How can I get better at Umvc3?

TrevorRexTrevorRex Joined: Posts: 5
My ass is getting constantly kicked, even by total scrubs that use zero, setinel and doom and just spam assists. I use Hulk, Captain America and Wolverine which isn't a bad team, and I can pump out some awesome combos if I get a chance (Which is never online). For some reason I can't seem to block effectively, start a combo or stop one. I know I can beat some of these people, but they always use a cheap ass team and I can't do anything about it.
Anybody got some tips? or do i just need to keep having my ass handed to me over and over and over again by cheap teams until I break down and use one?
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  • lawlHTlawlHT youtube player Joined: Posts: 535
    Play lots of matches.

    make a team with better synergy/assists (seriously, you're just running three point characters, none of them is doing anything for the others)

    practice blocking by turning the training mode AI on, and just focus on defense. it's not perfect, but you'll get a feel for it at least.

    play cheap. Marvel is not the kind of game won by "playing fair"
    PSN: lawlHT
    UMVC3: Frauderbrand/Super Skrub/Trollmaster -currently learning: Dante, Dormammu-
    P4 Arena: Mitsuru, Labrys - Skullgirls: Filia - SSF4:AE2012: Sakura
  • TrevorRexTrevorRex Joined: Posts: 5
    Play lots of matches.

    make a team with better synergy/assists (seriously, you're just running three point characters, none of them is doing anything for the others)

    practice blocking by turning the training mode AI on, and just focus on defense. it's not perfect, but you'll get a feel for it at least.

    play cheap. Marvel is not the kind of game won by "playing fair"
    So wesker, doom and setinel?
  • NonSexualRiceNonSexualRice Riding The VaporWave Joined: Posts: 3,585
    Play who you like.

    Put the determination and work into said team.

    Work on neutral.

    Win.

    Marvel's not a 5-minute-to-sucess game.
    BB: valkenhayn/Carl
    SG: Fortune/Eliza (hype train)/Valentine
  • lawlHTlawlHT youtube player Joined: Posts: 535
    So wesker, doom and setinel?

    when i say play cheap, i don't mean pick characters that take minimal effort. that's not cheap, that's just easy.

    cheap as in use broken setups to assert your gameplan onto your opponent. Morrigan soul fist spam, unblockable setups, that kinda stuff.
    PSN: lawlHT
    UMVC3: Frauderbrand/Super Skrub/Trollmaster -currently learning: Dante, Dormammu-
    P4 Arena: Mitsuru, Labrys - Skullgirls: Filia - SSF4:AE2012: Sakura
  • K_For_KimuraK_For_Kimura I'll swing on you fool. Joined: Posts: 124
    Something like Cap/Doom/Wesker would work more. You got the hidden missiles for the mixup and the gunshot for an otg. BnB all day.
    UMVC3: Captain America/Dormammu/Wesker
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    Level 4 Wesker, to the rescue!
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  • The MartianThe Martian We Out Here. Joined: Posts: 12,263
    UMVC is a game that capitalizes on rewarding offensive strategies, whether that be through zoning or rushdown. Maybe the problem isn't your blocking, as much as it is the amount of times you find yourself blocking. I had a lot of trouble learning when to block and when to attack during my first months of MVC3 as well, believe me. But first of all, I would focus on finding a team that you're absolutely satisfied with, and then stick with them. Try not to deviate from this team as much as possible, until you know the ins and outs of your three characters.

    Also, I cannot stress this point enough as it is possibly the most important part of the learning expirience: Train, train, train, train, train. Literally spend hours in the lab just practicing your combos, tweaking your assists, finding out how much synergy your team has together and learning how you're going to have to play out that team. Seriously, you need to be doing combos over and over and over again until the only way you can fuck them up is due to serious lag. This is an essential as well as crucial part to getting better. Learning how not to panic and how to actually land hit confirms, is something that's more really learned in the heat of battle. Trust me, go online after practicing. You still might get your ass beat, but you'll be suprised at how much information you retained. Learn how ABC combos work for each character (it's usually just L>M>H>S>Air M>Air M>Air H>Air S), then follow it up with super.

    And if you're looking for a few teams to try out...here are a few that I've had good experiences with:

    Vergil: Rapid Slash/Wesker: Samurai Edge/Dormammu: Dark Hole
    This team is pretty damn solid, and is the main one I use. Vergil is already probably the best character in the game, but with Wesker OTG and Dormammu's Black Hole he can be a force to be reckoned with. Wesker's assist can act as a handy combo extender that can get you another good 200k at least, leading into super. I don't know how familiar you are with all the characters, because Dormmy and Vergil and be a little execution tricky, but I'd really take the time to try and master them because they really are great characters.

    Wolverine: Beserker Barrage/ Magneto: Magnetic Disruptor/ Doom: Hidden Missles
    This team has awesome keepaway game combined with Wolverine's crazy rushdown. Wolverine likes Doom's missles because he can get in a lot better and force the opponent to make decisions.

    Dante: Jam Session/ Wesker: Samurai Edge/ Nemesis: Clothesline Rocket
    Dante has some advanced tactics (if you're gonna use him, look up something called bold cancelling) and is a really good character all around, much like Vergil. Learn when to use his teleport (which is down, down, S) and don't spam it, because it is a very vulnerable teleport and all someone has to do to avoid it is walk backwards. Try to use Hammer after teleport (QCF+L, then press L again) instead of just pressing Air S. It works out better. Also, Nemesis is thought to be a pretty low tier character but people damn well respect his super armor when he attacks. Nemesis CAN be an excellent factor if you KNOW HOW TO USE HIM AS ONE. In fact some of his most basic combos into super could touch of death your opponent. If you take him to the lab, learn how to get around his slowness and use assists. Hit the opponent with Ground S when they least expect it.

    Think I've pretty much covered your questions, unless you have any more.
    "Every moment gives us a chance to become more than what we are."

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  • SottleSottle Joined: Posts: 364
    I use Hulk, Captain America and Wolverine which isn't a bad team

    That sounds like a really bad team to me unless you can explain some sort of incredible synergy that i'm not seeing. You have a character on Anchor who has no good assists, backing two characters that need good assists to be effective.

    I would suggest you don't understand this game, and you need to put the time into playing to actually grasp how the game works before you start throwing out the cheap card. Plenty of people use unorthodox teams, but they're constructed to work extremely well together. You can't just throw three dudes you can play on a team.
    UMVC3: Nova/Frank/Ammy, Nova/Doom/Ammy,
    XBL: Sottle
    Looking for players in South Coast UK.
  • OsbjornOsbjorn Please accept this gift from my people Joined: Posts: 411
    Play training mode before every set you play.
    Make sure you can land every single one of your combos 10 times in a row before playing.
    Look for ways to expand damage, figure out some new resets, counters to opponents moves, movement(plink dashing in the ground and air, backwards wavedash)

    Work on your neutral
    - dont whiff anything ever
    - focus on avoiding bad situations(like being forced to block a ton of mix ups from sent drones)
    by pushblocking and super jumping

    - pay attention to what your opponent is doing at all times. know exactly how to counter whatever you anticipate them doing (Example: if you notice them jumping after doing strings then air grab them)
    Ultimate Marvel vs Capcom 3: Viper/dante/strider viper/frank west/dante magneto/frank west dante
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  • EvilDave219EvilDave219 Joined: Posts: 180
    Cap is an awesome point character and if you feed Hulk enough meter he can be one of the best anchors in the game.
    This thread is off to a roaring start.

    EDIT: I stopped reading after that, then went back, reread the message, and facepalmed even harder when I read this -
    Nemesis is actually an excellent anchor, and he is nearly unstoppable in X-Factor just through his chips alone. In fact some of his most basic combos into super could touch of death your opponent.

    Want to get better at this game OP? Don't play anchor Hulk or Nemesis.
    XBL/PSN - EvilDave219
    3DS - 0946-2252-8269
  • TheOneXTheOneX Joined: Posts: 41
    Put sentinel as your anchor, chose haggar as your second, spam jumping pipe with haggar + jumping s and standing h with hulk while mashing assist 2. Profit.
  • NonSexualRiceNonSexualRice Riding The VaporWave Joined: Posts: 3,585
    This thread is off to a roaring start.

    I lol'd at Hulk being a good anchor too.

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    BB: valkenhayn/Carl
    SG: Fortune/Eliza (hype train)/Valentine
  • EskillsEskills Joined: Posts: 4,006
    if you feed Hulk enough meter he can be one of the best anchors in the game.
    Are you fucking out of your mind?
    There is no way in hell you play this game.
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  • TheTR3NDSETTATheTR3NDSETTA Joined: Posts: 238
    never...... everrrrrrrr..... play Nemesis as your anchor......

    this comes from a seasoned Nemesis player (been playing him since day 1 of ultimate)...... The few times that I have somehow fucked up my team order and left with Nemesis with LVL3 XFAC, I lost most of them. The only way you can pull off a comeback with Nemesis is to study your opponents movement (do they jump a lot, stay grounded most of the time) and command grab them which is how I have managed heroic comebacks with dirty noodle man and even then youre gonna have to play damn near perfect

    the only big boy char that works as anchor IMO and even then still sucks is Sentinel.... Hulk, Thor and Haggar can all be lamed out easily

    want my advice? dont pick big body chars until you learn the game
    Nemesis/Sentinel/Dante
    It was a pleasure destroying your top tier chars.
  • The MartianThe Martian We Out Here. Joined: Posts: 12,263
    I'm sorry to hear that not all of you are capable of using Nemesis or Hulk as an anchor, but those are the teams I used and it worked out just fine for me. If you can't make it work then that's your own fucking problem. What I find to be funny is that out of my entire wall of text all you were able to fixate on was that one sentence, disregarding all of the other shit I said.

    I admit, I exaggerated. Should have probably said that they are two of my favorites. But it doesn't really change the fact that I've had a lot of success with the teams I've listed, nor does it change some of the truth in my words. Nemesis does deal awesome damage. He can TOD most characters. Cap is great on point.

    In essence, just pick a team that YOU want. Find that team, and stick with it. Doesn't really matter if they're big bodied or not. Dormmy and Sentinel are huge and both of them (at least Sentinel with Mags) are good characters.

    If not anything else, just take my advice on the training methods I talked about.

    Listen to the people that are trying to help you rather than the ones bitching about people trying to help you. At least Trendsetta's input was useful; Nonsexual Rice's however was just typical seeing as how he was on my ass in the music thread as well. This guy seriously doesn't get the concept of preference.

    EvilDave...bravo on just regurgitating the opposite of what I said. :tup:
    "Every moment gives us a chance to become more than what we are."

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  • EvilDave219EvilDave219 Joined: Posts: 180
    I implore you to explain to me how Hulk with meter, who has a whopping a 0% XF3 speed boost and 3 unsafe on block hypers is one of the best anchors in the game.

    The fact that Hulk and Nemesis' clear best spot is on point and their clear worst spot is on anchor because they are among the worst anchors in the game shows you don't have a firm grasp of the game.
    XBL/PSN - EvilDave219
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  • DonkeyBlonkeyDonkeyBlonkey Part-Time Warrior/Soldier! Joined: Posts: 1,487
    Must.... avoid.... hating.... on MvC 3!!!

    EDIT: Meaning I was gonna say, why would you want to get better at this garbage of a game?
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  • The MartianThe Martian We Out Here. Joined: Posts: 12,263
    I implore you to explain to me how Hulk with meter, who has a whopping a 0% XF3 speed boost and 3 unsafe on block hypers is one of the best anchors in the game.

    The fact that Hulk and Nemesis' clear best spot is on point and their clear worst spot is on anchor because they are among the worst anchors in the game shows you don't have a firm grasp of the game.
    Did you read anything I said? Like where I admitted that I exaggerated?

    I don't know that much about Hulk, most of my experience with him is through watching and that's just what I had gathered. Doesn't mean I don't know anything about how Marvel 3 works. That's just asinine.

    I guess he isn't that great of an anchor, seeing the information you've provided. Alright. I didn't know and now I do. Now would that have been such a hard thing to do the first time rather than just spouting off bullshit like your first comment? :wtf:
    "Every moment gives us a chance to become more than what we are."

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  • ThePhoenixWyldeThePhoenixWylde Joined: Posts: 70
    For all intents and purpose, Ultimate is the first Fighter I'm trying to get into with the goal of at some point, competing in a major. Either in the UK or USA. It's also the first I'm playing with a stick after years of Namco fighters like Calibur and Tekken on a PS2/3 and GC pad.

    But I was getting really frustrated earlier trying to do the basic of basic stuff, with two characters I thought I was at least half way decent at.

    A tiger-knee motion Rocket Punch or Akuma Beam Hyper after hitting people into a Hard Knockdown or after a Raging Demon. I would feel that I pushed the stick right front Down to Forward with quickly going to Up and then hitting 2 buttons. But about 2 out of 10 times Akuma will tiger Knee into his Beam Hyper.

    Even air fireballs are a pain to do at times, I get his air normals 90% of the time and I know there is a jump height restriction, but waiting until I'm up at the top of the jump, I throw the stick around it's gate to do a :qcf: :hp: and all I see is Akuma lunge his leg out.
    DP motions are also being a complete pain to do on reaction to punish, or just to do at random.

    I've done muscle practice/training regime in terms of doing 10 QCF Fireball with Akuma without doing anything but a Fireball. I do this for about an hour, then go online with a Ryu(Tatsu)/Sent(Drones)/Akuma(Tatsu) and what happens every time, is that I even suck at doing Tatsu's when I want to.

    I'm the guy that's standing full screen randomly doing lights when I all I'm wanting is a random hurricane kick.Is Ultimate, a 3vs3 game just not a game for me? Should I put it aside and go get a 1vs1 Capcom fighter like AE or 3Strike.

    I mainly at the moment, just want to be able to actually throw out some attacks and do very, very basic combos and have fun. At the moment I'm trying to jump in and hit people, only for me to look for a air Fireball to cover my approach, only to get a random normal.

    I seriously don't want to go back to the shitty PS3 pad, I couldn't do air Fireballs whenever I wanted with it either, but I could at least have fun with it, just having random fun matches with my brother offline.

    Other than hitting a lab and injecting some "Wong Factor" into my veins, is there something mentally, physically or equipment wise I could do just to make things more fun. Because fun is the first and most important matter here.

    Once I can actually do the Mission mode combos with a good number of characters and I'm confident in fishing for random hits to confirm into a combo, without being touch of death by someone at random, due to trying like hell just to get a random air Fireball with Akuma, or Air Tatsu with Ryu or any other move that should be safe that are done at range in order to get in to start combos.

    I have forgotten, what even killing one character without a happy birthday feels like.

    I just want to play my game, without feeling like I need to throw my stick at the TV.
    PSN tag: WolfenD07
  • ifbpwnstarifbpwnstar Lab Monster Joined: Posts: 1,215
    My suggestion to new players is always find 1 character you love and focus just learning them and their valid team position. Until you have a firm grasp of the character, copy team combinations other people use until you feel ready to start creating your own ideas. I do this all the time where I build a generic team with doom and task, then whoever i wanna learn till i understand them. I bring this up because that is a terrible team. They are good characters, but absolutely missing the point of how to use them.
    • Hulk - 1st or 2nd, no exceptions. He is not an anchor, I don't care if he has X-factor lvl 7 and 30 meter. He's unsafe, has issues getting in, and his only way to open someone up is if he can pin someone down for a command throw set up or beat out moves with his armor. Hulk needs assists to keep him safe either by DHC or making his charges safe with an assist. He can also make use of good zoning assists to get in and keep abusing :h:'s.
    • Captain - As a Cap player, I can tell you with a LOT of experience...he probably should be 1st. Arguments can be made for 2nd, but in most cases he's a point character. Cap also has the same assist issues Hulk has, he's VERY unsafe, can't get in, and can't open a person up without an assist to help. You need an assist to help him zone and to set up cross ups. Assists that make his hypers and charging stars safe are also great.
    • Wolverine - He can play anchor...but it's a big WHY? He's a character that benefits hugely from assists to get in and start using berserker slash cross ups. He also can do instant over heads if they block an assist standing than go to crouch. If he's anchor, he loses a lot of what makes him amazing and you are forced to constantly burn meter to keep him safe.
    Next, you need to learn to deal with common derpy strategies. This game rewards offensive combinations, but you still need to learn how to block and when to just get away. Sometimes you can build a team with defensive answers to avoid bad scenarios. I use Cap/Vergil and I very frequently abuse Charging Star + rapidslash assist to push my opponent away. Don't focus so much on playing your character too, play the match up. Many characters can force you to play differently. When I play Cap vs Zero, my whole game is staying away from his sword and jumping to bait busters while I spam shield, when I play vs Trish my strategy is purely to try and get in her face as much as possible and lock her down with assists. Learn what characters can and can't do and don't let them create favorable scenarios. If you're losing to foot dives from Doom, don't take risks when he's above you, just block block block and block till you're not in danger anymore.

    Try not to think of them as cheap characters or cheap teams (even though yes there are some...but no one is unbeatable...even Zero May Cry has tough matchups.) You need synergy and synergy can be more than just combo extensions. You can have characters with flaws like Captain America, and use the right combination of assists and fix his match ups issues by providing better space control and things that let him abuse normally undesirable options like random CS's on block.
    MvCi: Gamora/Marvel - Soul
    SF 5: Nash
    UMvC3: Cap (SS) | Vergil (RS) | Strider (vajra)

  • toddler316toddler316 Drunk Shit Hustler Joined: Posts: 8,085 ✭✭✭✭✭ OG
    My ass is getting constantly kicked, even by total scrubs that use zero, setinel and doom and just spam assists. I use Hulk, Captain America and Wolverine which isn't a bad team, and I can pump out some awesome combos if I get a chance (Which is never online). For some reason I can't seem to block effectively, start a combo or stop one. I know I can beat some of these people, but they always use a cheap ass team and I can't do anything about it.
    Anybody got some tips? or do i just need to keep having my ass handed to me over and over and over again by cheap teams until I break down and use one?

    Stop playing online.
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  • SottleSottle Joined: Posts: 364
    Did you read anything I said? Like where I admitted that I exaggerated?

    I don't know that much about Hulk, most of my experience with him is through watching and that's just what I had gathered. Doesn't mean I don't know anything about how Marvel 3 works. That's just asinine.

    I guess he isn't that great of an anchor, seeing the information you've provided. Alright. I didn't know and now I do. Now would that have been such a hard thing to do the first time rather than just spouting off bullshit like your first comment? :wtf:

    Well, what we've now established, is that you make statements based on stuff that you've "seen", that you haven't actually confirmed yourself, and then tell people to listen to you and not the people correcting you when challenged?

    So why should we listen to a word you have to say again?

    When new players ask for advice, establishing who to listen to and who is talking nonsense is important. That's what this thread has achieved so far. Welcome to the internet.
    UMVC3: Nova/Frank/Ammy, Nova/Doom/Ammy,
    XBL: Sottle
    Looking for players in South Coast UK.
  • ifbpwnstarifbpwnstar Lab Monster Joined: Posts: 1,215
    Eh no need to be mean about it. People make misinformed answers and until they get all uppity on defending the point without being provoked, be civil. Are Martian's statements wrong? Yes. But call them out with facts and give them the benefit of the doubt till they reply. We all start somewhere and some of us come from different exposures of the game and may not be aware of advanced theory.
    MvCi: Gamora/Marvel - Soul
    SF 5: Nash
    UMvC3: Cap (SS) | Vergil (RS) | Strider (vajra)

  • The MartianThe Martian We Out Here. Joined: Posts: 12,263
    So why should we listen to a word you have to say again?.
    Again, it was the only statement of the entire wall of text that I made knowing little about it, yet people can't seem to get off my nuts about it now. I'm just gonna edit that bit out seeing as how most of you are hellbent on being right over someone else rather than helping out OP. You guys claim you know so much more about this game than me just because of my Hulk statement, yet you disregard the relevance of the rest of the comment saying none of it was true or helpful, which is just a flatout lie.

    -Do you need to spend hours upon hours just training? Yes.
    -Are the things I said about my main team true? Yes.
    -Does this game reward offensive strategies and capitalize on offense as well? Yes.
    -Are ABC combos the begginer building blocks to understanding how to pull of combos in this game? For most, yes, they are.

    All of these points and more, and yet somehow you players who claim "I've never played this before" can't recognize those points as true. Go figure.

    I edited the comment, so go look at it now. Everything besides that one damn statement was accurate as well as helpful. Let's all put on our big boy pants and realize that mistakes can ACTUALLY be made across the internet (Weird!) so we can get back to the topic, which is helping OP.
    "Every moment gives us a chance to become more than what we are."

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  • SottleSottle Joined: Posts: 364
    and until they get all uppity on defending the point without being provoked, be civil.
    I'm sorry to hear that not all of you are capable of using Nemesis or Hulk as an anchor, but those are the teams I used and it worked out just fine for me. If you can't make it work then that's your own fucking problem.

    On it.
    -Do you need to spend hours upon hours just training? Yes. - Obviously, yes. As is true with anything you want to get good at
    -Are the things I said about my main team true? Yes. - Not really, Vergil is not the best in the game, he wants a beam/arrows assist, not a lockdown assist like Dark Hole, and Dorm isn't exactly execution heavy.
    -Does this game reward offensive strategies and capitalize on offense as well? Yes. - Actually, keepaway and filling the neutral game with as many hitboxes (preferably projectiles) is dominating this game at a high level at the moment and is hugely effective at entry as well.
    -Are ABC combos the begginer building blocks to understanding how to pull of combos in this game? For most, yes, they are. - No, not in the way you phrased that. They're the easiest combos you can learn with most characters, but understanding how to pull off combos comes down to a lot more than that, understanding the HSD system, knowing which moves ignore that system, fly combos, dash cancels, assist extensions. Learning to ABC teaches you nothing about the combos you should be working towards. Learn the characters basic version of their Real BnB from Day 1

    Honestly i'm past caring, i'm just having a bit of fun at this point, but i'd be wary about defending things so adamantly that you aren't sure about in future, that's all.
    UMVC3: Nova/Frank/Ammy, Nova/Doom/Ammy,
    XBL: Sottle
    Looking for players in South Coast UK.
  • ifbpwnstarifbpwnstar Lab Monster Joined: Posts: 1,215
    before this gets worst realize that all sides made poor choices in communication. Martian had some incorrect statements that did have some accurate intent even if the phrasing had arguable gaps and the way he was attacked provoked him to defend himself and create this little tif. I've had this done to me a million times, just end it here. Glean the accurate parts and correct the incorrect ones and do it with out making the other feel stupid for putting in what they believe is correct. This isn't helpful.

    </maturity>
    MvCi: Gamora/Marvel - Soul
    SF 5: Nash
    UMvC3: Cap (SS) | Vergil (RS) | Strider (vajra)

  • The MartianThe Martian We Out Here. Joined: Posts: 12,263
    before this gets worst realize that all sides made poor choices in communication. Martian had some incorrect statements that did have some accurate intent even if the phrasing had arguable gaps and the way he was attacked provoked him to defend himself and create this little tif. I've had this done to me a million times, just end it here. Glean the accurate parts and correct the incorrect ones and do it with out making the other feel stupid for putting in what they believe is correct. This isn't helpful.

    </maturity>
    I'm pretty much done myself. I corrected what I felt needed to be corrected and OP can take it for what it's worth.

    Apologies to OP for anything too misleading.
    "Every moment gives us a chance to become more than what we are."

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  • NickRocksNickRocks DeathPlay Joined: Posts: 22,749
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  • NonSexualRiceNonSexualRice Riding The VaporWave Joined: Posts: 3,585
    Hsien-Ko is the best anchor in the game

    In xfactor she can TOD ANYONE, and she doesn't afraid of anything.
    BB: valkenhayn/Carl
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  • SteelgutteySteelguttey MoThErFuCkEr Joined: Posts: 729
    practice. Practice some more. Practice again. Practice until your fingers fall off, then play with your toes. Then you can maybe get to 5th lord. maybe. Play a team that you like. Stick with it. Go to tournaments, play the best people you can find. Try to beat those people in long sets. Then go to majors, you wont win, but you will get lots of experience. Then just try to get as good as possible at that point.
    XBL: Steelguttey
    UMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
  • cbashchincbashchin Joined: Posts: 260
    Watch lots of matches of top players who play the characters you like and see what kind of assists they use and for whAt purpose, and learn when to use assists. Learning when to use assists is very important as what assist to use, for example doom missiles were a great assist, but if I see someone call him out, then I'm throwing beam supers all day! He stays out so long that you have time to catch him with a super on reaction. When I first started plaing online part of my strategy was punishing assist calls whenever possible and it got me a lot of wins.
    Another is practice mixups and resets. Starting and finishing combos is more important than the combos themselves. If you have ways reliable ways of opening people up with your characters then you will be less nervous and surprised when you get the hit and can confirm into combo more consistantly. As far as resets, they are a way to control a match. Marvel is a crazy game. If you can end a combo by leaving your opponent in a situation that limits their options, them you control the match. It's also a way to get big damage and kill without burning a lot of meter. To learn these watch top players and practice setting them up.
    As far as teams go, yes there are certain characters that have more options than others. This is where we get tiers from as far as who is ass tier and who is god tier. Character placement on a team is usually affected by placing characters in positions that best utilize assets and covers weaknesses. With this in mind this game is so open with such a variety of characters and assists that I believe that you can pick three of your favorite characters and with proper assists and team order, can make them work. As an example, a lot of people use sent on anchor because of drones, and if they get down to sent only they pretty much expect to die ( vid any won evo with this strategy by stating that if he ever had only Hagar left, he lost. So don't worry about what characters to use have fun with the ones you like and find a creative strategy that will allow them to work!
  • toddler316toddler316 Drunk Shit Hustler Joined: Posts: 8,085 ✭✭✭✭✭ OG
    practice. Practice some more. Practice again. Practice until your fingers fall off, then play with your toes. Then you can maybe get to 5th lord. maybe. Play a team that you like. Stick with it. Go to tournaments, play the best people you can find. Try to beat those people in long sets. Then go to majors, you wont win, but you will get lots of experience. Then just try to get as good as possible at that point.
    You forgot to add don't effing cry when you lose.

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  • cbashchincbashchin Joined: Posts: 260
    You forgot to add don't effing cry when you lose.

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    Lol, I think what Todler316 was trying to say is learn from losses. Ask what went wrong, how can you avoid that mixup or block said mixup. What could you do better. You will never get better by always winning because you won't learn. Losing is what teaches you and grows your game
  • AmishMan53AmishMan53 Joined: Posts: 151
    TEAM BUILDING:

    Point character: Needs good meter build, good combos, great movement, etc. Basically, this character needs to have his matchups figured out 100%. If their was one character who could beat the entire cast solo, this would be his position.

    The MiddleMan: Can provide assistance to point character. Very important that this character capitalizes off of meter use, as if he wastes your meter, the anchor will have nothing to work off of. By great meter usage, i do not mean punish hypers. Punish hypers like Dr. Stranges are best left to the anchor for X-factor 3 power up. This character can generally work as a point character as well, as the differences are slight and hard to notice. For example, this position works in a runaway/heavy zoning dormammu's favor, as you can build meter with point character, DHC into ball (point character needs to make this safe), and power up his hands for neutral game while getting out some chip.

    Anchor: Generally focused as your assist character, i personally don't play expecting this character to have to do anything else but assist the other two. Also best if this character is very effective in XF3. A lot of the best players don't worry about XF3 for this position, as they bet everything on super strong point and middleman game. This is why morridoom's doom is generally anchor, as the strategy is so strong that it rarely comes down to the last character. However, this is not to say you shouldn't build a generic team around your real teams anchor for learning purposes. You still need to learn this character in and out.

    In short if your losing so much and not understanding the game, put doom missiles as anchor and learn to control yourself in game with the breaks it provides. it will also help your mixup game, and it isn't a necessary character that i'm suggesting for your team, but i did find using it helped me a lot in the beginning.
  • ifbpwnstarifbpwnstar Lab Monster Joined: Posts: 1,215
    TEAM BUILDING:

    snip
    I have a lot of disagreements in this. Some of it subscribes to theories that are viable but not a rule of thumb. There's typically 3 schools of thought to go with: balanced, gimick, front loaded.
    • In a standard balanced team your point character is the one that can utilize assists the most and can often be described as the one who NEEDS them the most, making them not ideal to take on the cast solo. Your secondary largely plays to the synergy with the point either through assists, DHC or another gimick. It can also be considered point character #2 if they both benefit from anchor assist. Anchor should be the character that is solid in match ups and does not need assists. They should also make good use of XFC 3. Meter wasting roles can be either second or anchor.
    • In a gimick team you focus purely on synergy that requires multiple characters or a conditional that offers a greatly rewarding offense. Typically these are all or nothing and run a risk reward if a character is lost or the gimick isn't given a chance to manifest. Teams are formed on the basis of accomplishing the gimick as it's main concern versus match ups as characters die off.
    • front loaded are teams that ignore the typical second and/or anchor role and push for your point and secondary to take advantage of a powerful assist to avoid needing the anchor. Sentinel and doom anchor teams reflect this, with the argument being that the gain of the assist offset the fact they are not great anchors. The goal is to win with your point or point and second entirely.
    There's a lot of freedom with team builds and it's hard to say THIS is how it's done, but theses 3 schools of thought give you options to consider. Every team arrangement can place influence on what's more important, but there's player preference as well. Always think of what characters need to be effective and how they contribute and mix and match different theories till you find the balance you like.
    MvCi: Gamora/Marvel - Soul
    SF 5: Nash
    UMvC3: Cap (SS) | Vergil (RS) | Strider (vajra)

  • ThePhoenixWyldeThePhoenixWylde Joined: Posts: 70
    In a standard balanced team your point character is the one that can utilize assists the most and can often be described as the one who NEEDS them the most, making them not ideal to take on the cast solo. Your secondary largely plays to the synergy with the point either through assists, DHC or another gimick. It can also be considered point character #2 if they both benefit from anchor assist. Anchor should be the character that is solid in match ups and does not need assists. They should also make good use of XFC 3. Meter wasting roles can be either second or anchor.

    What characters would you recommend as Anchors in this situation of, not needing assists to deal with an opposing team?
    PSN tag: WolfenD07
  • ifbpwnstarifbpwnstar Lab Monster Joined: Posts: 1,215
    What characters would you recommend as Anchors in this situation of, not needing assists to deal with an opposing team?
    Well anchors typically dont use assists...because they're the last character standing. Characters like Dorm, Mag, Task, Strider, Vergil makes strong cases as characters that can fight without assists and win especially with access to meter and XFC. The idea of an anchor is either to be very powerful with XFC/meter (strider) or well rounded with no bad match ups (Task). Characters with poor safety, no way to open up an opponent, or get in without an assist typically make bad anchors. Cap is an example of a very bad anchor since he has no move safety and no way to open up an opponent till he has an assist.
    MvCi: Gamora/Marvel - Soul
    SF 5: Nash
    UMvC3: Cap (SS) | Vergil (RS) | Strider (vajra)

  • ThePhoenixWyldeThePhoenixWylde Joined: Posts: 70
    My anchor for a while has been Akuma, due to air fireballs being a way to get in when I'm not playing like crap. Though Dorm and Vergil are character I would like to learn. Are there any other characters that are good as anchors or is it really just them 5 that are best at getting in dealing damage with no assist?
    PSN tag: WolfenD07
  • ifbpwnstarifbpwnstar Lab Monster Joined: Posts: 1,215
    There's many factors to consider. In a front loaded team doom can make a lot of sense since you're banking on the opponent being weakened and doom can play a keep away game with their anchor or chip them out...but if faced with a full team he can have issues with zoning and keep away teams and not be allowed to play.

    When looking for a solid anchor to hold a team there's a few characters to look at but you're looking for either very strong with meter/XFC or balanced like i said. There's quite a few characters to name that are noted anchors: Magneto, Strider, Hawkeye, Vergil, Taskmaster, Phoenix, Felicia, Chun-li, Akuma, Spencer, Dante, Wesker would be some to consider. This doesn't mean there aren't more these just typically have viability in the role. They have safe ways to attack, movement, make great use of XFC and meter. Keep in mind some characters like Hawkeye for example are only really good during the XFC and suffer bad much ups when it runs out if they have no assist so burning it early against 3 opponents is risky. Vergil on the other hand is fine so long as he has meter.

    Always think of how a character needs to get in and deal damage. Task has no mix up, but he has free pressure with awesome normals,movement, and chip damage as well as a brutal hyper from anywhere, so he doesn't care if he can't land a solid hit. Hulk on the other hand can't do much. He has no answer to zoning and he is easily advanced guarded unless he takes serious risk doing unsafe charges. Hulk can't get in and stay in to set up his mix up throw and j.:s: cross and without assists it's very easy to patiently block his armor attacks. Strider on the other hand uses the speed of XFC to be a constant threat and boost his damage, then he can fall back on meter for even more insanity. You are forced to deal with constant pressure and cross ups till you crack.
    MvCi: Gamora/Marvel - Soul
    SF 5: Nash
    UMvC3: Cap (SS) | Vergil (RS) | Strider (vajra)

  • ThePhoenixWyldeThePhoenixWylde Joined: Posts: 70
    Right, solid advice and I'm at least half decent (when I'm not playing like crap) with Dante and Akuma.

    I guess I just think a little weird but I always thought the bigger characters like Thor, Haggar, Tron etc would make good anchors, but I guess they only look okay on paper.
    PSN tag: WolfenD07
  • ifbpwnstarifbpwnstar Lab Monster Joined: Posts: 1,215
    Lol those are bad anchors though I've heard arguments for haggar. Anchoring isn't about damage and life. You want options within your character. some characters have their own game plan unassisted, while other exude strong potential with assists. All three are good points and seconds.
    MvCi: Gamora/Marvel - Soul
    SF 5: Nash
    UMvC3: Cap (SS) | Vergil (RS) | Strider (vajra)

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