Naruto Ultimate Ninja Storm 2.0 - Storm 4 Is Out! (PS4/Xbox One)

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  • Monkey66Monkey66 Joined: Posts: 1,376

    The new Kabuto mode looks cool, and I love how the old members of Orochimarus group are kinda back in Kabuto's body. I can't wait to see more
  • SubjectiveSubjective Joined: Posts: 171
    Not sure why, but people at my local FG weekly are loving this game. Just had people over at my apartment getting mad hype about Naruto.
  • The MartianThe Martian We Out Here. Joined: Posts: 12,201
    Subjective wrote: »
    Not sure why, but people at my local FG weekly are loving this game. Just had people over at my apartment getting mad hype about Naruto.

    It's a fun game, people just make the mistake of comparing it to most typical fighting games.

    Easily accessible, easy to pick up and play, animations are great, robust selection of characters...most characters are broken as all hell, but a lot of people would also argue that that's what made a lot of older fighting games so fun as well.
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  • DrekkenDrekken Messenger Joined: Posts: 145
    edited January 2014
    Trying to put together a tournament,

    In anyone's experience which is more favoured?

    Singles or Teams

    I think teams make more strategy but some people say there is slowdown , but I can't find out if that is console specific.


    Any thoughts?
    Competition unites us
    Competition binds us
    and only through competition can we break the weakness that ties us.
  • The MartianThe Martian We Out Here. Joined: Posts: 12,201
    There is definitely slowdown sometimes from team games (it is not console specific, I've had it on both PS3 and 360), but most people would call Team Battles the default mode of play in this game.

    What kind of tourney, like an online one or something?
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  • DrekkenDrekken Messenger Joined: Posts: 145
    Offline, our little scene in Toronto is pretty obsessed with it , we normally do teams in our casuals but we did a tournament last year and there was a big dispute with another group of players about doing Singles because of slowdown.

    We ended up settling that if two players agreed on singles they could use singles.

    Now we want to do it again but I want to put a hard foot down whether or not its singles or doubles but there seems to be no "official" rules anywhere. Can't seem to find a precedent anywhere.

    My only problem with singles is without team mates to disrupt it turns into a replication war of who ever uses their replication first pretty much loses at higher level play, atleast that is what I find.
    Competition unites us
    Competition binds us
    and only through competition can we break the weakness that ties us.
  • AzureXIIIAzureXIII Joined: Posts: 284
    I agree. Single Battles is really where you can very easily lose at Character Select. If your opponent's characters combo strings come out faster than your's, if they have an IA and you don't, or they simply have a better Jutsu, it can be a ridiculously up-hill battle.
  • The MartianThe Martian We Out Here. Joined: Posts: 12,201
    Hence, why Teams are the default usually.

    There's just too many characters that destroy in singles like Minato, Deidara, Chiyo, Masked Man, clone Itachi...If you do anything besides counter-pick against them they can just fuck with you. :rofl:
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  • Monster637Monster637 Rage Trigger Joined: Posts: 1,207
    had a blast all week trying to get all the achievos for this game... story mode this time was really badly paced, almost felt like a retarded asura wrath....... boss fight were great just the rest was ass....and the free roam after rpg was ass again to
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  • The MartianThe Martian We Out Here. Joined: Posts: 12,201
    Cyber Connect just needs to go back to the good ol' days of epic boss battle every 5 seconds. Like it was in UNS2.
    "Every moment gives us a chance to become more than what we are."

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  • The MartianThe Martian We Out Here. Joined: Posts: 12,201
    Obligatory bump. Revolution releases today, so I've gone ahead and overhauled the original post with new info and a new thread title.

    Let's do this motherfuckers. Or are ya'll too scared of my day 1 beast Shisui...

    11vm8mr.gif

    "Every moment gives us a chance to become more than what we are."

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  • Phantom AngelPhantom Angel The Divine One™ Joined: Posts: 27,217
    I"ll pick the game up once I have the extra money to spend.... It was this or Destiny, because Persona and Smash are definite.
    "Old enough to know better, Young enough to not give a fuck"

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  • ReijiReiji Joined: Posts: 212
    The addition of damage scaling, more cancels, counter attacks and guard breaks really gives this series new options.
    Is the rumor CC2 asked Capcom and SNK for their opinions about how make the game more competitive true ?
    You don't deserve to know my name !
  • The MartianThe Martian We Out Here. Joined: Posts: 12,201
    Reiji wrote: »
    The addition of damage scaling, more cancels, counter attacks and guard breaks really gives this series new options.
    Is the rumor CC2 asked Capcom and SNK for their opinions about how make the game more competitive true ?

    I wouldn't be surprised if it was. They changed and added so many features, it's obvious they were trying to give every single fighter a chance in this game instead of the tier-fest a lot of the older games were. Being able to choose your Groove for each character drastically changes the entire game, and in a sense gives every character a fighting chance. Especially with all the matchups there are in Team Battles now.

    For example, remember how bad a character like...let's say say Utakata, was? Well now we have team specific ultimates, 3 Grooves, Parries and Seal Attacks helping him in different ways. I mean, the same changes apply to the high tier characters too but they don't seem to just plow through the low tier anymore. Everyone got tiny little changes along with the changes to the mechanics. For instance:

    -Pain's tilt attack is now Nagato's tilt attack, where he does a gravity pull that knocks you into an Oki-able position
    -Ino's flower bomb splits into three projectiles when awakened
    -Sasuke is basically a new character, his jutsu is a short distance projectile and his tilt attack is a long distance one

    Ect ect ect

    Haven't been able to experience all the changes yet, I haven't unlocked everyone. But damn did this game get an overhaul.
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  • ReijiReiji Joined: Posts: 212
    edited September 2014
    General game changes :smile:
    - Ultimate Jutsu Groove, Awakening Groove and Supports Groove added.
    - Awakening Groove can access both to Instant and True Awakening.
    - Ring Barriers less tough, more easily destroyed.
    - Out of ring remove half of your remaining life.
    - Attacking and comboing fills the awakening/super bar as well as taking damage.
    - Chakra dash is slower
    - Parry Added ( Remove chakra and shorten chakra bar, like Instant Awakening. )
    - Guard Crush attack added ( Limited )
    - Cancel from combos to super added.
    - True Awakening's time has been shortened. ( May be character specific, though. )
    - When activating a Team Super, All the members will attack separately, you need to block all three.
    - Super gets hit by damage scaling ( around 50% ) when landed in combos or on a stunned enemy.
    - Characters stunned by parry or guard crush cannot sub out of combo or call supports, however auto supports still works for Supports Groove.
    - Barrier Seal added, Seal 2 KNJ bars and half of your chakra, you can't gain neither until the effect is finished.
    - Parrying a Puppet will stun the puppet master.
    - Supports will lose life for ANYTHING that hit them, may it be random combo, jutsu or even enemy supports. ( And of course if a defensive supports blocks a super for you )
    - Double Jump Added
    Post edited by Reiji on
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  • The MartianThe Martian We Out Here. Joined: Posts: 12,201
    The double jump was already there. You could combo into ultimates and supers in previous games, too.

    It is pretty interesting that parrying a puppet stuns the puppet master as well, though...wish I knew that sooner. The parry alone changed so much in this game. I'm suprised I haven't seen more people parry into Ultimate because it's pretty much a free bar of health if you can pull it off.

    I'm also not sure what you mean by the chakra dash being slower. Different characters have different dash speeds. i.e, the new Sasuke is way faster than any other Sasuke besides the Akatsuki version. They might actually even be equal in that department.
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  • nevillebamshewnevillebamshew Joined: Posts: 728
    I'm not 100% on this and know next to nothing mechanically with this game so looking for some input on how this works, as I've found something in the game that I think is a 'little' strong.

    Is it possible to break through an opponent's guard without causing guard break? I don't mean the new Guard Crush item with this either, or straight unblockable attacks.

    The reason I ask this is because I was playing around in Training Mode finding guaranteed guard break setups to land unscaled UJ when I found something a bit strange. It might actually just be a Training Mode glitch. So, here's the sequence that I stumbled upon:

    Point character: Obito
    Assists: Kakashi and Edo Minato
    Dummy setting: All Guard

    Started by using TA Wood Jutsu and calling Minato, to keep them in blockstun. Immediately do another TA to keep them in blockstun and call Kakashi. As soon as you're able to, do Team UJ.

    For some reason, even though the dummy is set to All Guard, Obito's charge as part of the Team UJ breaks through the guard but does not cause Guard Break status. Once the UJ finishes, if you TA as they are getting up the TA will cause an actual guard break, meaning you can land more free damage. I'm not 100% on the mechanics but should the Team UJ connect at all in this situation?

    The guard level of the opponent is carrying over to after the opponent wakes up from the UJ, so that would indicate that the Team UJ isn't 'breaking' the guard, but why would it hit if the dummy is set to All Guard?

    Like I said, it could be a Training Mode only glitch but as a strat it is pretty strong. and there's likely other, less elaborate setups with other characters.

    Here's a short video of it:

  • ReijiReiji Joined: Posts: 212
    edited September 2014
    The double jump was already there. You could combo into ultimates and supers in previous games, too.

    It is pretty interesting that parrying a puppet stuns the puppet master as well, though...wish I knew that sooner. The parry alone changed so much in this game. I'm suprised I haven't seen more people parry into Ultimate because it's pretty much a free bar of health if you can pull it off.

    I'm also not sure what you mean by the chakra dash being slower. Different characters have different dash speeds. i.e, the new Sasuke is way faster than any other Sasuke besides the Akatsuki version. They might actually even be equal in that department.

    I have read on multiple forums that the chakra dash is slower than in former games, it requires more time to go from your standing point to your opponent. Ergo, it's slower. I'll try for myself, but I'm almost sure of it.

    I know you could cancel combos into ultimates but it was kinda character specific and I really think it a planned feature.

    As for the double jump, well .. you got me there.
    I'm not 100% on this and know next to nothing mechanically with this game so looking for some input on how this works, as I've found something in the game that I think is a 'little' strong.

    Is it possible to break through an opponent's guard without causing guard break? I don't mean the new Guard Crush item with this either, or straight unblockable attacks.

    The reason I ask this is because I was playing around in Training Mode finding guaranteed guard break setups to land unscaled UJ when I found something a bit strange. It might actually just be a Training Mode glitch. So, here's the sequence that I stumbled upon:

    Point character: Obito
    Assists: Kakashi and Edo Minato
    Dummy setting: All Guard

    Started by using TA Wood Jutsu and calling Minato, to keep them in blockstun. Immediately do another TA to keep them in blockstun and call Kakashi. As soon as you're able to, do Team UJ.

    For some reason, even though the dummy is set to All Guard, Obito's charge as part of the Team UJ breaks through the guard but does not cause Guard Break status. Once the UJ finishes, if you TA as they are getting up the TA will cause an actual guard break, meaning you can land more free damage. I'm not 100% on the mechanics but should the Team UJ connect at all in this situation?

    The guard level of the opponent is carrying over to after the opponent wakes up from the UJ, so that would indicate that the Team UJ isn't 'breaking' the guard, but why would it hit if the dummy is set to All Guard?

    Like I said, it could be a Training Mode only glitch but as a strat it is pretty strong. and there's likely other, less elaborate setups with other characters.

    Here's a short video of it:


    I tried, the thing is, if you block too much hits before trying to block a Team Ultimate, the resulting hits will guard crush you. ( But you can still Sub before that happens. )
    It pretty much works with anything.





    CC2 took the time to put videos of what characters changes are and how to deal with them.

    I hope there will be more of that.
    Post edited by Reiji on
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  • nevillebamshewnevillebamshew Joined: Posts: 728
    edited September 2014
    Reiji wrote: »
    I tried, the thing is, if you block too much hits before trying to block a Team Ultimate, the resulting hits will guard crush you. ( But you can still Sub before that happens. )
    It pretty much works with anything.

    That's fine dude, but why does the guard level of the opponent carry over after the UJ? If they were guard broken, their guard level/gauge will reset after the stun state guard break causes. Is that not the case?

    The same thing is happening in this video also:

    Post edited by nevillebamshew on
  • FallenGalaxyFallenGalaxy Joined: Posts: 63
    Us over at AB are thinking of banning Mecha Naruto(Awakening groove) because people feel if used right, he is near unbeatable. I personally disagree and think we should wait, what about you guys
  • ReijiReiji Joined: Posts: 212
    edited September 2014
    Hey, Arashi Board. What's the tier list looks like for you guys ?
    I don't know. Since my connection is crap, I don't play online. Can't really say myself. But Awakening Groove MechaN is definitely a force to be reckoned with.
    nevillebamshew : On what plateform a you playing. I have yet to encounter this kind of situation on PC.
    You don't deserve to know my name !
  • nevillebamshewnevillebamshew Joined: Posts: 728
    Playing on PC.
  • The MartianThe Martian We Out Here. Joined: Posts: 12,201
    edited September 2014
    Us over at AB are thinking of banning Mecha Naruto(Awakening groove) because people feel if used right, he is near unbeatable. I personally disagree and think we should wait, what about you guys

    While I don't think banning him this early on is really warranted, I was thinking to myself the other day how insanely good he is on A Groove. He might even be the best character in the entire game. I mean, he has one of the best dashes when awakened, access to an instant projectile jutsu AND a Rasengan-Type jutsu, unpredictable movement animations, one of the best grabs in the game...and then he has that unbelievable True Awakening. Which is so quick and has so much priority, I haven't seen a character that can really stand up against it. From personal experience, if the other player lets me Awaken as Mecha Naruto, it's pretty much game over.

    A Groove Mecha Naruto seems to be, in this game, what Kokonoe is in Chronophantasma. Or what Jin was in Tekken 4.
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  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,772
    How strong do you think Neji is in this game? I have picked him up with Gaar'a Dad and Darui as assist to extend combos. I think the combo system in this game is very easy to mess around with. chakra cancels are like the beginner version for focus cancelling
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  • The MartianThe Martian We Out Here. Joined: Posts: 12,201
    Yeah, the combo system is by far better than any other UNS game so far. It's insanely flexible and let's you do pretty much anything you'd want, which is fantastic. Comboing into ultimates is a LOT more feasible now but still balanced considering they got a huge damage nerf. But the damage nerf is ok considering how easy it is to get snagged by an ultimate now.

    Haven't messed with Neji yet, but he's probably still pretty damn good. If you're trying to go for optimal combo damage, I would go with A Groove so you can switch back and forth between states and keep comboing. It's also REALLY good for applying pressure on block. Neji's combos hit with a lot of intensity, so he really likes applying close up and in-your-face pressure, and he's damn good at it too.
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  • ReijiReiji Joined: Posts: 212
    Plus A Groove Neji has longe range attacks in True Awakening, not much but it can help sometime. That and the chakra drain.
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  • Phantom AngelPhantom Angel The Divine One™ Joined: Posts: 27,217
    What did they do to Gaara? He's slow as shit and has no range whatsoever. It was disappointing as hell to pick him and witness that revelation.
    "Old enough to know better, Young enough to not give a fuck"

    R.I.P. YusukeUrameshi aka Yusuke_The_Detective
  • The MartianThe Martian We Out Here. Joined: Posts: 12,201
    What did they do to Gaara? He's slow as shit and has no range whatsoever. It was disappointing as hell to pick him and witness that revelation.

    Welcome to every Gaara in every UNS game ever

    Gotta play him pragmatically, I usually just go with Hinata and Neji as assists. You can win without even moving. Lol.
    "Every moment gives us a chance to become more than what we are."

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  • Phantom AngelPhantom Angel The Divine One™ Joined: Posts: 27,217
    What did they do to Gaara? He's slow as shit and has no range whatsoever. It was disappointing as hell to pick him and witness that revelation.

    Welcome to every Gaara in every UNS game ever

    Gotta play him pragmatically, I usually just go with Hinata and Neji as assists. You can win without even moving. Lol.

    I don't recall him being this slow in any other game. He was never a generally quick character, but it feels like this game straight shit on him.
    "Old enough to know better, Young enough to not give a fuck"

    R.I.P. YusukeUrameshi aka Yusuke_The_Detective
  • ReijiReiji Joined: Posts: 212
    Gaara is just a good A Groove character, both awakenings are good enough.
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  • Phantom AngelPhantom Angel The Divine One™ Joined: Posts: 27,217
    edited September 2014
    There are still characters who are support-only? This is supposed to be a huge, over-the-top battle royale to see who's the best ever... Why?
    "Old enough to know better, Young enough to not give a fuck"

    R.I.P. YusukeUrameshi aka Yusuke_The_Detective
  • nevillebamshewnevillebamshew Joined: Posts: 728
    So....

    Activating Kakashi's tilt (Kamui) while the opponent is in blockstun breaks the opponent's guard for a few frames. Having an assist overlap with an active attack will then hit them. You can do this with any assist; the properties of Kamui is what makes it happen.

    In a similar fashion, Pain and Nagato's combos where they summon the lizard/gekko-type creature has the same properties on block. The summon itself seems to cause it. It's extremely tight and specific but you can put them in blockstun, call assist (preferably Anko) and then just confirm into UJ.

    I have a feeling any attack with with no hurtbox can cause this pseudo guard break.

    As for easy (actual) guard break setups:

    Obito w/Madara (Reanimation)

    1) Down combo > call assist > CUJ - simple as that. Doesn't do a huge amount of damage (maybe about 25%) but it's guaranteed as soon as they block the first hit.

    2) Tilt > call assist > Jutsu - Puts them one melee hit and one c/shuriken away from guard break. If you have the bar, just do CUJ and it'll guard break into about 30%.
  • Phantom AngelPhantom Angel The Divine One™ Joined: Posts: 27,217
    edited September 2014
    So....

    Activating Kakashi's tilt (Kamui) while the opponent is in blockstun breaks the opponent's guard for a few frames. Having an assist overlap with an active attack will then hit them. You can do this with any assist; the properties of Kamui is what makes it happen.

    In a similar fashion, Pain and Nagato's combos where they summon the lizard/gekko-type creature has the same properties on block. The summon itself seems to cause it. It's extremely tight and specific but you can put them in blockstun, call assist (preferably Anko) and then just confirm into UJ.

    I have a feeling any attack with with no hurtbox can cause this pseudo guard break.

    As for easy (actual) guard break setups:

    Obito w/Madara (Reanimation)

    1) Down combo > call assist > CUJ - simple as that. Doesn't do a huge amount of damage (maybe about 25%) but it's guaranteed as soon as they block the first hit.

    2) Tilt > call assist > Jutsu - Puts them one melee hit and one c/shuriken away from guard break. If you have the bar, just do CUJ and it'll guard break into about 30%.

    Martian hit me with that earlier... I was furious lol.

    We also ran into what I assume was a glitch... I used the Team Ultimate Jutsu with Minato w/ Hashirama & Tobirama. He blocked Hashirama's dash but, instead of the two followup attempts, Hashirama just kept slamming into his guard until it was about to break. He noticed and tried to dash out, but got hit. Don't know what the hell happened, but it was funny as shit lol.
    "Old enough to know better, Young enough to not give a fuck"

    R.I.P. YusukeUrameshi aka Yusuke_The_Detective
  • FallenGalaxyFallenGalaxy Joined: Posts: 63
    Reiji wrote: »
    Hey, Arashi Board. What's the tier list looks like for you guys ?
    I don't know. Since my connection is crap, I don't play online. Can't really say myself. But Awakening Groove MechaN is definitely a force to be reckoned with.
    nevillebamshew : On what plateform a you playing. I have yet to encounter this kind of situation on PC.

    http://arashiboards.net/forum/viewtopic.php?f=312&t=3181


    We are just sorting out what characters are confirmed competitive and those with potential, anyone not listed is just irrelevant or hasnt been tested.

    Also




    Counter combos can do marvel level of insane damage thats something that is really shaping the meta, get countered then suddenly your playing marvel

  • ReijiReiji Joined: Posts: 212
    You don't deserve to know my name !
  • FallenGalaxyFallenGalaxy Joined: Posts: 63
    edited September 2014
    Reiji wrote: »

    some interesting tech in that vid, pretty good match, even tho they seemed to be trying to be too fancy but whatever
  • The MartianThe Martian We Out Here. Joined: Posts: 12,201
    That's impressive. Shino is pretty hard to use effectively compared to a lot of the cast.
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  • nevillebamshewnevillebamshew Joined: Posts: 728
    Does this game have any perks for picking signature teams like the previous ones? Teams having special names seems a bit pointless otherwise.
  • The MartianThe Martian We Out Here. Joined: Posts: 12,201
    Does this game have any perks for picking signature teams like the previous ones? Teams having special names seems a bit pointless otherwise.

    Official Teams have faster cooldown, IIRC. I know in UNS3 some had more attack power, guarded you more often, ect ect if you picked certain teams. But I can't tell if any of those factors come into play in Revolution.

    There's also some who have Team Ultimate Jutsu's, but that was probably obvious.
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  • Phantom AngelPhantom Angel The Divine One™ Joined: Posts: 27,217
    Martian, you up for some games? I think I'm starting to get decent at this game lol.

    It's amazing how much I get blown up for doing what I used to do in the other games... It simply doesn't fly anymore.
    "Old enough to know better, Young enough to not give a fuck"

    R.I.P. YusukeUrameshi aka Yusuke_The_Detective
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