv.32 Z-Ism RoseLv.32 Z-Ism Rose Soul Spark! Joined: Posts: 342
    SF3 Rose looks pretty nasty. The parry helps out her ground game quite a bit, and mixed in with her cr strong, it is really really good. Not to mention, she has long range atacks that she can use after a parry--meaning she can punish parries from almost 1/2 screen (the st roundhouse has almost Dhalsim like range). The parry gives her something she doesnt have available in this Ism: a decent anti air. St strong, jab, and cr fierce are good, but she could use extra help in that department. NOt to mention, parry->cr strong->drill->Aura Soul Throw is MAJOR damage (something like 75% of your bar). Her super is perfect for super cancelling, and assuming you cant mash out of it, it is a very good way to let the opponent know that attacking Rose with a super bar is bad.

    Alpha 1 Rose is still better, though. Her slide is too good:) Soul Illusion is actually worth a crap, and you can combo after her far reaching cr roundhouse. I wonder if you can still AC in the corner and combo after it (AC->cr jab, cr short, cr roundhouse->lv1 soul throw). Not to mention, her cr strong does have a lot of priority, too:)

    Alpha 2/Alpha 2 Gold Rose I am undecided about. She does have the godly cr strong and good CC's, but it seems the other Ism Rose's have more tools at their disposal.

    DS-Ism Rose doesnt strike me as too terribly threatening. Yes, she gets chains, and although they are somewhat better than the A1 ones she has, there really isnt much she can do with it. Her options are mainly cr jab, cr short, cr forward, cr roundhouse or st roundhouse or st fierce; or cr jab, cr short, cr strong->drill like in S2. But, besides, that, she is still plain A-ism Rose, so she doesnt really gain anything useful. At least with A1 Rose, you dont have a guard meter.

    Sorry, too much of a Rose whore here:)
    SFA3: V-Cammy, A-Rose, A-Zangief (pad)
    SF3-3S: Hugo (SA1) stick, Yang (SA2) pad, Ryu (SA1)

    Pad>Sticks :lol:
  • Pimp WillyPimp Willy "I guarantee we got a rat in the house!" Joined: Posts: 10,774 ✭✭✭✭✭ OG
    I've been having fun with DS-ism Rolento. An alpha counter for free that seems to trade sides? Sweet. But it just sucks he can't combo into tripwire. <3 CvS2. Ah well. "Marvel"ism Bison is just a pain in the ass to beat, sorta on the level of Cable with that damn super.

    e$ports
    FC: 0018-4935-1331
  • SystemSystem Joined: Posts: 508,676 admin
    Green-Rose has the air chains... So you can jump in and hit high with that nice jump short, and combo on the way down and continue. It's something at least. :P
  • SystemSystem Joined: Posts: 508,676 admin
    I like DS cody. C.jab, C.short, C.mk, S.FPxxSuper w/the punches. It is tight.
  • SystemSystem Joined: Posts: 508,676 admin
    Wow, I have no idea where to put this. Messing around with Parry/SF3-ism in HSFA and here are a few things:

    Ridiculous Damage Combo
    Use Balrog. Perform a final turn punch (hold 3k for 60 seconds and then release) while charging back. On the hit, cancel into his rush punch super...does 150ish damage...

    The reason why the super cancels are awesome IMO in this game is that you can cancel them at ANY point during most special move animation..early or late (so long as the special move is grounded). This means a great many characters are safe now even during high risk specials, because they can cancel into the super at any point during the special's delay whether the move hits or not up until the point where they can block again. Here are a few consequences of this fact:

    T-Hawk: Perform a 3P dive attack that misses. Upon landing into your recovery frames, you can SC at any point of the landing animation into the super grab. With practice, this becomes T-Hawks best setup for the super spinner IMO in the game (do the 3P hawk a little high it will hit, do it just lower so that it whiffs up close, super after you land through any counter pokes).

    Karin: Once she has a super bar, she can go counter crazy as now she is relatively unpunishable. Karin can SC the recovery animation for her missed qcb+k counters into her super. What this means is: go for the counter, if they stick out an attack they get countered. If they don't stick out an attack normally they just pause for a moment and attack Karin in her recovery. If they try that now, all Karin has to do is buffer for the super and cancel into it with one button press from her counter recovery as soon as she sees any movement of the attacker. If they don't stick out anything, don't commit to her super; she recovers form the counter and gets to block again.

    Rose/Sagat: Cheap anti-air fireball pattern. At about oh 2/3 screens distance away from your opponent, with Rose simply throw her fireball over and over again, and with Sagat throw his low fireball. As they jump over the fireball, SC from your delay animation into the super. In theory no matter how well they time the jump, they will eat the air juggle super because the player throwing the fireball can cancel the delay from the fireball at *any* point early or late. This is especially bad with Rose, as you can get 71dmg with this tactic (Sagat's usually juggles for only about 30dmg). Almost unavoidable damage unless you do a well timed V-ism or have an air special like the air hurricane kick or something.

    Other cool stuff:

    Guy - Perform his QCB+FP from a few steps away. You can cancel the animation before the hit at any point into his super grab. In theory, this allows you to go through attacks into his super grab while increasing the range of the super grab substantially.

    Charge Character super cancelling:

    Not as hard as you might think. The trick is to just do the motion for the super while quickly pressing the button for the special during the motion at the right point. The timing on the SC's is so forgiving in this game that you don't have to be that precise...just quick with the motion.

    Some combos:

    DeJay - Jump in RK while charging back, st. MP, motion f,LP,B,F+RK quickly. Should be one quick motion will all link.

    Guile/Charlie - Harder to do. The trick is to do this motion: charge down back, F+LP, HCB, UB+K. If you do it you will have a quick relase sonic boom almost instantly followed by the super cancel. Can do jump in, Cr.MP, sonic boom, super flashkick and it all links...

    Birdie - His charge super can juggle. He can do Jump RK (while charging db), cr. LP, F+LP, B,F+K. The low punch will "knockdown" but then the SC'd super will juggle into a dizzy... Can also do a combo from his 3K charge punch like Balrog where he can SC on the hit.

    Sorry if this is all old new, but hey look, I contributed!
  • CBCB Joined: Posts: 2,840
    and 3s rose can also reverse fireballs really fast. add parry to that and you can take on CE characters....sagat is still hard. reversed CE fireballs take chunks!

    Only char i can see taking on sagat is bison. Bison can feirce psycho crusher high tiger shots on reaction, and he can time his scissor kicks to go over low tiger shots but it's hard and they are gonna be blocked. and head stomp is beast. I think bison has the ill rushing game. Only thing about sagat vs. bison is, sagat can wait for scissors, and fake fireballs. I think he controls the match. anytmie he sees bison in the air he can just uppercut. Also, you can punish the feirce psycho crusher with reversal jab upercut or throw.

    I say sagat is beast cause you can't jump his short tiger shots at 2/3 screen range. and he can lock u down in the corner with them.
    Plus, his tiger knee goes through fireballs....or over them, w/e.
    his tiger knee is toooo fast. and it's recovery is toooooo good.
    so if you combine fireball traps with an instant tiger knee, and a beast jab uppercut....pfft,, gg po. Guile, ryu, ken, chun, honda, blanka, sim, have no chance.
    basically, you have to guess against sagat.

    I think vega is pretty good vs. sagat, but only because of his jump speed. IMO, sagat has a bigger edge.
  • MiddlekickMiddlekick r.mika stalker Joined: Posts: 604
    Anyone remember Jinston?
  • SystemSystem Joined: Posts: 508,676 admin
    ^ a.g.sf2 flame-bait??
  • cent208cent208 Joined: Posts: 156
    is the damage of the super combo decreased in super cancelling? i remember in sf2 if you did a dragon punch super cancel into his shoryuken super (can't remember the name), the shoryuken super did less damage than it would have if you just did the shoryuken super by itself.
  • Lv.32 Z-Ism RoseLv.32 Z-Ism Rose Soul Spark! Joined: Posts: 342
    The SC doesnt seem to reduce the damage, or if it does, it is negligible. Rose's cr strong->drill->>Soul Throw does far more than just the simple soul throw.
    SFA3: V-Cammy, A-Rose, A-Zangief (pad)
    SF3-3S: Hugo (SA1) stick, Yang (SA2) pad, Ryu (SA1)

    Pad>Sticks :lol:
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    cent208 wrote:
    is the damage of the super combo decreased in super cancelling? i remember in sf2 if you did a dragon punch super cancel into his shoryuken super (can't remember the name), the shoryuken super did less damage than it would have if you just did the shoryuken super by itself.
    lol SF3 :lol:
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
  • Saotome KanedaSaotome Kaneda Watch your back Joined: Posts: 5,332 mod
    Okay, you guys finally got your wish. There is now a SFAA area on the SRK Forums, and this thread, as well as all the other ones, are going to be redirected there. Have fun, and don't piss off the mods there. I heard that Thongboy Bebop cat is a strict motherfucker.:confused:
    Original Team Sp00ky Member - Only the finest of Poverty™ Gaming Hipster™
    Comic-Z vs Super Metroid Watch if you want to lose your mind
  • CaliLifeStyleCaliLifeStyle C Style Joined: Posts: 437


    I guess you can parry anything.
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    Random Vs works on every game.

    Dramatic survival works on A1, A3 and A3A.

    The two alternate suvival courses work on Z2, Z2A, Z2AA, A2, A2G, A3, A3A.
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
  • SystemSystem Joined: Posts: 508,676 admin
    I have posted a small HSFA Random VS mode breakdown at StreetFighterAlpha.net if anyone is inerested.

    http://forum.streetfighteralpha.net/index.php?topic=36.0
  • CaliLifeStyleCaliLifeStyle C Style Joined: Posts: 437
    Demon Dash wrote:
    Random Vs works on every game.

    Dramatic survival works on A1, A3 and A3A.

    The two alternate suvival courses work on Z2, Z2A, Z2AA, A2, A2G, A3, A3A.

    Dramatic Survival works for A2 and A2G.
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    ^thanks.

    Was the mistery behind this picture ever solved? I messed around all day and had zero results. I even tried messing with her MSHvsSF code aswell.....

    I know you can hold start on Balrog when you select him which wont let you use CE mode, so there is other little things. Whether you can get that costume though... Who knows?
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
  • CaliLifeStyleCaliLifeStyle C Style Joined: Posts: 437
    Demon Dash wrote:
    ^thanks.

    Was the mistery behind this picture ever solved? I messed around all day and had zero results. I even tried messing with her MSHvsSF code aswell.....

    I know you can hold start on Balrog when you select him which wont let you use CE mode, so there is other little things. Whether you can get that costume though... Who knows?

    Can you elaborate more on the Balrog thing?

    Also that picture of Sakura, is probably her A3 1P X-ism color. Just someone mess around with photo shop.
  • SystemSystem Joined: Posts: 508,676 admin
    Isn't it Red-Sakura (marvel) vs CE-Chun?
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    ^ Nah, that's sunburned Sakura. Notice her skin tone is darkened. But regular marvel-ism Sakura isn't the sunburned version, her skin is pale.

    CaliLifeStyle:
    Holding start while selecting Balrog gives you the old-style Balrog. The one where his punches and kicks are identical. Not holding start while selecting him gives you the version with "kicks" that are different from his punches.

    Holding start on Akuma gives you Shin Akuma..

    A weird note about that, too, is that if you tap the select button for a while you'll eventually land on Shin Akuma, but if you just push the button while not holding start, it will select regular Akuma, lol. You have to hold start to select him either way.

    Selecting Marvel-ism (S-ism) basically gives you the equivalent of sunburned Sakura, but she has a different palette (pale skin). I can't figure out how to get the sunburned version either. In MvC2 it was a level 3 super, IIRC (back, down, downback LK). But it doesn't seem to work in this version.
    Let's play.
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    I've tried all sorts of things, like the Darkstalkers five button commands and everything, but nothing works. I wasn't sure whether you'd like, activate her since she's Evil Sakura anyway. Whether it gives her a power boost or what..... I suspected it would be an alternate costume but even after half an hour messing around with random and old codes nothing worked.

    Also that's an official press photo from Capcom Japan, it hasn't been edited in any way.
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
  • ruthless_nashruthless_nash Joined: Posts: 2,205
    yeah whats up with that? holding start on balrog i mean? :S
  • SystemSystem Joined: Posts: 508,676 admin
    Have you tried the random battle thing? I've read you can determine what characters you fight against right? Maybe if you make it select only Sakura, the sunburned one will pop up eventually?

    I dunno, just throwing it out there.
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    I might ask Capcom my self. I doubt there's much Capcom-Europe could tell me but it's worth a shot.
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
  • RichardRichard Joined: Posts: 592
    I'm wondering why there is apparently no palette swap feature in this game like in CVS2... Not that I ever used it, but you would have thought they woud throw in everything they could.
    The reason why the super cancels are awesome IMO in this game is that you can cancel them at ANY point during most special move animation..early or late (so long as the special move is grounded). This means a great many characters are safe now even during high risk specials

    Charge Character super cancelling:

    Not as hard as you might think. The trick is to just do the motion for the super while quickly pressing the button for the special during the motion at the right point. The timing on the SC's is so forgiving in this game that you don't have to be that precise...just quick with the motion.

    Guile - do this motion: charge down back, F+LP, HCB, UB+K. If you do it you will have a quick relase sonic boom almost instantly followed by the super cancel. Can do jump in, Cr.MP, sonic boom, super flashkick and it all links...
    Sounds almost exactly like how the super system has worked in the SFEX trilogy for almost a decade. It's a great system - too bad nobody paid attention to it at the time.
  • Xenozip.Xenozip. what a nincowpoop Joined: Posts: 3,942
    I'm wondering why there is apparently no palette swap feature in this game like in CVS2... Not that I ever used it, but you would have thought they woud throw in everything they could.
    Actually, there is one.

    http://forum.streetfighteralpha.net/index.php?topic=45.0
    Let's play.
  • EveryFlowerFlowEveryFlowerFlow You Want Pain? Aegis Reflector Joined: Posts: 3,784
    Is it possible to edit the colour of V-ism characters? It seems like only the 1st A-Ism colour can be changed
    CFN: GetReady2Die | WhensThirdStrike [Urien, Ryu, Chun, Balrog, Karin]
    I make Jazz-Hop/Lo-Fi/Soul-Hop/Hip House: http://releases.prosodij.co.uk
  • B&BB&B av by Vegett0 Joined: Posts: 479
    how come i can't get the SF2 Dash ism. I hold start and press left/right but i'm not able too.........................

    BTW, i have the US version.
    "I'm the guy who does his job, you must be the other guy." ~ Mark Wahlberg
  • SystemSystem Joined: Posts: 508,676 admin
    O_O

    Is that what I think it is? :wgrin:
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
  • MiddlekickMiddlekick r.mika stalker Joined: Posts: 604
    Is it possible to edit the colour of V-ism characters? It seems like only the 1st A-Ism colour can be changed

    I'd also like to know this. Anyone?

    Found this on a 2ch FG thread a while ago: http://img132.imageshack.us/my.php?image=sfa3coloureditspu4.jpg
  • Demon DashDemon Dash Hyper Viper Raccoon! Joined: Posts: 5,880
    Have you tried actually editing the V-Ism sprite? You can scroll through them...
    "I'm speculating that it was M.O.D.O.K. that tore my dog's ACL. That crazy maniac was flying his hoverchair DRUNK. DRUNK on POWER. And booze. But mostly on POWER!" - corrosivefrost :rofl:
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