I recently have become addicted to fighting games and I want to start taking them seriously to where I can compete in competitions. I like to mess around on SSF4ae and UMVC3 with my friends who are way better then me, well just at UMVC3 they do not really play SF. I want to play but I seem to have bad reactions to hit confirming combos, set ups, mix ups, and getting into the opponents mind. I know a lot of this is just experience so I am going to just go out there and get more experience. I decided I want to play SSF4 ae as my first competitive game to get good basics and mess around with marvel. I want to play a more aggressive character so I though either makoto, rufus, or ibuki any opinions on which would be a more new player friendlier character? or should I just do what everyone says and play ryu first? I want to pick a main because a lot of times I feel like I am just wasting time not practicing with who I want to be my main. I have a real difficult time choosing a main but any tips on how to practice, and I don't mean just go to training to practice but how to practice efficiently. Just in general I want to know where to get started to become competitive, because I see a lot of threads about this but nothing that really seems like a genuine almost step by step guide to learning the game. Sorry for all the text haha
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Rufus because he's heavily reliant on a 1 frame link, and he doesn't do so well against common new-player-destroyers like Zangief and fireball spam (you have to finely navigate the screen against a strong fireball game).
Makoto because her movement is also a very difficult thing to learn, learning how to get to your opponent through dashes and her forward normals takes a bit to learn, and her execution is pretty difficult.
And Ibuki, because on top of needing to learn how to have proper footsies, before you want to start winning as Ibuki you need to learn her mixups and vortex.
I would recommend Fei, Adon, Cammy, Bison, and Yun. These characters have a solid offensive game and for the most part, solid footsies and their movement is somewhat simple, although Fei suffers a bit when it comes to fireballs, I think it's a little easier than what Rufus needs to deal with. Keep in mind these are no "free ride" characters. Ryu is still an optimal pick because he's moderately good at everything. Good anti airs, good zoning game, good footsies, etc.
This is called a "boast/excuse option select" and it's without a doubt the most useful technique that anyone has ever taught me." -Deadfrog
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0 • Off Topic Disagree Agree LikeRyu is good for learning fundamentals, but he's also a newbie trap. He's got good tools for most situations but usually his playstyle doesn't translate very well to other characters. If you become overly reliant on fireballs and DPs, you'll be missing out on a lot of stuff that could help you better your game.
Personally, I'd say go with Abel but obviously I'm biased. His lack of a true anti-airs, his poor wakeup and his ability to destroy the opponent on wakeup will teach you three things, respectively: how to be patient and observe your opponent's patterns, how to block and pick your moments and how to approach a hard knockdown (which is a big part of the game).
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0 • Off Topic Disagree Agree LikeHis most "advanced" feature is dealing with Counter-Hits and setups to produce them, but even if you ignore these and play safe you can do a ton of damage with a few moves. He has no wakeup options however so it will train you to block on wakeup.
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0 • Off Topic Disagree Agree LikeWhy not just say learn guile?
I mean the dude has two moves so your really forced to learn to use very little to do a lot.
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0 • Off Topic Disagree Agree LikeHe did not mean everyone in SF4 fights like Ryu.
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0 • Off Topic Disagree Agree LikeWord.
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0 • Off Topic Disagree Agree LikeIt's not the play style that's important to focus on, it's the fact that he relies on pure fundamentals to win his matches, without relying on any single one attack or pattern to do so. He has a strong set of tools to win all of his matches.
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0 • Off Topic Disagree Agree LikeOn another note i would say that i wouldn't worry about any character being unfriendly to beginners when you start off. It sounds like this opinion might be somewhat controversial but in the end i feel like while there are some characters that are harder to use than others that each character has strengths and weaknesses and regardless of user-friendliness it will take time to get over these obstacles. Of the characters you mentioned just go with whoever, can speak on behalf of ibuki and makoto but i started as a rufus main and have played him since always as my main. It was tough picking him up (learning the 1f took quite a while) but i feel like i didn't go through any more than i would have with any other character, bottom line with that is that i wouldn't get discouraged from playing him just because his bnb is a 1-frame link.
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0 • Off Topic Disagree Agree LikeI'd say the same for El Fuerte and C.Viper, though I'd put C.Viper out of it due to difficulty.
But if you want to take something seriously you'll have to focus on either SF4 or Marvel. Or else it will be too much at first.
I remember I did pick Rose for a main at start. Wanted to devote more time to the game but did not and now I have to get used to her game again. Now I pick Dan or Makoto mostly but dont do well with the latter, mainly just to improve execution. but I think taking time off the game made me play it better, despite the losses.
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0 • Off Topic Disagree Agree LikeBut either way, just play around with different character and find one that suits your playing style.
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0 • Off Topic Disagree Agree LikeFundamentals take a long time to learn and apply, and more often than not these skills are acquired naturally and subconsciously. Many veteran players can't even explain why they make some decisions in a match. The just instinctively "know" what to do in a certain situation because they've been there thousands of times before.
My point is that even though Ryu is a great character for learning fundamentals, the reality is that unless you intentionally force yourself to train and practice certain techniques (which aren't easy to practice in training mode) you're not likely to see much benefit in the short term. You'd probably be better off just picking a character you like and then learning to play him/her instead.
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0 • Off Topic Disagree Agree LikeThere is a lot of required matches before you even begin to understand why you're losing, but it starts to get real fun the moment you begin to spot your flaws as they happen.
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0 • Off Topic Disagree Agree LikeBut that in itself is an important lesson to learn. While the SRK is a good, high-priority move that beats out most other attacks, it can't be relied on too heavily, otherwise your opponent will anticipate this, bait it out, and punish hard. It also teaches you when to use the SRK, when not to use it, and ways that you yourself can combat it whenever you're playing against another shoto.
Rose is also a great character to learn basic fighting game play, but I find her normals and light drill pressure too powerful, and I'm afraid new players will simply abuse those tactics as a crutch, and somehow trick themselves into thinking that they, as a player, have a strong ground game.
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0 • Off Topic Disagree Agree Like+1 for this post
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0 • Off Topic Disagree Agree LikeWith rose, you learn normals or die, learn how to anti air or die, learn how to throw a fireball or die, and learn how to bait or die.
No comeback mechanic, nothing too wacky, just a character with great normals.
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0 • Off Topic Disagree Agree LikeWhile I do believe she also teaches fundamental, her overly powerful normals and drill pressure make it difficult to learn the ground game properly without resorting to abusing powerful, basic techniques. While they are effective in a match, it limits your ability to understand the complexities of the mid-game, since it encourages low-level Rose players to abuse a few pokes and option-selects. It's the same reason why I tell people not to play Bison or Balrog if they want to learn the ground game for similar reasons.
Not sure what you mean by comeback mechanic, other than his uppercut. But like I said, there's a valuable lesson to be learned by discovering how to use the uppercut properly at higher levels of play, which should also reveal when your opponent is likely fishing for the optimal time to land the uppercut. Dealing with powerful reversals is an essential part of the game, and I believe playing as Ryu helps to reinforce that. Plus Ryu can be played in a variety of play styles, which can help teach you how to both utilize and counter the fireball game, ground game, as well as highly offensive styles of play that rely more on feeling out the momentum of the match, and how to control the pace as needed.
But hey, difference of opinion, both of which hold valid points.
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0 • Off Topic Disagree Agree LikeIf you're playing as Rose, you have a strong ground game. Even a bad rose can
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0 • Off Topic Disagree Agree LikeYup, that's pretty much the point I'm trying to make. You don't learn the ground game, you learn how powerful Rose's ground game is, and you might suddenly trick yourself into thinking that you're a godlike footsies player.
Try playing Ibuki without abusing her kunai mixups, and stick to the ground. That's a pretty good way to learn how to find some creative attack strings.
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0 • Off Topic Disagree Agree LikePart of me wants me to warn them away from the no wakeup, no 3S juggle shenanigans, few AA options; but the other part of me knows I started my SF4 career with Hakan (awful), and by doing so I learned how to get a strong ground game going, and can block some tricky crossups all day. If they really want to stick with a character then it won't matter who they chose, either they'll learn and get over it or give up and admit they really didn't want to play fighting games.
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0 • Off Topic Disagree Agree LikeGFWL: Vadsamoht2
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0 • Off Topic Disagree Agree LikeTo name a few: Cammy, Ibuki, Viper, Abel, Rufus (his dive kick is fucking crazy ambiguous in the corner).
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0 • Off Topic Disagree Agree LikeHigh damage, fast in every respect, has a reversal, easy to learn oki once you learn how to do links.
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0 • Off Topic Disagree Agree LikeBe mid tier and be proud of it. Playing her teaches you to be cautious of everything since she has little priority, which gives you the discipline and cool headedness needed for close matches. In short learning Juri makes you think before you act, instead of mindlessly throwing specials like some new players do.
All hail to the one glorious queen.
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0 • Off Topic Disagree Agree LikeFor anyone wanting to play SNK games (KOF, Fatal Fury, etc), what characters would be Ryu's equivalent?
Ryo, the Bogards (Andy and Terry), Kyo Kusanagi, Iori Yagami?
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0 • Off Topic Disagree Agree LikeIn terms of characters that are good for beginners to learn with, Kyo, Robert, Terry and King come up to my mind.
Kyo - Strong normals, good damage output, easy cross-up, not very difficult BnB execution, has everything but a counter.
Robert - Great fireball, good DP, good air normals, command cross-up, lots of tools.
King - Great zoning, easy execution, very easy hit-confirms.
Terry - Strong normals, easy cross-up, easy BnB execution requirements, easy hit-confirms.
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