PASBR Combo Video Roundup

MajMaj CvS2 Combo CollectorJoined: Posts: 2,073
Since SRK was kind enough to start a forum for PlayStation All-Stars Battle Royale, i figured it might be a good idea to start our very own combo video thread. Please post whatever vids you find interesting along with a transcript link if there is one, and let's all share notes/thoughts/ideas.

It might be cool not to include more than 1-2 vids per post, just to keep things simple and not make anyone's computer 'splode.

PASBR style exhibition v.one / multi-character combovid / mostly impractical combos



transcript: http://combovid.com/?p=7811

Mainly shows what's possible in the combo system and how to use various platforms to perform advanced stylish combos.
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Comments

  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    PSASBR: Kratos Combo Video by Persona / single-character combovid / mostly practical combos



    Lots of AP burst combos from various starters, both midscreen and using wall bounce setups. I like the U+Circle double launch at 0:47.
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    PlayStation All-Stars Battle Royale: Big Daddy Combo Video by Mienaikage / single-character combovid / mostly practical combos



    Good overview of Big Daddy's combo capabilities, from a few common starters. I like this video a lot actually, maybe because he has some really satisfying enders.
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Fat Princess Combos by j8slim / single-character combovid / mostly practical combos



    Fat Princess is one of the most interesting combo characters in the game, in my opinion. This is just the tip of the iceberg with her, but it's a good start. That last combo into lvl1 super is pretty buff!
  • LSlickLSlick Joined: Posts: 212
    Nariko Combos & Setups by Clouddark23/ single-character combovid


    Interesting ways of trying to catch people with her lvl 1 but I feel it's a bit gimmicky. I can't wait to see how other people try to connect her level 1 :D
  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Raiden Combo Exhibition by DevilTrigger / single-character combovid / mostly practical combos



    Raiden is turning into something of a week-one powerhouse! There's some really good stuff in this video, including some stylish variations on practical combos.
  • DarkyDiZZDarkyDiZZ SADD FOR YOUU Joined: Posts: 6
    This forum needs more Nathan Drake! #ThisOnesForSully

    Nah but for reals good stuff posted so far. i'm really loving this game and having way more fun than i initially thought i would have haha.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,409 mod
    Only posting this here so Maj can see it and explain what the hell is going on (and why IPS only triggers sometimes and not always).
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
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  • MajMaj CvS2 Combo Collector Joined: Posts: 2,073
    Don't worry, that's not a bug with the Infinite Avoidance system. It's actually just a minor bug with the AP meters at the bottom of the screen. Sometimes when a fake combo is blockable by 1 frame, the bar/number will count it as a combo anyway. Infinite avoidance won't occur in those cases because obviously it's not a real combo, and it won't register on the Practice Mode attack data either.

    If he hadn't turned off Attack Data or if Kratos had been set to Auto Block, you could see that it wasn't actually comboing. Unfortunately we found out about this bug very late, and it slipped through before we could fix it, but those AP bars were never meant to be true combo trackers. I still wish that bug could've been fixed, but there's all kinds of crazy ways to keep those AP bar chains active indefinitely, so you can't put absolute faith in them.

    I'm not aware of any problems whatsoever with the Infinite Avoidance system or the Attack Data display in Practice Mode, so please rely on those instead of the AP bar counter. (Or just test combos the old-fashioned way, by blocking.)

    Thanks, and sorry for the confusion.
  • ReturnOfSantaReturnOfSanta SALTY SANTA Joined: Posts: 430
    Nothing fancy but this builds 150 meter(free level 1) off the most basic hitconfirm with Dante.



    1~1~1 xx 2 xx up+2 xx down+3, 1~1~up+1(hold), 1~1~forward+1
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  • LSlickLSlick Joined: Posts: 212
    We really need to adopt an universal button system for this game.....We can either adopt the one from the raiden video or we can adopt the one from the dante video.....It would make my life so much easier
  • MollyFighterMollyFighter Barkley Fightan Dev Joined: Posts: 630
    We really need to adopt an universal button system for this game.....We can either adopt the one from the raiden video or we can adopt the one from the dante video.....It would make my life so much easier
    I'm fine with N1,S3,U2, etc. notations.
  • LSlickLSlick Joined: Posts: 212
    1 would be square, 2 would be triangle, 3 would be circle which would be similar to like tekken and mk?
  • error1error1 Joined: Posts: 421
    a few random combos after my first time playing

    and some radic corner combos
  • KamuiKamui Joined: Posts: 304


    I'm not sure if this is known yet; I did a search and nothing came up. The link is a Raiden infinite combo, or rather a semi-infinite being as it's still subject to the combo AP limit. The command is simply Triangle-->Square, wait a moment, repeat. It's difficult to perform due to the Triangle-->Square-->Triangle extension, which makes it impossible for buffering to help you with its execution. I think it's largely impractical, though theoretically, assuming you could isolate a player, you could do several reps of this to build lots of meter before linking into a level 1. Please excuse the ghetto video quality, I don't have legit capture equipment currently.
    Ven - "This is scary...egotistical ol' Kamui and goofy ol' BonusKun VS. the wall of SNK otaku."
  • error1error1 Joined: Posts: 421
    some drake combos
  • MienaikageMienaikage Mitarashi Dango: Data Devourer Joined: Posts: 263
    Some LV1 Big Daddy combos. One is a meaty wakeup setup, one is stage specific, and one is just ridiculously hard.

  • ~Persona Z~~Persona Z~ Saber Marionette Joined: Posts: 144
    Here's my next combo video, starring Dante. His cancels may seem confusing at first but once you get used to them, his combos are much easier to perform compared to other characters.

  • LSlickLSlick Joined: Posts: 212
    Nariko Combo Exhibition by j8slim/ single character combo vid

    Can't wait to see what other people find :D
  • ~Persona Z~~Persona Z~ Saber Marionette Joined: Posts: 144
    A new way to combo into Dante's level 2:

  • ~Persona Z~~Persona Z~ Saber Marionette Joined: Posts: 144
    Nariko combo vid. Probably my least favorite PSASBR combo video that I made so far.

  • ShinryuShinryu 風林火山 Joined: Posts: 72
    Some simple combos focused on building AP with Toro.



    Similar setup, but in a corner with no wall; let's you get 150 AP.



    Silly 150 AP combo.

    真の格闘家への道は… まだ遠い!
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  • Phillpro1Phillpro1 Joined: Posts: 3,041
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  • ShinryuShinryu 風林火山 Joined: Posts: 72
    Some practical and impractical ways to combo into Toro's Level 1
    真の格闘家への道は… まだ遠い!
    GGPO/XBL/PSN ID: ShinryuReishiki
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  • no_passwordno_password ... Joined: Posts: 13
    Some practical and basic combos and BNBs for new Dante players
    Notation and notes in video description
  • ~Persona Z~~Persona Z~ Saber Marionette Joined: Posts: 144


    The last combo could be improved to get a bit more AP before the level 2, but too late!
  • Phillpro1Phillpro1 Joined: Posts: 3,041
    Twitter: https://twitter.com/Philltastic1
    PSN: I_Love_New_York
    MvC3: Zero/Ammy/Phoenix
    Morrigan/Doom/Ammy (bloom)
  • ~Persona Z~~Persona Z~ Saber Marionette Joined: Posts: 144
    It's already been discussed at GameFaqs that the combo isn't a true combo. If you turn on the attack display, you'll see that the hits don't connect somewhere in the middle of the combo.

    If that's the case, there's characters that can get more than 220 AP.
  • ProjectSeoulProjectSeoul お前はもう死んでいる Joined: Posts: 94


    181 AP Dante BnB (no corner required) + other combos + combos into supers
  • ShinryuShinryu 風林火山 Joined: Posts: 72
    Toro 155 AP Combo, works anywhere. Timing is a little tight.



    Alternative start for the combo.

    真の格闘家への道は… まだ遠い!
    GGPO/XBL/PSN ID: ShinryuReishiki
    http://www.youtube.com/user/ShinryuReishiki
  • PssychPssych No. Joined: Posts: 4
    Dunno how relevant these are right now (alot of day 1 stuff), but here's some "basic" Drake stuff (But basic, I mean like few quick ways to gain AP and combo into level 1 and 2):

    "It's more important to master the cards you're holding than to complain about the ones your opponents were dealt." - Grimsley
  • FistTaFaceFistTaFace Practice=Perfect Joined: Posts: 129
    Where the kratos thread?
    Street Fighter All Day EveryDay! Thats All Thier Is To Say.....
  • no_passwordno_password ... Joined: Posts: 13
    191 AP Dante Combo



    Attempt at being fancy
  • ~Persona Z~~Persona Z~ Saber Marionette Joined: Posts: 144
  • 10 Stars10 Stars Repent, for death is upon you. Joined: Posts: 256
  • ShinryuShinryu 風林火山 Joined: Posts: 72
    A (mostly impractical) combo video:

    真の格闘家への道は… まだ遠い!
    GGPO/XBL/PSN ID: ShinryuReishiki
    http://www.youtube.com/user/ShinryuReishiki
  • ll.ndll.nd Joined: Posts: 431
    http://www.youtube.com/playlist?list=PLHP8B5sUEBDzpL2EWuXbwQvoUecordNn6
    Made a couple oni toro combos and lv1 combos using the divekick-headbutt loop.
  • ~Persona Z~~Persona Z~ Saber Marionette Joined: Posts: 144
  • ProjectSeoulProjectSeoul お前はもう死んでいる Joined: Posts: 94
    Some simple combos into Supers
    Notes: http://projectseoul.blogspot.com/

  • MienaikageMienaikage Mitarashi Dango: Data Devourer Joined: Posts: 263
    More Big Daddy combos + traps

  • NoremacX8NoremacX8 Joined: Posts: 2
    Heihachi combo video i made. Mix of practical and impractical combos.

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