Some people were talking about this idea in the tier thread, so I decided to just do it. In this topic you post what you've been doing in the lab recently, what you've discovered, etc. I'll start: With Hawkeye, do his DP super at about sliding range from the enemy. Then, DHC to Vergil's Devil Trigger. Teleport behind so that the arrows hit, then do qcb.H > (air dash optional) > j.S > whatever. Practical? Applicable to a real match? Eh, maybe. Now go!
Credit to Kef for the idea and GREEK for the title.
MvC2: Mega Man/Cable/Psylocke | MvC3: Zero/Tron/Akuma
UMvC3: Zero/Dante/Hiryu (main team) and Wright/Akuma/Hiryu (casual team)
SCV: Patroklos, trying to learn Natsu
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0 • Off Topic Disagree Agree LikeYoutube(random doom TAC help, doom combos, ammy stuff, shuma combos and tech): http://www.youtube.com/user/Clickclakmoo?feature=mhee Danke on shuma gorath: "He who sleeps but shouldn't have costed me 5 dollars."
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeFYI, square 1 is learning to do (8 4PP 236L)xN
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0 • Off Topic Disagree Agree LikeBlazBlue: Valkenhayn Guilty Gear: Johnny
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0 • Off Topic Disagree Agree LikeBTW, currently messing around finding a new team. I think I had some kind of vision. I had the though of what team I should play and I randomly saw this picture online:
Viper is super fun right now, but we'll see if she's fun enough yo play a Viper/Zero team.
If you wanna play some MVC2/Persona: PSN: KefPringlez
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeUMvC3: Thor/Trish/Doom, Thor/Doom/Ammy (teams in development) Trish/Strange/Doom
KOFXIII: Kensou/Terry(Hwa)/Vice, (EX)Kyo, Shen, Kula, Iori, Saiki, Ralf, King, Billy
SFxT: Cammy/Paul, Lars/Nina, Rolento/Lili Injustice: Nightwing
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0 • Off Topic Disagree Agree LikeEdit: all it is is a mag combo into hyper grav, then H+assist(ryuenjin) into H hypergrav, which catches them up high. Then down up qcb after the hit into tempest. lower is better.
I know forward H timed for 6 hits into up port buster works. But it is hard and impractical. I believe the following will work best . Launch j.H and more air stuff into a QCF H. Idea is to knockdown with the dive so you can let the shadow OTG while you jump buster and loop. mid air down H may just work with the shadow to link a dive move. Another possiblility is to use kara S into special move to get something . usually S Buster is the only practical move, but maybe you can kara dive.
This particular followup is to watch the hypergrav hit then immediate down up qcb tempest. An easier but more finicky for zero is to do the first hypergrav holding up forward while it hits then time a H while calling zero, Dash up a fraction then hypergrav L. Catches them after ryuenjin a little high in the air, but lets you tempest and barely catch them with Zero's launcher before they fall out.
If you are not a mags player and just want to setup the height just do H+assist(zero ryuenjin) fly S land jump H Hypergrav L. Will catch them after ryuenjin since hit stun scaling is low. the combo plus tempest should eat up enough scaling to make most zero followups fail.
If anyone does take time to look at this thanks! I will be able to test it out in a day or so anyway so don't feel bad if you skip this.
Posted in the Zero boards as well but seems to fit the tone of this thread..
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0 • Off Topic Disagree Agree LikeI think She-Hulk has a lot of undiscovered potential. Just cancel everything into her stance, and then cancel the stance. Free cancels, yuy! Now mix with all her different moves. Torpedo hitconfirming into jump series combos? Sure. Clothesline cancel into slide feint into command grab? Sweet. A use for Street Light? HELL YES!
Same thing with Jill, you can cancel everything into everything pretty much. You can practically do Mad Beast combos outside of Mad Beast with all the stuff you can cancel into stance, and cancel right back out. Jill is a secret S-Tier, I tell you. But you know what? She deserves it. If anyone can play her to half of her potential, they deserve to win majors.
Also, found a potential guard break with Sentinel backed by Nova overhead assist. Basically in the corner after a kill, you call drones H, dash or wavedash while calling Nova, and cr.M. It's funny because they always said cr.M was unblockable online, but maybe now it's unblockable offline too?
PSN: TheCougar44. Add me if you want to play some matches!
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0 • Off Topic Disagree Agree LikeMhmmm.
BB: Carl, Valkenhayn, Tsubaki
SG: Ms.Fortune/Painwheel/Valentine
Youtube.com/SexualRice---> Jill umvc3 nonsense.
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0 • Off Topic Disagree Agree LikeAlso practicing Soul Drain combos with Morrigan and how much meter i can steal in one combo.
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0 • Off Topic Disagree Agree LikeAlso, trying to find a guaranteed unblockable set-up with Viper/Haggar. Trying to make sure people don't double jump or fly out.
https://twitter.com/CeeDizzy313 <- Follow me (will follow back)
http://www.youtube.com/user/DatCORNBread <- Subscribe
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0 • Off Topic Disagree Agree LikeAlready answered this in the Zero forums. But yeah, you shouldn't be going into Tempest but going into Shockwave instead.
I thought C.Viper Rapid Seismos and Staircase loops were a lot harder.
If you wanna play some MVC2/Persona: PSN: KefPringlez
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likeiirc condor missile (or some1 else) already showed he could do air normal->jL-Shield Slash then another jShield Slash to bring them down. you found something different?
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0 • Off Topic Disagree Agree Likec.L, c.L, IP xx Red Grace, Red Grace, FOF, IP xx Mystic Sword L, IP xx FoF, IP, S, [FoF loop]
UMvC3: Thor/Trish/Doom, Thor/Doom/Ammy (teams in development) Trish/Strange/Doom
KOFXIII: Kensou/Terry(Hwa)/Vice, (EX)Kyo, Shen, Kula, Iori, Saiki, Ralf, King, Billy
SFxT: Cammy/Paul, Lars/Nina, Rolento/Lili Injustice: Nightwing
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0 • Off Topic Disagree Agree Likealready seen this? it's horizontal spacing
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0 • Off Topic Disagree Agree LikeAlready got HSD independent extensions with crystal everywhere (duh) and jam session everywhere (kinda finiky in the corner). Jam session midscreen is cr.H+call dante->stinger->round trip->cr.H->judgement cut L->spiral swords. Corner is cr.H+call Dante->st.S->jc.round trip trip->cr.HS->jc judgement cut L->cr.H->stinger. You can do air round trip->st.SH judgement cut instead for a more consistent combo, but it's HSD dependent because of the SH (not that this will matter much)
Unibeam extension is HSD dependent, but actually very consistent everywhere. cr.H->call Iron man->st.S (delay) H->round trip->cr.H->judgement cut L->cr.H.
Moving on to repulsar blast today.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeAnd apparently Chris' magnum beats all of these characters' normal projectiles:
Team Everyman: Chris (Boulder Punch)/Frank (BLACK FRIDAY)/Spencer (Get Over Here [Slant])
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0 • Off Topic Disagree Agree Likewell if it helps, I used to have a huge problem with corner FoF until someone showed me I was delaying IP->S. Apparently you're supposed to launch asap after IP so that they have some height
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0 • Off Topic Disagree Agree LikeAlso trying to make a TOD with MODOK/RR/Strider but seems impossibruh
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0 • Off Topic Disagree Agree LikeAlso considering picking up some scumbag Wesker/Dante/Magneto or Strider, or possibly Vergil/Dante/ Magneto or Strider. Confused on which assist to pick, Disruptor allows Vergil to get XFactorless confirms but Vajra is much derpier, Vajra is more fun with Wesker but Disruptor gives full screen gunshot confirms. Real talk too, Wesker is so much fun on point, such a mobile character and everyone loves some command grabs. Trying to pick up Joe/Trish/Sentinel for a troll team but Joe requires too much work for anything other than boxdash jS and boxdash Voomerang spam.
Side Teams/Works in Progress: Hawkeye-a/Dante-a/Strider-y, V.Joe-a/Dante-a/Sent-a , Wesker-y/Dante-y/Magneto-a
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0 • Off Topic Disagree Agree LikeAlso been working on using the airdash M Voomerang setup Tofu Warrior talked about more. If you airdash at Instant Air Dash height and use a M Voomerang (the one that goes straight down), the Voomerang won't have time to actually come out and Joe will simply land. You can use this to fake out and go for a high/low mixup. Good to mix-up with regular IAD Voomerang pressure since your opponent will be expecting a Voomerang to come out.
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0 • Off Topic Disagree Agree LikeI am working in this too, i just messed with Morrigan, Vergil, Dante, Taskmaster, Hawkeye and Sentinel, is there one character can let dormammu charge 3 spells and use them after DHCing into Stalking Flare? (aside from Vergil)
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeInstead of doing 3D0C can 1D2C(meteors) be used? I used Thor for a bit but never though of using him with Dorm, gonna mess with him in the lab and see what i can find, thanks.
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0 • Off Topic Disagree Agree Like1. is that you do a combo that puts them so far in the air and puts them in a slow free fall that when you dhc they land into it. Like up TAC into thor
2. do it from mid screen
3.after stalking flare call strider so when it finishes it otg's them and give you time to get that third spell.
You can but because its so inconsistent you may want to stick with 3D. not to mention in the corner it builds more meter and damage.
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0 • Off Topic Disagree Agree LikeLocal SRK member Serpentarus has a neat Thor/Dorm team with a myriad amount of tech, maybe try PMing him? I'm pretty sure he would be more then happy to help you.
BB: Carl, Valkenhayn, Tsubaki
SG: Ms.Fortune/Painwheel/Valentine
Youtube.com/SexualRice---> Jill umvc3 nonsense.
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0 • Off Topic Disagree Agree LikeJust some 300% stuff I've been grinding out that will never see the light of day (thanks Firebrand, Viper, Taskmaster). :(
BB: Lambda
The MODOK Tutorial: http://shoryuken.com/forum/index.php?threads/the-comprehensive-modok-tutorial-written-and-video-tutorials.161455/
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1 • Off Topic Disagree Agree 1LikeThat's disgusting.
If you wanna play some MVC2/Persona: PSN: KefPringlez
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0 • Off Topic Disagree Agree LikeUMvC3: Morrigan (α)/Dante (α)/ Doctor Doom (β)| Persona 4 Arena: Mitsuru/Shadow Labrys
XBL Gamertag: Hello Momomo
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0 • Off Topic Disagree Agree LikeUNCLEAN
UNCLEAN
UNCLEAN.
Ugh, if only I had the patience to pick up the DOK. I love his playstyle and character though.
BB: Carl, Valkenhayn, Tsubaki
SG: Ms.Fortune/Painwheel/Valentine
Youtube.com/SexualRice---> Jill umvc3 nonsense.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeAll you got to do is just test stuff like if the oppotent tries to advance guard your setups, and show proof that it's inescapable in multiple ways after this video.
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0 • Off Topic Disagree Agree LikeIt disappoints me that it that no tourney Doks use that air grab unblockable reset. It works, it isn't that difficult (you do need to put some lab time into it though), and it's been known for the past 8 months.
BB: Lambda
The MODOK Tutorial: http://shoryuken.com/forum/index.php?threads/the-comprehensive-modok-tutorial-written-and-video-tutorials.161455/
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0 • Off Topic Disagree Agree LikeBB: Lambda
The MODOK Tutorial: http://shoryuken.com/forum/index.php?threads/the-comprehensive-modok-tutorial-written-and-video-tutorials.161455/
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0 • Off Topic Disagree Agree LikeToo much work ma friend. That's why nobody plays Firebrand and wins the match on the first touch. Just pick Dark Vergil and let him touch the floor. Much quicker, less thought etc.
I'll throw this on here. Some pressure stuff I'm working on with Dante and missiles.
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree LikeBB: Lambda
The MODOK Tutorial: http://shoryuken.com/forum/index.php?threads/the-comprehensive-modok-tutorial-written-and-video-tutorials.161455/
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0 • Off Topic Disagree Agree LikeIt's not people were going to do log traps/Faltine loop unless a top player does it.
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0 • Off Topic Disagree Agree LikeAlso, is it me or are most people doing round trip mixups completely wrong? IMO almost everyone is completely free to roundtrip -> call assist - > teleport -> dash under at the last second for a mixup (or if you have DT Vergil, you can often do a double crossup). No one can escape it if you throw the round trip meaty. Then once you establish with someone that mixup, you can go into all kinds of crazy mind games (don't cross up, cross up call assist double teleport, random rapid slash right below them, etc).
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0 • Off Topic Disagree Agree LikeYeah i just watched a video of his team (Thor/Dorm/Doom) and it helped me with doing combos with Thor/Dorm, thanks for the info, i will PM him if i have any doubt.
Never thought of using vajra with dorm, i will give it a try.
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0 • Off Topic Disagree Agree LikeWho said you need to snap people out to kill them with Task/Viper? Your unblockable is one of many mixups you have on incoming, and you might as well spend XFactor to get the kill(this is what I do the majority of the time). The tenderizer unblockable is guranteed for the 3 characters if the tenderizer is timed right, the only escape is Phoenix Rage/Hard Drive/Darkness Illusion.
Side Teams/Works in Progress: Hawkeye-a/Dante-a/Strider-y, V.Joe-a/Dante-a/Sent-a , Wesker-y/Dante-y/Magneto-a
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0 • Off Topic Disagree Agree LikeUMvC3: Zero/Dante/Hiryu (main team) and Wright/Akuma/Hiryu (casual team)
SCV: Patroklos, trying to learn Natsu
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