[KOF XIII] Splurg's Scribbled Notes for Raiden

splurgendiisplurgendii Every match-up, has a solution!Joined: Posts: 1,181 ✭✭
edited August 2013 in King of Fighters XIII
Scribbled Notes

DROP KICKS

Charging for dropkicks can be done beginning from before the match begins. Charging it from the time the, "Ready, Go" appears on screen, a level 1 drop kick will be charged.

4 Levels of drop kick
lvl 1: 100 damage 1&2 = can combo into air throw when in the corner, all other combos from either corner of mid screen require drive.
lvl 2: 150 damage
lvl 3: 150 damage, the screen shakes and it juggles higher and has better combo follow ups without a necessary cost of meter/drive.
lvl 4: 250, screen shakes more violently, if it hits mid screen it will knock back full screen, in the corner is has better combo follow ups



Using the In game Clock to know how charged Drop kick is.
By the time the match starts, level 1 is ready
Level 3 is ready when the close passes from 51 seconds to 50
level 4 is ready between 47 and 46

Outside from starting point of the match
Level 3 drop kicks take 12~13 seconds of charge time and level 4 take 16~17.


Level 3 and 4 drop kick have "anywhere Juggle" any juggle at all is a lvl 3/4 drop kick opportunity
Level 3 and 4 drop kick will cancel and combo from a crouching light punch
they are relatively safe on block, -5
Post edited by splurgendii on
splurrrr
"gen" like the character
Deeeeeeee

Comments

  • splurgendiisplurgendii Every match-up, has a solution! Joined: Posts: 1,181 ✭✭
    edited August 2013
    Normals
    Cr lk: fast/chainable/ NOT cancellable
    cr lp: slow, can be chained into/ is cancellable



    Command Grabs

    Command grab range, from shortest range to longest

    Regular Command Grab
    Level 1 super
    Ex Command Grab
    Level 2 super

    *note for further training mode: How does the OKI off of his regular command grab work? does the same oki work for the other grabs? do they have different oki? if so are any of them screen position specific?
    Post edited by splurgendii on
    splurrrr
    "gen" like the character
    Deeeeeeee
  • splurgendiisplurgendii Every match-up, has a solution! Joined: Posts: 1,181 ✭✭
    edited August 2013
    Takuma, Raiden, Vice
    Raiden in the middle... the combos I use with Raiden don't use a any Drive meter. Having Full Drive is nice for Vice so my team works out pretty well.

    Basic Combos

    Counter hit CD Combo:

    Counter hit CD -> 2x Ex Tackle, Cr hp xx Lvl 3 Drop Kick, Juggle into Light Tackle xx level 1 Drop kick -> Air throw

    This combo always works -> it's a full screen carry, will work from corner to corner and it will work if the opponent is already in the corner, it uses 2 bars of meter and NO drive at all.



    Regular CD connection:


    Jump CD
    Level 3 DK
    1 or 2 Ex Tackles
    Air throw

    Only works if Raiden was with one Ex Tackle distance from a corner.

    Hit Confirm
    cr lp crlp xx Ex Tackle... Cr hp xx Lvl 3 drop kick -> Air throw
    Or if more meter
    one more ex tackle -> Level 2 Drop kick? -> air throw

    1 or 2 meters
    Post edited by splurgendii on
    splurrrr
    "gen" like the character
    Deeeeeeee
  • splurgendiisplurgendii Every match-up, has a solution! Joined: Posts: 1,181 ✭✭
    edited August 2013
    HD COMBOS

    Front Side, Mid Screen
    Spoiler:

    From Full Screen
    Spoiler:

    After a cross up, Mid Screen
    Spoiler:
    Cross up and full screen
    Spoiler:
Post edited by splurgendii on
splurrrr
"gen" like the character
Deeeeeeee
  • splurgendiisplurgendii Every match-up, has a solution! Joined: Posts: 1,181 ✭✭
    Got off to a start...
    More commentary on the HD combos to come...

    More basic sections going over specials and normals will be added later...
    splurrrr
    "gen" like the character
    Deeeeeeee
  • splurgendiisplurgendii Every match-up, has a solution! Joined: Posts: 1,181 ✭✭
    yep...
    splurrrr
    "gen" like the character
    Deeeeeeee
  • ShintankShintank Joined: Posts: 28
    Thanks for adding some useful info to these KoF forums finally. I think a lot of people have dropped off a bit with 13 because of the netcode so these forums are a little slow.
  • splurgendiisplurgendii Every match-up, has a solution! Joined: Posts: 1,181 ✭✭
    I have to admit I'm not terribly surprised...
    With what little online experience I've had, they confirm what everybody has been saying that it's online play is less than spectacular.

    Although that is the case, I have a strong and ferocious offline community
    With this was the case for everybody :(
    splurrrr
    "gen" like the character
    Deeeeeeee
  • splurgendiisplurgendii Every match-up, has a solution! Joined: Posts: 1,181 ✭✭
    Revamped the HD Combo section...
    WIll try to add videos later on to help...
    Other sections will be added eventually
    splurrrr
    "gen" like the character
    Deeeeeeee
  • SpookyWombatSpookyWombat Joined: Posts: 101
    Hey man, cool thread you got going here, i like layton too
    I'm new to KoF and radien is my one of my first characters of choice and there's some good info here

    You write really well, most of the stuff is easy for me to read
    I like that write your combos and talk about buttons in SF4 lingo...

    I don't like the ABCD thing and specials listed in their input seems weird to me
    why do people do that anyway... your way is alot easier

    Those HD combos are hhaaaaaard @_@
  • bimmyvandalbimmyvandal Joined: Posts: 12
    I would very much like to see these videos you speak of.
    PSN: Bimmy_Vandal
    XBL: bimmy v
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