I admit to some salt in this thread.
I remember in mvc1 and mvc2 that you pretty much got the damage you paid for execution wise. You had to do all kinds of fly unfly stuff and really break the game mexhanics to do decent damage.
I see characters in this game like wesker hulk cap nem wolverine and others that can almost abc 123 to ToD a character while characters with a higher execution curve still have to work hard to put out damage.
I realize there has always been some element of mashing in marvel but in this game it seems like some moves and launches are ridiculously safe almost making footsies and air play of the old ones non existent and almost encouraging herp derp game play.
Also TACs in my opinion should at least some requirement of execution to pull off rather than be a novice window for damage.
All in all I don't feel like like this game adequately rewards executions and skill where it almost encourages herp derp gameplay when compared to any of the old versus games or even it's contemporaries in the fighting game genre.
MVC1: Strider/Gambit
MVC3: C.Viper/Mag/Morrigan
UMVC3: C.Viper/Doom/Strider
XvsSF: Gambit/Charlie
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If you don't understand how to move and apply your spacing in this game it really doesn't matter how easy or hard your team's combos are. You'll get hit before they hit you any way.
Characters like Wolverine, Wesker, Mag, Nova and Felicia show that they air throw game is a bit more durpy than it should be. Characters like them are especially scary at the start of the round because they can go about pressing their great normals and if they get too close now you gotta worry about a throw that will probably kill you. Which means learning how to space yourself against those characters and those situations becomes especially important.
It really wasn't that much different in the older Marvel games minus XF. If Juggernaut touched you in MVC2 you were dead and his combos weren't that hard either. In MVC1 Red Venom could just touch you and do an easy ass infinite and you were dead etc. Marvel has always been about losing a bunch of resources simply for getting hit once. Just the type of game it is.
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree Likeshout outs to gold war machine and missiles
D Proto: and where is Gen?
oORYUOo: you cannot tier what you cannot see
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0 • Off Topic Disagree Agree LikeYoutube(random doom TAC help, doom combos, ammy stuff, shuma combos and tech): http://www.youtube.com/user/Clickclakmoo?feature=mhee Danke on shuma gorath: "He who sleeps but shouldn't have costed me 5 dollars."
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0 • Off Topic Disagree Agree LikeThe problem lies in how much the execution mitigates risk in Marvel. Things like Zero being able to buster cancel practically everything makes him ridiculously safe for how good his rushdown is and how much damage he can do. It's not necessarily super hard to charge busters, but it greatly rewards people who train their hands to do it. Same thing with Vergil's Roundtrip. Look at all the weird box jumping and airdash jankery some strategies involve. Hell, even wavedashing changes the risk/reward ratio and not always in a good way. None of them are nigh-impossible to do, but they do take practice to apply well.
A friend of mine said Marvel is full of finger busywork, and I largely agree.
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0 • Off Topic Disagree Agree Likefixed it for you.
UmvC3 : Dante/Spidey/Hsien-Ko Skullgirls : Fortune/Cerebella
Phoenix Wright(Maya)/Ghost Rider/Vergil
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0 • Off Topic Disagree Agree LikeWhy ToDs off air throws?
Why umm....Vergil?
But over all there is so much less of an execution barrier in the TvC engine than the original Versus.
People who make the Juggernaut argument forget about the Magnetos, Striders, WMC, IMs, Storms, Sents from the old ones.
Cap's herp derp in MVC1 did like 50 percent.
It makes the game less rewarding. I feel like I'm playing rochambeu.
I'm not alone. This was a common complaint when the game first came out.
MVC3: C.Viper/Mag/Morrigan
UMVC3: C.Viper/Doom/Strider
XvsSF: Gambit/Charlie
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0 • Off Topic Disagree Agree LikeAnd the TvC engine wasn't anything like the tweaked engine in MvC3. Sure it says a billion damage on the screen, but it didn't mean shit if the character was still alive. You actually had to do several of those combo's to kill, or have specific requirements for high damage combo's.
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0 • Off Topic Disagree Agree LikeI find it kind of appalling when a fighter is just reduced to ABC combos into super, maybe throwing in X-Factor here and there as a combo extender or to just repeat a super. For the most part, it makes it seem like it's pointless to even learn any advanced combos when your opponent can do the same amount of damage with less than half the effort.
Also seems like this game caters to zoners/kepping it lame-ers heavily. (i.e Mag, Sentinel, Storm, Morrigan, Doom, ect.)
I just up and quit this game recently because I was just sick and tired of all the annoying and trite "strategies" people will use to win in this game, lol.
Fuck Divekick
Fuck Hidden Missles
Fuck double Morrigan
Fuck Online Captain America
Seriously, fuck this game.
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0 • Off Topic Disagree Agree LikeYoutube(random doom TAC help, doom combos, ammy stuff, shuma combos and tech): http://www.youtube.com/user/Clickclakmoo?feature=mhee Danke on shuma gorath: "He who sleeps but shouldn't have costed me 5 dollars."
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0 • Off Topic Disagree Agree LikeSome characters are just more spoiled than others. That's why we love this game man. ITS MAHVEL BAYBEE!
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0 • Off Topic Disagree Agree LikeLike someone already mentioned, spacing is the KEY to this game.... If you're playing Vergil/mag/zero and I'm able to either hit you and kill your character or lame you out with zoning then you can't really complain and call it unfair, especially with a team like mine
Regarding skill sets... Most if not all the chars that require execution in this game have extremely easy ways to open you up and can put you into long ass combos that won't even give you a chance to play the game.... But people want to complain about characters like hulk/nem/sent/wesker/captain America? Lolololol gtfoh
I think this game its very balanced except for Vergil...seriously, fuck Vergil, in his asshole, with no lube
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0 • Off Topic Disagree Agree LikeExactly what I mean by higher execution chars having easy ways to open you up... I'm talkin to you viper..magneto...firebrand
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0 • Off Topic Disagree Agree Like*see's custom title*
Here man, I'll give you a hug. Don't be mad.
Like PGorath said, characters with a go to j.H are what really separates characters for me. Air control.
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0 • Off Topic Disagree Agree LikeYoutube(random doom TAC help, doom combos, ammy stuff, shuma combos and tech): http://www.youtube.com/user/Clickclakmoo?feature=mhee Danke on shuma gorath: "He who sleeps but shouldn't have costed me 5 dollars."
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0 • Off Topic Disagree Agree LikeOn another note, I feel like a lot of the hurtboxes are just god awful in this game. I mean Nemesis doesn't even have one for half of his body when he's in a jump state.
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0 • Off Topic Disagree Agree LikeHaha, on the real though, I as a player can't force myself to mash out while I'm playing such as mashing throws and whatever. I just can't do it even if I try. Just doesn't sit well with me. I know you gotta play like a scumbag at times, but meh, it just doesn't always work out for me.
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0 • Off Topic Disagree Agree LikeYoutube(random doom TAC help, doom combos, ammy stuff, shuma combos and tech): http://www.youtube.com/user/Clickclakmoo?feature=mhee Danke on shuma gorath: "He who sleeps but shouldn't have costed me 5 dollars."
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0 • Off Topic Disagree Agree LikeYou can't really complain about big slow ass fuckin characters doing massive damage with easy execution or characters like Arthur laming you the fuck out when the higher tier chars have all the tools in the game to open up your ass!! (no homo)
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0 • Off Topic Disagree Agree LikeMagneto/Doom/Vergil/Viper/Morrigan/etc are all doing things more advanced then ABCs.
The issue with ABC is due to the damage scaling, and how you don't need to do high risk combos when you got Level 3s/THCs/TAC/X-factor to get the damage that you want.
ABC don't really dominate the game at all, and just because it's high execution doesn't make it any less derpy.
Really?
TVC's ABC or Basic combos don't do much damage, and they demand more advance combos to get the most meter possible.
Most characters in TVC ended have super advanced loops if you wanted optimize shit.
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0 • Off Topic Disagree Agree LikeYeah but a lot of the problem chracters arent slow and even have teleports. With the right assists (drones missles cold star) it doesn't even matter really.
Especially online. The risk and execution level to call drones and teleport mix up with Wesker or Vergil is very low but its very hard to block and usually leads to ToD.
I should have prefaced this thread with that I mostly have been playing online these last 3-4 months. To combo consistently with Viper and Strider is very hard, let alone using their tools.
I get really get the appeal of herp derping either. It never feels satisfying when I win with my Nemesis Wesker Hawkeye team. I feel like everytime I win I actually get a bit worse at fighting games as a whole. I feel kinda isolated in this though as there are thousands more players ready to herp derp drones missles wesker vergil then tea bag in lag and then act like they have done something worthwile or requiring skill.
Offline where EX Siesmo is instant people don't like to drones mix up me.
MVC3: C.Viper/Mag/Morrigan
UMVC3: C.Viper/Doom/Strider
XvsSF: Gambit/Charlie
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0 • Off Topic Disagree Agree LikeAlso, dropping "herp derping" as an excuse for online is not really cutting it. The online alone is "herp derp" in it's own right, but you still might find some decent players that are doing things that just work a lot more online then offline(and some that play online and offline). It's not their fault that blocking teleport mix-up's online isn't very favorable.
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0 • Off Topic Disagree Agree LikeD3Vlicious.com - Fighting game and arcade stick news.
Follow me on Twitter @D3Vlicious
PSN: unityd3v (US), pinakaguwaping (HK)
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0 • Off Topic Disagree Agree LikeYoutube(random doom TAC help, doom combos, ammy stuff, shuma combos and tech): http://www.youtube.com/user/Clickclakmoo?feature=mhee Danke on shuma gorath: "He who sleeps but shouldn't have costed me 5 dollars."
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0 • Off Topic Disagree Agree LikeThe jumping L Shield Slash blockstun infinite.
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0 • Off Topic Disagree Agree LikeXBL: Sottle
Looking for players in South Coast UK.
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0 • Off Topic Disagree Agree LikeAE: Seth/Cammy/Gouken(Rose)
UMVC3: Nova/Spencer/Dr. Doom
Nova/Frankwest/Dormammu
Dormammu/ Dr. Doom / Wesker
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0 • Off Topic Disagree Agree LikeAnd Sottle, I barely even use her divekick, not to imply that it's even close to the best in that game.
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0 • Off Topic Disagree Agree Likepretty much a combo that kills you even when you are at full health
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0 • Off Topic Disagree Agree LikeI just figured this thread was full of so many gross over simplifications and bullshit comparisons, i might as well throw in another.
XBL: Sottle
Looking for players in South Coast UK.
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0 • Off Topic Disagree Agree LikeSame reason MVC2 allowed you to build meter while whiffing normals and specials and MVC1 had playable characters that had permanent hyper armor. That's just what was put into the game. None of the Marvel games were ever designed around making sure the engine was super fair or completely made sense minus maybe Marvel vs. SF. They pretty much just tried to make the game so every character had something scary and something fun to use after you hit them and then it's pretty much up to the players to make an actual competition out of it.
Either way it was completely worse in Vanilla MVC3. In Vanilla XF1 could kill entire teams on its own with some characters, XF3 pretty much killed some people in 8 buttons without a super depending on the character.
It's also kind of the player's fault because when they did testing for the game, everyone took less damage, but there was complaints that average players couldn't kill the other player's team fast enough and it was making the game boring because of it. Which then they upped the damage and that's where everything doing so much damage probably started. Novice players were finally able to kill people in 99 Marvel seconds regardless of how little combo knowledge they had so of course when combo video guys actually came to break the game down, XF1 combos that gave you enough room to kill 2 people and 1 or 2 meter death combos were found all over.
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree LikeYeah, I kinda liked TvC's combo/scaling engine more because it didn't reward you for sticking with Fisher-Price combos. If you didn't step your execution up, you weren't getting the damage you needed, and as a result would have a lot more trouble against a more seasoned player.
On the other hand, the fact that Marvel 3's engine rewards face-rolling means that you have to step your neutral game up and/or build cheaper teams. You pretty much have to ask yourself why you got hit in the first place, and work on not making that mistake again. Unfortunately people aren't willing to swallow their pride and admit that they messed up in the neutral against a less-experienced player, so they run off and call the game "random".
GGPO: AquaTeamV3
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Follow me on Twitter @D3Vlicious
PSN: unityd3v (US), pinakaguwaping (HK)
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0 • Off Topic Disagree Agree LikeMore seriously, I think the OP's views were a little subjective, and I disagree with it. You could argue that characters that have a higher execution curve have more ways of opening up the opponent than those with simple combos [2]. When you can whiff a helm breaker, rapid slash, activate spiral swords, rapid slash, teleport, release round trip, rapid slash, you're gonna complain about the Hulk's H?
And the only way Captain America can TOD you is if he gets the opponent with a clean hit off a normal... or shield slash, and has Hidden Missiles. Viper has a triple jump, air dash, gayest blast (youtube MWE X-men parodies), ex seismo, and great boxes on her high priority throws off which she can fully convert, not to mention the fact that she ignores hit-stun and damage scaling. Cap has a semi-invincible cart-wheel, a shield and double jump. I think it's a pretty even match-up. 6-4 Viper depending on assists.
Oh, and for those of you who lack the ability to tell when someone's not really being serious, #Sarcasm #just playing. [3]
I just think there's too much that goes into a match to narrow the 'problem' down to one simple thing, let alone the 'the damage is too d*mn high!' argument.
[1] Don't tell me when I'm here trying to do Super-jump H, dash down-forward H, Super Jump H, dash down-forward H all the way from midscreen only to go into Hyper-grav-> super jump dash down-forward H H hyper grav, that round trip, crouch H, L judgement cut, cr. H, spiral swords constitutes as high execution.
[2] The obvious exception to this of course being Wolverine, and everyone's favourite
sontwin Vergil.[3] I probably did that wrong, I don't actually know how to us twitter, let alone have a twitter account.
Smiles and Positivity, God is Love:) and if you have the elder sister, and the little sister, who are above 18, tell em add me yo!
PSN: Huh-disaintawii
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0 • Off Topic Disagree Agree LikeThis being one of them. There's no reason throws in this game should be so devastating; and should have some of the most option selects in this game. Increase frames needed to pull off a throw and make it where it's two or three buttons instead of just one.
Throws in this game are a glaring flaw. For Christ sake, just look at how stupid the Start of the Round Gambit can be if you're vsing someone like Hulk.
BB: Carl, Valkenhayn, Tsubaki
SG: Ms.Fortune/Painwheel/Valentine
Youtube.com/SexualRice---> Jill umvc3 nonsense.
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