just5moreminutes, post: 7801787, member: 45295 wrote:
Why no Ryu and Akuma? In any case, I'd go with Task/Sentinel/Akuma. Very solid, simple team to start with. The only time you really would have a problem would be fighting Trish, MODOK, or a defensive Doom.
Bill, post: 7811132, member: 45266 wrote:
Why aren't people saying Dante? Is it because his optimal stuff is hard? That may be true but I feel like he's a character that you can easily win with just by doing the basics. The optimal stuff just turns him into behemoth. He has a really fast tracking teleport that can crossup no matter where the opponent is. His moves have crazy priority (one of the most important aspects of a character for those of us who are not high level players) and pretty much everything he has combos. He has minimal startup on most of his moves (another big + for casual players). And on top of that he is an amazing anchor--almost unbeatable for a lot of other characters---not to mention jam session is ridiculous. And I almost forgot--doesn't his air sword slam special have a lot of invincibility?!!!
Bill, post: 7813414, member: 45266 wrote:
mmm I don't know about all the beginner dante hate. For one thing I strongly disagree with the idea that he can't do big damage for one bar easily at lower levels of play. I play a lot of team trenchcoat dante's on the 5th lord and lower level who routinely--without dropping-do 650K+ for one bar. That's nothing to sneeze at. And as far as his teleport being easy to punish...are you talking about offline? Because online--good luck with that. Yeah you might catch him once. But he'll cross you up 4 times for it--which leads into one of those 650K damage combos.
HennyBlack, post: 7817819, member: 82134 wrote:
Just use phoenix as point. She has good health.
leafcolonel, post: 7823610, member: 34963 wrote:
You guys think you are punishing Dante's teleport even offline? What you are punishing is the jS/jH's startup not the recovery of the teleport itself, and with something like Disruptor behind him it's completely safe.
JediLink, post: 7824884, member: 67446 wrote:
We're talking about raw teleports here.
leafcolonel, post: 7826177, member: 34963 wrote:
Yes, Dante's raw teleport has that little recovery. Record it in training mode with him teching immediately(b+jH), you won't actually throw the teleport on reaction, the best you can do is throw the jH which is what sometimes happens normally if he doesnt cover it with an assist. That's not punishing the teleport itself.
JediLink, post: 7817620, member: 67446 wrote:
Pick characters you like.
ASIAN SEN5ATION, post: 7920742, member: 52849 wrote:
I think ammy (just solar flare), hulk and sentinel are all pretty easy to use.
Hitzel, post: 7928281, member: 8763 wrote:
I learned to play this game with derp Ammy + Sentinel Drones. It worked for me lol.