Am I the only one that feels that jumps and jump in attacks are really overpowered, I feel that there are not enough anti airs for all the characters, and jump in attacks with lp, lp, or c.lk, c.lk combos really just make the game not fun at all for some characters, I believe that every character should get and overhead and low attack that can be combo'd into, as well as anti airs, and valid pokes. Im not saying that jumps make the game, but it does seem that way for some characters.
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"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree Likeme and a friend were playing, and his team didnt seem to have any options vs jumps, and light attacks. he used Guy/Dudley, I use Sakura/Dudley
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeSent from my iPad2 using Tapatalk
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0 • Off Topic Disagree Agree LikeYou complaining about crLK and comboable OH?
Raw launch those crLK!
No offense, but all that sounds a lot like you want SSF4.5
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0 • Off Topic Disagree Agree LikeI just want a balanced game, nothing more
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0 • Off Topic Disagree Agree Like"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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0 • Off Topic Disagree Agree LikeSFxT Main: Nina x Heihachi(Learning other females, Heihachi is enough "Man" for me)
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Persona 4 Arena: Mitsuru
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0 • Off Topic Disagree Agree LikeI think I may have said it wrong, reaction time isnt the issue, I can react np, problem is the chrs in this game dont seem to have the tools to beat jump ins, yes I know reaction time matters, but im saying maybe the jump attacks are just broken
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0 • Off Topic Disagree Agree LikeDefinitly what your looking for OP. if you say that you AAs are getting stuffed then that measn they are angled diagonally and deep. So a jump back or up mk would get you a counter hit EVERY time and work very well for you.
SFxT Main: Nina x Heihachi(Learning other females, Heihachi is enough "Man" for me)
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0 • Off Topic Disagree Agree LikeAs for both duds and guy, they have anti airs.
"You must wait at least 28623 seconds before performing this action."
Jun 16, 2011 -- 12:28PM, DarthEnderX wrote:
Makoto is about to have the best day ever.
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0 • Off Topic Disagree Agree LikeChange your mind,find another way to win.Move your character,counter or just block your opponent,they are a lot of move who crush jumps at start up to,use it...
try to read his game and not just want anti-air him.
If you can punish by a 400 dmg air counter hit,your opponent will think at two time before re-jump on you..If you just try to anti air with a 60 or 90 dmg,people dont care and will always jump,because they can kill you with a jump in confirm.
Trust to me,here it's Street x Tekken,you can jump to...play with yours tools...stop thinking what you can do in another game and every think will become clearer, with practice.
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0 • Off Topic Disagree Agree LikeNot that I'm going to be terribly original here, but the best advice I can give is to hit training mode with your characters, record the dummy doing some of your favorite (read: most hated) jumping attacks and practice AA'ing or A2A'ing them from various spacing until you are comfy with it.
Duds, Sakura and Guy all have very usable AA's IIRC.
EDIT: LOL damn, didn't finish this post:!
Er, I quoted you to address as well that not every character should get every tool, and usually they don't have them to balance out something else about them. I'm not saying that they are always balanced right, but usually they have something to compensate.
You have to take that character to the lab and see what does. :)
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