ProjectSeoul, post: 7767232, member: 66561 wrote:
Hey dude and welcome to the Dante discussion! Glad you enjoyed the thread. I use my arcade stick in practice mode sometimes but I have issues w/ my L2/R2 buttons like many others.
When I first started empty cancelling I was doing this on my pad: u.b.2, j.d.f.3, 1 or 3. I did this because it would face me forward again so I don't have to hit forward upon ending the Angel Dash. Now I'm doing u.2,neutral, b.3, 1 or 3. If you do the second 1/3 fast enough you will face the same side you were initially facing which makes it easier to follow up.
Shottanuhmis, post: 7900769, member: 16189 wrote:
Lets talk about execution and practice advice. Of empty cancel into level 1 super of dante. I play on stick and I've been doing the ubT dfCC method often what happens is I do a fireball very low to the ground. I've done u/bT, bC d/f+C I can't get the timing sometimes it feels super fast to the point I feel like I'm mashing other times quick. Sometimes I'm doing it so fast the up does not even register -__- the only issue I have with upT bC,C is I feel like I'm not turning around fast enough can anyone explain the square method again ? Is there a N while doing it on a stick ? Also while doing bCC is or the dfOO method are you guys holding d/f? Taping it ?
ProjectSeoul, post: 7902542, member: 66561 wrote:
Yeah it definitely comes with practice, good luck!
Conspiracy, post: 7892625, member: 60894 wrote:
Was watching another video of Protronic playing Dante. It looked like he was able to string combos without doing EBC but instead using u2, n3 then 111. He was even able to combo into it. Has anyone else tried this?
Shottanuhmis, post: 7906491, member: 16189 wrote:
Okay here is the thing about ubT dfCC I think I'm pressing CC so fast the df input is registering twice. I'll try it slower
Update here is the crazy thing I can definetky do the empty cancel by itself. I can't do it when I throw 3 boxes in front of it. 0_0
ProjectSeoul, post: 7909763, member: 66561 wrote:
Great post no_password! I'll have to try the U+F+circle. I can test it out on stick later tonight and get back to you guys. I completely forgot about Angel Dashing into Square/Triangle/Circle attacks until someone commented on one of my videos about it. It is definitely a great way to get in and I think it definitely helps against characters with projectile/range advantage.
no_password, i've been putting your Aerial Arbiter hit confirms into my game and I gotta say it's been very very useful. Especially when using Prop Shredder, like you said even if you don't hit you have a good chance of catching them out of the air tech. I've been meaning to play with you but i've been a bit busy. I'd like to do some 2v2's with you. I could probably learn some stuff as I really need to work on my multiplayer game.
I think one thing we haven't really discussed is match ups with certain opponents. I think that would be great to get input or ideas from you guys. So far my hardest match up seems to be Drake or any projectile heavy character.
Dante vs Drake:
Barrels - Do not even try to Parry these things. It will usually end up with a barrel exploding in your face. You can use Prop Shredder to destroy barrels but the recovery time on Prop Shredder may allow your opponent to punish. Aerial Arbiter does NOT destroy the barrel. Durability points on Arbiter is lower and it won't even trigger the barrel to explode in most cases. If you attempt to short hop over a barrel Drake can short hop and counter with a Magnum shot sending you across the screen bringing the fight back to a neutral situation where you need to navigate through bullet hell of grenades, magnums, tranqs, and barrels.
Also considering Dante only has a few hit confirms are that more execution heavy than most characters we can be at a disadvantage in tense or laggy situations. I know I've dropped EC's when a kill was depending on it due to nerves or lag.
ProjectSeoul, post: 7909763, member: 66561 wrote:
I think one thing we haven't really discussed is match ups with certain opponents.
ProjectSeoul, post: 7910442, member: 66561 wrote:
I'm positive projectiles have durability and I guess if we knew different values things would be a bit easier. I don't remember if my Arbiter ever triggered the barrel to explode (cant think of it off the top of my head). Perhaps you hit it was something else as well? Probably not though as you would have mentioned that.
And yes Sackboy is another bad matchup for us. I can confirm that Sackboy's electric mat does not get destroyed when we use our Arbiters. I personally take the time to try and destroy Sackboy's projectiles when I can but that leaves me open to attack.
For me Radec has not given me too many issues as it is somewhat easy to get in on him as long as you pay attention to his sniper shots. Though i'm sure there are Radecs out there who are better at keeping people out than the standard snipe all day Radecs I've faced. His air grenade and electric attack are quite effective and I don't see many Radecs using this as much as they probably should.
Dopples, post: 7951167, member: 24261 wrote:
In a game where zoning and air camping is as strong as it is, there's no excuse for a melee character to not have one good projectile at least. Something to help them contend.
nRg, post: 7951380, member: 47290 wrote:
For tech chasing purposes I would recommend to: short jnT and check your options from this animation as it allows you to either follow up with another air triangle series or any of his viable tech chasing moves (afS, adC, auC, anC) as it allows dante to recover quicker out of certain moves from the air. Also keep in mind that angel dash is your best friend from a short hop....it confuses many a people!
ProjectSeoul, post: 7951820, member: 66561 wrote:
Oh yeah i definitely agree. Thankfully we at least have a projectile unlike Raiden. But he has other options like his dive kick and his dash attack which helps him get in on opponents.
nRg, that jumping neutral 2 sounds like a good idea ill try it out.