Charging for dropkicks can be done beginning from before the match begins. Charging it from the time the, "Ready, Go" appears on screen, a level 1 drop kick will be charged.
4 Levels of drop kick
lvl 1: 100 damage 1&2 = can combo into air throw when in the corner, all other combos from either corner of mid screen require drive.
lvl 2: 150 damage
lvl 3: 150 damage, the screen shakes and it juggles higher and has better combo follow ups without a necessary cost of meter/drive.
lvl 4: 250, screen shakes more violently, if it hits mid screen it will knock back full screen, in the corner is has better combo follow ups
Using the In game Clock to know how charged Drop kick is.
By the time the match starts, level 1 is ready
Level 3 is ready when the close passes from 51 seconds to 50
level 4 is ready between 47 and 46
Outside from starting point of the match
Level 3 drop kicks take 12~13 seconds of charge time and level 4 take 16~17.
Level 3 and 4 drop kick have "anywhere Juggle" any juggle at all is a lvl 3/4 drop kick opportunity
Level 3 and 4 drop kick will cancel and combo from a crouching light punch
they are relatively safe on block, -5