Do Fighting Games need such complex controls?

GAPGAP Joined: Posts: 59
I had looked up some moves for Blanka in the wiki but after looking at it for awhile I realized a lot of thought had been put into those moves. I might be overthinking it but even if I don't agree with certain characters movesets but the controls in Street Fighter II were done with care and you can learn with practice. The basic stuff is not difficult to understand but the advanced maneuvers, special moves and combinations tend to get lost on some players. Smash may or may not be a fighting game but nearly every character has almost the same controls and you don't have to worry about messing up the inputs for combos (except if you are Marth or Roy). Also, I noticed that in the World Warrior, Turbo and Champ editions you don't really have a super bar to worry about combos since it was mostly a glitch before it became a game mechanic. I think I should play less Capcom Fighters but I notice that in some fighters they usually have complex control scheme where you have to memorize a characters moves, techs, specials, etc.

My question is do fighting games need all those moves and controls?
·

Comments

  • BeaTs*BeaTs* ∞ Consciousness Joined: Posts: 6,518
    Yes
    Love and Light Arcana, Awakening comes in Flower Multilayers
    Marvel vs Capcom 2 and Arcana Heart 3 matches and combos: youtube.com/juanniG
    ·
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 14,962 ✭✭✭✭✭
    Yes
    /Thread

    edit

    This thread has been done to death, nothing good comes from this topic ever.
    Only things that have been agreed for are
    You can have games with simplier inputs, but you need to designed from the start with them in mind.
    All those moves exists for a reason, the properties of the specials are correlated to the move that they have the major part of the time.

    What is complex for you it is not for others, and no, i am not talking about OG, also the fact that someone like Brolylegs can play FG's fine should be a deterrent of keeping this absurd topic
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
    ·
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,004 ✭✭✭
    Controls and moves are solely up to what the game designer/developer wants in their game.
    "You are all just as bad as the people you hate. You're only interested in characters based on tears." - Since1717
    NO STREAM = DEAD GAME
    PSN: X_the_Genius | GGPO: Mr X | Skype: MisterEcks
    ·
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 1,361 ✭✭✭
    thread title got to be fixed
    ·
  • DanderDander dander Joined: Posts: 6,979 ✭✭✭✭
    does english abstracanalogy do?
    Excuse the prolixity. I cater to all and few all at once. Sorry ahead of time.
    ·
  • ExvarisExvaris The player formerly known as SnakeAes Joined: Posts: 2,868 ✭✭✭
    Yes.

    What Hecatom said.
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
    ·
  • Great_Dark_HeroGreat_Dark_Hero Playing "Street Fighter" and down+backing against MAI on KOF? My condolences to you... Joined: Posts: 1,319 ✭✭✭
    Yes! Yes! YES!!!
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUBS): Kyo95, Leona, Takuma/Mr.Karate
    TTT2 = Changs, Heihachi, Armor King, Jun, Bruce, Xiaoyu
    DOA5U = Mila (SUBS): Pai, Helena, Hayabusa, Nyotengu, Momiji, Leon, Kasumi
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu and Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

    ·
  • Great_Dark_HeroGreat_Dark_Hero Playing "Street Fighter" and down+backing against MAI on KOF? My condolences to you... Joined: Posts: 1,319 ✭✭✭
    Yes. Yes. YES.
    https://twitter.com/Great_Dark_Hero http://ask.fm/Great_Dark_Hero
    KOFXIII = Terry / Mai / Hwa (SUBS): Kyo95, Leona, Takuma/Mr.Karate
    TTT2 = Changs, Heihachi, Armor King, Jun, Bruce, Xiaoyu
    DOA5U = Mila (SUBS): Pai, Helena, Hayabusa, Nyotengu, Momiji, Leon, Kasumi
    Also playing a whole lot of KOF98(UM:FE), KOF02UM, 3S, Yatagarasu and Darkstalkers Resurrection
    Learning about KOFXIII? Click on my FAQS here
    Learning Mai Shiranui (or the Mai match up) on KOFXIII? Start here

    ·
  • SpaceOutNightmareSpaceOutNightmare Stays Sandbaggin' Joined: Posts: 2,336 ✭✭
    GOD DAMN PLEASE PLEASE PLEASE CLOSE THIS THREAD BEFORE XES AND LITUHAN GET HERE.
    Thinking about redoing BOB tournament for the patch, anyone game?
    ·
  • Ki ShimaKi Shima Put water into my hand, it becomes my hand. Joined: Posts: 5,208 ✭✭✭✭✭
    The strategy in fighting games consists of both the moves AND the execution of the moves. If you take away the execution then you'll have Pong

    This is one main reason why pad vs stick is shite
    only 5 lines isnt enough to say anything meaningful and be understood, so all i can say is .....

    "live like water, and love like the sun"
    ·
  • Master ChibiMaster Chibi .: Dynamites! :. Joined: Posts: 14,934 mod
    GOD DAMN PLEASE PLEASE PLEASE CLOSE THIS THREAD BEFORE XES AND LITUHAN GET HERE.

    nah let xes get on over here

    every train wreck needs a scapegoat
    ·
  • NephinelNephinel Jill - Mistress of Wyverns Joined: Posts: 692 ✭✭✭
    funny thing is, most of today's 2D fighting games have gone out of their way to avert this
    This battle is about to explode. FIGHT!
    PSN: Nephinel
    NNID: Nephinel
    ·
  • blufangblufang Darkstalker for life Joined: Posts: 3,263 ✭✭✭✭✭
    I wouldn't call execution part of strategy, execution is execution.

    I do think modern fighting games are very lenient, inputs are not very strict, and usually basic combos are very easy to do. I don't know how much easier they can make it honestly.




    ·
  • PongBoomPongBoom land of ice and snow Joined: Posts: 707
    Example for thread.

    Imagine one button SPD. GG. And before anyone says that'd be a good idea, no. It wouldn't. It would be horrible. Like how horrible you are at FG's, but a lil bit less.

    /thread.
    Never give in. Never give in. Never, never, never, never--in nothing, great or small, large or petty--never give in, except to convictions of honour and good sense. Never yield to force. Never yield to the apparently overwhelming might of the enemy.
    -Winston Churchill
    ·
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 14,962 ✭✭✭✭✭
    I wouldn't call execution part of strategy, execution is execution.
    Execution is part of your strategy, if you are unable to do something that is difficult to do for you, or because you can't do reliable it, you don't plan your strategy around doing that.
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
    ·
  • VulpesVulpes No. Joined: Posts: 3,677 ✭✭✭
    I'd rather start a discussion on why the fuck companies decided to steer away from a 6 button scheme,
    and instead try to have MORE different moves with LESS buttons to work with, resulting in special inputs like 23663214K
    and like 5 command normals per button (3C, 6C, 4C, 92C and whatever on top of the normal C/2C/8C/9C)

    What's the thinking process behind that? Originally I thought 4 buttons would be there to make games easier, but this just causes complete retardation.
    Why.
    ·
  • d3vd3v The Grumpy Machine. Joined: Posts: 26,075 mod
    Example for thread.

    Imagine one button SPD. GG. And before anyone says that'd be a good idea, no. It wouldn't. It would be horrible. Like how horrible you are at FG's, but a lil bit less.

    /thread.
    This.

    To put it another way, command inputs are like a dice roll or RNG mechanic wherein you have a chance to fail. The difference is that you can minimize or eliminate that chance to fail via practice and skill.
    For me, SF4 got fighting games backward - combos are supposed to be easy and reversals are supposed to be hard.
    -Mike_Z

    ·
  • Trouble BrewingTrouble Brewing Salty about Ultra Joined: Posts: 4,608 mod
    this shouldn't be in the newbie dojo

    closing
    The artist formerly known as Starcade RIP
    ·
This discussion has been closed.