This article from Eventhubs got me thinking about this. I thought the most technical character was Viper, but the variety of responses made me curious as to who the most technical character really is according to majority opinion. Due to SRK constraints, I've narrowed the list down to 11 characters that seemed to come up most often.
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You listed Guile
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0 • Off Topic Disagree Agree Likeboo
country: Netherlands
ae2012: balrog, fei long, ryu, yun
http://www.youtube.com/user/MarkQP
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0 • Off Topic Disagree Agree LikeMaybe E.Ryu should be add instead of Guile.
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0 • Off Topic Disagree Agree LikeI never said they were good responses.
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0 • Off Topic Disagree Agree LikePsn: julpro
ssf4 ae 2012: Yang, Rose, Gen
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0 • Off Topic Disagree Agree LikeThe list should be:
Viper
Makoto
Abel
Ibuki
Elf
Gouken
Gen
Hakan
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0 • Off Topic Disagree Agree LikeAnd lol at viper and elf.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeLolwat
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0 • Off Topic Disagree Agree LikeIf you look at a high level Chun like Vivi and what he does it's obvious how much effort it takes to keep up with other characters.
You have stuff like cr. HP xx legs loop which is harder than anything Gen has with his hands combos. Let's be honest Gen's hands have probably the loosest of timings out of all hands type attacks when it comes to canceling into them. Even Honda's hhs combos are harder.
Then you have the links into super from st. HP and hazanshu which aren't exactly beginner level stuff and take effort to insert them into your gameplay. Sure there's an "easier" version of linking Hazanshu to super by linking cr. lp to st. hp to super. A two frame link to one frame link to a link to super which is a two frame link.
If you want to get damage out of her focus attack you'll have to either go for the cr. hp xx legs loops or then cr. lp, st. hp xx hk SBK where canceling a standing normal into a down charge move is a skill in itself.
And no this isn't boasting about how my character is the hardest to play or anything. I play Yang and Gen and I think neither take as much skill as Chun-li yet both are technical characters in their own right.
Psn: julpro
ssf4 ae 2012: Yang, Rose, Gen
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0 • Off Topic Disagree Agree LikeGouken probably shouldn't be on there.
I think Hakan might be up there. Hakan, Gen, Viper.
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0 • Off Topic Disagree Agree LikeNobody's mentioned Yang, in his current state, it takes a lot of work to be good with that character and also heavily relies on specific set ups with his low damage output and low health.
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0 • Off Topic Disagree Agree LikeThis is called a "boast/excuse option select" and it's without a doubt the most useful technique that anyone has ever taught me." -Deadfrog
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeRequired knowledge: Gouki
Currently optional execution that will probably be required later on: Yang (many combos with multiple 1f links that increase damage output and options significantly, many of which can't be plinked without select)
Currently optional knowledge that will probably be required later on: Seth (character timings for 3 stomps on everyone after DP FADC, character specific as well as spacing specific as well as standing/crouching specific cr.HK combos, timing variations for every fireball that can be avoided with fst.hp or at least traded, set ups to shake a stick at, knowing distances you can punish characters for throwing fireballs in response to yours with U1, knowing distances for Super and U2 traps, knowing who magneto loop still works on, knowing what normals you need to do before hand if magneto loop sort of works, being able to do a frame perfect dive kick against shotos so ghetto magneto loop can work on them, being able to confirm Hyakuretsukyaku after a stray Sonic Boom near the corner, knowing optimal FA2 backdash combos depending on what character you're fighting, blah blah blah blah blah blah can go on for a while. You get the idea)
(simple html yeah ok sure)
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0 • Off Topic Disagree Agree Likedid you mean execution heavy?
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikePSN is full of pussies
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0 • Off Topic Disagree Agree LikeI dunno where people got Guile and Gouken from, but I saw them in disturbing frequency so I put them in anyway. I don't really think Gouken and Abel are THAT technical, but I saw them mentioned in the comments more often than Chun-Li or Abel, so I put them instead.
EDIT: And can anyone explain why the hell Dudley is even a choice on this list? I play him and he really isn't technical enough to be put near Viper, Gen, and Hakan.
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0 • Off Topic Disagree Agree Likeonly guy i see doing it is thirtyfour though
(simple html yeah ok sure)
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0 • Off Topic Disagree Agree Likelist him next time
country: Netherlands
ae2012: balrog, fei long, ryu, yun
http://www.youtube.com/user/MarkQP
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0 • Off Topic Disagree Agree LikeMost technical from a matchup specific knowledge and setup perspective: Makoto/Abel/Akuma/Hakan (I'd say Makoto takes this SLIGHTLY over Akuma but only because she can't get away with NOT knowing matchups/setups as much as Akuma can even if they both utilize them to an equal amount at high levels.)
Most technical from an reading/training your opponents state of mind aspect: Makoto/Dudley/Cody/Guy (all have options that are only really good against 1 thing and are unsafe against everything else while also having a bad wakeup if they make a wrong decision. Seth requires a similar skill set but it can be boiled down to 2 options DP or SPD when pressuring and his wakeup is really solid even if its not as good as Ryu or Akuma. Same reason I didn't put Yang on here, his wakeup is good enough that the requirement of conditioning your opponent isn't as bad if they don't do what you expect.)
Most technical from a spacing/zoning perspective: Guile/Ryu/Juri/Deejay Gouken doesn't require as strict of spacing when he zones but he is up there too.
Most technical from a grappler perspective: Hakan
:p
I don't think there is any ONE "most technical" character in the game.
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0 • Off Topic Disagree Agree LikeI play Gen. And bar a couple of things I think people overestimate how hard it is to play him. But its easy to say after like 3 years, for example my crossups combo
Crane j.MK > *Change stance* > cr.LK > cr.LP > 1f link into TC2 into Hands > FADC* > s.MP > EX hands > link sweep
Thats a combo i do whenever i have 3 bars and my opponent sucks. Its looks swag and it setups up so much shit. But id consider it technical. Thats why Gen got my vote, of course i dont know viper as well but FFF isn't difficult at all.
Gen, Honda, Hakan and Abel would all get my vote.
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0 • Off Topic Disagree Agree LikeViper needs good execution for offense and defense. She suffers from a really wonky wakeup hit-box and slow reversal, weakest FA in the game, and slow crouch tech so you need to be able to do stuff like HP TK Feints if avoid getting mauled by x-up shenanigans on wakeup. To face characters like Gief, your seismo zoning must be on-point. One missed input and you go flying into a lariat or headbutt.
Gen just has an inherently high execution barrier. His WTF kicks have weird timing. He has two sets of moves, so sometimes just a simple AA requires a stance change. His combos are harder-than-average and consists of piano, motion and charge moves.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeKappa
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likemost tech and takes the longest to learn due to that.
1)juri
2)viper
3)gen
4)dhalsim
5)abel
least tech
1)balrog
2)bison
3)guile/dee jay
4)cody
5)blanka
6)adon
mostly the charged characters
easiest characters to learn and win consistently with....bison & balrog
hardest character to win consistently with...
el fuerte
but not so hard to learn
this is all imo
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0 • Off Topic Disagree Agree Likehttp://m.youtube.com/channel/UCAQW8MHT2Wi-SfHRVCAiXGg
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0 • Off Topic Disagree Agree LikeI also play Gen from time to time and will say that he is horribly overestimated in terms of technicality. If you want to make it easier to learn him, start up by using only crane at far distance and mantis close up then incorporate both stances into your combos how Huggy bear just described.
C.Viper has heavier execution than this, your execution will depend on whether you do another seismo or are sent flying into your opponents arms.
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0 • Off Topic Disagree Agree LikeSeems like a list of characters you get bodied by.
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0 • Off Topic Disagree Agree LikeEither way, I still need a definition of what technical even means
And if you give me a definition, will it be in regards to "most technical to pick up initially" or "most technical to get to the highest level"?
"Most matchup dependant" is still a silly claim
Viper is the char I see the most execution errors even at the highest level with, so that's my pick for now
Super overlapping inputs with SJCancels so Latif randomly wastes bars on ExSeismo to avoid supering by mistake is pretty silly
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0 • Off Topic Disagree Agree Like"A Character that requires the most knowledge to utilise to their full potential. This includes Matchup knowledge, Frame data, Character Specifics, Execution / Dexterity, Usage of the Moveset, Meter Usage, Options etc"
Basically. A character that needs to use the most data to win.
For that, I'd say Gen.
24 Normals, 2 Stances you must switch between during combos, High Execution, Charge Moves / Piano methods, Has to FADC differently, 2 Supers + Ultras, Tons of Character specifics etc.
Also. Burn the heretic, but what exactly is difficult about Viper? Or anyone in this game? I personally have never found Gen or Viper to be too hard. Even FFF is babby-mode.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeAkuma's common combos are very easy (well except for tatsu > sweep vs quite a bit of the cast) but IMO he is hardest overall to master due to the sheer amount of tools, tons of setups with strict timings, low active frames on normals, low stamina/health..etc
Akuma does have some tough combos that people generally don't use because the damage output isn't much better, but if you really want to 100% master him then you should be doing 'em (Daigo used those combos when he played Akuma), stuff like using HK tatsu FADC instead of fireball FADC, HK tatsu FADC only gives +3 so the follow up is a risky one frame link with st.mp for best damage.
There's also HP SRK FADC on first grounded hit which is also +3, best follow up is cr.lp or st.mp combos but most players just follow up with another SRK. Far roundhouse, cr.mk xx teleport xx U2 is no joke as well.
Also, LOL at whoever says Cody is one of the easiest characters in the game and Abel is one of the hardest
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0 • Off Topic Disagree Agree LikeAnd why on earth would you crMK > Teleport > U2?
Why not force standing with s.HP? Akuma aint hard bro D:
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0 • Off Topic Disagree Agree LikeAs for Akuma:
1- s.hp doesn't force stand, he's not E.Ryu (shows how much you know about him btw ;) )
2- There's a very good reason on this Earth to use that combo, I said that combo is useful after far roundhouse, that's the best and most damaging follow up specially if you're not within range of cr.lk, but it's not easy to be consistent with, Daigo used it for a reason.
It's basically useful against hit confirms that push you far enough to not be in close fierce range, it's Not useless.
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0 • Off Topic Disagree Agree LikeAnd SJC's along with the FFF seriously are not hard. SF is a game where execution doesn't really need to be "Up there" it's more to do with muscle memory and less about dexterity, and if the FFF is all Viper has to offer then why do people complain about execution in this game? I found Gen a lot harder than Viper (Although I won't lie and say I can Meterless FADC all the time) Simply because Viper deals unholy damage compared to Gen's rather weak punish game.
Also, I'd easily say Abel is harder than Akuma. That cr.MK combo whilst "Difficult" seems like you'd never ever need to use it. With Abel-
Step Kick > 1f Link into s.hP xx CoD > FADC > Dash cr.HP > U1 / Falling Sky / Mixup
That's more or less an Abel BNB. He is a difficult character, especially with that Step Kick confirm.
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0 • Off Topic Disagree Agree LikePerhaps you have decent execution, it's only one aspect of the game and it's all repetition in training mode.
I think the most difficult characters are those who don't autopilot and have to play by their instincts all the time, Zangief requires a lot of patience and is straightforward, also not that easy execution wise if you want to hit-confirm off his low short.
PSN is full of pussies
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0 • Off Topic Disagree Agree LikeJust because he has a 1 frame link BnB he's instantly harder to master than Akuma? You do realize Akuma's tatsu > sweep is also 1 frame link against many of the cast, right? I'm not even saying it's hard, having one frame link BnBs isn't that big of a deal, Rufus's main BnB is a 1 frame link (s.lk, s.hp)
I probably should have stopped reading when you said Abel is harder than Akuma...
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0 • Off Topic Disagree Agree LikeOn the other hand, characters like Bison, Balrog and Honda, which are seen as easier, need far more work to win with at higher level - and all of them have really difficult combos.
Anyway I think Dhalsim could be considered very technical - you have a gazilion of options, and you need to play perfect - any mistake can cost you the round.
SSF4 AE v. 2013 - updated Buff List: http://www.freeuploadsite.com/do.php?id=3721
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0 • Off Topic Disagree Agree LikeMore work =/= technical. Requiring patience, better reads, reactions, struggling in certain matchups or competitive levels do not make it technical. Makes it hard, not technical. Playing on point is not being technical.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeMeterless FADC is hard. Raw wakeup feints are hard. Seismo zoning and feinting is hard. Anti-airing correctly is hard. Manually eyeing the height for Ultra juggles takes tons of practice and experience. Even pros drop this occasionally.
Obviously you can play her without doing any of these things, just like you can play Gen in one stance only.
Personally I do think Gen is more technical but that doesn't mean that I think Viper is "as easy" as the rest of the cast.
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0 • Off Topic Disagree Agree LikeXBL: MidgetsFacker new main xbl account untill july
LittleScumbag temporarely DISABLED until June due to changing regions issues
PSN : LittleScumbag : stoped playing here
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0 • Off Topic Disagree Agree LikeTechnical consists of execution level, knowledge of spacing/footsies, and the number of canned setups that you need to know (I'm sure there are some better criteria we can base it on). This'll make the process to determine who is more technical a little easier. So take Viper vs. Guile.
High Execution: 8
Doesn't really need to use footsies: 3
Certain amount of setups for certain characters (dunno. 5 I guess)
Viper's score is 16.
Guile has low execution but does have 1 frame BnBs. 4
Needs to be good at spacing/footsies to excel: 9
Not a lot of canned setups (if any): 2
Guile's score is 15.
Viper is more technical than Guile.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likecoz' i've got bashed by some noob said "Bingo ? Bingo ? Bingo? Is that how you win? Cheap ass"
(but i don't think zonk knuckle is cheap maneuver)
Yet....what's up with El-Fuerte hatred? Not only he's a honest luchadore, chef and fighter...
but he's a fine technical character...
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0 • Off Topic Disagree Agree LikeFuerte = Gimmick, pure and simple
Give him some good normals so he can play some footsies and rely less on gimmicky wakeup bullshit (which is literally all he does now) then people might start respecting him a bit more.
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