Why are the lights out - Cole Mcgrath Thread

LSlickLSlick Joined: Posts: 189
I have really grown fond of this character in the last few days so I decided to make a thread for this character as well.

Meter Levels:
Lvl 1: 125
Lvl 2: 275 (400)
Lvl 3: 350 (750)

Ap Lost when grabbed:
12.5%

Square or "1" Movelist:
Amp Swing: 1-1-1
Causes wallbounce (5,10,40 Ap)

Amp Swing: 1-1-1
Causes a crumple (5,10,30 Ap)
Turns out that it's a random effect (thx Jocelot with the info)

Grind: s1
Has three different follow up
Gigawatt Blade Combo: s1~1 (5, 25 Ap)
Launches your opponent in the air
Leaping Shoulder Tackle: s1~2 (20 Ap)
Launches you and opponent in the air
Stop: s1~3 (No Ap Gain)

Amp Explosion: u1
General anti-air (20 Ap)

Thunder Drop: d1
Sits your opponent down (20 Ap)

Air Amp Swing: j1-1
Swings twice and the 2nd hit spikes the opponent down (5, 25 Ap)

Lighting Tether: j.s1
Stuns the opponent if caught and it also takes you to the wall (5 Ap)
You also have the option to wall cling by holding the jump button and towards the wall

Air Amp Explosion: j.u1
Juggles the opponent higher? (20 Ap)

Air Thunder Drop: j.d1
Sits your opponent down (20 Ap)

Triangle or "2" Movelist:
Lighting Bolts: 2 (holdable)
Shoots a projectile at the opponent. It doesn't stop your opponent from advancing.
Bolts can be aimed and stack on your opponent up to 5times
Continuous hits will cause stun on the fifth hit though it has be used rather quickly (5 Ap per hit)

Sticky Grenade: s2
Shoots a sticky grenade at the opponent in an arc direction (20 Ap)

Redirect Rocket: u2
Shoots a projectile straight upwards (20 Ap)
I believe if it makes contact with a roof then it comes straight down?
If you shoot a neutral 2, it will go in the direction you shot the neutral 2 (thx Jocelot)

Alpha Blast: d2
Shoots a barrier in front of him which pushes the opponent back (10 Ap)

Air Lightning Bolts: j.2
Same as the lightning bolts only in the air (5 Ap)

Air Sticky Grenade: j.s2
Same as sticky grenade only in the air.
He does keep momentum if he is running and doing this move
He will stay stationary if he didn't run previous to his move (20 Ap)

Air Redirection Rocket: j.u2
Same as redirection rocket only in the air (20 Ap)

Air Alpha Blast: j.d2
Same as alpha blast only in the air
Pushes Cole slightly backwards (10 Ap)

Circle or "3" Movelist:
Frost Shield: 3
Cole creates a shield right in front of him
Absorbs projectiles & gives ap to the player(? Ap)

Freeze Rocket: s3
Cole shoots an ice ball at the opponent
Freezes the opponent for a short time.
Can combo into Lvl1 (10 Ap)

Ice Launch: u3
Propels himself upwards to get away from the opponent
Can hit the opponent on it's way up and launches the opponent as well (20 Ap)

Ice Barrier: d3
Calls out a chunk of ice from the ground in front of Cole (20 Ap)
Launches the opponent as well

Air Frost Shield: j3
Same as frost shield but in the air (? Ap)

Air Freeze Rocket: j.s3
Freezes the opponent in place in the air (10 Ap)
Can combo into lvl 1

Air Ice Launch: j.u3
Propels Cole while he is in the air
Can not be done if you already double jumped
The ice clunk falling hurts the opponent (20 Ap)

Air Ice Barrier: j.d3
Launches the opponent higher if they are airborne (20 Ap)
Launches the opponent if they are grounded

Grabs:
Amp Slam: d grab
Body Toss: s grab
Amp Launch: u grab

Supers:
Lvl 1: Human Bullet
Lvl 2: Ionic Freeze
Lvl 3: Electric Tornado
«1

Comments

  • LSlickLSlick Joined: Posts: 189
    Videos:

    We have loops thanks to akitolovesmusic2
  • LSlickLSlick Joined: Posts: 189
    Combos:
    s1, n1, j.s1, j.11 = 55ap

    s1, n1, j.s1, j.d3, jump cancel, j.n11 = 65ap

    d1, s3, s1, n1, j.s1, j.n11 = 85ap

    d1, s3, s1, n1, j.s1, j.d3, jump cancel, j.n11 = 135ap

    up grab, j.s1, j.d3, jump cancel, j.n11 = 50ap

    d3, jump, j.s1, j.s3, land, j.s1, j.d3, jump cancel, j.n11 = 85ap

    j.s1, s3, land, lvl1 = 20ap

    d3, j.s1, j.s3, land, lvl1 = 35ap

    n111, d1, s3, lvl1 = 60ap *you have to get crumple for it to work

    n111, d1, s3, s1, n1, j.s1, j.11 = 145ap *you have to get crumple for it to work

    *Please note, I did not make these combos but I do use a good handful of them
  • LSlickLSlick Joined: Posts: 189
    Which Cole is this thread for?
    Good cole...Also, i kind of wished there wasnt a wait time for the reserved post =[
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 24,544
    No biggie, I'll delete the post.

    You know of any good setups to land his level 1? I normally use s.3 but needing to be close often makes it unreliable for me most of the time.
    PSN: Hawkingbird
    FC: 0834-1564-0151
    http://steamcommunity.com/id/runawayavenger
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  • LSlickLSlick Joined: Posts: 189
    No biggie, I'll delete the post.

    You know of any good setups to land his level 1? I normally use s.3 but needing to be close often makes it unreliable for me most of the time.
    You didnt have to delete it...The only one I can think of at the moment is using n1-1-delayed 1 which causes the crumple state into lvl1...I am not sure if that is how you are suppose to do that string but that is the only way I know I can get it out more than once
  • JocelotJocelot Don't give up! Joined: Posts: 5,075
    According to the strategy guide, the effect at the end of Cole's basic 1,1,1 combo is random. Also, Redirect Rocket homes in when you fire a bolt (st. 2) at an opponent. After that it'll head for them, hit or blocked.
    You know of any good setups to land his level 1? I normally use s.3 but needing to be close often makes it unreliable for me most of the time.

    I use it to catch people who try to roll past you, it'll scoop 'em up almost every time. I also like to use the freeze blast, but they have to be pretty close or they tech out.
    Party Robot!!
    Now my head can spin. I'll be around for a million years, so let the party begin.
    jak d ripr wrote: »
    That shit had me in stitches. Nigga went for all these flashy set-ups and doom was like hold these boots.
  • LSlickLSlick Joined: Posts: 189
    According to the strategy guide, the effect at the end of Cole's basic 1,1,1 combo is random. Also, Redirect Rocket homes in when you fire a bolt (st. 2) at an opponent. After that it'll head for them, hit or blocked.
    Well that sucks that it's random D:, that is good to note about the redirect rocket
  • JocelotJocelot Don't give up! Joined: Posts: 5,075
    Well that sucks that it's random D:, that is good to note about the redirect rocket

    Yeah it was really driving me crazy to try to figure out the secret to the combo only to find it's supposedly random lol.
    Party Robot!!
    Now my head can spin. I'll be around for a million years, so let the party begin.
    jak d ripr wrote: »
    That shit had me in stitches. Nigga went for all these flashy set-ups and doom was like hold these boots.
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 24,544
    Crumple being random sucks. I always try to get crumple when I use his n.1 chain. I wish Good Cole has charged punch
    PSN: Hawkingbird
    FC: 0834-1564-0151
    http://steamcommunity.com/id/runawayavenger
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  • LSlickLSlick Joined: Posts: 189
    I corrected the crumple in the first post and the redirect rocket post
  • LSlickLSlick Joined: Posts: 189
    In the corner, you can do j.d1 into Lvl 1 because it combos but I can only get it to connect off the short hop version of the move. You know the one without the ground electric blast that comes out of it

    Edit:
    You can actually hold the super button for as long as you want until the meter runs out when you do lvl 1 super

    Edit 2:
    I have a feeling good cole will be a better character than evil cole as the game continues to evolve. It is just a feeling though
  • LSlickLSlick Joined: Posts: 189
    I just realized you can actually press the jump button to jump out of grind D: lol
  • LSlickLSlick Joined: Posts: 189
    This might be a cool setup. I still have to test it out though. If you score the knockdown with cole and your opponent is in the corner, you can grind through your opponent and stop. Then you can go straight into a grab if you want since you have access to your normals and throws, the moment it you exit it. I think it will reverse the inputs of the roll but I am not sure though
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    I came into this late. Let me share all I know at the moment.

    Yeah. For good Cole, I haven't found much to set up his level 1 except crumple and catching semi-safe rolls. Freeze seems a bit finicky, especially because it has to be close.
    I just realized you can actually press the jump button to jump out of grind D: lol
    Broken as hell, I say. I play Evil Cole mainly, and this is the greatest thing for setting up the correct spacing for his double grenade, as well as it gives me basically a free charge midair while I'm jumping out of combat.
    In the corner, you can do j.d1 into Lvl 1 because it combos but I can only get it to connect off the short hop version of the move. You know the one without the ground electric blast that comes out of it

    Edit:
    You can actually hold the super button for as long as you want until the meter runs out when you do lvl 1 super

    Edit 2:
    I have a feeling good cole will be a better character than evil cole as the game continues to evolve. It is just a feeling though
    For the j.d1 confirm, have you tried the following: At least with the evil variety, you can j.d1 right next to the ground, and the attack comes out without the startup frames, it's kinda crazy. With evilman, it seems to change the properties from his normal knockback from a jumping dive to the stun of his ground d1. I don't have the game with me at the moment, but that's something I would check, and it's way easier to land.

    And Good Cole I feel is definitely better then Evilman. Good Cole has the crumple off his jab, which you can get a free 135 meter off of if you're not interrupted. Freeze gives a midscreen confirm for his grind launchers that doesn't require charging, though I prefer falcon punch. Good Cole's got a barrier, and his d3 can be cancelled into anything else as a way to make his grind and ranged tools safer. Also, I am a newb with the good variety, but it seems you can do some dirty resets from j.f1 cancelled into grenade, then they are forced to block or get hit by the explosion, which I bet a better player would consistently convert off of, especailly because Good Cole can combo off his up throw if I'm not mistaken (at least I know Evil Cole can)

    And....final thought. Anyone know where I can rant about Evil Cole? I know him better, and I can't find the thread for him.
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
  • JocelotJocelot Don't give up! Joined: Posts: 5,075
    And....final thought. Anyone know where I can rant about Evil Cole? I know him better, and I can't find the thread for him.

    If you're into Evil Cole, you can make a thread for him.
    Party Robot!!
    Now my head can spin. I'll be around for a million years, so let the party begin.
    jak d ripr wrote: »
    That shit had me in stitches. Nigga went for all these flashy set-ups and doom was like hold these boots.
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    Never started a character thread before, that'll be fun. I may want to copy this thread's format, but as of right now I don't have the game (back at college after thanksgiving, my housemate is getting his copy in the mail in a few days), so I don't have much access right now to the meter build and names of his moves. But that will be coming soon. I intend to play both Coles, as I think the Good Variety wrecks ranged characters a bit better (my bro's already figuring out the falcon punch matchup, and otherwise his Sackboy's really hard to get near 1v1), so I'll still be around.
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
  • LSlickLSlick Joined: Posts: 189
    Never started a character thread before, that'll be fun. I may want to copy this thread's format, but as of right now I don't have the game (back at college after thanksgiving, my housemate is getting his copy in the mail in a few days), so I don't have much access right now to the meter build and names of his moves. But that will be coming soon. I intend to play both Coles, as I think the Good Variety wrecks ranged characters a bit better, so I'll still be around.
    You can go right ahead since they share similar moves and I am sure they build the same amount of ap on said moves
  • LSlickLSlick Joined: Posts: 189
    I think I found another way to combo into super....I will record it when I get home from my camera...But you can do d3, walk forward s3, lvl 1 :o
  • LSlickLSlick Joined: Posts: 189
    Edited post #2 to so that good Cole has jump loops :D
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    Edited post #2 to so that good Cole has jump loops :D
    I am so damn jealous of Good Cole right now.
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
  • SamuelVimesSamuelVimes Joined: Posts: 1,666
    Can we get some combos going? How are you AP bursting with Cole?

    I noticed on first page is it said Cole's frost shield reflects projectiles, when in actuality it negates them and gives Cole AP for the trouble. It also does not mention that after 5 hits of neutral triangles the ensuing animation grants Cole 60 AP (including those from the triangles).

    And we all know that holding towards wall and X near a wall with Cole makes him grab onto it, then he can fire triangle bolts from there controlled as usual with up/down? Not great but can be a sneaky way to dodge enemy fire or sneakily land enough bolts to build meter (and the stun can kill opponents if someone else is there with a super, good for 2v2 or stock FFA.

    And people thrown with level 1 can collide with others and kill them both? Hence the use of holding it down to aim.
  • LSlickLSlick Joined: Posts: 189
    I didn't know about the additional ap u gain from the bolts....That's good to know....I will add it to the top post and edit the wrong info I posted
  • NeutrinoNeutrino Ensemble Forecast for the Downtrodden Joined: Posts: 293
    edited February 2013
    EDIT: Never mind.
    Post edited by Neutrino on
  • AnakMudaAnakMuda Joined: Posts: 41
    Hi guys I just wanna confirm the crumple state is possible and not random
    for some reason I could chain 3 crumple max and it will give instant lv 1 and I'll try to upload video how to do it
    for some reason plinking triangle for me made it easier
    so it will be square, square, plink triangle to square
  • AnakMudaAnakMuda Joined: Posts: 41


    here's my video showing how I did it
    somewhat timing is super strict
    no commentary folks, btw this is insta lv 1 meter
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,296
    Messing around with Cole and I came up with a 145 AP combo. I believe this to be the most optimal amount of AP Cole can build since he only has 1 move that does 30 AP and there's no way in hell you're going to combo into it reliably.

    d+1 (air version works too), f+3, f+1~2, delay j.f+1 xx j.d+3, j.f+1 xx j.f+3, j.1~1

    No double jumps, all rejump extensions.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • Leebee LinkLeebee Link (they/them) Joined: Posts: 2,260
    off of d+3 (I believe j. d+3 works as well as long as it's low enough), you can do j.f+1, j.f+3 land into super

    OR

    (this requires a little delay between each move after j.f+1)

    do the above combo and then instead of the super hit j.f+1, j.d+3, land and then j.f+1, j.f+3 into super. builds 75 AP before trapping them in the super. the timing is definitely tight, but it's very awesome.

    I have a bunch more combos/tech to show off (a lot incorporating u+3 to prevent combos from being cut in 2v2), but I'll be recording them as soon as I get my video capture card.

    keep up the good stuff guys :3
    JoJo's Bizarre Adventure- Mariah, Jotaro
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  • LSlickLSlick Joined: Posts: 189
    I will post it after I come from work later on in the day :D
  • FullMetalRossFullMetalRoss That Hurt! Liar... Joined: Posts: 3,860
    Hmm, Cole is pretty interesting. He has some crazy ass movement and builds decent AP plus has a variety of ways to combo into super. I wish he had a better jump in confirm into lvl1 outside of j.f1,j.f3 -> Super (or the lucky h,h crumple into super)

    I will say right now FFA is hard for him. Sure he can build decent meter by pestering but I don't think thats the issue. The issue is that his main big combo starter is slow (d3, or j.d3) and his super is easy to interrupt before he has throw the opponent. That more than anything hinders him.

    I am still working on stuff and I actually found that hitconfirm to super lebee link was talking about last night, before I read this thread, I was excited but other people saw it.

    Random Other Note: Sometimes if you think people are going to drop end your combo with j.f2, the explosion can save your bacon and net you an improptu combo.
    <<>>
  • DmagicxDmagicx Joined: Posts: 20
    Cole is horrible his level 1 is so crappy compared to others..other people can hit confirm into level 1's but this guy can't. really no point in using him vs evil cole
  • Leebee LinkLeebee Link (they/them) Joined: Posts: 2,260
    Cole is horrible his level 1 is so crappy compared to others..other people can hit confirm into level 1's but this guy can't. really no point in using him vs evil cole

    lolwut
    JoJo's Bizarre Adventure- Mariah, Jotaro
    KoF XIII- Robert, Elisabeth, Ash
    Battle Fantasia- Urs, Ashley, Face
  • DmagicxDmagicx Joined: Posts: 20
    lolwut
    Lol whats there to wut about? just saying he might be the worst character of the cast, unless they fix that stupid glitch where people can get out of his level one.
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    Lol whats there to wut about? just saying he might be the worst character of the cast, unless they fix that stupid glitch where people can get out of his level one.

    I main Evil Cole and even I lolwut.
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
  • SamuelVimesSamuelVimes Joined: Posts: 1,666
    Lol whats there to wut about? just saying he might be the worst character of the cast, unless they fix that stupid glitch where people can get out of his level one.

    There are far, far worse than Cole. His Lv2 is great for screen clears and outside the uneven surfaces I think Cole has a very strong lv1 too. He can combo into it quite easily either from n.111 (random but does not get easier than that) or his freeze projectile.
  • DmagicxDmagicx Joined: Posts: 20
    Lol i dont understand, elaborate. People can slip out of his level 1 for some reason, meanwhile evil cole can just charge punch and level 1 you no problem.
  • DmagicxDmagicx Joined: Posts: 20
    There are far, far worse than Cole. His Lv2 is great for screen clears and outside the uneven surfaces I think Cole has a very strong lv1 too. He can combo into it quite easily either from n.111 (random but does not get easier than that) or his freeze projectile.
    Yeah but that 111 is 20% chance of landing, meanwhile other characters have stun moves that aren't random occurances that hit confirm easily. And Im with you on that one that his level 1 isn't the worst, but its definitely up there.
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    Lol i dont understand, elaborate. People can slip out of his level 1 for some reason, meanwhile evil cole can just charge punch and level 1 you no problem.
    Oh totally, but for Cole's lvl1, ice shot works too, and his meter build can be ridiculous.

    Of course Good Cole doesn't have gigapunch-level confirms, I don't really think anyone but Raiden has level1 confirms even close. Certainly doesn't mean his is terrible, though, it catches rolls, can confirm off ice, and he builds good meter, so those semi-rare lvl1 confirms are all he needs while building up higher lvl supers.

    He's not the worst character by a long shot, there are others. But that area of discussion is not for this thread, so I'll tier-rant later.
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
  • DmagicxDmagicx Joined: Posts: 20
    Theres sweet tooth he can confirm to level 1, Dante can,(prob more I'm not mentioning) everyone else doesn't really need a hit confirm because of A) how fast there supers are, B) how wide spread it can be and C) how more difficult it is to interrupted and be avoided. Also for the ice to confirm you have to be literally in front of them, and if you do land it they somehow magically roll out during the animation of them about to be bulleted away. And him catching rolls i tried to experiment with this, and they can still roll out of it if they just keep spamming rolls.
  • SamuelVimesSamuelVimes Joined: Posts: 1,666
    Actually the majority of the class can hitconfirm into their level ones and twos. Do you mean they can roll even after being picked up/are prone in the air or right before that happens after the super is activated?


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  • FullMetalRossFullMetalRoss That Hurt! Liar... Joined: Posts: 3,860
    I think fat princess probably has the best lvl1 confirms... confirms from jumping and ground attacks, all of which are useful, and one has a super armor... soooo yeah.
    <<>>
  • Leebee LinkLeebee Link (they/them) Joined: Posts: 2,260
    magic, did you read ANY of the discussion above? he hits level 1 off of wayward j.f+1, and ANY version of d+3.

    how is that "no confirms"

    u trollin son
    JoJo's Bizarre Adventure- Mariah, Jotaro
    KoF XIII- Robert, Elisabeth, Ash
    Battle Fantasia- Urs, Ashley, Face
  • LSlickLSlick Joined: Posts: 189
    I will post a few combos when I come home from Next Level
  • LSlickLSlick Joined: Posts: 189
    *Updated the third post with combos
  • SamuelVimesSamuelVimes Joined: Posts: 1,666
    Man I cannot jump cancel j.s3 for the life of me.

    Sent from my DROID2 GLOBAL using Tapatalk 2
  • deathwish305deathwish305 Joined: Posts: 54


    here's my video showing how I did it
    somewhat timing is super strict
    no commentary folks, btw this is insta lv 1 meter

    sooooo...is everybody going to ignore this? or test it out more thoroughly? do you think it was just coincidence or that he's trolling? lol
  • hypp0crithypp0crit Joined: Posts: 23
    sooooo...is everybody going to ignore this? or test it out more thoroughly? do you think it was just coincidence or that he's trolling? lol


    I tried it out a little. At first it seemed like I was getting more crumples, and then the next day it didn't seem to work for me at all. I'm not sure what to make of it because my execution isn't the best anyway, so if it's a timing thing it might just be my fault.

    So basically, no idea!
  • Leebee LinkLeebee Link (they/them) Joined: Posts: 2,260
    it's random. random is random. it's just a coincidence.
    JoJo's Bizarre Adventure- Mariah, Jotaro
    KoF XIII- Robert, Elisabeth, Ash
    Battle Fantasia- Urs, Ashley, Face
  • deathwish305deathwish305 Joined: Posts: 54
    can anybody give me a run down on how you guys basically play cole? i main raiden (i pre-mained him before the game came out...don't judge me!! :( lmao) so obviously im extremely spoiled. i can't seem to win FFA's to save my life explanations of why are redundant, but perhaps somebody could enlighten me as to how i can beat out the more friendly FFA characters? As we all know he and most of the cast is suited more for 2v2, where he can avoid specials with his mobility and such, however i just want to see what other ppl are doing.

    for example, in a tech chasing situation what do you guys do? do you guys sit back and neutral triangle and absorb ap, do you guys short hop into tether grab or d.1? (shield thing to begin a combo). up triangle into neutral triangle? do you launch and down square in FFA?

    give me a little run down on what ppl's strategies are in FFA and 2v2 so i can have a better understanding as to what i can do with cole, especially FFA. 2v2 i think it's self explanatory just hold your own and try not to get killed, where as FFA is more about killing than surviving, but again feel free guys! thanks.
  • LSlickLSlick Joined: Posts: 189
    can anybody give me a run down on how you guys basically play cole? i main raiden (i pre-mained him before the game came out...don't judge me!! :( lmao) so obviously im extremely spoiled. i can't seem to win FFA's to save my life explanations of why are redundant, but perhaps somebody could enlighten me as to how i can beat out the more friendly FFA characters? As we all know he and most of the cast is suited more for 2v2, where he can avoid specials with his mobility and such, however i just want to see what other ppl are doing.

    for example, in a tech chasing situation what do you guys do? do you guys sit back and neutral triangle and absorb ap, do you guys short hop into tether grab or d.1? (shield thing to begin a combo). up triangle into neutral triangle? do you launch and down square in FFA?

    give me a little run down on what ppl's strategies are in FFA and 2v2 so i can have a better understanding as to what i can do with cole, especially FFA. 2v2 i think it's self explanatory just hold your own and try not to get killed, where as FFA is more about killing than surviving, but again feel free guys! thanks.
    From my experience, you pretty much want to zone with good Cole. His grenades stick onto the opponent and has a delayed explosion which your opponent has to respect or else the explosion will blow up and give you double ap(20 instead of 10). Take advantage of his grind because he has plenty of options out of it. He can jump, stop or attack out of it. He has a wallcling which is ok in my opinion and it allows you to shoot lightning bolts from this position. His j.s1 which is his stun move is really good both in combo which stuns the opponent, draws you in as well and you can use it to stick to walls. His cmd jump launches you in the air and can be used off one jump so you can definitely run away if you want.
  • JocelotJocelot Don't give up! Joined: Posts: 5,075
    I like the wall cling on certain stages to avoid certain supers. You get up to the top corner of a stage with a roof and I feel like you can dodge a lot of the transformation level 3's like Nariko and Kratos or Heihachi's Kuma level 2.
    Party Robot!!
    Now my head can spin. I'll be around for a million years, so let the party begin.
    jak d ripr wrote: »
    That shit had me in stitches. Nigga went for all these flashy set-ups and doom was like hold these boots.
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