Hi everyone! Repp4 here! It's been a while since i've posted on SRK but recently i finished an article that i had been working on for a bit. Entitled "After The Dust Settles" it examines why so many non-Capcom games get pushed aside and fade into obscurity while the Capcom games remain King of the Hill. The first entry deals with my favorite non-Capcom fighter, The King of Fighters XIII.
The article is a bit long winded but i would really appreciate some feedback from you guys.
Thanks in advance!
(EDIT) Apparentely SRK won't let me post something with more than 20,000 characters... -___-
So instead i've posted a link to a different forum i frequent which allowed me to post it. Sorry for the inconvenience but i hope you guys still give it a look. Thanks again.
http://yugiohforums.com/showthread.php?t=88085
"You Can't Fly Over Snake Way" - King Kai
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2:
KOF does have Guard Cancels and they take up 1 bar.
3: The execution isn't that different. Roughly the same as the old school fighters like Garou and 3S. Only difference is the varying inputs for Supers/NeoMax.
4: The online for 3SOE is ass.
Those are the errors I discovered. I skimmed through your article. Not bad but a little too fanboy in it's writing and overlong.
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0 • Off Topic Disagree Agree LikeYouTubes: ERUTROTSINEP
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0 • Off Topic Disagree Agree Likehttp://shoryuken.com/forum/index.php?threads/ten-years-gone-list-of-games-when-street-fighter-was-absent.151030/
Computer memory doesn't lie the heads up display can.
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0 • Off Topic Disagree Agree LikeD3Vlicious.com - Fighting game and arcade stick news.
Follow me on Twitter @D3Vlicious
PSN: unityd3v (US), pinakaguwaping (HK)
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0 • Off Topic Disagree Agree Like5.
The ONLY game out of all of those SF4 is responsible for birthing is MvC3. KOF XIII was in development since 2004. MKvDC and Soul Calibur 4 both sold over 2 million copies. Those successes are what are responsible for MK9 and SC5 being made, not SF4, not Capcom.
6. KOF XIII does have more gimmicks and comeback mechanics than previous KOFs. This was even heightened for the console release of KOF 13 (you get WAAAAY more meter for blocking and receiving damage; less strict scaling on Neomaxes).
I have zero doubt this was specifically done to pander to the post 09' SF4 crowd.
7. The game DOES have input shortcuts. Yes, even for DPs.
Shortcuts that have NEVER been featured in any KOF before. Wanna take a guess who this blatant pandering was done for?
In fact, the shortcuts in my opinion make the game WAY TOO LOOSE and is one of the primary reasons why I stopped playing it, despite being a long-time diehard SNK fan. The game just feels wonky and doesn't feel like KOF in the slightest.
It's like the exact opposite of the old-school (pre-1999) SNK controls.
Like in KOF 98, if I try to do Daimon's BNB (close :snkd:,
In KOF 13, if try to do Daimon's BNB again (close :snkd:,
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0 • Off Topic Disagree Agree LikeBTW
It makes me laugh and face palm at the same time every time that some post 09er claims that Snore Fighter 4 revived the genre and that its thanks to it that we have all the other games now, what a way to prove that you know shit about the subject.
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0 • Off Topic Disagree Agree LikeIn fact, I imagine most SF4 players do view KOFXIII in most of the ways he describes, which a lot of the reason why it won't be picked up by a larger audience.
The fact that KOF XIII's gameplay is seen as "much more strategic and harder to execute" actually is an accurate representation of what most players in the scene think about it.
Whether it actually DESERVES that reputation is another matter entirely.
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1 • Off Topic Disagree 1Agree LikeI liked it when no one write shitty articles on fighting games and we just played the fucking game
CANOPY KINGDOM
The Official Unofficial Skullgirls News Blog Roll Thing
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0 • Off Topic Disagree Agree LikeI do both. Fight me.
Or play me in skullgirls. I really wanna play that but I have 0 local comp.
"Oh, Pertho. You complete me."
http://shoryuken.com/forum/index.php?threads/a-litany-of-hate-ports-are-f-1-awesome.170643/#post-7617203
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0 • Off Topic Disagree Agree LikeP4A: Aigis
XBL- Senor Grublet
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0 • Off Topic Disagree Agree LikeYou write interesting shit, and honestly when I read your stuff it feels like I'm at a bar or cafe talking to a great friend, where the conversation could last for hours.
This guy's article sounds like he's trying pimp his degree.
Also I love Skullgirls but I can't play it the way I want to lol
CANOPY KINGDOM
The Official Unofficial Skullgirls News Blog Roll Thing
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeThe execution barrier is overstated, and that becomes apparent to anyone who's given the game a week.
Unfortunately it's really hard for people to put time into a game where you can't play online matches.
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0 • Off Topic Disagree Agree LikeNow having said that, the article in itself was really long-winded and misinformed in more than a few ways.
The online net code might have its problems, but one does not simply play online. SFIV is not really responsible for "reviving" anything - fighting games were still being played over the years regardless - as there still plenty of individuals playing CVS2, Tekken5: DR, MVC2, and whatnot, enjoying themselves in the process (in other words, the fighting game scene never really "died"). Last, KOFXIII is not as difficult as people want to make out to be.
... There's been a awful lot of opinionated fighting game articles floating around lately... all of which are causing some extent of controversy.
https://twitter.com/Great_Dark_Hero
http://www.youtube.com/user/DarkIceSaiko
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0 • Off Topic Disagree Agree LikeEdit: Makoto wasn't one of the worst in AE, she was in the tier below those 3.
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0 • Off Topic Disagree Agree LikeOne of the reasons I haven't touch XIII in almost a year. Some of the other's, characters missing moves and some characters Normal's being changed. Still a good game, I play it causally if my arcade has the XIII machine up or if my friends & brothers are down..but i dont fuck with it much besides that.
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0 • Off Topic Disagree Agree LikeKoF13 has some ass controls.
Also, quoting this for emphasis.
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0 • Off Topic Disagree Agree LikeTTT2: Kunimitsu, Feng Wei, Jaycee (Learning)
Skullgirls: Ms. Fortune/Parasoul
SSF4AE: Juri
SF3s Dudley
ST: O. Sagat, Vega
SFxT: Juri/Hwoarang
KOFXIII: King/K'/Kim
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0 • Off Topic Disagree Agree LikeThere are "shortcuts" for DP's that include f,d,f / f, qcf / and hcb, f. Not really "short" cuts at all, and some of these are a great way to properly HDC the moves you want instead of getting the wrong move or supercancelling at the wrong time.
And what inputs overlap with Daimon's DM? I don't even play Daimon, and just trying it now I couldn't even get anything OTHER than his DM, and my execution is pretty trashy.
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0 • Off Topic Disagree Agree LikeIf you try to buffer his standing D within his DM motion like in KOF 98 (which you MUST do in that game since the game requires diagonals to be held for at least 2 frames to register) then you can get any of one of those 5 moves from either the standing D or df+C.
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0 • Off Topic Disagree Agree LikeI heard some players are doing this combo without any buffering, like Xiaohai. Honestly, I don't know how they do it...
Kof13 - Duolon/Kim/Shen Woo | UMVC3 - Morrigan/Doom/Magneto | P4U - Shadow Labrys | SFxT - Lili/Xiaoyu |
GGXXAC - DIZZY
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeThe followup can work on 95% of the cast...but it's banned in China. That's why you never see it in Chinese tournaments.
Kof13 - Duolon/Kim/Shen Woo | UMVC3 - Morrigan/Doom/Magneto | P4U - Shadow Labrys | SFxT - Lili/Xiaoyu |
GGXXAC - DIZZY
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeYeah it is, unless you're one of those players that likes hitting buttons, doesn't react to anything and has crappy execution in general.
Kof13 - Duolon/Kim/Shen Woo | UMVC3 - Morrigan/Doom/Magneto | P4U - Shadow Labrys | SFxT - Lili/Xiaoyu |
GGXXAC - DIZZY
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0 • Off Topic Disagree Agree LikeI just loathe how 98 lacks a real training mode which kills my interest at times.
Coincidentally dp+A can combo from juggles in XIII but the timing is impractical and hcf+A is better in every way.
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0 • Off Topic Disagree Agree LikeYou can do a reversal one frame slide (or other command normal that requires you to hit down even if it doesn't "slide", like Daimon's df+C) to escape, but it only works against the one frame earthquake glitch(that you do after grabs and stuff) and not the df+C anti-air into earthquake glitch. In any case, that's pretty offtopic now.
Kof13 - Duolon/Kim/Shen Woo | UMVC3 - Morrigan/Doom/Magneto | P4U - Shadow Labrys | SFxT - Lili/Xiaoyu |
GGXXAC - DIZZY
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0 • Off Topic Disagree Agree Like"Oh hey, he hopped. Can't react, so I hope whatever I blocking state I'm in happened to be the right one!"
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0 • Off Topic Disagree Agree LikeThe shortcuts in this game aren't really shortcuts as they are really alternate inputs. That's not a bad thing.
It really comes down to people needing to show up for to stuff, if they can, and just genuinely like to play the game. Isn't their a ATLUS tourney? Are the players that truly love this game going to that? Especially the ones out of state?
I find thats the biggest thing that separates things is the people that like SF and marvel are traveling the most. This has a snowball effect as more people show up, so more people show up.
Also, with smaller games people tend to freak out if it's not featured at every major so why not concentrate on a few majors so more people know that that's the spot to be if you play a particular game? EVO is the big tourney now, but even if your game isn't a features game at first, couldn't a large side tourney make people notice?
My only gripes with XIII are the system not being as dynamic as 98UM and one that most other fighters do, and thats meter management. I don't like being told when I can and can't do something and would rather have all my options unlocked all the time.
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0 • Off Topic Disagree Agree LikePlayers in Korea and Japan with FIOS still say online is unplayable.
If you actually wanted to improve your reactions, defense, and spacial awareness you're better off sticking with a GGPO game. All you'd learn from XIII online are simple things like how to punish a specific move from XIII, easy things you can do in training mode alone if you must.
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