Power of Who? - The new Nova Team Building Thread

SottleSottle Joined: Posts: 364
Since the original team building thread has been abandoned i thought i'd make a new one that i can keep updating with all the great info in this forum and hopefully help to answer some of the most common questions we get asked.

So let's get into it.

Building a Nova Team Basics - What does he need?
Nova is primarily played as a point character, he is usable in all positions but due to his assists not offering a huge amount to the neutral game, he is most commonly seen out front with other assists to support him. There are some shells that use his assists to good effect, more on that later, but for now we will be focusing on point Nova.

Ideally Nova wants a neutral assist that covers horizontal space such as a Beam, Arrows or similar as well as a lockdown assist that lets him apply his high/low/throw game once he's in. He can also function with one assist that does both of these things reasonably well such as Doom Plasma Beam.

Nova can also benefit from a low hitting assist such as Felcia's Rolling Buckler or Deadpools Quick Work, to create the threat of unblockables with his Square Dash H and Centurion Rush M

Potential Nova Shells

A shell is a combination of two characters who have great synergy and create a solid core of a team that a third character can be added to, think Morrigan/Doom, Zero/Dante or Wolverine/Akuma
A very popular shell, Doom is most commonly used with Plasma Beam, but Missiles are also very good. Beam controls Nova's go to horizontal space better, but missiles provide better lockdown and damage, take your pick.

Dooms Sphere Flame DHC is also perfect for Nova as his max damage combos often end in an airborne Super Nova Hyper and Sphere Flame follows this up perfectly.

Also Doom can be raw tagged in off any Nova airthrow to unscale the damage, this creates meter positive Touch of Death combos on many of the cast

With Doom on point Nova's Centurion rush can be used effectively for incoming mixups, creating unblockables with Doom's chainable lows and extending Doom's combo enders (Air M Plasma Beam OTG + Nova, Standing H Plasma Beam xx Photon Array).

Potential third characters to consider for this shell are:

Amaterasu: Grants the Doom/Ammy THC and a fantastic lockdown assist for Nova, Order: Nova(Rush)/Doom(Beam/Missiles)Ammy(Cold Star)
Magneto: Provides a beam for Nova coverage and Magneto/Missiles is a fabulous shell in itself, Order: Nova(Rush)/Magneto(Disruptor)/Doom(Missiles)
Dormammu: Dark Hole is a good lockdown choice and creates good combo extensions, Dorm/Doom is a great keepaway shell in its own right. Order: Nova(Rush)/Dorm(Dark Hole)/Doom(Missiles)
Spencer: See Nova/Spencer shell below
Frank: See Nova/Frank shell below
Another hugely popular shell, innovated by Flying V, popularised by Combofiend and Infrit. The key here is that Spencer's slant shot assist is the only assist in the game that allows Nova to combo Nova Strike H into a full crumple. This not only extends Nova's damage potential but opens extremely dirty resets and even allows for raw tags to a third character.

The flaw in this shell is that Slant Shot does not do much for Nova except combo extensions and incoming mixups, so this shell requires a third assist tailored to both Nova and Spencer.

Spencer does not have a DHC option that can connect from an airborne Super Nova super, but because of the crumple this is not an issue.

Potential third characters for this shell are:

Dr Strange: Bolts of Balthak is a good assist for both Nova and Spencer, it encourages players to crouch which is superb for Nova's unreactable instant overhead j.L, but most importantly raw tagging into Strange after a crumple combined with mastery of the Flames of the Faltine loop leads to massively meter positive kills on the whole cast.
Sentinel: Drones are excellent for both Nova and Spencer, not much more to be said.
Dr Doom: See Nova/Doom shell above
Taskmaster: Taskmaster's arrows are good for both Nova and Spencer, Nova offers good extensions to Task's combos and creates the threat of unblockables from Task's excellent low normals. Nova/Task could certainly be considered a shell in its own right.
Nova is in the top tier of characters that allow Frank to skip his early levels and come in full levelled, which should be the aim of a Frank team. DHCing early from an aerial Super Nova into Whiffed Survival techniques allows for two pictures and instant Lv.5 using Centurion Rush assist.

Frank's Shopping Cart assist is a good balance between horizontal coverage and lockdown and creates both easy confirms and great opportunities for mixups.

With Frank on point, Nova's assist allows for a double picture ender, netting you at least level 3 from one combo, opens up unblockable opportunities with Frank's Cr.H and can create enormous damage combos from Frank's airthrows, knee drops or Jumping MMS confirms by saving or resetting the ground bounce in situations where Frank would usually have to use it immediately.

From Zansam: "While there's a million and one things I could talk about regarding frank/nova synergy (most of which focus on frank's end since I'm a frank specialist), there's really only two I'd point out for the purpose of this thread. One, Nova can hit confirm an H rocket punch off of a shopping cart assist, energy javelin, and raw tag frank. It's a wee bit picky (and you need to be quick in noticing the confirm to time the punch), but it does offer an alternative to leveling besides raw tags. That said, I honestly don't use it much. Two, Frank on point with nova backing him up also means you can tack on 70-120k damage at the end of pretty much any combo via roundhouse + assist tools M 1-2 (dependent upon whether or not you used your wallbounce). Other assists can do this certainly, but pretty much nobody does it as well as Nova. same with FFC resets at the end of combos."

The FFC resets he is referring to are the absolute best kind of resets and are inescapable by most of the cast (anyone without an instant air movement option or invincible air super.) Check out the great thread on them from the Frank forums: http://shoryuken.com/forum/index.php?threads/unblockable-funny-face-crusher-resets-level-3-and-4-5.153077/

Potential third characters for this shell are: Anyone who creates a backup plan for Frank whilst also offering some utility to Nova, these include Amaterasu, Rocket Racoon, Dr Doom, Dante and Vergil amongst others.
From Marvelo: "Nova/Strider I can give input on. There's always a ton of things you can talk about when regards to a shell. I feel that Vajra is likely one of Nova's best assists when used properly. It gives Nova easy confirms off his Cent Rushes, it prevents chicken blocking, Vajra with energy javelin is amazing since you can spam both together and the javelin can OTG the Vajra confirm, gives you arguably one of the strongest anchors in the game, Nova can confirm easily with one of his 3 OTG's, and it extends his combos very nicely and in multiple ways. Also, it helps vs a ton of matchups. Vajra in general is just a borderline broken assist.

Vajra also sets up cross up overheads since Strider kinda kicks him in a direction. So if timed properly you can very easily cross them up. Strider also takes advantage of Centurion Rush M assist in a couple ways. If you have Strider and Nova with meter vs the last character you can essentially Bird Bomb the incoming character, pop orbs+x-factor, call Nova, and slide for an unblockable setup."
From Marvelo: "Nova/Dante is also a great shell. Nova can take advantage of both Weasel Shot and Jam Session. Nova with Weasel Shot is very very good. Weasel Shot pins you down longer than most assists and is pretty safe to call out since he jumps behind you. It also sets up the cross up overhead nicely since it doesn't push them back much while they're getting hit. It's range/durability is however much less than the other projectile assists so getting close to your opponent is the goal. Once Weasel Shot tags them however, you always get a clean mix up because of the length of time they're put into blockstun. It's like a cold star that doesn't scale as much with the trade off of less blockstun. You also get clean confirms off of cent rushes with usually just 1 or 2 of the Weasel Shot bullets hitting. Scales your combo only slightly.

Jam Session is also good. However, unless you already have a horizontal assist you should use Weasel Shot since Jam Session scales your combo way too much for Nova to make amazing use from it. Jam Session does indeed extend his combos very well and give him a ton of blockstun to go for mixups.

Dante can also be raw tagged anywhere on the screen for at least 800K unscaled meter positive damage so that's always good.

Nova/Dante team super can kill assists pretty quickly especially if you have red life http://www.youtube.com/watch?feature=player_detailpage&v=mzhfy68iQm4#t=438s
and gives you a couple times to mixup the opponent if you x-factor with overheads and such. You can also devil trigger out of any hit from Nova's HST Super, jump up and get a full confirm so having him gives you full confirms from any height.

Incoming with Weasel Shot is very good as well since you can call it and do a ghetto Sentinel/Akuma incoming where they don't know whether you're crossing up or not then if they block you still get another mixup since Weasel Shot is still hitting them.

Dante takes advantage of Nova's assist pretty pretty nicely, but I feel that's a discussion for the Dante forums. He can create unblockables using reverbshock+deviltrigger while calling Nova, off of weasel shot, and off any j.H where they don't chicken block. He can extend his combos using the assist and also combo into the grapple at the end of any combo midscreen and including the corner for a possible reset at any point. Nova/Dante is legit."

DHC Options


As mentioned before, most of Nova's optimal combos will end in an airborne Super Nova hyper high in the corner of the stage. This can be tough to get a DHC to connect from, so below is a list of potential second characters that can connect a Lv.1 DHC off a Super Nova in this scenario.
Ryu - Shinku Hadouken Up
Zero - Rekkoha
Dr. Doom - Sphere Flame
Dr. Strange - Spell of Vishanti
Hawkeye - Gimlet
Hulk - Gamma Crush
Iron Fist - Volcanic Roar
Taskmaster - Legion Arrow Up
The above list does not include Hypers that will connect from an early DHC that causes the Hard Knockdown, nor does it include Hypers that create minimal extra damage in the corner because of positioning such as Wesker's Phantom Dance or Vergil's Dimension Slash.

Nova As Support/Anchor

Assist A - Gravimetric Pulse: This is the H version of Gravimetric Pulse which places a shield on screen which will neutralise projectiles and cause damage to any character that touches it. It can be a useful tool but is generally not used since it will consume any Red Life that Nova has to power it up, and the regular no red life version does not have a huge amount of durability.

Assist B - Centurion Rush: This is generally Nova's go to assist, it is one of the few high hitting assists in the game and can therefore be used to create unblockables, it also forces a groundbounce even if your bounce has already been used up and furthermore can actually reset your groundbounce (let you use a second groundbouncing move in a combo) if you can get it to hit and prevent it from causing the bounce, such as during Frank West's Levelled Up s.H or Vergil's Lunar Phase. Despite this being Nova's go to assist, it is still primarily a combo tool and not a neutral game assist.

Assist Y - Nova Strike: This is the M version of Nova Strike, causing a Wall Bounce and not a Crumple. Although this can be used to create many of the same extensions that Centurion Rush assist does, the fact that this lacks the forced bounce, the overhead property and the reset glitch means that it is generally considered inferior
As mentioned above, Nova is primarily seen as a point character, but he can be successful in second or in anchor. As an anchor he can easily kill three characters in the span of one X-Factor activation and has adequate go nuts factor. With meter he can spam Human Rocket on reaction to anything and get a full combo into death, or ride away to safety if its blocked. He also has air dash and flight options to escape incoming mixups and allow him to play.

The simple fact is, his assists do not offer enough to most characters to justify him being taken off point, but there are exceptions.
By using Spiral Swords to lock the opponent in place and combining Centurion Rush assist with a low normal, Vergil can get nearly guaranteed unblockables in many situations, add to this that Nova allows Vergil to convert from Helm Breaker without using meter or X-Factor and that Centurion Rush can reset the groundbounce for Vergil by hitting during Lunar Phase and you have a potent combination

More to come?

Nova Forums opinion on optimal Nova Teams


Coming Soon!

Bear in mind that this is by no means a definitive list of all Nova's potential partners, this should simply be used to give you an idea of the sort of support Nova wants, and for you to go out and discover the next crazy Nova team for us all to steal :)

That's all for now, welcome to the Nova Corps! Hope you achieve your Centurion rank in no time! I will try my best to keep this thread updated with all the great info from all the awesome Nova heads in here.
UMVC3: Nova/Frank/Ammy, Nova/Doom/Ammy,
XBL: Sottle
Looking for players in South Coast UK.
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Comments

  • SottleSottle Joined: Posts: 364
    Ok, so i spoke to a mod and went ahead and made a replacement team synergy thread, should hopefully be stickied soon. Give it a look and let me know of any errors you find or things i've overlooked, i know there's stuff on some characters i haven't included because i don't know anything about them (Dante)

    I also though it would cool if the regulars chipped in with their theory on an optimal Nova team, looking at Marv, Zansam, Disco, Moons etc and anyone else that wants to chip in.
    UMVC3: Nova/Frank/Ammy, Nova/Doom/Ammy,
    XBL: Sottle
    Looking for players in South Coast UK.
  • Blue LightningBlue Lightning Portuguese Fighter Joined: Posts: 860
    Loved the work but a really small thing you should know is that Frank's cr.M isn't a low so he can't get unblockables from Nova's Assist. Frank's only lows are cr.H and Heavy roundhouse kick.
    SF5: Raaashiiiidoooooooo; Tier-whore: Chun-li
    UMvC3: Main: Nova/Doctor Doom/Amaterasu; Former Team: Nova/Frank West/Amaterasu; Casual/Dream Team: Magneto/Dante/Frank and Doctor Doom/Dante/Frank
    PSN ID: BLightning91
  • ZansamZansam Frank Time! Joined: Posts: 1,289
    Sottle, my hat's off to you. Really nice job getting the essence down of a nova team and some of the basic synergies. There's some stuff that can be added of course but this is a great start that got the most important things (was really glad in particular that right from the outset you said "1 coverage, 1 lockdown" couldn't have put it better myself).

    While there's a million and one things I could talk about regarding frank/nova synergy (most of which focus on frank's end since I'm a frank specialist), there's really only two I'd point out for the purpose of this thread. One, Nova can hit confirm an H rocket punch off of a shopping cart assist, energy javelin, and raw tag frank. It's a wee bit picky (and you need to be quick in noticing the confirm to time the punch), but it does offer an alternative to leveling besides raw tags. That said, I honestly don't use it much. Two, Frank on point with nova backing him up also means you can tack on 70-120k damage at the end of pretty much any combo via roundhouse + assist tools M 1-2 (dependent upon whether or not you used your wallbounce). Other assists can do this certainly, but pretty much nobody does it as well as Nova. same with FFC resets at the end of combos. the suggested third characters for that shell are good too, I can't think of anybody else I would've mentioned as being noteworthy.

    I would've suggested making a brief section on characters who can DHC well into nova as second, but honestly all the good ones to reliably follow up nova force (Strange Dorm Task Doom) all got mentioned at some point so I don't think there's a need.
    The dream is dead.
  • discovigilantediscovigilante I'm associated with this guy! Joined: Posts: 3,037
    I think the main shells for Nova are the ones you listed plus Task and Ammy. Moons will have to chip in on Task, but I think Cold Star is one of his best assists, allows for an easy 150k+ combo extension anywhere, near instant lockdown in the corner, and his assist actually lends to easy unblockables with Ammy and good extensions. Couple that with Doom and I suppose Task, you've got a great shell.

    Also I have very little experience with the character, but I understand Sentinel is supposed to be great for Nova as well (but who isn't he good for, really).

    I COMPLETELY agree with you and Zansam on the "1 coverage, 1 lockdown" assist archetype. Some common examples off the top of my head:
    Plasma Beam/Cold Star (myself, Sottle)
    Plasma Beam/Drones
    Aim Master Alpha/Cold Star (Moons)
    Greyhound/Drones
    Weasel Shot/Vajra (Marvelo)
    Shopping Cart/Drones (Sottle)

    I also like Rapid Slash for Nova for both confirms and combo extension. Not the best assist but still quite good.
    discovigilante
    UMvC3:
    Nova β Doom α/ɣ Ammy β
    Nova β Strange ɣ Ammy β
    Ammy β Doom α Dante α

    SF5: Bison, a lil Birdie, waiting on Juri

    Stuff I should play more
    Aquapazza: Chizuru
    Guilty Gear Xrd: Sin
    UNIBEL: Hyde
  • SottleSottle Joined: Posts: 364
    Loved the work but a really small thing you should know is that Frank's cr.M isn't a low so he can't get unblockables from Nova's Assist. Frank's only lows are cr.H and Heavy roundhouse kick.

    Thanks! Meant to say cr.H, fixed.
    While there's a million and one things I could talk about regarding frank/nova synergy (most of which focus on frank's end since I'm a frank specialist), there's really only two I'd point out for the purpose of this thread. One, Nova can hit confirm an H rocket punch off of a shopping cart assist, energy javelin, and raw tag frank. It's a wee bit picky (and you need to be quick in noticing the confirm to time the punch), but it does offer an alternative to leveling besides raw tags. That said, I honestly don't use it much. Two, Frank on point with nova backing him up also means you can tack on 70-120k damage at the end of pretty much any combo via roundhouse + assist tools M 1-2 (dependent upon whether or not you used your wallbounce). Other assists can do this certainly, but pretty much nobody does it as well as Nova. same with FFC resets at the end of combos. the suggested third characters for that shell are good too, I can't think of anybody else I would've mentioned as being noteworthy.

    Fuck! Can't believe i forgot to mention Tools M extentions and FFC setups, i revoke my Frank card. This is now added :)

    List of DHCs of a full Super Nova is a good idea, i'll add that to the next edit.
    UMVC3: Nova/Frank/Ammy, Nova/Doom/Ammy,
    XBL: Sottle
    Looking for players in South Coast UK.
  • MarveloMarvelo Oh, it's on now. Joined: Posts: 1,599
    Great job man. I actually emailed the Dormammu thread mod for a copy of the template they use for their guide. I never really got around to it, but if you wanna take over I can email you if you like? Though we don't exactly need it. Awesome contribution Sottle, we needed an update. Here's my long and extensive contribution with the shells that I play. I can probably write more, but here are some of the basics.

    Nova/Strider I can give input on. There's always a ton of things you can talk about when regards to a shell. I feel that Vajra is likely one of Nova's best assists when used properly. It gives Nova easy confirms off his Cent Rushes, it prevents chicken blocking, Vajra with energy javelin is amazing since you can spam both together and the javelin can OTG the Vajra confirm, gives you arguably one of the strongest anchors in the game, Nova can confirm easily with one of his 3 OTG's, and it extends his combos very nicely and in multiple ways. Also, it helps vs a ton of matchups. Vajra in general is just a borderline broken assist. Vajra also sets up cross up overheads since Strider kinda kicks him in a direction. So if timed properly you can very easily cross them up. Strider also takes advantage of Centurion Rush M assist in a couple ways. If you have Strider and Nova with meter vs the last character you can essentially Bird Bomb the incoming character, pop orbs+x-factor, call Nova, and slide for an unblockable setup.

    Nova/Dante is also a great shell. Nova can take advantage of both Weasel Shot and Jam Session. Nova with Weasel Shot is very very good. Weasel Shot pins you down longer than most assists and is pretty safe to call out since he jumps behind you. It also sets up the cross up overhead nicely since it doesn't push them back much while they're getting hit. It's range/durability is however much less than the other projectile assists so getting close to your opponent is the goal. Once Weasel Shot tags them however, you always get a clean mix up because of the length of time they're put into blockstun. It's like a cold star that doesn't scale as much with the trade off of less blockstun. You also get clean confirms off of cent rushes with usually just 1 or 2 of the Weasel Shot bullets hitting. Scales your combo only slightly. Jam Session is also good. However, unless you already have a horizontal assist you should use Weasel Shot since Jam Session scales your combo way too much for Nova to make amazing use from it. Jam Session does indeed extend his combos very well and give him a ton of blockstun to go for mixups. Dante can also be raw tagged anywhere on the screen for at least 800K unscaled meter positive damage so that's always good. Nova/Dante team super can kill assists pretty quickly especially if you have red life http://www.youtube.com/watch?feature=player_detailpage&v=mzhfy68iQm4#t=438s
    and gives you a couple times to mixup the opponent if you x-factor with overheads and such. You can also devil trigger out of any hit from Nova's HST Super, jump up and get a full confirm so having him gives you full confirms from any height. Incoming with Weasel Shot is very good as well since you can call it and do a ghetto Sentinel/Akuma incoming where they don't know whether you're crossing up or not then if they block you still get another mixup since Weasel Shot is still hitting them. Dante takes advantage of Nova's assist pretty pretty nicely, but I feel that's a discussion for the Dante forums. He can create unblockables using reverbshock+deviltrigger while calling Nova, off of weasel shot, and off any j.H where they don't chicken block. He can extend his combos using the assist and also combo into the grapple at the end of any combo midscreen and including the corner for a possible reset at any point. Nova/Dante is legit.
    Zero/Doom/Strider | Storm/Strange/Dante | Nova/Doom/Strider | Wesker/Storm/Akuma
    Xbox Live: Marvelo SRK
    Twitter: @MarveloMcfly
    "He's a nice guy, but a slimy player."
  • SottleSottle Joined: Posts: 364
    Okay, Nova/Dante, Nova/Strider have been added, thanks to Marvelo. I added a bit of formatting, hope that's cool.

    Nova/Task and Nova/Ammy i don't really want to add, i don't feel like they're strong enough to count as shells in their own right, they just work really well in specific setups, with amusingly enough Nova/Task/Ammy being one of them. Definitely very playable as a duo. I debated not adding the Spencer shell for the same reason, but honestly, how many people are going to come here and want to know about that setup?

    Added a preliminary list of DHC options, any others you know of let me know. I'm wondering about a few that i thought of but don't know if they work. Storm Hail Storm? Thor Mighty Tornado? Haggar Body Press?
    UMVC3: Nova/Frank/Ammy, Nova/Doom/Ammy,
    XBL: Sottle
    Looking for players in South Coast UK.
  • LegendaryDJLegendaryDJ I'm Done Joined: Posts: 2,771
    This is great. Really nice format.

    As for DHC's. Nova Force into Mighty Tornado will work, but it's kinda finnicky. The knockdown from Nova Force is sorta weird if you don't get the timing right, but if you cut it short, you should be able to do it just fine. Just make sure you're doing Nova Force on the ground so the Tornado will hit. If you're in the corner, Gravimetric Blaster will connect just fine into Tornado, because that has a nice soft knockdown fall.
  • dougiie-OVRKLLdougiie-OVRKLL BANG WhoShotchya?! Joined: Posts: 1,019
    Okay, Nova/Dante, Nova/Strider have been added, thanks to Marvelo. I added a bit of formatting, hope that's cool.

    Nova/Task and Nova/Ammy i don't really want to add, i don't feel like they're strong enough to count as shells in their own right, they just work really well in specific setups, with amusingly enough Nova/Task/Ammy being one of them. Definitely very playable as a duo. I debated not adding the Spencer shell for the same reason, but honestly, how many people are going to come here and want to know about that setup?

    Added a preliminary list of DHC options, any others you know of let me know. I'm wondering about a few that i thought of but don't know if they work. Storm Hail Storm? Thor Mighty Tornado? Haggar Body Press?
    I remember experimenting with that earlier on and super nova allows for most of/all of the hits of haggar's super but i could be wrong.
    Mahvul:
    Main: Nova/Taskmaster/Spencer
    Secondaries: Taskmaster/Spencer/Dr.Doom, Nova/Spencer/Doom


    Youtube: Hardymarkthekid (dont ask >__<)
    XBL tag: dOugiieOVRKLL
  • daviddomVAdaviddomVA Joined: Posts: 20
    When trying to get the hard knockdown from Nova's most essential hyper, you'll always get it when you cut off his line "POWER OF THE NOVA..." Input the DHC there and cut it off right before he says "FORCE". You should get the hard knockdown and be able to land almost any hyper you use to DHC.
    Hang your head.
  • discovigilantediscovigilante I'm associated with this guy! Joined: Posts: 3,037
    Nova/Task and Nova/Ammy i don't really want to add, i don't feel like they're strong enough to count as shells in their own right, they just work really well in specific setups, with amusingly enough Nova/Task/Ammy being one of them.

    I don't see how Nova/Task and Nova/Ammy are any less significant of a pairing than Doom, for instance. They both have equally good assists and arguably better DHC synergy. I kind of agree with the specific setups, but isn't Doom even more effective with Strider and Ammy in the back? Either way, they all deserve to be part of common/effective team setups.
    Added a preliminary list of DHC options, any others you know of let me know. I'm wondering about a few that i thought of but don't know if they work. Storm Hail Storm? Thor Mighty Tornado? Haggar Body Press?

    It's worth mentioning that some of these only work in the corner after full hits (Sphere Flame), otherwise you have to DHC early, and I'm not talking about the hard knockdown properties, Super Nova just pushes them too far away after a certain point. The list of DHCs that work midscreen as well as the corner is considerably smaller. As far as the ones you're talking about, I'm like 90% positive Hail Storm works as I dicked around with Storm/Nova in training mode before, not sure about Mighty Tornado but I'd put money on Mighty Thunder working, and I dunno about Body Press outside of the corner.
    discovigilante
    UMvC3:
    Nova β Doom α/ɣ Ammy β
    Nova β Strange ɣ Ammy β
    Ammy β Doom α Dante α

    SF5: Bison, a lil Birdie, waiting on Juri

    Stuff I should play more
    Aquapazza: Chizuru
    Guilty Gear Xrd: Sin
    UNIBEL: Hyde
  • dougiie-OVRKLLdougiie-OVRKLL BANG WhoShotchya?! Joined: Posts: 1,019
    ^^ I agree. Nova/Task is insanely good. Taskmasters arrows work are like Hawkeyes arrows and drones combined in my personal opinion. From playing it SO DAMN MUCH, I think Task's arrows split second lockdown is insanely strong. Its horizontal coverage is obvious but the fact that it comes out slower than Hawkeyes allows you to wave dash infront/behind them and get stupid. I use that assist to actually implement a legit hi-lo mixup game with Nova. Get them scared with his instant over head but then get em even more scared when you lock them down for that second with Taskmaster arrows to do a jump, DF air dash, j.L. Once you demonstrate to them that is possible, you can mix it up with jump, DF air dash, c.H for the low. And of course, you cannot forget the fact that Taskmaster gets Nova to 963k with 2 meters and 1.15M with 3 meters.
    Mahvul:
    Main: Nova/Taskmaster/Spencer
    Secondaries: Taskmaster/Spencer/Dr.Doom, Nova/Spencer/Doom


    Youtube: Hardymarkthekid (dont ask >__<)
    XBL tag: dOugiieOVRKLL
  • SottleSottle Joined: Posts: 364
    I'm flexible on Nova/Task, Nova/Ammy i definitely don't see though. Cold Star is just not a neutral assist in my opinion and that team would have huge holes in it without a third assist. If someone wants to do a Nova/Task writeup i'm happy to add it.
    UMVC3: Nova/Frank/Ammy, Nova/Doom/Ammy,
    XBL: Sottle
    Looking for players in South Coast UK.
  • discovigilantediscovigilante I'm associated with this guy! Joined: Posts: 3,037
    I'm flexible on Nova/Task, Nova/Ammy i definitely don't see though. Cold Star is just not a neutral assist in my opinion and that team would have huge holes in it without a third assist. If someone wants to do a Nova/Task writeup i'm happy to add it.

    I agree completely that it's not a neutral assist, but Nova is still one of the best at setting it up naked (way better than Doom) and it turns into a fuzzy guard setup almost immediately. It tacks on ridiculously good damage to combos anywhere. Perfect DHC synergy. HE helps Ammy a lot. Again, I don't see how the pairing is any less awesome than Nova/Doom, but hey, it's your thread, and I trust your opinion since you play Nova/Ammy as well.
    discovigilante
    UMvC3:
    Nova β Doom α/ɣ Ammy β
    Nova β Strange ɣ Ammy β
    Ammy β Doom α Dante α

    SF5: Bison, a lil Birdie, waiting on Juri

    Stuff I should play more
    Aquapazza: Chizuru
    Guilty Gear Xrd: Sin
    UNIBEL: Hyde
  • prolifik88prolifik88 Member Joined: Posts: 123
    This is my tier list of Nova Teams

    Tier 1 (Theory Top Tier)
    Nova/Doom/X
    Nova/Magneto/X
    Nova/Dante/X

    Tier 2
    Nova/Spencer/X
    Nova/Vergil/X

    Tier 3
    Nova/Frank/X
    Nova/Taskmaster/X

    Tier 4
    Nova/Dormammu/X
    Nova/Super Skrull/X

    Am I missing any other Nova teams that are actually worth playing?


    I think these are the possible good Nova teams that haven't really been explored that much yet:
    Zero/Nova/X
    C. Viper/Nova/X
    Wolverine/Nova/X
    Nova/Strange/X
    Nova/Sentinel/X
  • dougiie-OVRKLLdougiie-OVRKLL BANG WhoShotchya?! Joined: Posts: 1,019
    This is my tier list of Nova Teams

    Tier 1 (Theory Top Tier)
    Nova/Doom/X
    Nova/Magneto/X
    Nova/Dante/X

    Tier 2
    Nova/Spencer/X
    Nova/Vergil/X

    Tier 3
    Nova/Frank/X
    Nova/Taskmaster/X

    Tier 4
    Nova/Dormammu/X
    Nova/Super Skrull/X

    Am I missing any other Nova teams that are actually worth playing?


    I think these are the possible good Nova teams that haven't really been explored that much yet:
    Zero/Nova/X
    C. Viper/Nova/X
    Wolverine/Nova/X
    Nova/Strange/X
    Nova/Sentinel/X
    TBH, I definitely do not see how Nova Mags is top tier. Not like..coming at you or anything..I just don't know because I definitely have not seen it and idk how that duo works and at top tier potential at that. I definitely think Nova Task is Tier 2 and Nova Drones is Tier 2. Nova Strange is 3 or 4 for me just because it's so gimmicky to me.
    Mahvul:
    Main: Nova/Taskmaster/Spencer
    Secondaries: Taskmaster/Spencer/Dr.Doom, Nova/Spencer/Doom


    Youtube: Hardymarkthekid (dont ask >__<)
    XBL tag: dOugiieOVRKLL
  • manji1manji1 bling blang blaow Joined: Posts: 122
    Nova Strange is 3 or 4 for me just because it's so gimmicky to me.
    Nova/Spencer/Strange is based on the tag in flames loops gimmick but Nova/Strange is real. Bolts provides so much coverage and lockdown. It's not quite as good as drones but it starts up faster and covers the whole screen when it starts up. Many characters can duck under it and that gives up down and crossup tri dash attempts. This really is one of Nova's very best assists.
  • daviddomVAdaviddomVA Joined: Posts: 20
    TBH, I definitely do not see how Nova Mags is top tier. Not like..coming at you or anything..I just don't know because I definitely have not seen it and idk how that duo works and at top tier potential at that. I definitely think Nova Task is Tier 2 and Nova Drones is Tier 2. Nova Strange is 3 or 4 for me just because it's so gimmicky to me.
    I play Nova/Mags, but I just picked up Magnus about a week or 2 ago. So I'm not too familiar with this shell yet, but I'm working on it. And besides the fact, I really have no idea what order I want this team in (or which order would be best.) Like AT ALL. The team is Nova (b), Mags (a) and Vergil (y). But I'm really stuck on where everyone's position for this team should be. It's my main team (nova and vergil are usually always together on my main team, I've just been looking for that one character I want to FINALLY stick with them. I'm always tossing characters back and forth with my main team with Nova and Vergil but I never settled on one yet. And I actually think I want to settle on Magnus).
    Hang your head.
  • MarveloMarvelo Oh, it's on now. Joined: Posts: 1,599
    Nova/Doom/Ammy is likely the strongest Nova team IMO. It gives Nova everything he really needs. Insane lockdown+incoming with Cold Star. Raw Tag Doom for Unscaled or TAC's. Plasma Beam.. Doom/Ammy win button (FOLLOWMYLEADDD). That team is essentially tier 1 for Nova teams.

    Nova/Spencer/Strange is a good team, but is overrated just like Nova/Spencer alone is. Strange can be hit SOOO fucking easy . He's very vulnerable to Happy Birthday's which is why I don't like it. Also, FOF loops are kinda pointless if you have Spencer since just having him available lets you kill anyone anyway..Strange just makes it OD. It's a good team, but IMO it isn't the best. That being said, Bolts are still pretty fucking good for Nova despite the high risks involved with playing it. Also, small characters like Zero don't even get hit by it if they're on the ground..

    Nova/Magneto have no synergy. I have no idea why they're even mentioned together.

    Nova/Dante is fucking amazing. I play it. It's great.

    Nova/X/Strider is also top tier. If you know how to abuse Strider assist with Nova then it's really fucking cheap.
    Zero/Doom/Strider | Storm/Strange/Dante | Nova/Doom/Strider | Wesker/Storm/Akuma
    Xbox Live: Marvelo SRK
    Twitter: @MarveloMcfly
    "He's a nice guy, but a slimy player."
  • tofurkeytofurkey Classy Joined: Posts: 32
    Are there any other characters besides Doom, Dante, and Vergil that fit the Nova/X/Strider shell well? I figure any character that would go into that slot have to both be able to abuse Vajra as well as provide some kind of horizontal/lockdown coverage for Nova. The only characters I can think of are those three, though, and maybe Super Skrull, but I don't know too much about him.
    ____________________________
    Ex-Retired Captain America/Nova/Iron Man player
  • dougiie-OVRKLLdougiie-OVRKLL BANG WhoShotchya?! Joined: Posts: 1,019
    Are there any other characters besides Doom, Dante, and Vergil that fit the Nova/X/Strider shell well? I figure any character that would go into that slot have to both be able to abuse Vajra as well as provide some kind of horizontal/lockdown coverage for Nova. The only characters I can think of are those three, though, and maybe Super Skrull, but I don't know too much about him.
    I been thinking Nova with Drones and Stryder would be pretty good. Made some combos with them too.
    Mahvul:
    Main: Nova/Taskmaster/Spencer
    Secondaries: Taskmaster/Spencer/Dr.Doom, Nova/Spencer/Doom


    Youtube: Hardymarkthekid (dont ask >__<)
    XBL tag: dOugiieOVRKLL
  • discovigilantediscovigilante I'm associated with this guy! Joined: Posts: 3,037
    Are there any other characters besides Doom, Dante, and Vergil that fit the Nova/X/Strider shell well? I figure any character that would go into that slot have to both be able to abuse Vajra as well as provide some kind of horizontal/lockdown coverage for Nova. The only characters I can think of are those three, though, and maybe Super Skrull, but I don't know too much about him.

    Viper. I agree that Nova/Viper is a potentially great shell if only because Nova's air grabs turn into TOD's by hard tagging in Viper, so throw in one of their best assists and you have a potentially solid team.

    There's probably a ton of characters that work well with Vajra that just haven't been explored yet. I'm specifically thinking Hawkeye and Chris...
    discovigilante
    UMvC3:
    Nova β Doom α/ɣ Ammy β
    Nova β Strange ɣ Ammy β
    Ammy β Doom α Dante α

    SF5: Bison, a lil Birdie, waiting on Juri

    Stuff I should play more
    Aquapazza: Chizuru
    Guilty Gear Xrd: Sin
    UNIBEL: Hyde
  • dougiie-OVRKLLdougiie-OVRKLL BANG WhoShotchya?! Joined: Posts: 1,019
    Viper. I agree that Nova/Viper is a potentially great shell if only because Nova's air grabs turn into TOD's by hard tagging in Viper, so throw in one of their best assists and you have a potentially solid team.

    There's probably a ton of characters that work well with Vajra that just haven't been explored yet. I'm specifically thinking Hawkeye and Chris...
    Eh..for that team you will need horizontal coverage as usual. I think Doom, Hawkeye, Taskmaster, Strange, etc would suit Nova/Viper better...however, I dont think Nova and Viper should be on the same team..it seems redundant. I think it should be one of the other and if someone absolutely HAS to have them, It should be Viper/Nova since Viper could abuse M Rush and the DHC is better
    Mahvul:
    Main: Nova/Taskmaster/Spencer
    Secondaries: Taskmaster/Spencer/Dr.Doom, Nova/Spencer/Doom


    Youtube: Hardymarkthekid (dont ask >__<)
    XBL tag: dOugiieOVRKLL
  • SottleSottle Joined: Posts: 364
    Will update and reply to some stuff after Christmas, Happy Holidays :)
    UMVC3: Nova/Frank/Ammy, Nova/Doom/Ammy,
    XBL: Sottle
    Looking for players in South Coast UK.
  • prolifik88prolifik88 Member Joined: Posts: 123
    I am talking about top tier nova teams not top tier nova shells.

    Magneto is the one of the best characters in the game. Having him on your team already makes your team better than most of the teams you can make.

    My criteria for the best team for a character:
    1.) Point character has TWO assists that are useful in neutral (not just one for neutral and one mainly for combo extensions)
    2.) Character in first two spots are top tier point characters.
    3.) Characters in the last two spots have to be a good enough duo to make a comeback if point character dies.
    4.) Point character has the ability to ToD off of any hit
    5.) Second character has the ability to ToD off of any hit
    6.) A decent anchor in 3rd position
    7.) Second character has a safe way to DHC in
    8.) Second character is likely to survive incoming mix up

    The only teams that fulfill these criteria are
    Nova/Doom/X
    Nova/Magneto/X
    Nova/Dante/X


    Nova/Spencer/X and Nova/Vergil/X teams are great in that it gives you easy ToD off of any stray hit and also to the fact that Spencer and Vergil are really good point characters. However, both the teams have some problems.

    Slant shot and rapid slash don't really help Nova that much in neutral and are mainly used for combo extensions and incoming mix-ups. Spencer has no way to DHC in safely. Spencer's DHC doesn't connect off an aerial Super Nova. Vergil has problems surviving incoming mix-ups.


    Nova/Frank/X and Nova/Task/X are good teams in that they provide Nova with two good neutral assists but problem is Frank and Taskmaster are just not top tier point characters. Not to sound like a tier whore, but yeah there are much better character that you can put in the second position than those two.


    Nova/Dorm/X and Nova/Skrull/X are good teams in that they both have two good point characters however both Dorm's and Skrull's assist are lacking in neutral. Also Dorm and Skrull have good DHC's but not on the DHC glitch level like Spencer and Vergil. This is the main reason why they are not on the same level as Nova/Spencer/X and Nova/Vergil/X teams.

    Oh and when I say X I mean a decent anchor with a good assist. (Strider, Ammy, Doom, Sentinel, Taskmaster, Strange, Iron man, etc.) (which one depends on the synergy with your first two characters and who you feel most comfortable with playing as anchor)
  • dougiie-OVRKLLdougiie-OVRKLL BANG WhoShotchya?! Joined: Posts: 1,019
    Not to be a jerk or anything, but that makes no sense lol. Well everything makes sense but when it comes to Nova/Magneto it's one or the other..you wouldn't put them both together. As characters on paper, they are great..together, you're wasting a slot. Just because Magneto is good doesn't make any team with Magneto good. Nova to Magneto is a bad DHC so there goes Nova's ability to ToD off any hit. Magneto's disrupter is too fast for Nova to make any use of it for entry. I would quicker say Nova/Dorm/x Nova/Doom/x Nova/Strange/x and Nova/Dante/x are tier 1 than Nova/Magneto. Like Marvelo said, the two have no synergy.
    Mahvul:
    Main: Nova/Taskmaster/Spencer
    Secondaries: Taskmaster/Spencer/Dr.Doom, Nova/Spencer/Doom


    Youtube: Hardymarkthekid (dont ask >__<)
    XBL tag: dOugiieOVRKLL
  • ZansamZansam Frank Time! Joined: Posts: 1,289

    My criteria for the best team for a character:
    1.) Point character has TWO assists that are useful in neutral (not just one for neutral and one mainly for combo extensions)
    2.) Character in first two spots are top tier point characters.
    3.) Characters in the last two spots have to be a good enough duo to make a comeback if point character dies.
    4.) Point character has the ability to ToD off of any hit
    5.) Second character has the ability to ToD off of any hit
    6.) A decent anchor in 3rd position
    7.) Second character has a safe way to DHC in
    8.) Second character is likely to survive incoming mix up
    The only teams that fulfill these criteria are


    Nova/Frank/X and Nova/Task/X are good teams in that they provide Nova with two good neutral assists but problem is Frank and Taskmaster are just not top tier point characters. Not to sound like a tier whore, but yeah there are much better character that you can put in the second position than those two.

    This are good criterion to be keeping in mind and looking for when creating any team, much less a nova team. However, team building isn't simply a matter of "I fit all my criterion, so I'm good to go;" weights have to be placed higher on certain components rather than others, and in most instances something has to be weakened/traded for others. Not only that, but while synergy is difficult to quanitfy, it's a necessary component and can easily be lost in the quest for checking off a to-do list.

    Nova/Frank is a good example of this for several reasons. For one, their synergy is fantastic. Shopping cart is a quick, long lasting lockdown that helps hit confirm longer reaching pokes, allows a mixup game anywhere on the screen, and helps cover the ground game. Nova has a small handful of leveling techniques, but they're all extremely effective and match practical. When frank's on point, Nova is Frank's best combo extender period. While Frank does ample damage as-is, centurion rush ensures he's squeezing out the most damage on any hitconfirm and allows extensions/setups in situations he normally cannot (like FFC follow up combos for looping it into itself). It's a hands wash hands kind of synergy that you honestly don't see too often (Wolverine/Akuma for example was cited as one of the greatest duos in Vanilla, but Wolverine did next to nothing for Akuma. Akuma just amplified Wolverine, and was strong enough to go solo).

    I currently run Nova/Frank/Raccoon. My team, by most people's standards, breaks rules 4, 5, 6, 7, and 8. By your standards it also breaks 2 and possibly 3. I'd still take it over most teams that fit them all. Why? because one I level Frank, I typically win, and Nova's neutral when backed by those assists is strong enough that I usually get first touch, and thus level Frank. Having good frameworks for team templates are important, but you also have to know when to bend or break them. Frameworks bind and constrain (with good intentions), but as a result neglect an aspect of wholism that really comes through in team games. If you overlook that aspect there's going to be a lot missed.

    Beyond that, I wholeheartedly disagree that Frank's a bad point character. Yes, he needs to be leveled. Yes that makes him risky/a liability. I offer a simple counter; if he started the match in level 4-5, his popularity would absolutely skyrocket. Period. So it's about putting him on a team where that happens.
    The dream is dead.
  • discovigilantediscovigilante I'm associated with this guy! Joined: Posts: 3,037
    Eh..for that team you will need horizontal coverage as usual. I think Doom, Hawkeye, Taskmaster, Strange, etc would suit Nova/Viper better...however, I dont think Nova and Viper should be on the same team..it seems redundant. I think it should be one of the other and if someone absolutely HAS to have them, It should be Viper/Nova since Viper could abuse M Rush and the DHC is better

    I completely agree about the horizontal coverage, but if you are a "goddamn throw surgeon" like yours truly (not my words), it could turn into some really stupid TOD's on a frequent basis. Also c.M plus Burn Kick assist? Easy unblockable. Anyway it's just an idea, hardly an optimal team for either character.
    discovigilante
    UMvC3:
    Nova β Doom α/ɣ Ammy β
    Nova β Strange ɣ Ammy β
    Ammy β Doom α Dante α

    SF5: Bison, a lil Birdie, waiting on Juri

    Stuff I should play more
    Aquapazza: Chizuru
    Guilty Gear Xrd: Sin
    UNIBEL: Hyde
  • prolifik88prolifik88 Member Joined: Posts: 123
    1.) Point character has TWO assists that are useful in neutral (not just one for neutral and one mainly for combo extensions)
    2.) Character in first two spots are top tier point characters.
    3.) Characters in the last two spots have to be a good enough duo to make a comeback if point character dies.
    4.) Point character has the ability to ToD off of any hit
    5.) Second character has the ability to ToD off of any hit
    6.) A decent anchor in 3rd position
    7.) Second character has a safe way to DHC in
    8.) Second character is likely to survive incoming mix up

    These are only ideal standards. I am talking about a fully optimized nova team.

    Just because they don't meet these criteria doesn't mean the team sucks. It only means that the team is not fully optimized and has flaws to it. Again, it doesn't mean that the team sucks.

    In fact, all the teams that I listed are good nova teams.
    Nova/Frank/Raccoon

    I didn't say your team sucked. Your team is actually pretty good. I would put it up there as one of the best Nova/Frank/X teams possible. However, can you say that your team is the best Nova team that can be possibly made?

    Your team has flaws to it. It requires Nova to get a hit. If Nova doesn't get a hit, then it requires Frank to survive an incoming mix up AND get a hit. If he doesn't get a hit then it requires you to make a come back with Rocket Raccoon who is only a mediocre anchor.

    The team has flaws and is the not perfect ideal nova team. When I talking about the best of the best Nova team, I am talking about one with very minimal flaws.
    quote

    I might be wrong about Nova/Magneto/X but I still think it is up there as one of the best.
  • Blue LightningBlue Lightning Portuguese Fighter Joined: Posts: 860
    If Frank had no level gimmicks and started straight at level 4-5 he would be a completely broken character, probably top 3. Honestly I prefer him this way. He's still very much playable and this way he's not played 7 matches out of 10 like vergil is.
    SF5: Raaashiiiidoooooooo; Tier-whore: Chun-li
    UMvC3: Main: Nova/Doctor Doom/Amaterasu; Former Team: Nova/Frank West/Amaterasu; Casual/Dream Team: Magneto/Dante/Frank and Doctor Doom/Dante/Frank
    PSN ID: BLightning91
  • MarveloMarvelo Oh, it's on now. Joined: Posts: 1,599
    These are only ideal standards. I am talking about a fully optimized nova team.

    Just because they don't meet these criteria doesn't mean the team sucks. It only means that the team is not fully optimized and has flaws to it. Again, it doesn't mean that the team sucks.

    In fact, all the teams that I listed are good nova teams.



    I didn't say your team sucked. Your team is actually pretty good. I would put it up there as one of the best Nova/Frank/X teams possible. However, can you say that your team is the best Nova team that can be possibly made?

    Your team has flaws to it. It requires Nova to get a hit. If Nova doesn't get a hit, then it requires Frank to survive an incoming mix up AND get a hit. If he doesn't get a hit then it requires you to make a come back with Rocket Raccoon who is only a mediocre anchor.

    The team has flaws and is the not perfect ideal nova team. When I talking about the best of the best Nova team, I am talking about one with very minimal flaws.



    I might be wrong about Nova/Magneto/X but I still think it is up there as one of the best.

    Your 8 criteria are pretty good, but you're failing to note a few things about Nova.

    1. A full optimized Nova team needs to either have Spencer for rawtag setups or a character that can OTG unscaled after airthrows. Both of these allow him to kill very easily off of throws. Nova is the throw king. Being able to kill off of them is borderline broken. Even Moonz's team would be more optimized if he dropped Taskmaster for Doom. Magneto provides neither of these. You gotta look at what exactly Nova needs during his neutral.

    2. Nova benefits a lot from projectile assists. Nova can confirm very easily off of his Cent Rushes... because of that he needs a proper assist that allows him to confirm off that and enables him to establish mixup. Disruptor doesn't let you confirm off a cent rush and it doesn't pin them long enough to establish a safe mixup like Greyhound does. Taskmaster arrows, Bolts, Drones, Vajra, Weasel Shot, and Plasma Beam are essentially his best assists IMO.

    3. Proper DHC's. Nova can't really confirm properly with Magneto's hypers unless you manage to wallbounce into Nova Force and DHC into Shockwave. You can't really do that with every assist and it will get them out the corner for the incoming. Which isn't that great.

    That being said, Nova/Magneto/Sentinel can probably work as a fine team, but it wouldn't be GREAT or even optimized. Magneto is slightly better than Nova for different reasons IMO, but him and Nova probably shouldn't be in the same team together if you're going for fully optimized. Your 8 criteria are pretty good indicators for a great team however! It's kinda how I decided on my team. Nova/Dante/Strider. Not only does it give Nova everything he needs, but you get a good anchor, TOD's, double jumps during incoming, and all the assists Nova needs. Also, Dante/Strider are bffls. Nova/Doom/Ammy IMO is the strongest possible Nova team however IMO.
    Zero/Doom/Strider | Storm/Strange/Dante | Nova/Doom/Strider | Wesker/Storm/Akuma
    Xbox Live: Marvelo SRK
    Twitter: @MarveloMcfly
    "He's a nice guy, but a slimy player."
  • WonderboyWonderboy Joined: Posts: 16
    Not to be a jerk or anything, but that makes no sense lol. Well everything makes sense but when it comes to Nova/Magneto it's one or the other..you wouldn't put them both together. As characters on paper, they are great..together, you're wasting a slot. Just because Magneto is good doesn't make any team with Magneto good. Nova to Magneto is a bad DHC so there goes Nova's ability to ToD off any hit. Magneto's disrupter is too fast for Nova to make any use of it for entry. I would quicker say Nova/Dorm/x Nova/Doom/x Nova/Strange/x and Nova/Dante/x are tier 1 than Nova/Magneto. Like Marvelo said, the two have no synergy.

    Hi, i dont log in on the forums much, but i would like to contribute to the Nova/Mags/xx shell.

    Ive been fiddling with nova/mags/doom(missiles) for quite some time bc ive been desperately trying to find synergy with these three. Although i do agree that disruptor is too quick for nova, i can still call it and inch my way in behind it. Because it's so fast, using disruptor while you're box dashing over the opponent can make the beam crossup or not, which i cant even tell myself most of the time, if timed correctly. I cant however, use it to make my moves safe, for instance centurion rush L, human rocket punch etc. Taskmaster horizontal arrows are perfect for that however.

    As far as DHC from nova to magneto, if i have doom available, my bnb would be something like,

    call disruptor, air dash j.H, MHS, j. MMH, fly, LMHS, call doom missiles, f.H, S, j.MMH, human rocket punch M

    what will happen is the doom missiles hit midair, just long enough for me to connect the human rocket pocket M. this will wallbounce the opponent, right out of the corner, next to nova. Then cancel into Super Nova. Since this combo ALWAYS carries to the corner, DHC into Magnetic shockwave will carry the opponent all the way across the opposite end of the screen for maximum hits.

    This does about 907,900 for me. And builds a bar and a half. (850,000ish if starting with cr. L)

    If im forced do the Supernova midair while the opponent is still cornered, i usually dhc early for the hard knockdown for them to fall right into tempest. but the damage varies if not timed properly. Still, it doesnt feel like im getting the most out of the DHC.

    If it's Doom after Nova, instead of the human rocket punch M, you can go right into S to bring them back to the ground (for the second time) and centurion L, Super Nova, Sphere flame.


    My only concern with this team is, of course, disruptor being too fast, and not having a horizontal assist for Nova if i lose magneto. For some reason i still dont feel i can be reckless with only hidden missiles.

    On the plus side, Magneto+attraction/repulsion w/centurian rush assist on incoming characters can be dirty if done right.
  • ZansamZansam Frank Time! Joined: Posts: 1,289
    I was having a chat with Marvelo a day or two ago and he was remarking on how having good assists to help leverage using Centurion rushes as pokes from 3/4ths was a big thing about being able to get better utility out of Nova. I agree with him that it's a great tool to have, but seeing him say that made me realize something that I was originally going to just respond with to him. Instead, I think it's better to remind everybody of this when discussing Nova teams: Nova is a versatile, many-tooled character and as such making a team that fully utilizes every aspect of the character is very, very difficult.

    I for example always find myself watching even the more talented Novas out there and thinking to myself "Where's the Grav H's for space control?". Moons is one of the few Novas you see on stream who really does much with Red Health Grav pulses L/M (something I'm personally trying -very- hard to incorporate given that a lot of Nova's less-than-stellar matchups benefit a ton from it). Some Novas can ADD L alright, others do it so well I think to myself "I see that coming/know what to expect and don't think I'd have blocked it". His mobility/plink dashing are absurdly good (And if you haven't started practicing/learning how to move with Nova, DO IT NOW. I started practicing plink dashing a week and a half ago and feel waaaaaaaaaay behind), He can play 3/4ths to full screen footsies with the right spacing or assists, a well placed Cent H can blow up a lot of stuff, javelin with pulses can make a strong runaway, good old Speed tackle.....Nova may not be busted, but he's got a decent tool for just about everything. As such while many players are successful with him, it's very hard to squeeze everything out of the character. Likewise, it's hard to pair him with teammates that can let him do everything he wants (especially factoring in he's a bit picky on DHCs for fully mashed nova forces).

    Long and short of it, while I think people know a lot of the good things Nova wants, "optimal" Nova team may take some time before it's found. Especially given that something can look great on paper and not be effective in practice. Remember, your team can work great together but that doesn't matter if it can't beat your opponent's team (Yay Vergil! -_-).


    These are only ideal standards. I am talking about a fully optimized nova team.

    Just because they don't meet these criteria doesn't mean the team sucks. It only means that the team is not fully optimized and has flaws to it. Again, it doesn't mean that the team sucks.

    In fact, all the teams that I listed are good nova teams.



    I didn't say your team sucked. Your team is actually pretty good. I would put it up there as one of the best Nova/Frank/X teams possible. However, can you say that your team is the best Nova team that can be possibly made?

    Your team has flaws to it. It requires Nova to get a hit. If Nova doesn't get a hit, then it requires Frank to survive an incoming mix up AND get a hit. If he doesn't get a hit then it requires you to make a come back with Rocket Raccoon who is only a mediocre anchor.

    The team has flaws and is the not perfect ideal nova team. When I talking about the best of the best Nova team, I am talking about one with very minimal flaws.

    I know you weren't saying any of the team sucks, you were just trying to put down framework for the best Nova can be. I like the notion, but I think it may be a bit more difficult than that list. And you're absolutely right about the flaws of my team, you pointed out all the big ones. I just used it as an example of something that can be effective even if it's breaking the mold a bit. Not to mention, when it's all said and done it's a Frank team, not a Nova team. BUT, even though it's a Frank team I made sure to give Nova what he needed to get the job done as much as possible.
    The dream is dead.
  • dougiie-OVRKLLdougiie-OVRKLL BANG WhoShotchya?! Joined: Posts: 1,019
    In slight defense of the whole Nova/Magneto thing, the team would be good if it was was Magneto/Nova/Sentinel. Magneto could OD with M rush and drones as an assist and if he dies, Nova drones is OK. I still stand by my statement that they shouldn't be together though.

    But anyway, I honestly don't think I can (or want to) see myself playing anything other than Nova/Task/Spencer though lmao. I just love the combination..idk..just felt like sharing that XD
    Mahvul:
    Main: Nova/Taskmaster/Spencer
    Secondaries: Taskmaster/Spencer/Dr.Doom, Nova/Spencer/Doom


    Youtube: Hardymarkthekid (dont ask >__<)
    XBL tag: dOugiieOVRKLL
  • MarveloMarvelo Oh, it's on now. Joined: Posts: 1,599
    Hi, i dont log in on the forums much, but i would like to contribute to the Nova/Mags/xx shell.

    Ive been fiddling with nova/mags/doom(missiles) for quite some time bc ive been desperately trying to find synergy with these three. Although i do agree that disruptor is too quick for nova, i can still call it and inch my way in behind it. Because it's so fast, using disruptor while you're box dashing over the opponent can make the beam crossup or not, which i cant even tell myself most of the time, if timed correctly. I cant however, use it to make my moves safe, for instance centurion rush L, human rocket punch etc. Taskmaster horizontal arrows are perfect for that however.

    As far as DHC from nova to magneto, if i have doom available, my bnb would be something like,

    call disruptor, air dash j.H, MHS, j. MMH, fly, LMHS, call doom missiles, f.H, S, j.MMH, human rocket punch M

    what will happen is the doom missiles hit midair, just long enough for me to connect the human rocket pocket M. this will wallbounce the opponent, right out of the corner, next to nova. Then cancel into Super Nova. Since this combo ALWAYS carries to the corner, DHC into Magnetic shockwave will carry the opponent all the way across the opposite end of the screen for maximum hits.

    This does about 907,900 for me. And builds a bar and a half. (850,000ish if starting with cr. L)

    If im forced do the Supernova midair while the opponent is still cornered, i usually dhc early for the hard knockdown for them to fall right into tempest. but the damage varies if not timed properly. Still, it doesnt feel like im getting the most out of the DHC.

    If it's Doom after Nova, instead of the human rocket punch M, you can go right into S to bring them back to the ground (for the second time) and centurion L, Super Nova, Sphere flame.


    My only concern with this team is, of course, disruptor being too fast, and not having a horizontal assist for Nova if i lose magneto. For some reason i still dont feel i can be reckless with only hidden missiles.

    On the plus side, Magneto+attraction/repulsion w/centurian rush assist on incoming characters can be dirty if done right.

    Yeah, I mentioned that that's how he'd probably DHC. I think it would be a decent team, but it wouldn't be an optimized team. IMO. Which is what the argument essentially is.
    I was having a chat with Marvelo a day or two ago and he was remarking on how having good assists to help leverage using Centurion rushes as pokes from 3/4ths was a big thing about being able to get better utility out of Nova. I agree with him that it's a great tool to have, but seeing him say that made me realize something that I was originally going to just respond with to him. Instead, I think it's better to remind everybody of this when discussing Nova teams: Nova is a versatile, many-tooled character and as such making a team that fully utilizes every aspect of the character is very, very difficult.

    I for example always find myself watching even the more talented Novas out there and thinking to myself "Where's the Grav H's for space control?". Moons is one of the few Novas you see on stream who really does much with Red Health Grav pulses L/M (something I'm personally trying -very- hard to incorporate given that a lot of Nova's less-than-stellar matchups benefit a ton from it). Some Novas can ADD L alright, others do it so well I think to myself "I see that coming/know what to expect and don't think I'd have blocked it". His mobility/plink dashing are absurdly good (And if you haven't started practicing/learning how to move with Nova, DO IT NOW. I started practicing plink dashing a week and a half ago and feel waaaaaaaaaay behind), He can play 3/4ths to full screen footsies with the right spacing or assists, a well placed Cent H can blow up a lot of stuff, javelin with pulses can make a strong runaway, good old Speed tackle.....Nova may not be busted, but he's got a decent tool for just about everything. As such while many players are successful with him, it's very hard to squeeze everything out of the character. Likewise, it's hard to pair him with teammates that can let him do everything he wants (especially factoring in he's a bit picky on DHCs for fully mashed nova forces).

    Long and short of it, while I think people know a lot of the good things Nova wants, "optimal" Nova team may take some time before it's found. Especially given that something can look great on paper and not be effective in practice. Remember, your team can work great together but that doesn't matter if it can't beat your opponent's team (Yay Vergil! -_-).





    I know you weren't saying any of the team sucks, you were just trying to put down framework for the best Nova can be. I like the notion, but I think it may be a bit more difficult than that list. And you're absolutely right about the flaws of my team, you pointed out all the big ones. I just used it as an example of something that can be effective even if it's breaking the mold a bit. Not to mention, when it's all said and done it's a Frank team, not a Nova team. BUT, even though it's a Frank team I made sure to give Nova what he needed to get the job done as much as possible.

    I agree. Grav Pulse H is pretty amazing and should be used during his neutral game especially since if they run into it, you can confirm from it pretty easily.

    As far as his Cent Rushes are concerned, I disagree with you. You will NOT get the most mileage out of Nova if you can't take advantage out of Cent Rushes. It's what lets him stay in. Marvel is a game about forcing your opponent to block so they get tagged by your assists, therefore letting you mixup your opponent. Cent Rushes FORCE your opponent to block. It's exactly why I don't think missiles are that great unless you already have something like Taskmaster arrows. Cent Rush M is a flying divekick that's essentially safe and +6 from Max Range..Cent Rush L is a slide that has massive range and catches people up-backing + giving you another mixup. Not having assists that let you take advantage of this means that you're canceling all your block strings into cr.H, which if pushblocked properly is unsafe. Sure you can cancel that into flight, but even then that puts you on the defensive and if you're fighting characters like Vergil who can punish it, it's not the best option. Cent Rushes force your opponent to block and let you establish mixup much easier when used properly. It FORCES you in.

    Is that completely necessary for Nova? Not exactly. You can play him without it. But is it completely optimized? Yes, and you'll be doing yourself a disservice with the character if you're not using them.

    You mention using his other tools as well like having access to javelin+pulses for runaway, speed tackle, cent rush H etc. Nova has assists that compliment all of those. Taskmaster arrows, Plasma Beam, Bolts, Vajra, etc all compliment those as welll. Well, not Cent Rush H. Only drones, cold star, and rapid slash let you take advantage of that I think. Then again it's not really necessary to his overall gameplay since you can just cancel that into Human Rocket to make it safe.

    Also, I don't think Vergil is THAT bad once you learn the matchup properly. Sure, I still think he has the advantage especially if he's using Strider, but you can fight him if you abuse Cent Rushes and punish his blockstrings by pushblocking his st.M. Once you pushblock his st.M, most Vergil's cancel this into st.H which in turn makes him whiff st.H and gives you free punish with your cr.M. Yay for Slides. That shits on Vergil pretty bad. He still has the advantage (6-4 imo), but you just gotta block and whiff punish him. Nova can fight everyone which is what makes him so great.
    Zero/Doom/Strider | Storm/Strange/Dante | Nova/Doom/Strider | Wesker/Storm/Akuma
    Xbox Live: Marvelo SRK
    Twitter: @MarveloMcfly
    "He's a nice guy, but a slimy player."
  • WonderboyWonderboy Joined: Posts: 16
    how do you guys feel about Nova/Task/Doom or Nova/Doom/Task?

    Also, could Nova TOD without having spencer or Vergil in the team? To be more specific, Kill a character on first touch at the beginning of the match, outside of TAC and xfactor.
  • dougiie-OVRKLLdougiie-OVRKLL BANG WhoShotchya?! Joined: Posts: 1,019
    how do you guys feel about Nova/Task/Doom or Nova/Doom/Task?

    Also, could Nova TOD without having spencer or Vergil in the team? To be more specific, Kill a character on first touch at the beginning of the match, outside of TAC and xfactor.
    Go with Nova/Task/Doom with horizontal arrows and plasma beam. From the beginning of the match, you won't TOD everyone but from the beginning it is possible to get a TOD on the 900k characters. With 3, you can kill the those in the 1.05 range I believe. But yeah this team is good...Dragongod from NYC rocks it.
    Mahvul:
    Main: Nova/Taskmaster/Spencer
    Secondaries: Taskmaster/Spencer/Dr.Doom, Nova/Spencer/Doom


    Youtube: Hardymarkthekid (dont ask >__<)
    XBL tag: dOugiieOVRKLL
  • ZansamZansam Frank Time! Joined: Posts: 1,289

    As far as his Cent Rushes are concerned, I disagree with you. You will NOT get the most mileage out of Nova if you can't take advantage out of Cent Rushes. It's what lets him stay in. Marvel is a game about forcing your opponent to block so they get tagged by your assists, therefore letting you mixup your opponent. Cent Rushes FORCE your opponent to block. It's exactly why I don't think missiles are that great unless you already have something like Taskmaster arrows. Cent Rush M is a flying divekick that's essentially safe and +6 from Max Range..Cent Rush L is a slide that has massive range and catches people up-backing + giving you another mixup. Not having assists that let you take advantage of this means that you're canceling all your block strings into cr.H, which if pushblocked properly is unsafe. Sure you can cancel that into flight, but even then that puts you on the defensive and if you're fighting characters like Vergil who can punish it, it's not the best option. Cent Rushes force your opponent to block and let you establish mixup much easier when used properly. It FORCES you in.

    Is that completely necessary for Nova? Not exactly. You can play him without it. But is it completely optimized? Yes, and you'll be doing yourself a disservice with the character if you're not using them.

    Also, I don't think Vergil is THAT bad once you learn the matchup properly. Sure, I still think he has the advantage especially if he's using Strider, but you can fight him if you abuse Cent Rushes and punish his blockstrings by pushblocking his st.M. Once you pushblock his st.M, most Vergil's cancel this into st.H which in turn makes him whiff st.H and gives you free punish with your cr.M. Yay for Slides. That shits on Vergil pretty bad. He still has the advantage (6-4 imo), but you just gotta block and whiff punish him. Nova can fight everyone which is what makes him so great.

    Cent rushes with an assist fulfill the purpose of getting in and applying pressure. That's a key element of Nova's game, definitely. That said, one problem is the startup: at 20+ frames before the active they can be reacted to and attempted to dodge (not free, but doable). There's other methods of letting an assist cover you to apply pressure (box jump H isn't nearly as good for sure, but dash + slide + assist? faster than Cents, and the dash keeps its momentum into the c M). I'd say pressure is definitely a part of Nova's game and that Cent's + assists are the best way to apply it. The only way? No. A big detriment if you can't do it? Yes.

    As for Vergil, everything changes when you play a patient one that is reactive to what you're doing instead of proactive. Pretty much everything Nova does can be punished out of startup or reacted to to punish if they're focusing on looking for it, and plenty of assists don't cut it for coverage (especially since Vergil cuts projectiles). If he's aggressive and you can push to punish then yeah manageable. But if he's forcing you to make the first move? Oh boy do you need patience. Lots of it.
    The dream is dead.
  • discovigilantediscovigilante I'm associated with this guy! Joined: Posts: 3,037
    how do you guys feel about Nova/Task/Doom or Nova/Doom/Task?

    Also, could Nova TOD without having spencer or Vergil in the team? To be more specific, Kill a character on first touch at the beginning of the match, outside of TAC and xfactor.

    I'm a fan of resets so I can't help you on the TOD's, but I think having Task/Doom is one of the few times it's okay to have Hidden Missiles backing Nova, as long as you're using the horizontal arrows. Marv may back me up on this.
    discovigilante
    UMvC3:
    Nova β Doom α/ɣ Ammy β
    Nova β Strange ɣ Ammy β
    Ammy β Doom α Dante α

    SF5: Bison, a lil Birdie, waiting on Juri

    Stuff I should play more
    Aquapazza: Chizuru
    Guilty Gear Xrd: Sin
    UNIBEL: Hyde
  • dougiie-OVRKLLdougiie-OVRKLL BANG WhoShotchya?! Joined: Posts: 1,019

    Despite what my disclaimer said, these aren't very impractical at all. It's really only 2 combos, but I wanted to demonstrate them thoroughly...it's more-so one of those instructional/informative combo videos rather than a compilation of super flashy combos. It's only so long because it demonstrates the situations you can do them from so people won't feel restricted to how the optimized variations are performed.
    Mahvul:
    Main: Nova/Taskmaster/Spencer
    Secondaries: Taskmaster/Spencer/Dr.Doom, Nova/Spencer/Doom


    Youtube: Hardymarkthekid (dont ask >__<)
    XBL tag: dOugiieOVRKLL
  • WonderboyWonderboy Joined: Posts: 16
    I REALLY wanna run Nova/Doom/Strange but i feel im obligated to learn raw FoF loops combos, since i refuse to pick up spencer. I think bolts can be good for both nova and doom.
  • dougiie-OVRKLLdougiie-OVRKLL BANG WhoShotchya?! Joined: Posts: 1,019
    I REALLY wanna run Nova/Doom/Strange but i feel im obligated to learn raw FoF loops combos, since i refuse to pick up spencer. I think bolts can be good for both nova and doom.
    Refuse to play Spencer?! =O lol..na well..in my opinion, Nova/Strange/Doom (missiles) is the best way to go. Doom's DHCs to Nova aren't super good but Strange tracks. Also, when Nova dies, Strange can have missiles to help his defense/approach cuz from what I understand he's one of those hail mary anchors.
    Mahvul:
    Main: Nova/Taskmaster/Spencer
    Secondaries: Taskmaster/Spencer/Dr.Doom, Nova/Spencer/Doom


    Youtube: Hardymarkthekid (dont ask >__<)
    XBL tag: dOugiieOVRKLL
  • Xr0s-upXr0s-up Go banana! Joined: Posts: 1,131
    What are your thoughts on Nova + RR Spitfire twice?

    I'm really liking it and going to use it instead of Logtrap.

    Also, you have Mad Hopper for mixup shenanigans as well as some traps if you're bothered with net trap.
    UMvC3: MODOK/Doom/Ammy; Magneto/Arthur/Haggar; Wright/Raccoon/Doom
    Revelator: Johnny

    Youtube: Dentalplan
  • MarveloMarvelo Oh, it's on now. Joined: Posts: 1,599
    What are your thoughts on Nova + RR Spitfire twice?

    I'm really liking it and going to use it instead of Logtrap.

    Also, you have Mad Hopper for mixup shenanigans as well as some traps if you're bothered with net trap.

    Spitfire and Log trap are both pretty amazing for Nova. However, Log Trap is honestly better and one of the very best assists for Nova in general. It gives him everything he needs. Log Trap wrecks..
    Zero/Doom/Strider | Storm/Strange/Dante | Nova/Doom/Strider | Wesker/Storm/Akuma
    Xbox Live: Marvelo SRK
    Twitter: @MarveloMcfly
    "He's a nice guy, but a slimy player."
  • Xr0s-upXr0s-up Go banana! Joined: Posts: 1,131
    Spitfire and Log trap are both pretty amazing for Nova. However, Log Trap is honestly better and one of the very best assists for Nova in general. It gives him everything he needs. Log Trap wrecks..
    Maybe I wasn't really good back then but I'm liking the spitfire. Maybe I'll go back to it when I get better.
    When you use it, is the blockstun of log trap long enough to go for a mixup?
    UMvC3: MODOK/Doom/Ammy; Magneto/Arthur/Haggar; Wright/Raccoon/Doom
    Revelator: Johnny

    Youtube: Dentalplan
  • MarveloMarvelo Oh, it's on now. Joined: Posts: 1,599
    Maybe I wasn't really good back then but I'm liking the spitfire. Maybe I'll go back to it when I get better.
    When you use it, is the blockstun of log trap long enough to go for a mixup?

    You get a mixup after any Cent Rush by using Log Trap. Log Trap is bettter. You have cold star for your pinning assist.
    Zero/Doom/Strider | Storm/Strange/Dante | Nova/Doom/Strider | Wesker/Storm/Akuma
    Xbox Live: Marvelo SRK
    Twitter: @MarveloMcfly
    "He's a nice guy, but a slimy player."
  • DshiznetzDshiznetz Joined: Posts: 460
    I REALLY wanna run Nova/Doom/Strange but i feel im obligated to learn raw FoF loops combos, since i refuse to pick up spencer. I think bolts can be good for both nova and doom.
    lol thank you for not running nova/spencer/doom, to many people are starting to play that team nowadays.

    bolts with doom and nova is sick dude, you can get some good mix ups in when the assist is out, and from what ive been told strange plus missles is cheap shit. Hes a really good anchor too man
    this is vato, i play marvel.
  • highluluhighlulu Joined: Posts: 3,778
    changed up my nova teams recently and am running nova/frank/dante which is working out really really well, still working on a few things:

    incorporating jam session in nova combos if it's possible. DHC out of nova force hyper to dante. optimized dante combo with nova/frank assists... imo having the safety of frank/dante shell in the back works really well to ensure your almost always getting lvl 4/5 frank, nova's tac resets make tac's really reliable imo for leveling frank up which means he comes in with a truckload of meter ready to go.

    other team i'm working with is nova/spencer with doom assist in the back, really more of an idea at this point, i wanted to use the crumple combos to set up for dr.doom since he doesn't need any bounces to do his thing and adds good meter gain (as well as making nova's already potent airthrow game even more scary).

    anyways, was hoping for thoughts or ideas.
    Umvc3 - (Nova/Frank/Dante) (Nova/Spencer/Strange) (Zero/Doom/Vergil)
    SF4 - Cammy, Ken
  • DshiznetzDshiznetz Joined: Posts: 460
    Lol its a great team (Nova/spenc/doom) if you are seriously trynna learn that team by all means hit me up if you need tech/ combos etc advice
    this is vato, i play marvel.
  • ENZerpENZerp Joined: Posts: 1
    I used to run Nova/Vergil/Hawkeye, but I didn't like Hawkeye so I want to use Taskmaster.

    What would the best order for that team? I feel like it can be run in any order so long as Taskmaster isn't on point.

    Taekua is the only player I've watched that uses this team and he goes Vergil point for the unblockables.

    Are there any other Nova/Vergil players out there? And is Taskmaster the best choice for this team? I've thought of Strider, but I don't really like him all that much.
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