Skullgirls (I PLAY ONLINE): Team 2 Girls and a Goop girl = Painwheel (c.MP Cruel Lily) OR Valentine (Vial Hazard: Type A) / Kassandrasoul (NapalmPillar) / Double (MK Hornet Bomber)
UMVC3 (I DONT PLAY THIS ONLINE): MAIN ??????????? = C.MILF (Falcon Kick) / Morrigana (Armonia Oscuro)/ Dane (HAM Session) Team Viper May Missiles = C.MILF (Falcon Kick) / Mr.Dr.Doom (Undercover Missiles) / Dane (HAM Session)
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
Thor's backdash is pretty good since you can cancel it into Mighty spark and now there is a huge projectile sitting where you used to be... but ya, its WAAAY better than his terrible forward dash.
Go to the archives of NEC. First match of the Top 8, Marlin VS GDO. There he does it.
If not, I can make a quick vid if you want.
Man, I don't know if Disgruntled Goa or VDO should be more offended by this.
"I want to get served by a monkey so bad." - Humbag | So what am I? SRK's resident lion fucker? - Syke1
"Thunder my fucking ass." - ckrazy | "I might fap, G." - Stuckey
If I touch you with Luminous Body Firebrand, you then have to play a mini-game twice, and if you guess wrong both times, you lose that game. Working on getting it so you only get to play the mini-game once.
If I touch you with Luminous Body Firebrand, you then have to play a mini-game twice, and if you guess wrong both times, you lose that game. Working on getting it so you only get to play the mini-game once.
Could you tell me the inputs to the infinite you done?
If I touch you with Luminous Body Firebrand, you then have to play a mini-game twice, and if you guess wrong both times, you lose that game. Working on getting it so you only get to play the mini-game once.
I like how you left a good 15 seconds of synchronized dancing in there at the end.
"I want to get served by a monkey so bad." - Humbag | So what am I? SRK's resident lion fucker? - Syke1
"Thunder my fucking ass." - ckrazy | "I might fap, G." - Stuckey
THCs are one of the fastest moves in the entire game. They can allow some character to combo off their ground throw because of the quick startup if a solo character can't OTG in time. For example Hulk's ground throw easy to convert off of with a THC . However the most overlooked concept about THCs are the Post Freeze properties of them. Some character have truly devastating properties.
With the right combination, if you are not blocking prior of the startup in this combo THC...you will get hit because THC basically post zero frame. Similar to how fast Tron/Haggar/Doom's level 3 is, if you weren't pre-emptlely blocking/jumpING you will get hit.
This isn't new because it existed far back as Vanilla. Joe+Hsien-Ko works in a similar way.
. Supers that are change in properties due to the THCs. They need to be offscreen for this stuff to work.
Spencer- He cannot perform a zero frame THC on point. Offscreen Bionic Lancer becomes a full-screen invincible attack and you can't block after the freeze. If it's done correctly Spencer flies off screen, and he past through projectiles that he normally wouldn't be able to do. Biggest thing you notice is that Spencer's THC bionic lancer does not create the same hitstop as usual. It's very likely to be a glitch.
Hsien-Ko's tenraiha: She has the fastest overhead in the game with it. Because it become basically a instant overhead that with properties similar to Doom's time/Haggar's level 3.
Cap's Hyper Star and Stripes. At close range the super cannot be blocked post frame, it must be block before the super freeze.
Wesker's phantom dance. This hits super fast,and you have to block it befoe the super flash.
I could be wrong, and some of these could be one frame.
Chun's lighting legs, and the all of the characters in this thc stay invincibe in the super.
Woah woah woah wait wait wait I need more info on this. So all characters that are doing the supers are invincible? Does it matter if chun is on point or not?
XBL: Steelguttey UMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
Woah woah woah wait wait wait I need more info on this. So all characters that are doing the supers are invincible? Does it matter if chun is on point or not?
All 3 characters gain invincibility on pre-freeze, but not post freeze. At the start of THC, nothing stops the super from coming out. After the freeze, 2 other characters will become vulnerable if they don't have invincibility.
The reason why this is important to note is that Chun-li's lighting legs THC cannot to be interrupted during the start up like say Magneto's THCs.
All 3 characters gain invincibility on pre-freeze, but not post freeze. At the start of THC, nothing stops the super from coming out. After the freeze, 2 other characters will become vulnerable if they don't have invincibility.
The reason why this is important to note is that Chun-li's lighting legs THC cannot to be interrupted during the start up like say Magneto's THCs.
So if you say, are about to get hit by a soencer overhead you can just THC and he will get hit no matter what he does? Another question, what is the quickest possible super that is THC able?
XBL: Steelguttey UMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
Cee DizzyBro, do you even dive?Joined: Posts: 3,196✭
So Im learning a new team to go along with my Wesker/Doom/Strider team, just in case there is a match-up where I need to maul. Spencer/Doom/Vergil is a really good mauling team. With my BNB, from midscreen to corner, I get 1.2 million, killing everybody but Thor. Everytime I do command grab, I can hard tag Doom in, get a full combo into hyper, then DHC. The damage is outstanding overall. Off a command grab, I kill you. Godlike. I can also do it off the low depending on my position (corner). I just need a way to do it off an overhead.
I just learned how to plink dash . Plinking MODOK's up back air dashes using the double air dash glitch is so good. It takes him to super jump height a fullscreen distance away, while keeping his ability to call assists. And it can be done safely after a point blank L cube.
The rest of the video is me just throwing out ideas on potential setups with the double air dash glitch with assists. They're pretty slow for the most part, but there are a few setups I found that a pretty good (not shown). Plink dashing the up forward air dashes with Vajra assist from fullscreen lets you get in pretty quickly and effectively in particular (as opposed to the slow Jam Session example used in the video). There's also good stuff you can do with L cube + lockdown assist with the double air dash glitch.
http://www.youtube.com/watch?feature=player_detailpage&v=cznAicyNjCo
Here is a better video show off what I'm talking as you can see Wesker/Spencer being assist attack while the point character basically freezes the opponent. Even through the point character'ssuper allows them to block, Wesker/Spencer's assist supers become active quicker than the point character. They are so quick that sometimes the game won't register the opponent being hit stun because super freeze isn't completed yet. You can see this happen with Skrull and Akuma's inferno/fireball super. Hence why it's seems to be post zero frame.
If Magnus hit you, and you don't have a invincible air super on your team, the game simplifies into "You guess wrong on a TAC, I win, you guess right, you get to keep playing." Fair.
You can probably do the same thing even if they take the hit, I'll figure that stuff out maybe later tonight.
You mean "Team Danke - Resurrection"? For sure. I saw it and knew there was a way to kill a team with 2 TACs, then I just kept trying ideas until I found the 1 TAC way. Mad props to you guys for figuring out this broke stuff.
I guess the goal now is to find a way to build enough meter from the follow-up combo to guard break the whole team without any TACs.
I remade my MODOK tutorial video. It has pretty much everything about the character in some form, but there is a lot of different tools shown that can be explored further and made really effective on a team by team basis.
Skullgirls (I PLAY ONLINE): Team 2 Girls and a Goop girl = Painwheel (c.MP Cruel Lily) OR Valentine (Vial Hazard: Type A) / Kassandrasoul (NapalmPillar) / Double (MK Hornet Bomber)
UMVC3 (I DONT PLAY THIS ONLINE): MAIN ??????????? = C.MILF (Falcon Kick) / Morrigana (Armonia Oscuro)/ Dane (HAM Session) Team Viper May Missiles = C.MILF (Falcon Kick) / Mr.Dr.Doom (Undercover Missiles) / Dane (HAM Session)
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
Comments
Is there standalone footage of it yet? I saw him do it on the Break stream but i don't want to dig through the archives for it.
XBL: Sottle
Looking for players in South Coast UK.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeIf not, I can make a quick vid if you want.
If you wanna play some MVC2/Persona: PSN: KefPringlez
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeUMvC3: Thor/Trish/Doom, Thor/Doom/Ammy (teams in development) Trish/Strange/Doom
KOFXIII: Kensou/Terry(Hwa)/Vice, (EX)Kyo, Shen, Kula, Iori, Saiki, Ralf, King, Billy
SFxT: Cammy/Paul, Lars/Nina, Rolento/Lili Injustice: Nightwing
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeStill better than Thor.
Sent from my T-Mobile G2 using Tapatalk 2
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeThor's backdash is pretty good since you can cancel it into Mighty spark and now there is a huge projectile sitting where you used to be... but ya, its WAAAY better than his terrible forward dash.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeMan, I don't know if Disgruntled Goa or VDO should be more offended by this.
"Thunder my fucking ass." - ckrazy | "I might fap, G." - Stuckey
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Likelol
I was too lazy to look up his name. I was actually looking for VDO matches recently, so I probably had the name in my mind.
If you wanna play some MVC2/Persona: PSN: KefPringlez
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeIt's going swimmingly so far :3
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeBumping the thread?
If you wanna play some MVC2/Persona: PSN: KefPringlez
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeBB: Lambda
The MODOK Tutorial: http://shoryuken.com/forum/index.php?threads/the-comprehensive-modok-tutorial-written-and-video-tutorials.161455/
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeHeh, nice use of molecular shield.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeYoutube Channel: http://www.youtube.com/user/SuperAaron360/videos?view=pl
XBL GT: Aaron of Konoha
DeviantArt: Super-Aaron-360
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeIf I touch you with Luminous Body Firebrand, you then have to play a mini-game twice, and if you guess wrong both times, you lose that game. Working on getting it so you only get to play the mini-game once.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeCould you tell me the inputs to the infinite you done?
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI like how you left a good 15 seconds of synchronized dancing in there at the end.
"Thunder my fucking ass." - ckrazy | "I might fap, G." - Stuckey
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeDo you mean lmh fly,lmmh unfly ?
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeWith the right combination, if you are not blocking prior of the startup in this combo THC...you will get hit because THC basically post zero frame. Similar to how fast Tron/Haggar/Doom's level 3 is, if you weren't pre-emptlely blocking/jumpING you will get hit.
This isn't new because it existed far back as Vanilla. Joe+Hsien-Ko works in a similar way.
Here some useful THC frame data.
http://shoryuken.com/forum/index.php?threads/some-thc-frame-data-compilation.164892/
http://shoryuken.com/forum/index.php?threads/team-hyper-combos-how-they-really-work-strategy.148752/#post-6119237
The point of this is to search and find the cast member that can perform post zero frame THC.
So far .....
The character so far that trigger a post zero frame THC on point
Skrull's inferno, and Skrull has a game breaking glitch.
Akuma's beam/fireballl: Which too bad ain't tatsu
Taskmaster's forward arrow assist: As show here.
Joe's mach speed
Ryu's tatsu super
Chun's lighting legs, and the all of the characters in this thc stay invincibe in the super.
Magneto's magnetic shockwave, notice here that Spencer can bionic arm through Wesker's super, but not Magneto's super
Who might have it?But I'm not 100% sure.
Wesker, I not sure why Wesker can't make Spencer not block like in this video.
.
Supers that are change in properties due to the THCs. They need to be offscreen for this stuff to work.
Spencer- He cannot perform a zero frame THC on point. Offscreen Bionic Lancer becomes a full-screen invincible attack and you can't block after the freeze. If it's done correctly Spencer flies off screen, and he past through projectiles that he normally wouldn't be able to do. Biggest thing you notice is that Spencer's THC bionic lancer does not create the same hitstop as usual. It's very likely to be a glitch.
Hsien-Ko's tenraiha: She has the fastest overhead in the game with it. Because it become basically a instant overhead that with properties similar to Doom's time/Haggar's level 3.
Cap's Hyper Star and Stripes. At close range the super cannot be blocked post frame, it must be block before the super freeze.
Wesker's phantom dance. This hits super fast,and you have to block it befoe the super flash.
I could be wrong, and some of these could be one frame.
- Spam
- Abuse
- Troll
1 • Off Topic Disagree Agree 1LikeIf Magneto's Magnetic Shockwave really is one frame that just made my Mag/Dante shell even better. Thanks for this.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeThe reason why this is important to note is that Chun-li's lighting legs THC cannot to be interrupted during the start up like say Magneto's THCs.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeUMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Likeiirc thc startup is determined by the point char's hyper, meaning IF's 3f pre-flash Fist of Fury hyper is best
YT Page
GT: Paralyzed Fist
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Likehttps://twitter.com/CeeDizzy313 <- Follow me (will follow back)
http://www.youtube.com/user/DatCORNBread <- Subscribe
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeThe rest of the video is me just throwing out ideas on potential setups with the double air dash glitch with assists. They're pretty slow for the most part, but there are a few setups I found that a pretty good (not shown). Plink dashing the up forward air dashes with Vajra assist from fullscreen lets you get in pretty quickly and effectively in particular (as opposed to the slow Jam Session example used in the video). There's also good stuff you can do with L cube + lockdown assist with the double air dash glitch.
BB: Lambda
The MODOK Tutorial: http://shoryuken.com/forum/index.php?threads/the-comprehensive-modok-tutorial-written-and-video-tutorials.161455/
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeHere is a better video show off what I'm talking as you can see Wesker/Spencer being assist attack while the point character basically freezes the opponent. Even through the point character'ssuper allows them to block, Wesker/Spencer's assist supers become active quicker than the point character. They are so quick that sometimes the game won't register the opponent being hit stun because super freeze isn't completed yet. You can see this happen with Skrull and Akuma's inferno/fireball super. Hence why it's seems to be post zero frame.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeYou can probably do the same thing even if they take the hit, I'll figure that stuff out maybe later tonight.
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Likegood stuff reducing it to one tac
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeI guess the goal now is to find a way to build enough meter from the follow-up combo to guard break the whole team without any TACs.
EDIT: Welp, shit:
What do you think of this, yo?
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeBB: Lambda
The MODOK Tutorial: http://shoryuken.com/forum/index.php?threads/the-comprehensive-modok-tutorial-written-and-video-tutorials.161455/
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree LikeSide Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
- Spam
- Abuse
- Troll
0 • Off Topic Disagree Agree Like