Hello SRK,
I assume you have all seen this:
http://www.eventhubs.com/news/2013/jan/10/sven-recommends-contacting-agent-m-and-tq-jefferson-marvel-about-umvc3-updates-asks-people-not-overwhelm-them/
In this thread we (as SRK) can gather all feedback in terms of gameplay tweaks/buffs/etc that we would like to see in an update of UMvC3
(Not characters, I'll do something for that later).
We can bring up and discuss things in a civil manner, I'll collect to most popular and best ideas and forward them towards Capcom.
Remember when we started the snowball effect on Strider? We can do that again :)
IMPORTANT RULES!
- This thread is not for requesting new characters (I'll do something for that later)
- Be constructive in your feedback, any posts in terms of "Buff Phoenix Wright, cuz he sucks" will be ignored.
Any flaming, trolling, posts with no value will be infracted, I will enforce this hard so don't come crying afterwards.
- Be realistic in your feedback (I.E. Strider will never see his HP doubled and Haggar will never receive and 8 way air dash)
- You are allowed to discuss ideas, agree or disagree with others, but once again do this in a respectful and constructive way, keep the thread clean.
Also, I need one of you news guys to get this on the SRK front page.
"Such Heroic Nonsense!"
PSN: DiekStiekem
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Comments
(Will rework and/or update later)
Game
- Add a replay mode
- Add a hitbox option (Vita version) to training and replay mode
- Improved netcode
- Online training mode (Like SFxT)
Overall gameplay system
- Fix or nerf TAC's, make them more reactable to counter (colors), they are no risks involving using them
- Fix Nova DHC glitch
Characters
- Do not nerf the top tier characters, buff the low tier ones
PSN: DiekStiekem
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0 • Off Topic Disagree Agree LikeAkuma
- Add level 3 hyper: Misogi
Arthur
- Slightly more walk speed
- Soft knockdown or no knockdown at all after Gold Armor break
- Gold Armor gives dash ability
- Improve Shield special
Chris
- Give him the ability to shoot horizontally in the air
Chun Li
- Less recovery on Kikouken
- More durability on Kikouken projectile
Firebrand
- Needs small buffs, community divided on how to do it
Hsien-Ko
- Needs buffs, community divided on how to do it
Jill
- Slight damage buff
Morrigan
- Build no or less meter when in Astral Vision OR reduce damage on Soul Fist when in Astral Vision
Nemesis
- More armor on Biohazard Rush
- Less startup on Fatal Mutation (Level 3)
- Better Armor duration on his armored normals
Phoenix Wright
- Improve evidence gathering succes rate
Ryu
- Improve Denjin mode
Strider Hiryu
- Slight damage increase
- Improve Legion hyper
Trish
- Projectiles might need buffing, community dived on how to do it
Tron Bonne
- Needs buffs, community divided on how to do it / revert to vanilla status
Vergil
- Lower durability Spiral Swords
Wesker
- Improve duration of counter specials
- Return Rhino Charge counter hyper back to vanilla properties (invincibility frames)
Zero
- Needs slight nerfs, community divided on how to do it
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1 • Off Topic Disagree 1Agree LikeDr. Doom
- Hidden Missiles assist: Missiles disappear when Doom is hit OR Less tracking on Hidden Missiles OR Fewer Hidden Missiles
Ghost Rider
- Needs buffs, community divided on how to do it
Iron Fist
- Make crouching L a low attack
Iron man
- Increase airdash mobility
- Improve S launcher
Sentinel
- Fix HardDrive hyper so the opponent doesn't fall out
- Increase Health
She-Hulk
- Let her regain either her slide or rapid fire crouching L / revert to vanilla status
Shuma Gorath
- Needs some buffs, community divided on how to do it
PSN: DiekStiekem
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0 • Off Topic Disagree Agree LikeGive Firebrand's flight faster start-up. It's one of the slowest in the game and as a high/low centric rushdown character he should have a fast flight.
Give Jill a damage buff. With her ass-tier inputs the girl needs a little love.
Remove that stupid Knockdown Gimmick Arthur has after King's Armor. Let the armor just pop-off.
Give Arthur a dash.
Buff his shield special move with much faster start-up.
Lovez the chubbays and Dark Magician Fatty.
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1 • Off Topic Disagree 1Agree LikeFirstly I think buff mr wright so that the he can't get 2 bad evidence at the same time because firstly without turn around he does little damage and the reason he's so low tier is how awkward he is to get to turn around or increase the speed it takes to get evidence.
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0 • Off Topic Disagree Agree LikeOr hell, remove them completely.
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0 • Off Topic Disagree Agree LikeI suggest
-Making them counterble on reaction- 15-20f window with colors
-removing the HSD part of the TACs
Nerf the durability on spiral swords. Make them 1 high durability point each or medium durability. Another option would be increasing startup/recovery or meter usage.
Buff Hsienko, make her items not random. Increase speed of her dash/backdash, buff gong distance/active frames, and make her Pendlum special cancelable like Taskmaster.
Buff Phoenix Wright. Reduce the randomness of the Evidence mechanic and increase chances of good evidence. Buff normals startup + hitboxes.
Give Iron Fist a chainable low crL, jump cancelable Ms and Hs and a command grab(or increase HKD time on his throws).
Give SheHulk her slide and chainable crL back.
Make gold armor soft knockdown at best instead of being a ticking time bomb.
Remove the ability to OS throw using d/f,u/f,d/b when doing air moves, only back and forward should trigger throws. A lot of these moves are generally too good and give very good unintentional throw OS's.
Nerf XF2/3 speed/damage boosts and reduce their time limit.
Side Teams/Works in Progress: Hawkeye-a/Dante-a/Strider-y, V.Joe-a/Dante-a/Sent-a , Wesker-y/Dante-y/Magneto-a
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1 • Off Topic Disagree Agree 1LikeOK. Arthur buffs.
This is going to be really outside the box, but I think we should not focus on his movement (although he needs a dash) but on his keepaway game, and how it is different from Hawkeye.
1. Give him a new install super, that puts him in underwear form, and gives him the speed boost of XF2 (25% faster) and change the damage taken to 15%.
2. At the end of every install super make him just return to normal armor, simple as that. No hardknockdown or some shit. Just straight to Silver Armor.
3. Gold Armor makes his normals bigger, but slower.
4. Startup of shield is faster.
5. Dash. It can be as good as Hulk's, all we need is a hop. It will change Arthur completely.
6. Make his projectiles build much more meter.
7. Axe in the air has 7 frames of startup.
8. Health raised to 1 mil
9. Walk speed a little faster
10. Gold Armor loses damage taken reduction.
11. IF Hidden Missiles goes away when hit make crossbow shoot out three bolts, one going to top corner of screen if shot on the ground and going to bottom corner of the screen if super jump height with crossbow.
12. Lances, Daggers, and Crossbow pierce.
13. Magic Swords (back H) has faster startup and stays when Arthur is hit.
UMVC3: Main: Amaterasu (Cold Star), Frank West (Shopping Cart), Dante (Jam Session)
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0 • Off Topic Disagree Agree Like- Add replays so we can analyse our matches
- Add the hitbox feature from the Vita version to training and replay mode
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeThanks! It should be fixed now.
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0 • Off Topic Disagree Agree LikeGive him a new set of forward air shots. (All of his air shots are angled)
Doctor Doom:
Hiddle Missiles assist needs to disappear when hit.
Doctor Strange:
Grant at minimum a two way air dash, but 8-way air dash would be optimal.
She-Hulk:
Grant her chainable crouching L and her crouching H slide back.
Spencer:
80k unscaled up grapple needs to be changed to a lower number (such as 40k unscaled), or needs to take regular damage scaling.
Strider:
Boost his minimum damage scaling from 3 to 5 at minimum, but he should probably receive around 7-10% minimum damage scaling.
Taskmaster:
Shield Skills start up frame should be increased from 6 to 8 frames. (I love and play Taskmaster but I believe it is too good).
And for what its worth:
MARVEL:
Dare Devil
Star-Lord
Moon Knight
Thanos
Venom
CAPCOM:
William Augustus (Dark Void)
Asura (Asura's Wrath)
Gene (God Hand)
Mundus (Devil May Cry)
Sieg Wahrheit (Chaos Legion)
That's all I have currently.
GGXXAC+: Slayer
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0 • Off Topic Disagree Agree Like- Adjust X Factor Length and properties
- Fix the TAC system so things like TAC infinite aren't an issue
- Fix glitches like Shumas eyeball TAC glitch and the Nova glitch
- Adjust damage scaling values troughout the board
- Remove rapid fire lights
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0 • Off Topic Disagree Agree LikeWhy should arthur be punished for using King's Armor?
Can't we just do away with the knockdown crap?
Honestly, I think the underwear gimmick is too much considering his mobility.
But I definitely think the armor should just pop-off.
Lovez the chubbays and Dark Magician Fatty.
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0 • Off Topic Disagree Agree LikeNerfs:
-Increase the startup on Vajra assist, or at least make it more vulnerable at the end.
-Something needs to be done with Hidden Missiles. Making them disappear on hit seems a bit drastic but they need to be changed in some way. They're simply too strong right now.
-Give Vergil increased startup on Spiral Swords. At the moment, SS is basically a perfect shield that can be used to keep him safe on most things. Giving him the capacity to be punished for sword usage would make him a bit more fair.
-Zero needs nerfs. I don't even really know how you'd nerf him, honestly. A lot of what he has is always going to be very dumb; it's hard to get rid of his ridiculous incoming mixups and insane damage.
-Similarly, Magneto needs nerfs pretty badly. Yes, he was nerfed between Vanilla and Ultimate, but there's still a VERY solid argument for Mags being top 5 if not #1 in the game. He's top in mobility and mixups, has very very good zoning, a good assist, and does a fairly ridiculous amount of damage. Like with Zero, I don't really know how you'd nerf him without just completely gimping him, but Mags is just too strong at the moment.
That's really it for nerfs. There are a few characters that feel just a touch too strong right now but overall, I don't think "Nerf everyone in the top 10!" is a good idea. Nerf a few select things that seem a bit too dominant and leave the rest for buffs.
I couldn't possibly cover all the buffs in one post but I'll cover a few characters that immediately come to mind.
Buffs:
-Tron needs a LOT of buffs. Like, a lot a lot. The HSD changes coming from Vanilla were probably what hit her the hardest, she really can't do many of her old combos. Add to this, the Bandit Boulder buff is almost entirely useless given how it is subject to HSD now. Tron was solid on point in Vanilla because of her high damage output from her loops, as well as her relatively easy confirms off of j.H. The j.H change is somewhat understandable, it didn't really wreck her, just made her harder, but the HSD absolutely kills her considering she can't even do her old jump loops. Past this, she needs the ability to XFC from whiffed/blocked Lunch Rush. This glitch has been present since Vanilla and means that a dropped combo is instant death. An un-XFC-able whiffed level 1 is pretty much unheard of other than Tron, and this really needs to be fixed.
-Hsien-Ko is basically a reverse Magneto or Zero. It's hard to even name a specific buff in particular that you can give Hsien-Ko to fix her problems. I'd say cancel-able pendulum, but with caution, as her mixups might become a bit too good at this point. Decrease the startup of her item toss and her gongs, at the very least, and maybe speed up her painfully useless airdash.
-Ghost Rider is in a pretty bad spot at the moment too. For starters, giving him more than one TAC would probably help at least a bit. The only thing I can think of to make GR a real threat would be to make him more chip-oriented in order to prevent turtling from basically hard countering him and rendering him unable to do anything.
-Shuma really needs his frame data adjusted in general. Give him increased priority on his moves but slightly increase his hurtbox to make him a bit easier to combo. The latter part isn't because this needs nerfed or anything, just because he still feels pretty buggy in general.
-Let Iron Fist's launcher hit aerial opponents. Simple buff, would probably not be too much, and would probably help him at least a little bit. Doesn't even need to be a large vertical hitbox, in order to keep his ground-based emphasis. It just seems a little silly that an enemy who is less than one centimeter off the ground can't be launched. In general, an air game would help him but would be hard to really add barring making some special move of his air-OK (I don't know his moves, bear with me). Giving him a launcher that has some value would at least add some dimension to his playstyle.
-Phoenix Wright needs a lot of tweaks and that wouldn't even be that hard to pull off. Decrease the frequency of bad evidence by a LOT; bad evidence isn't even a mechanic in the AA series and getting 3 pieces of evidence is hard enough as it is at times. Instead of having two paperwork specials in Trial/Turnabout modes, let Phoenix be able to use Maya in those modes as well. Drastically increase the time for Turnabout mode; there's no reason that PW should have to jump through hoops to get his special mode for a severely limited time while Frank gets a TAC or a THC and gets his super mode (which is arguably as good at PW's) permanently. Removing the time limit outright while buffing PW in other areas seems a bit much, but the time should be increased significantly.
-She-Hulk just needs her slide back. She's just too lackluster right now, at least give her the slide back as another tool. If not this, then give her the old rapid fire cr.L back. Removing one tool or the other was fine, but removing both was too much.
-Make Nemesis' level 3 a 0-frame startup grab. It's far too easy to hit him out of it or avoid it outright. I should be terrified of him getting that off on me, not laughing if it actually gets landed on someone.
I'll be honest, that's all that comes to mind in terms of OH MY GOD THIS NEEDS TO HAPPEN TO MAKE THINGS WORK. There are a lot of characters that are competitive right now, and only a few that feel really outclassed. A few simple buffs would go a long way to make these characters work and have a fighting chance among the rest of the cast.
Granted none of this will probably matter because Capcom will probably reject any changes to UMvC3 given that they seem to despise it. But oh well, a man can dream.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeThat deserved to be nerfed, Acid Rain is fine as it is now.
That would be really ridiculous.
Just return the hitstun on everything to their Vanilla values and he would be fine. Maybe raise his minimum damage scaling to 5% too.
Twitch
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0 • Off Topic Disagree Agree LikeThat would be really ridiculous.
Just return the hitstun on everything to their Vanilla values and he would be fine. Maybe raise his minimum damage scaling to 5% too.[/quote]
Maybe. But if they won't fix his damage scaling, might aswell let him build more meter which is...absurd as it is. But with theoretical changes to the TAC system it may be busted, so i guess.
And i meant the assist, point crystal with faster start up would make his matchups vs characters like Haggar loopsided to no end.
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0 • Off Topic Disagree Agree Likeand if a dante player says to nerf haggar after playing me I cry a little again but its tears of joy
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0 • Off Topic Disagree Agree Likedooms footdive does not cause a hard knockdown. Remove 2-3 missiles for his missiles assist.
Wesker:
give back the invincible frames for weskers counter super. additionally, buff his counters. its pretty bad/useless as of now.
Sentinel:
sentinel needs at least 10.5 million health. air normals should be faster by a frame or two. give him back his hyper armored standing s. fix hard drive dropping issues
Viper:
make it impossible for viper to cancel special moves and ex moves into another ex move. adjust the funky hitbox on her laser. there is no reason why it comes out on back of her head.
Hawkeye: make jumping S special cancellable. make his jumps less floaty.
Zero: shortened sougenmu time and/or nerf his minimum special move scaling. either that or revert him back to vanilla zero with no special cancellable buster.
Iron Fist: needs dive kick and command grab.
Jill: give her back her vanilla hitboxes on her air normals. very slight damage buff.
Morrigan: revert her shell kick back to vanilla status. no meter build during astral vision or cut the duration by 25% while nerfing the durability and damage.
Strider: fix his legion super. that super is random as fuck as of now. fix his minimum damage scaling to at least 5%. vajra assist needs some nerf but not too sure how to implement it without making it useless. also, extend the range his c.h so it doesnt magically miss during strings.
Magneto: no invincibility on his shockwave but give the invincibility on his tempest. also cut the vertical shockwave distance by half. remove the gravity squeeze otg.
Dormammu: less durability on his stalking flare.
Iron Man: needs vanilla air dashes.
x-23: air diving talon attack should ground bounce or cause a hard knockdown.
storm: full screen whirlwinds, much faster double typhoons, let her be able to call assist while floating. air lightning attack x1 will not get her guard broken.
trish: better roundtrip. give her dantes devil trigger thunder beam but make it usable only once in the air. slight damage buff.
arthur: give him a real dash, no armor breaks, but slightly shorten the duration
shuma: needs a huge speed boost, less finicky combos. make it possible to followup after his chaos dimension.
D Proto: and where is Gen?
oORYUOo: you cannot tier what you cannot see
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0 • Off Topic Disagree Agree LikeTron gets her old jH back, and other buffs. I miss Tron.
The Urban Achievers
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0 • Off Topic Disagree Agree LikeTRY TO FIX THE ONLINE SO IT IS AS GOOD AS TTT2, GGPO, ARCSYS GAMES, etc. <---- At this point, I'll pay them $5 just for this and this alone.
Fix all of the guaranteed TAC glitches: the air dash one that only certain characters can do, the "Japanese anti-phoenix tech" and whatever else I'm forgetting
Fix that silly Japanese escape glitch.
If they can, fix the TAC infinites.
Give us back all of the Vanilla UIs. All of them. Vanilla lifebars, Vanilla select screen, Vanilla "Vs." screen. Really the only thing they did better in Ultimate was make the XFactor timer a little easier to see.
More than 6 colors? I realize this will be difficult since they are trying to use actual costumes the Marvel characters have had, but too many of the colors are basically the same, like Wesker having two whites, Vergil having 3 blues, Captain America having 3 blues, Wolverine having 3 yellows, Spider-Man having 3 blacks, etc.
I would come up with balance changes but honestly, I hope they don't balance anything. SF4 and SFxT have shown us that they'll listen to the weaker players' balance suggestions, nerf all the good characters, and just fuck everything up in general.
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0 • Off Topic Disagree Agree LikeRemove meter build for Morrigan in Astral Vision. Pretty straight forward.
Remove all standing low normals. Personal complaint, never understood why giving characters who can instant overhead you with flight moves a standing low was a good idea, and just don't understand why they were needed in the first place.
TAC's need to have some downside outside of just resetting neutral and ending your combo if they guess right and break it. As it is right now they're easily the most overwhelming tool in the game in that you have a 66% chance to kill a character meterless and gain full meter out of it, then on their next incoming character have a meaty set-up.
UMvC3: A Team) Spidey/MODOK/Dr. Doom Testing: Dr. Strange/RR, Magneto/Sentinel/Dante
TTT2: Kazuya/Armor King
SFxT2013: oh god, I'm playing like everyone trying to find a team
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0 • Off Topic Disagree Agree LikeFaster walk speed
Further distance & point of armor on his F+H lance
900K health
Slightly more invincibility on his AA
Chris Redfield -
Let him aim his shotgun diagonally upwards
Chun Li - Needs to have alotta durability on her fireballs + travel further
Dante - slightly less damage scaling off his throw
Dr Strange - 875 K health
Ghost Rider - Jump cancelable heartless spire on hit or block
st h chainable to cr h
soft ko on jumping h
faster less start up on h version hellfire
less start up on dp H
add invincibility to bike super
Haggar - pipe toss with a really long start up though
Hsien Ko - 5 Fr item tosses
buff her speed across the board on dashes
Less start up on pendelum
more time for super armor
Slight damage buff
Iron Fist - Make it so 1 rekka is needed before able to do S rekkas
Longer parry time to chi charges against attacks
Switch Volcanic Roar & Fist of Furies inputs
Ironman- Less start up on his air dashes
Morrigan - less damage on her fireballs in astral vision.
Nemesis- biohazard rush should go all the way through and be 0 on block
less start up on his lvl 3 hyper
Phoenix Wright- slightly more durability to Maya shield,
RR - 800K health, Plus slightly more hitstun on normals
Ryu - no health nerf in denjin, durability buff to fireballs when in denjin
She Hulk - give her chainable lights back but they are 1 frame slower
Shuma - teleport to middle of the screen at jump height
Mystic stare eye balls that shoot up like task arrows and rain down depending on L M H
Spencer - 60 k grapples instead
Storm- enough meter gain to build a bar
Less start up on aerial typhoon
Thor - standing ground normals cancelable into backdash on block
Tron- Bandit boulde cancelable with servbot launcher
Trish - Buff chip on her projectiles slightly
Vergil - Get rid of roundtrip glitch
Wesker - buff duration on his projectile counter, remove glasses buff but make sure speed remains standard
X,23 - Bring back start up invincibility on Rage Trigger
Zero - Slightly more damage scaling on lightning loop
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0 • Off Topic Disagree Agree LikeNotes on changes, these are mostly going to be buffs, with only a few nerfs where I feel it gives more characters the opportunity to play. The goal is to prevent characters from having as many aspects that don't work properly against the cast either because they can never get in or because the situations surrounding it are too dangerous.
System adjustments:
TAC break is universally 15 hits at 3K damage each, however comboing afterward is much easier and more stable, make TAC colors reactable.
X-factor gets divided into 4 different kinds:
Offensive X-factor: This is what you get when you X-factor while hitting an enemy or the enemy is blocking a hit of yours, you receive the current speed and damage and scaling increases that X-factor would give in ultimate.
Defensive X-factor: This is what you get when you X-factor while in block stun, negates chip damage gives life regeneration, and increases meter gain.
Neutral X-factor: This is what you get when you X-factor while in a neutral state, you get the bonus damage, speed, scaling, regen and chip negation.
Panic X-factor: This is what you get when you X-factor while in hit stun. You don't have any X-factor duration, but you and your opponent are soft knock downed to opposite sides of the screen. Hits full screen very quickly.
- Akuma-
- Amaterasu-
+Projectile counter reflects beams.+Allow Akuma to cancel specials into demon flip.
+Air tatsu hits overhead.
+Reduce recovery on weapon switch, both ground and air.
+Slightly increase base damage and thus meter gain.
+Cold Star Air Okay.
- Arthur-
- C. Viper-
- Chris-
- Chun Li-
- Dante-
- Felicia-
- Firebrand-
- Frank West
- Haggar
- Hsien Ko
- Jill
- Morrigan
- Nemesis
+Level 3 has hyper armor and has 2 frame start up.+Gold armor rework, Does not break unless Arthur gets hit. Soft knock down on break. Gold armor allows him to dash, dash speed is around Haggar.
-1 more frame of start up on seismic hammer.
-EX moves do not build meter on hit/block.
-EX Seismic hammer costs 2 meters.
-Reduce base damage and thus meter on all normals, specials, and hypers by 10%.
-Increase time necessary to charge optic laser.
+Burning kick has less recovery, air does not guard break.
+Optic Laser assist replacing thunder knuckle assist.
+Allow DHC into EX Seismic hammer.
+Give him an air 6C like his air 2C, except horizontal.
+Allow him to throw grenades while in the air.
+Make Incendiary grenade an assist over boulder punch.
+Remove all recovery from Kikoken and increase its durability.
+Increase health to 950K.
-Reduce duration of Jam Session very slightly. Primarily for the assist.
+2A start up to 6 frames.
+Dramatically increase speed of Jet Stream horizontal movement for better carry on block, increase block stun, and make the window for both Crazy Dance and Fireworks earlier.
-Reduce thunder bolt base damage and number of hits (should function similarly outside of X-factor because of number of hits, but make it less insane in XF)
+Devil Trigger dramatically increases the window for Fireworks and Crazy Dance, allowing all moves that can be canceled into either to cancel earlier and for longer.
+Devil Trigger returns Acid Rain float to vanilla status (can't be used for meter this way, but becomes way more insane as a tool for setting other things up.)
+Increase Multilock start up, but allow Dante to continue to charge it while he does other things, including block.
+Slightly increase base damage and thus meter gain.
+Ask Crispytacoz for better buffs to put her at the desired balance level.
-Reduce block stun on all standing normals.
0 Move hitbox of air B to function better at hitting enemies above him, worse at hitting enemies below him.
0 Dramatically reduce block stun from 623B and make it travel and recover faster.
-Remove meter gain in luminous body.
+Replace demon Missile C assist with fully charged demon missile C, Firebrand is vulnerable a long time, however it would be terrifying with proper lock down tools.
+236C in the air has the same recovery as other spitfires, does not guard break.
+Make drinking give him the equivalent of a 5 hit combos worth of experience toward leveling instead of a bonus for the pictures he takes. Still induces vomiting.
+Air Camera does not guard break.
+During active frames 623A has hyper armor to projectiles.
+Increase walk speed.
+Increase air run speed.
+Make Pendulum cancelable.
+Increase base damage and thus meter gain slightly.
+Reduce Feral Crouch start up by 2 frames.
-Shadowblade hit/block stun reduced very slightly.
-Reduce duration of Astral Vision by 25%.
+Air Shadowblade does not use her air dash, and does not force her to leave flight mode.
-Reduce base damage and thus meter gain of Soul Fist.
+Armor is immediate on armored moves.
+All light attacks start up slightly faster.
+Make 236A into an assist, replace press the witness.
+Remove the chance to get non functional evidence, give all the 'bad evidence' effects even if they aren't as strong as the good evidence.
+All normals faster and slightly larger hitboxes.
+Throws groundbounce for solo meterless follow ups.
+Air tatsu hits overhead.
+ air A+S zips cancellable into one another in the air for better mobility.
+Health buff to 1,150.
+Air version of Bionic arm straight down similar to bionic bomber.
+Slight Increase base damage and thus meter gain across the board keep overall damage very similar to current level, but more meter gained while dealing it.
+Allow Formation B summon and release in the air.
+Allow Formation B release to cancel all specials.
+Legion gets hyper class durability, regular specials should not beat it for free.
+Increase base damage and thus meter gain.
+Peekabo functions normally even late combo, slightly decrease its hold time over all.
I don't know enough about this character to say. :( However I think she needs buffs.
-Spiral Swords split into 2 different hypers.
-Only 5C and air C eat projectiles.
-Reduce ground dash speed.
Swords 1: Hyper class projectile, eats all the stuff the current one eats, but has dramatically higher start up and recovery.
Swords 2: Low durability projectiles but has the current start up/recovery.
+Judgement cut Air Okay.
I don't know enough about this character to say. :( Very cautious to touch on him since he is already better than I understand.
+Return old gunshot float value.
+Return Rhino Charge to vanilla invulnerability pre-flash.
-Reduce minimum damage scaling values on specials.
-Slightly decrease base damage to decrease meter gain.
-4 more frames of recovery on both ground and air Busters. Should still be fine for combos, but less strong in neutral.
+Remove the single command dash per jump cap.
- Captain America
- Deadpool
- Doctor Doom
- Doctor Strange
- Dormammu
- Ghost Rider
- Hawkeye
- Hulk
- Iron Fist
- Iron Man
- Magneto
- MODOK
- Nova
- Phoenix
- Rocket Raccoon
- Sentinel
- She Hulk
- Shuma Gorath
- Spider-Man
- Storm
- Super-Skrull
- Taskmaster
+Projectile counter reflects beams.+Give an air special that moves him down forward with a hitbox.
+Reduce recovery on all normals slightly.
+Give him 6 teleports before the explosion.
-Reduce base damage across the board and thus meter gain.
+Slightly increase walk speed and ground dash speed.
+Reduce flight start up.
+8 way air dash. Current Iron-Man variety.
+Air Dark hole does not guard break.
+Allow all 623 specials to be done in the air.
+Increase walk and dash speed.
+Replace hellfire A assist with 623C.
+Decrease pre flash start up of gimlet to 5 frames.
+Gamma charge air okay, works like the air follow ups.
Don't know enough about this character, needs stable air to air hit confirms into his combos.
+Improve all air dashes.
-Reduce base damage on hyper grav, magnetic blast, and air C to reduce meter gain.
+2A hitbox increase, hits all crouching characters.
+Reduce start up of 2B to 9 frames.
+As an assist gravimetric pulse does not effect his red life.
+Increase health to vanilla levels.
+Increase base damage levels and thus meter gain.
+More rocket skates available in the air.
+214 specials air okay, trap has falling hitbox until it reaches the ground.
+Increase speed of all normals.
+Marvel 2 crouching short instead of current 2A.
+Decrease flight start up.
+Replace clothesline assist with 236A assist.
+Return 2C to vanilla status.
+Rapid fire 2A.
Need more information for accurately adjusting Shuma.
+Replace spider sting assist with web throw assist.
+Slightly increase the size of his hit boxes on all normals.
+Increase base damage across the board and thus meter gain.
+Decrease start up on projectiles slightly.
+Air Vertical typhoon doesn't guard break.
+Make air dash 4 way, forward (original), down forward, back, and down back.
+Air arrows do not guard break.
+Give retreating air equivalent of Mighty Swing.
+Mighty Punish air okay.
+Increase all command throw ranges.
+reduce recovery on all normals.
+Reduce recovery on mighty speech.
+Drill claw does not guard break.
+Gets a double jump
+Small invulnerability returned to Berzerker Slash. Not to vanilla levels however.
+Air 236B wall bounces on hit for air confirms at any height.
+Crescent scythe has medium durability and thus destroys projectiles.
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0 • Off Topic Disagree Agree LikeRaccoon-
traps stay when hit
way more hitstun accros the board
normal cancel rocket skates
j.m hits overhead
Magneto
CHANGE NOTHING !!!!!!!
he's fair
Morrigan
meter nerf in astral vision, but you can keep it active when tagged out
Storm
reduce startup and recovery of lighting sphere and increase hitstun
buff meter build
Trish
reduce startup of flight
hopscotch speed increased and as a otg
Round trip strart up reduced and durability upped
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0 • Off Topic Disagree Agree Likebecause his high low mixups are reactable
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0 • Off Topic Disagree Agree LikeFurther damage scaling from light attacks.
Same boosts/duration for XF always, not character left dependent.
Character stuff...some other time
Grew worse on Friday,Died on Saturday,Buried on Sunday.Tis was the end Of Injustice:Gods among us Featuring Solomon Grundy
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0 • Off Topic Disagree Agree LikeMake sure you guys are tweeting these guys. @cbake76 @AgentM @MarvelBlip
They have our attention now.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeDr Strange does not need an 8 way airdash either lol Yall dont realize how absurd he would be.... and broken.
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1 • Off Topic Disagree 1Agree Like- Spam
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0 • Off Topic Disagree Agree LikeI think the game is fine with Vergil, X-23, and wesker having the best wave dashes.
Edit: Forgot Strider.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Likeplease, capcom, don't listen to the scrubs and make a sentinel nerf repeat with doctor doom Make sentinel more interesting. I hate to be the buzzkill, but marvel 3 sentinel is boring as hell. Nerf his damage in exchange for some REAL tools. He needs his pressure game back from mvc2. This could be done by faster normals and other stuff as well. I would also like to see some more combo options for this character. I love sentinel a lot, but I cannot stomach playing him seriously in this game anymore. It's not because he is bad, but he's just boring.
I think in general, it would be smart if we try to reframe from stuff like "add a new ability" or any drastic overhauls like that. It's best to work on buffing existing tools since it's more realstic that way.
Youtube(random doom TAC help, doom combos, ammy stuff, shuma combos and tech): http://www.youtube.com/user/Clickclakmoo?feature=mhee Danke on shuma gorath: "He who sleeps but shouldn't have costed me 5 dollars."
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0 • Off Topic Disagree Agree Like-bigger hitbox/priority on mystic smash - shouldn't be able to throw him out of it
-Quicker start-up for devitalization counter, motion change from hcb to qcb
-Air S drops opponent straight down on hit
-Chaos Dimension mashable in the air
-Chaos dimension damage boost
...some better movement option (double jump etc) would be nice too, but fixing air mystic smash would help this
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0 • Off Topic Disagree Agree LikeThat's why I picked up Strange, just incase a patch does happen he'll get buffed cuz he was under the radar just like Vanilla Doom was. Then he will truly be the best...of the best. Just like Doom now.
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree Likemake it so spencer's zips don't confirm into combos
something about morrigan but i'm not sure what because she is fairly 'ok' to me considering the current game situation with the insanely moronic rushdown/comeback character focus. probably nerfing duration of astral vision and halving the meter she gets during it. or full duration + no meter gain (though, i personally don't like this if anyone like zero/vergil is still around)
something about xfactor and tacs to make them extremely weak
remove hard kd from footdive
there's probably more but those are the most obvious things to me.
bring back the good parts of marvel 2 sentinel with 1.3mil health. meaning refly, insane flight speed, fullscreen rocket punch, fast air normals, LONG flight time
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0 • Off Topic Disagree Agree LikeFew tweaks.
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0 • Off Topic Disagree Agree Like+ Give pushback to mighty thunder and remove the startup post flash
+ make mighty speech cancelable into specials
+ Invincible startup/active frames for mighty smash L and mighty thunder
+ increase the hitbox size of j.H and make airgrabs techable when thor is in j.H
+ make ground normals cancellable into groundash when on block/hit
+ make forward grounddash better
+ air mighty speech ok
+ new charge special that toss mjolnir, round trip style
+ increase blockstun and range of s.M
+ overall startup and recovery of ground normals reduced (specially for cr.H and s.M)
+ startup frames of j.S reduced
+ mighty spark L soft knockdown hitbox increased in front of thor (so that slides/cr.Ls dont beat it on whiff)
+ active frames for all versions of mighty hurricane and mighty punish increased
+ startup for flying reduced, more active frames for flying
+ speed boost on all versions of XF
+ remove TAC infinites
there you go
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0 • Off Topic Disagree Agree LikePeople just need slight adjustments where they are weak like Storm buildinb a bar for added damage or Hsien Ko & Arthur being able to move faster or eliminating unnecessary stuff like gold armor hard ko .
a realistic nerf to Vergil is getting rid of round trip glitch cause that was obviously unintentional.
People also dont play optimal teams or explore team composition enough to see what characters actually need.
How many Ghost Rider players have execution or attempt to play him with Dante?
or
Iron Fist goes well with Chun Li leg kicks so he can run high/low/throw as they come outa blockstun.
Heck people still dont see why Dr Strange is top 2 like I do ... which is why he needs no buffs.
Damage in this game is already high so characters die off a hit or DHC. Everybody doesn't need to be Magneto level. lol
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0 • Off Topic Disagree Agree Like=Gains the ability to block during her air dash, or she swings without spinning blades for it, and it's speed becomes absurd
=Pendulum / Senpu-bu becomes cancellable via "S" button.
=Gold armor doubles in length of time
=Range of ground teleport greater.
=Ducking hard otgs.
Nemesis
=Speed up his dash movement drastically, better tracking on Bioweapon assault super, less damage scaling on his moves.
=Add a Super armored run to his moveset, and moves off it [his running punch,
=Add a Projectile dodge
Phoenix Wright
=Turnabout assists restored to pre-patch status
She-Hulk
=Restore rapid-fire ducking lk and slide
Zero
=No Changes. Can't think of any now. He's powerful enough. I'd just improve everyone else almost to his level. He dies easy enough to stupid shit sometimes.
Strider [Hiryu]
=Uncertain what changes to give him.
Sentinel
=His stamina goes up to a million.
=Other changes are needed, can't think of them right now.
-CONQUER, DOMINATE, OWN-
-outwhatever your victim.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeHe's the model character!
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0 • Off Topic Disagree Agree LikeJust in case it hasnt been posted yet.
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeYeah why are you guys giving buffs to the best characters like Thor and Strange?
I'm not even sure if an 8 way air dash off breaks would really fix a ton for Strange. He would be a bit better at dealing with incoming mix ups but unless he gets like a gdlk box dash or ADDF cross up off of it it wouldn't be terribly important. Especially since c.H is his only low and is +10 frame start up. He doesn't really even have the normals to make use of an 8 way air dash that well.
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree Like