Couldn't find just a general discussion threat for Street Fighter, so I figured I'd ask here.
I've learned that every character in SF has some kind of role to play, a play-style that they fulfill. Ken, Cammy and Guy are more rush-down oriented, Sagat, Guile, and Ryu are more about space control with specials and strong normals. You get the idea. But two characters I've always been fascinated by, are Gouken and Gen.
I don't play either of these two with any regularity, but I only know from the little I've read on them. Gouken doesn't seem to have any obvious combos, or really strong normals outside his S. HP (His chop, basically). His counter is actually pretty interesting to be, but unless you have EX, seems like a big gamble. What exactly is Gouken's play-style? I've seen some Bullkat gameplay and he looks like fun to play. Just not fun to learn.
Gen, I've heard, is supposed to have very strong normals. I once saw his buttons compared to Chun's and were claimed to be even stronger than hers. And I've seen some high-ranked Gen's take off huge chunks of life in one or two combos. But I don't see what role he falls into. Is he rushdown? Mix-up heavy? Zoning? And the fact he has twice as many buttons as any other character with his two stances sounds like a technical nightmare, having to keep track of what stance you're in and how that effects your normals.
So, that's my question. I'd just like to hear an answer from players that play Gouken and Gen with some regularity, and why they enjoy playing a couple of the more unique cast members.
I may not be the most knowledgeable fighter, or the most experienced. But I like to help and offer whatever advice I can, when I can.
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In regards to your post about Gouken not having many obvious combos, just google Messi_Old_Snake a guy I have fought many times. This guy pulls some combos off that I have never seen anyone else do. I suppose it's got to do with who is controlling the character in use but Gouken is a character that is very dangerous in the right hands.
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0 • Off Topic Disagree Agree LikeYouTubes: ERUTROTSINEP
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0 • Off Topic Disagree Agree LikeGen is a momentum-based character, meaning he has no role to play other than simply being adaptive, depending on the matchup. He has extremely good normals that he can use, decent damage off of basic OS's, and while both opponents are standing, you'll want to be playing the ground game. Once you knock your opponent down, however, it's time to go for ambiguous cross-ups into hit confirm combos, and lay on the pressure at the close range, in order to continue knowing your opponent down. Once you lose momentum and your opponent has successfully backed off, it's time to play the turtle-game again, and maximize damage potential on each moment of the match.
Gouken is an oddball of a character, but I generally see his style favoring defensive turtles. He has limited close-range options, so his greatest strength is in his ability to arc his fireballs in a variety of directions, and his mobility, to zone his opponents. He doesn't traditionally zone out his opponents like a Ryu or a Guile, but he has to be much more fluid and adaptive in the way he controls space, using his variety of blockstrings and attack strings to keep opponents at bay, as well as going for cross-ups or fake cross-ups, going for mix-ups after his EX dash punch. He's very meter dependent, so his zoning helps build him meter, which gives him EX options, which opens up his playstyle to be more offensive when he has advantage.
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0 • Off Topic Disagree Agree LikeGouken is a zoner with heavy damage punishes
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0 • Off Topic Disagree Agree Likeyou got it. Gouken's a turtler. took me the longest time to figure that out because he does such good damage. he doesn't really specialize at breaking in and attacking. I mean he can do that, but it's not really what you want to do with him. he seems to be more about countering. he's got a nice bit of life to do it with, and his counter, palm, and flip are all invaluable for the job. using the fireballs he can zone for a bit till you get in range to use your normals. being hit by him sucks and that's definitely his greatest strength, but as I said before, he doesn't specialize at breaking defenses. so I assume the high damage combos are mostly for when he breaks an opponents' attack. Gen on the other hand is a pure attacker. I don't know if I want to call it "rushdown" because I don't think he really forces his way in there, but he does want to be close to deal damage and fuck you up as soon as you go down.
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0 • Off Topic Disagree Agree LikeDoes this mean you're a PSN player? I've also played MOS and he is a fantastic opponent. I play Makoto if you'd like to get some matches sometime?
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0 • Off Topic Disagree Agree LikeI like to think he's a punisher of mistakes.
I find you have to play quite defensively until you get momentum then jump on the opponent until you lose it, retreat and repeat.
His parry, while being a gamble sometimes, benefits from your experience (ironically), knowing your opponents combo tendencies will help you use it effectively.
Take Bison; during scissor kick pressure, he often does a cr.lk /cr.mk > scissors.
Take Akuma; far.st.HK > cr.MP
Using Demon Flips pressure to disorient your opponent into making mistakes.
Predicting and punishing fireballs, jump-ins and flowchart combos are where he excels.
Where he falls down is when you take him to very high play, opponents know their character and are less likely to become disoriented and make mistakes.
This makes getting big damage opening more tricky.
It also doesn't help that 'very high play' involve a lot of 'safe characters' espcially those with safe armour breakers, rendering Parry invalid.
(I'm looking at you Akuma / Adon)
Although I don't play Gen to a high standard I've always considered him a patient barrage of normals > combo kind of guy.
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0 • Off Topic Disagree Agree LikeYes I am a PS3 player but I have been playing on my fightstick account for this past month whilst I get used to it. I think I have come up against you before no? Don't remember if it was Yun or Yang you were using but you were pretty badass
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0 • Off Topic Disagree Agree LikePossibly, Yun's my secondary guy at the moment but Makoto's my top gal. What stick you got? When I got mine it took about 2 months before I felt properly comfortable with it.
If you wanna add me I'll be on tonight about 6pm British time, we'll endless.
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