Square Gate Execution Issues

ItsNotJackieChanItsNotJackieChan Joined: Posts: 98 ✭✭
Hi guys, i just recently got my first arcade stick about 5 days ago (fusion ivory) and i've been training myself to use stick instead of pad. So far things aren't going as bad as people say they do. Links in SF4 have become easier, my third strike Urien game as improved, but the one problem that im having is with UMVC3.

For some reason, i can only get an SRK motion from the right of the screen (2p side) about 3/10 of the time, while on the left i get SRK almost as consistently as when i used pad, which was 100% of the time. This problem only exists for me in UMVC3 and i dont know why. My friend suggested that i get an Octagonal gate, he says they're better for SRK and QCF motions but im hearing mixed opinions about this.

Basically i have two questions, the first being: Which is better for SRK and QCF motions, octagonal or square? (Or is it just personal preference?)

And: Are there any specific techniques to getting consistent SRK and QCF motions on a square gate? (hitting the gate, not hitting the gate, etc.)

Thank you!

Comments

  • ShadowShadow ¿ Joined: Posts: 2,125
    Deciding between a square gate and octagonal is just personal preference in my opinion. You don't really need to hit the walls of the gate and exaggerate your motions because sticks are very sensitive. It just takes some time to get used to. The only advice I can give you is just practice the motions until you can do 100% of the time. If you struggle with SRK motions on the right side then practice them over and over until you can do them consistently. I always try to input a "Z" motion, but that's just me.
  • ItsNotJackieChanItsNotJackieChan Joined: Posts: 98 ✭✭
    Yeah i was messing around with different motions and strangely enough there are a lot of odd shortcuts in umvc3 and ssf4 that allow a successful srk input, but im so used to doing f, qcf that i feel like i need to do this or i wont be able to get it consistently, especially not in combos,
  • Trouble BrewingTrouble Brewing Salty about Ultra Joined: Posts: 4,551 mod
    Instead of changing the gate, go to training mode, turn on input display, and see what you're doing wrong.
    The artist formerly known as Starcade RIP
  • AlphaZeroAlphaZero Used Member Joined: Posts: 739 ✭✭✭
    They have roundgates too, if it's Sanwa stick. I switched to one of those a while ago so it felt a bit more like old Happ stuff.
    I'd stick with a square before going octo......I dunno why, just never liked Octo that much.
    GT: AlphaZero
  • Scrubby AdrianScrubby Adrian Joined: Posts: 189
    I don't think a gate change is the answer. It's boring as all hell but go do 100 SRKs on your bad side. Do it again a couple days later. You'll get it bro, just stay persistent.
    MvC3! Because SF4 wasn't quite easy enough for you.
  • Raz0rRaz0r I disapprove Joined: Posts: 9,456 ✭✭✭✭✭
    I changed gates. Was the best thing i ever did.
    This is offensive.
  • bkfst_sausagebkfst_sausage ST / SRK2k3 OG Joined: Posts: 2,802
    Gate changes work if you're used to American sticks... like me... I switched to an octogon and the world changed.
    I am so used to the USA tight spring that I would jam on my left/right/up/down and slide to a corner... Bad habits.
    Though I find SRKs easier on square actually.

    Try this... holding it "wine glass" style, throw your wrist back (to hit forward) and then just curve it forward (to slide across d > d/f)
    Then lock into the corner when you hit punch.

    Also, I don't recommend this normally, but until you get confident in doing it the right way, shortcut it? Start on the d/b corner, slide to down and then back to d/b and hit punch... just ride the gate, sort to speak. This wont work in games like Super Turbo and it "can" work in 3S (there's a longer shortcut in 3S for DPs)... and overall, you'll have a harder time transitioning to different fighters from picking up this bad habit... Though I find it useful for canceling crouching attacks into DPs.

    NOTE:
    3S shortcut for a DP - d, d/f, d, d/f+p
    more inputs, easier input. Makes canceling into supers much harder...
    PSN: M1X4H < click it!
  • Freeman720Freeman720 All Salt, All The Time Joined: Posts: 59
    I have a similar problem. In SF4 and the SFA series, I hit DP motions about 7-8 times out of ten. In SFII series and 3S, that goes down to 3 or 4 out of ten. I'm really not sure what's different, that's just kind of how it happens.
  • gigabytegigabyte Joined: Posts: 566
    lol @ the OP's avatar. It's like his head is about to asplode because of gate issue.
  • IronAvengerIronAvenger Superior Tech Joined: Posts: 16
    I found octa better for shotos, while squares better for charged. Anyway u can do shoto stuff on a square gate, so, after a little bit of thinking, I'll stick to square. Is the default gate and are found everywhere, and 2. Is better overall for any kind of character.

    Showing inputs @ training mode will show you what are you doing. Not what you think you are doing.


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  • XthAtGAm3RGuYXXthAtGAm3RGuYX Never did no harm Joined: Posts: 6,633 ✭✭✭✭✭
    I found octa better for shotos, while squares better for charged. Anyway u can do shoto stuff on a square gate, so, after a little bit of thinking, I'll stick to square. Is the default gate and are found everywhere, and 2. Is better overall for any kind of character.

    Showing inputs @ training mode will show you what are you doing. Not what you think you are doing.


    Enviado desde mi maquina de escribir usando Tapatalk v. -3.0.
    Dat av

    I think gate style is just preference, though I've only ever had a square. I would very much like to try an octagonal or complete circle gate soon though, because IMO rapid quarter circles are hard for me to do on square gate. So I have problems pulling off ultras in AE, but in Marvel, my cancels into delta kick with felicia and DHC's into doom's sphere flame are crisp as fuck because of the corners.
    Unchallenged owner of worst user name on SRK

    AE: Juri(Main), Ken(work in progress)::::UMvC3: Felicia/Dante/Doom::::SkullGirls: Squigly/Fortune
    Not enough Dragonballs between all three of the shows to keep you unbanned - Pertho
  • IgTerminalsIgTerminals CHANGE BEETLE! Joined: Posts: 213
    When I got my first stick (TE round 1) I couldn't get on with square gate, so changed to an octagonal gate almost immediately.
    This was the worst mistake I ever made with a stick.
    Struggled with that piece of crap for nearly 2 years. On a whim I changed it back, and put some practice in, and the difference was unimaginable.
    It is obviously personal preference; however, I would never recommend an octagonal gate to anyone. It just feels so limiting.
    As an interesting aside, when I changed back I discovered I'd actually cracked the orange octagonal insert in the [Sanwa] gate. :S
    Where there is light, shadows lurk and fear reigns.
    Yet by the blade of Knights, mankind was given hope.
  • ahdonyeahdonye Joined: Posts: 165
    I went from a square, to a oct, then to a round. after about 8 months i went back to square because i was borrowing a different stick one day and found I was better with the Square (SF4 Juri, SFxT Ryu/Ken, UMvC3 Captain America/Doom/Arthur) I found out at first i was riding the square gate too hard when I started. Square makes SRKs and TK motions much easier for me.
  • AlphaZeroAlphaZero Used Member Joined: Posts: 739 ✭✭✭
    Yeah, I kinda of agree ahdonye. I was using a round gate for a long time and switched back to square for couple weeks when my round gate got cracked after some kid knocked my joystick facedown on the ground:sweat: At first I was riding the gate alot more, but I noticed the left/right, up/down has less throw than the round(the diameter should be smaller IMO). I got a round gate replacement and messed it for a few hours, then switched back.
    GT: AlphaZero
  • DarksydefluffyDarksydefluffy Joined: Posts: 49
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