Hello everybody! As I previously discussed in GD. I want to make a thread where EVERY character gets a biography, of sorts. Basically, a reference for each individual character. I will cover my main character, Ryu. I hope that everyone will be able to learn and contribute something to this thread.
I've opted to include a character photo. Depending on how slow large photos make this thread load, I may have to ask a mod to remove them. It's entirely up to you if you want to add one yourself.
Please note, one character per member. IE, Vulcan Hades would cover Yoshimitsu and perhaps discuss it with other Yoshimitsu mains. :P
If somebody lists a BNB and you feel yours is more optimized, then feel free to inform them or me of it. Also, try to include whether your BNB needs meter. And no matter how difficult the combo is to perform, IE EWGF or Flicker cancels, still list it. And perhaps, list a slightly easier BNB, if you can.
Character images can be found here.
Ryu Frame Data
: Zoning, footsies, frame traps and anti airs.
: Needs meter to do good damage, lacks mix ups, low comeback ability, susceptible to raw launcher because of crouching based footsie game.
Kazuya, Zangief, Guile, Lili, Law, Jin
Raw Tag Punish
: F+HP (Solar Plexus Strike), St.Mp, St.Hp (chain), EX Joudan, Jp.Hp, Cr.Hp, HK Tatsu. 441 damage. Requires one meter of EX.
Cr.Mp, Cr.Mp, Cr.Mk, EX Joudan, Jp.Hp, Cr.Hp, HK Tatsu. (379)
Cr.Mp, Cr.Hp, HP SRK. (278)
Cr.Mp, Cr.Mp, Cr.Mk, LK Joudan. (231)
Cr.Mp, Cr.Hp (link), EX Joudan, J.Hp, Cr.Hp, HK Tatsu. (399)
F+Mp, St.Lp, Cr.Mk, EX Joudan, J.Hp, Cr.Hp, HK Tatsu. For this to hit you must be close to your opposition.
Cr.Mp, Cr.Hp (link), EX Joudan, Cr.Hp, LK Joudan, Cr.Hp, HK Tatsu. (428) This combo is spacing dependent. You must catch your opponent with the LK Joudan just before they land.
F+HP (Solar Plexus Strike), St.Mp, St.Hp (chain), EX Joudan, Cr.Hp, LK Joudan, Cr.Hp, HK Tatsu. (452)
Tag Cancel Combos
In my opinion, Ryu isn't a very good team player. For the most part, you'd have to spend two bars to do any real damage, but the resulting damage will depend on your anchor. IE, Ryu WILL do more damage if he tags into a Kazuya who can EWGF. Rather than Ken, who has limited juggle capabilities.
*The damage for these combos don't have to be listed, as it all depends on what your anchor can do.*
Cr.Mp, Cr.Hp, HP SRK XX Tag.
Cr.Lk, Cr.Lp, Cr.Mk, HP SRK XX Tag.
Cr.Mp, Cr.Hp (link), EX Joudan, Jp.Hp, Cr.Hp, HK Tatsu XX Tag.
St.Lp, Cr.Hp, HP SRK XX Tag.
All of the combos listed above require one bar of EX.
Preferred Team Position
: It's subjective, really. Point Dhalsim and anchor Ryu is a very good team. Simply because Dhalsim can control the flow of a match so well and allow Ryu to tag in safely. But then, point Ryu and anchor Zangief is a deadly team. With Ryu's superior walk speed and SRK tag cancels allowing Zangief to be in a strong position.
I'd say, it's entirely up to you. For me, I play point Ryu. Although, by default, if you play Kazuya X Ryu, Kazuya MUST be your anchor.
Cross Rush Post Combo
: The Ideal combo after a boost chain for Ryu is Cr.Hp, Hadoken CADC, Cr.Hp, HK Tatsu. The damage is unlisted because of how subjective it can be. IE, gems and scaling. Note, the first Cr.Hp must be done immediately as Ryu enters. Any later and it won't work properly.
Finally, unless it's listed that you should chain, all of the combos above are links.
Here's hoping that you guys will contribute also!
"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration