Foolinfection, post: 7938646, member: 12248 wrote:
Good. Sounds like a good chunk of the rest of the cast.
But,Raiden is now a high risk/high reward character like he should have been in the first place. He's not a completely useless character just because his F.throw is changed. To me,Raiden is now a character that has to patiently pick his moments. That parry has it's use in setting up mind games and can still net you a level 1. Raiden can still build decent meter,especially since his combos aren't really anything spectacular to input. No offense,but it just sounds like some of you guys are just mad now that his match ups have gotten only slightly more difficult. A lot of Raiden players seemed to base their whole game around that throw >combo/level 1 instead of figuring out his yomi and safe set ups. And I mean a character is gonna have bad match ups no matter what. That's FGs for ya.
Shottanuhmis, post: 7939977, member: 16189 wrote:
I hear what your saying about bad matchups but this is absurd he is getting abused. Now in 2v2 he still has a ton of options but don't sit here and tell me that his throw combo did not drastically hurt him. Raiden is not scrub kratos that literally has instant gap closers for air and ground. What I'm trying to point out is if his major gap closer is now pretty useless because it won't net him a combo on a airborn opponent and pushes then a safe distance away. Potentially speaking a cleaver person can dodge it completely. Also tossing out a level 2 because you have no safe method Anymore is stupid. It's not like prapras skateboard good any time. I've seen sweet tooth players bomb camp literally place a bomb down jump and down box over there bomb an entire game. Even if you hit them you eating the bomb and on hit they get a guaranteed level 1. If you want to be ballsy might as well block everything he does because who cares if you get grabbed you lose what 30 AP? The threat is completely gone. If that air meat cleaver touches you guaranteed level 1. So this simple strategy negates your entire move set. Also off parrying a attack in the air you get nothing and they still get AP. what type of bs is that.
Foolinfection, post: 7943543, member: 12248 wrote:
This is why nobody needed to base their game around that throw. A lot of Raiden players still aren't utilizing his tools. All you have to do with Raiden is get in once. ONCE to start his pressure and mix up game. He still has several ways to crumple an opponent into a combo. The designers wouldn't have just given him a bunch of other tools if Raiden was supposed to be played as simple as throw into whatever. Superbot even said that the grab into level 1 set up was a mistake. And I can't believe you're comparing Raiden's level 2 to Parappa's. Parappa's can be dodged and counter supered and it'll only net like 1 kill each for however many characters are on screen. Raiden's level 2,even if you miss the initial freeze at the start you can just keep pressing circle to keep sending them out,the super even lasts long enough to tag them again after they respawn. So,even if someone tried to counter super Raiden in that state they'll just eat another shockwave and be frozen and thus killed again. If you're constantly getting zoned by people then learn their patterns and make reads on them. No one zoning character in this game is impossible to get around.
Foolinfection, post: 7958478, member: 12248 wrote:
No body else in this game could combo off of a throw to the same extent that Raiden could. And all the other character's that can level 1 off a throw do it no where near as brain dead as it was with Raiden. You're basically complaining about having to rushdown with a rushdown character now. And Raiden still has several ways to combo into his level one. Technically he still has all the same ways he did before. He just doesn't have the throw set up.
Shottanuhmis, post: 7958955, member: 16189 wrote:
The throw is what made his rushdown options scary. If your playing people that don't block effectively or don't camp well lol Raiden is exactly the same straight busted.
RavenDSkull, post: 7959316, member: 26142 wrote:
Seriously, if Dante is supposed to be on the same level as Raiden because of those projectiles, they need to get buffed. 2 or j.2 give very little AP and don't have any hitstun. d.3 or jd.3 are good, but have a slow start up, so they can be avoided or stuffed easily. I really have no idea how they help to keep the pressure on.
By the way, I don't think E.Cole is balanced at all. He's probably the only one in the game right now that should get a nerf (even though he has bad MUs - Ratchet, beats him in zoning). Using him as an example of a bad MU is complicated, by that logic.
A rushdown character should have to get in carefully and, whenever blocked succesfully, be able to apply pressure, not have a near certain kill. Otherwise, how would a balanced character respond to that? Running away forever?
Shottanuhmis, post: 7971192, member: 16189 wrote:
I agree but at the same time. Some characters are just better than others I think that they should have held out on the massive nerf stick till at least all the characters are released. No one knows the highest level a character is going to be played until the game has been out for awhile. Who knows people may discover some unavoidable death combo tech. As for raiden vs Dante I would say its a even match depending on level of gameplay of both people. One counter successful counter dante kills you from zero AP. Raiden would need at least 2 combos 1 to get the meter one for the kill. As for evil cole -__- the man needs a nerf.