One thing I would like to ask is about FADC. When I read about it, it seemed like it was primarily used to cancel a special move and go right into another action without recovery frames. That seems useful. It's a bit hard to pull off but that's fine, practice and all.
But what I often see people do is doing a FA and then dashing backwards. I guess it's a FADC as well, but I've never read about it. What are they trying to do? Are they trying to bait an attack that's meant to break through the FA shield (ultra armor I think it's called?) that they can then punish?
Also I don't understand throws at all.
I sometimes press throw and the enemy will throw me instead. What the hell? Shouldn't it at the very least be a tech, that blue spark thing?
When I try to throw the enemy, they'll often just punch me out of it... but then when I'm close to the opponent and punch, they'll still grab me. I don't understand why that happens so often. Is it about timing? But in situations like these there's really no animation that gives away what they'll do. I mean it's not like you can see a jab coming and think "Oh I'll better not throw".. but then again the opponent does throw me when I try to jab? I thought it might be about frame advantages, but I've seen different outcomes for this from the same situation...
I also noticed that when jumping in, hitting the grounded enemy from mid-air and then immediately trying to throw, it will whiff no matter how close I am. It'll just go through the opponent. Might be that this only happens when the opponent blocks, but it seems like there's a short timespan when you can't throw after doing certain things...