Who Is Your Character And What Can He Do?

Intuitive2011Intuitive2011 Cr.Mk XX HadokenJoined: Posts: 2,667 ✭✭✭✭✭
Hello everybody! As I previously discussed in GD. I want to make a thread where EVERY character gets a biography, of sorts. Basically, a reference for each individual character. I will cover my main character, Ryu. I hope that everyone will be able to learn and contribute something to this thread. :)

I've opted to include a character photo. Depending on how slow large photos make this thread load, I may have to ask a mod to remove them. It's entirely up to you if you want to add one yourself.

Please note, one character per member. IE, Vulcan Hades would cover Yoshimitsu and perhaps discuss it with other Yoshimitsu mains. :P

If somebody lists a BNB and you feel yours is more optimized, then feel free to inform them or me of it. Also, try to include whether your BNB needs meter. And no matter how difficult the combo is to perform, IE EWGF or Flicker cancels, still list it. And perhaps, list a slightly easier BNB, if you can.

Character images can be found here.

Sfxt_ryu_face.jpg

Ryu Frame Data

Strengths: Zoning, footsies, frame traps and anti airs.

Weaknesses: Needs meter to do good damage, lacks mix ups, low comeback ability, susceptible to raw launcher because of crouching based footsie game.

Best partners: Kazuya, Zangief, Guile, Lili, Law, Jin

Raw Tag Punish: F+HP (Solar Plexus Strike), St.Mp, St.Hp (chain), EX Joudan, Jp.Hp, Cr.Hp, HK Tatsu. 441 damage. Requires one meter of EX.

Hit Confirms:

Cr.Mp, Cr.Mp, Cr.Mk, EX Joudan, Jp.Hp, Cr.Hp, HK Tatsu. (379)

Cr.Mp, Cr.Hp, HP SRK. (278)

Cr.Mp, Cr.Mp, Cr.Mk, LK Joudan. (231)

Cr.Mp, Cr.Hp (link), EX Joudan, J.Hp, Cr.Hp, HK Tatsu. (399)

Overhead Combos:

F+Mp, St.Lp, Cr.Mk, EX Joudan, J.Hp, Cr.Hp, HK Tatsu. For this to hit you must be close to your opposition.

Corner Combos:

Cr.Mp, Cr.Hp (link), EX Joudan, Cr.Hp, LK Joudan, Cr.Hp, HK Tatsu. (428) This combo is spacing dependent. You must catch your opponent with the LK Joudan just before they land.

F+HP (Solar Plexus Strike), St.Mp, St.Hp (chain), EX Joudan, Cr.Hp, LK Joudan, Cr.Hp, HK Tatsu. (452)

Tag Cancel Combos:

In my opinion, Ryu isn't a very good team player. For the most part, you'd have to spend two bars to do any real damage, but the resulting damage will depend on your anchor. IE, Ryu WILL do more damage if he tags into a Kazuya who can EWGF. Rather than Ken, who has limited juggle capabilities.

*The damage for these combos don't have to be listed, as it all depends on what your anchor can do.*

Cr.Mp, Cr.Hp, HP SRK XX Tag.

Cr.Lk, Cr.Lp, Cr.Mk, HP SRK XX Tag.

Cr.Mp, Cr.Hp (link), EX Joudan, Jp.Hp, Cr.Hp, HK Tatsu XX Tag.

St.Lp, Cr.Hp, HP SRK XX Tag.

All of the combos listed above require one bar of EX.

Preferred Team Position: It's subjective, really. Point Dhalsim and anchor Ryu is a very good team. Simply because Dhalsim can control the flow of a match so well and allow Ryu to tag in safely. But then, point Ryu and anchor Zangief is a deadly team. With Ryu's superior walk speed and SRK tag cancels allowing Zangief to be in a strong position.

I'd say, it's entirely up to you. For me, I play point Ryu. Although, by default, if you play Kazuya X Ryu, Kazuya MUST be your anchor.

Cross Rush Post Combo: The Ideal combo after a boost chain for Ryu is Cr.Hp, Hadoken CADC, Cr.Hp, HK Tatsu. The damage is unlisted because of how subjective it can be. IE, gems and scaling. Note, the first Cr.Hp must be done immediately as Ryu enters. Any later and it won't work properly.

Finally, unless it's listed that you should chain, all of the combos above are links.

Here's hoping that you guys will contribute also! :D

Completed:

"Ryu Bio"

"Juri Bio"

"Xiaoyu Bio"

"Marduk Bio"

"Elena Bio"

"Hwoarang Bio"
http://zeroisbetterthanwesker.blogspot.co.uk/


"Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
Your signature has been modifed, please read the rules.
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Comments

  • DarkphyreDarkphyre single-minded Joined: Posts: 1,370 ✭✭✭✭✭
    Woop, knowledge thread! I'm in thar!

    Sfxt_juri_face.jpg

    Juri Frame Data (outdated)

    Strengths: Zoning, frame traps, low meter usage, high meter generation, high corner and anti-air damage
    Weaknesses: Poor reversal options, no true block strings outside of chains and cancels, low midscreen damage
    Preferred team position: Point or Anchor

    Raw tag punishes (close/mid screen)
    meterless - j.hk > cr.hp xx jump cancel > hk.shikusen > fs.mp xx lk.senpusha (324 dmg)
    1 bar solo - j.hk > cr.hp xx jump cancel > ex-shikusen > lk.senpusha (388 dmg)
    1 bar tag - j.hk > cr.hp xx hk.senpusha [TAG] (302 dmg + followup)

    Raw tag punish (full screen)
    meterless - foward jump > hk.shikusen > fs.mp xx lk.senpusha (180 dmg)
    1 bar tag - forward jump > hk.shikusen > fs.mp xx mk.senpusha [TAG] (176 dmg + followup)

    BnB's (no stores)
    *cr.lk > st.lp > fs.mp xx fuhajin store > fs.mp xx fuhajin store (216 dmg)
    *cr.lk > st.lp > fs.mp xx fuhajin store > fs.mp xx lk.senpusha (236 dmg)
    cr.lk > st.lp > fs.mp xx cr.hp xx launcher (182 dmg + followup)
    *cr.lk > *cl.lk > cr.mp/cr.mk xx hk.senpusha (206 dmg)
    shikusen (deep) > cl.hp xx lk.senpusha (210 dmg)
    shikusen (shallow) > fs.mp xx lk.senpusha (180 dmg)
    shikusen > fs.mp xx fuhajin store (148 dmg)
    cr.hp xx jump cancel > shikusen > fs.mp xx lk.senpusha (248 dmg)
    cr.hp xx jump cancel > shikusen > fs.mp xx fuhajin store (220 dmg)
    *- can use any of Juri's light's except for far lk.

    BnB's (Fuhajin stores)
    cr.hp xx lk.fuhajin release > cr.mk xx hk.senpusha (276 dmg)
    cr.mk xx lk fuhajin release > fs.mp xx fuhajin store > fs.mp xx lk.senpusha (276 dmg)
    cr.hp xx lk.fuhajin release > fs.mp xx cr.hp xx launcher (252 dmg + followup)
    *fuhajin release > dash forward > cr.mp xx hk.senpusha (212~232 dmg)
    *fuhajin release > dash forward > fs.mp xx *fuhajin release > fs.mp xx hk.senpusha (268~297 dmg)
    *- damage varies depending on what versions of fuhajin are used

    AA Combos
    cr.hp xx jump cancel > j.hp > cl.hp xx fuhajin store (304 dmg)
    cr.hp xx jump cancel > j.hp > cl.hp xx lk.senpusha (332 dmg)
    cr.hp xx jump cancel > j.hp (delayed) > nj. hk > lk.senpusha (340 dmg)
    cr.hp xx jump cancel > j.hp (delayed) > j.mk > cl.hp xx lk.senpusha (369 dmg)
    cr.hp xx jump cancel > j.hp (delayed) > nj.hk > cl.hp xx lk.senpusha (393 dmg, corner only)

    Overhead combos (counter-hit only)
    f+mk > *cr.lk > st.lp > fs.mp xx fuhajin store > cr.hk (269 dmg)
    f+mk > *cr.lk > st.lp > fs.mp xx hk.senpusha (267 dmg)
    f+mk > cr.lk > st.lp > fs.mp xx cr.hp xx launcher (246 dmg + followup)
    f+mk > cr.lp xx lk.fuhajin release > fs.mp xx hk.senpusha (275 dmg)
    *- can use cr.lp or cl.lk instead.

    Post-Launch Combos (damage is based off a raw launcher)
    cr.hp xx jump cancel > j.hp > cl.hp xx *lk.senpusha (393 dmg, requires a high launch)
    cr.hp xx jump cancel > j.hp > launcher (340 dmg, relaunch, requires a high launch)
    cr.hp xx jump cancel > hk.shikusen > cl.hp xx *lk.senpusha (345 dmg, inconsistent outside of the corner but possible midscreen)
    cr.hp xx jump cancel > hk.shikusen > fs.mp xx *lk.senpusha (324 dmg)
    *- lk.senpusha can be replaced with fuhajin store in order to tag back to your partner or store a fireball

    Corner combos
    cr.hp xx lk.fuhajin release > cr.hp xx hk.senpusha > cr.hp xx jump cancel > j.hp > cl.hp xx lk.senpusha (470 dmg)
    cr.hp xx lk.fuhajin release > cr.hp xx hk.senpusha > cr.hp xx jump cancel > shikusen > cl.hp xx lk.senpusha (440 dmg)

    How to combo into super/cross art
    - shikusen > fs.mp xx super/cross art
    - cr.hp xx jump cancel > j.hp > cl.hp xx cross art (AA)
    - cr.hp xx jump cancel > j.hp > cr.mp/cr.mk xx super (AA)
    - cr.hp xx jump cancel > ex-shikusen > super
    - Super and cross art can also be combo'd into after landing a grounded mk.senpusha (very tight link) or hk.fuhajin store (same damage, easier)

    Tagging into your partner
    - Tag on first hit of mk/hk senpusha (Tagging on first hit of hk senpusha is safe on block... usually), works during juggles
    - Tag on fuhajin store (Tag on the kick, the fuhajin will release and keep the opponent airborne while your partner runs in, hk works best), works during juggles
    - Tag on cl.hk (Keeps opponent grounded for follow-ups)
    - Tag during ex-shikusen (timing is character dependent, follow-ups are difficult)
    Steam/PSN: Darkphyre
    XBL/GFWL: Shaniril
    SFxT: Juri, Asuka, Lili, Nina, Alisa
    BBCP: Izayoi, Bullet, MU-13
    www.youtube.com/Darkphyre
  • SongiSongi Raw launcher warrior! Joined: Posts: 1,334
    vs_character_xiaoyu.png
    Strengths: High damage output, Efficient damage scaling In switch combos, High anti-air damage, Fast/far moving backdash, great order control without sacrificing damage, combo-able/low crushing overhead


    Weaknesses: Low health, no reversals, all ranged pokes are 10f or slower, cannot punish fireballs at mid-range, very subpar neutral game, terrible low normals, extremely floaty jump (think Dhalsim without a teleport!), extremely high risk anti-air


    Preferred team position: anchor (can be played on point but extremely risky!)


    Best partners: Alisa, Vega, Lili, Julia, Chun-Li


    Xiaoyu frame data



    Hit confirms:
    • far. mp
    • far. mk (counter-hit can be linked to cr. mk)
    • cr. mk
    • st. lp, cr. mk xx phoenix stance cancel xx hp wave crest
    Post Launcher:
    • cr. hp xx mp Hakkesho xx lp Hakkesho, cr. hk (394)
    • cr. hk xx stance cancel xx cr. hp xx mp hakkesho, cr. hk (386)
    • cr. hk xx stance cancel xx cr. hp xx phoenix stance cancel hk phoenix talon (367)
    • lp hakkesho, cr. hp xx phoenix stance cancel xx hk phoenix talon (377 + best switch cancel option after raw launcher)

    Cyanide (f+mk):
    • mp hakkesho, cr. hp xx phoenix stance cancel xx hk phoenix talon (327)
    • mp hakkesho, cr. hp xx mp hakkesho, cr. hk (346)
    Raw Tag punishes:
    • j.hp, cr. hp xx stance cancel xx cr. hp xx stance cancel xx hp wave crest, st. mp xx mp hakkesho xx lp hakkesho, cr. hk (464)
    • st. mp xx rds stance cancel xx turn of fortune xx phoenix xx wave crest, st. mp xx mp hakkesho xx lp hakkesho, cr. hk (357) *can use hp wave crest instead of turn of fortune for 4 less damage*
    • far. mk, cr. lp, cr. mk xx phoenix stance cancel xx wave crest, st. mp xx mp hakkesho xx lp hakkesho, cr. hk (340)

    Ex Shooting Star (fireball punishes)
    • lp hakkesho, cr. hp xx phoenix stance cancel xx hk phoenix talon (397)
    • cr. hp xx stance cancel xx cr. hp xx stance cancel xx cr. hp xx phoenix stance cancel xx phoenix talon (435 corner only)
    • cr. hp xx mp hakkesho xx lp hakkesho, cr. hk (414)
    Anti-Air
    • cr. hk xx stance cancel cr. hk xx phoenix stance cancel xx hk phoenix talon (300) *switch cancel for max damage*
    • cr. hk xx stance cancel xx j.hk, cl. hp xx storming flower (325)
    • cr. hk xx stance cancel x4 (315) *breakdance loop* (free raw tag)

    Corner Only
    • st. mp xx phoenix stance cancel xx hp wave crest xx cr. hp xx stance cancel x3 xx phoenix stance cancel xx hk phoenix talon (394)
    • st. mp xx phoenix stance cancel xx hp wave crest xx cr. hp stance cancel x2 xx mp hakkesho, cr. hk (370)

    Final Notes:
    If a combo ends in cr. hk you can assume it can be raw tagged immediately after.


    Any combo that ends in phoenix talon will provide the best damage or positioning for your partner to follow-up on.


    Any combo that involves Cr. hp xx stance cancels will be difficult without practice. Make sure you get consistent with them or you can end up getting yourself killed if you drop them.


    Overall Xiaoyu is fairly easy to play and a lot easier if you run her as an anchor and raw tag her after she’s done with her mix-ups. Running her on point will allow you to get max damage from your first switch cancel combo but you can do just the same with her on anchor if you point character can build meter extremely fast. Pair her up with someone who has good tools for zoning/footsies and you have an easy way to get her in to deal massive damage without the hassle of dealing with high risks.
    SFxT: Christie/Xiaoyu subs: Lili or Asuka
    TTT2: Xiaoyu / Lili , Jun / Asuka Learning: Anna
    PSN: Songi_Legaia
    http://rawtag.blogspot.com/
  • Vulcan HadesVulcan Hades Flea Stance Tea-bagging Joined: Posts: 1,842
    edited February 2013
    Yoshimitsu


    Strengths: Good mixups,  good AAs, great air to airs, good ground control, great CADC, excellent okizeme, comeback and reset potential.

    Weaknesses:  Weak wake up/reversals, tiny backdash, slow movement/normals, huge meter whore, can't duck under certain projectiles.

    Preferred team position:   Works both ways so it's mostly preference. 

    Best partners:  Christie, Asuka, Heihachi, Lili, Law, Hwoarang, Juri, Kazuya, King, Kuma, Marduk, Zangief, Hugo  etc. (basically any character with strong mixups or any grappler)

    Most of Yoshimitsu's special moves keep the opponent standing on the ground. This gives you full control every time about who you want to keep in the back. This also makes Yoshimitsu one of the best characters to setup damaging resets. As such, he works best with mixup characters and grapplers. His primary role is to assist the powerhouse character (who usually struggles to get in). His secondary role is to protect the life lead thanks to his ground+air control. But Yoshimitsu himself can also be used as a mixup and okizeme anchor.

    Note: Yoshimitsu without meter is average (still ok) but Yoshimitsu with meter is something else.  So ideally his partner should be a decent battery (and not rely too much on meter) in addition to having a really solid up close game.

    Gehosen: dp+P
    Windmill: hcb+P
    Poison Breath: hcb+K
    SlapUSilly: qcf+P
    Stone Fists: qcf+K
    Suicide: hcb,f+P
    air target: b+lk,mk (during forward jump)

    Best Combos (updated for ver 2013):

    Punish:
    • j.hp, cl.mp xx HP Gehosen, s.lk, s.mk xx HP Gehosen (365 dmg)
    • j.hp, raw Launcher > BnB ender (~360-420 dmg)
    • j.hp, s.mk xx Windmill xx switch > BnB ender or launch back to yoshi (~478-510 dmg, 1 bar)
    • j.hp, s.mk xx EX Suicide xx switch > BnB ender or launch back to yoshi (~628-678 dmg, 2 bars)
    Hit-confirms:
    • j.mk, cl.mp, s.lp xx HP Gehosen, s.lk, s.mk xx HP Gehosen (323 dmg)
    • j.mk, cl.mp, cr.lp xx HK Stone Fists xx switch > BnB ender or launch back to yoshi (~360 dmg, 1 bar)
    • j.mk, cl.mp, s.lp xx s.mk xx EX Poison Breath, throw (290 dmg, 1 bar)
    • j.hp/air target, s.mk xx Windmill xx switch > BnB ender or launch back to yoshi (~470-510 dmg, 1 bar)*

    *It's possible to hit confirm with j.hp or air target alone since it's multiple hits. (you can visually see/hear if the opponent is blocking or not)

    Overhead combos:

    • f.mk, mp xx switch > BnB ender or launch back to yoshi (~315-350 dmg, 1 bar)
    • f.mk, mp, bb xx EX Gehosen, HP Gehosen (289 dmg, 1 bar)
    • LP Suicide xx switch > BnB ender or launch back to yoshi (~510-567 dmg, 1 bar)
    • EX Suicide xx switch > BnB ender or launch back to yoshi (~600 dmg, 2 bars)

    Counter/Reversal combos:

    • EX Gehosen, HP Gehosen (250 dmg, 1 bar) xx switch (~450-470 dmg, 2 bars)
    • EX SlapUSilly/Stone Fists xx switch > BnB ender or launch back to yoshi (~478-510 dmg, 2 bars)
    • EX SlapUSilly/Stone Fists xx switch > charge EX to Super (500+ dmg, 3 meters)

    Anti-Air combos:

    • LP Gehosen, s.mk xx HP Gehosen (228 dmg) xx switch (~375 dmg, 1 bar)
    • cr.hp (ch), s.mk xx HP Gehosen (298 dmg) xx switch (~420-460 dmg, 1 bar)
    • cr.hp (ch), s.mk xx Cross-Art (~550-600 dmg, 3 bars)
    • LP Gehosen, HP Gehosen, HP Gehosen (278 dmg) xx switch (~400-440 dmg, 1 bar)

    Air-to-Air combos:

    • fj.hk, cl.mp, s.mk xx HP Gehosen (285 dmg) xx switch (~400 dmg, 1 bar)
    • bj.hk, Super (415 dmg, 2 bars)
    • air target, s.mk xx HP Gehosen (235 dmg) xx switch (~350 dmg, 1 bar)
    • air target, Super (377 dmg, 2 bars)
    • bj.mp (ch) xx switch (~300 dmg, 1 bar)

    Post-Launch ender:

    • cl.mp xx CADC, cl.mp/cr.lp, s.mk xx HP Gehosen (max damage)
    • cl.mp, s.lp, s.mk xx LP Gehosen  (best okizeme)
    • cl.mp, cr.hk xx CH store
    • cl.mp, cl.mp, cl.mp xx HP Gehosen (corner)

    Post-Switch ender:

    • same as post-launch
    • HP Gehosen, MP Gehosen, HP Gehosen
    • (j.mp/hp/hk), cl.mp, s.mk xx HP Gehosen

    Possible links for hit confirming:

    1. cs.mp, s.lp (this one is all you really need to practice)
    2. cs.mp, cr.lp
    3. cs.mp, s.lk
    4. cs.mp, cr.lk
    5. s.lp, s.lp
    6. s.lp, cr.lp
    7. s.lp, s.lk
    8. cr.lk (ch), cr.lk
    9. s.lk (ch), s.lk
    10. cs.mp (ch), cr.mk (great for counter hit hunting because cr.mk can combo into Windmill unlike lights)

    Mid-range buffers:

    1. s.lk xx s.hp xx Launcher
    2. s.lk xx s.mk xx EX PB / EX Windmill
    3. s.lk xx s.mk xx EX SUS xx switch
    4. cr.mp xx Windmill xx switch
    5. s.mk xx HP Gehosen / MK PB

    You should punish things with (fastest to slowest):

    1. cr.lp/s.lk xx boost/HP Gehosen (4f)
    2. EX Windmill or Super (6f)
    3. cr.mk xx HP Gehosen/Windmill (7f)
    4. s.mk xx HP xx Gehosen/Windmill (8f)
    5. Cross-Art (8f)
    6. cr.hp xx Launcher (11f?)
    7. Flea to Sling Headbutt, s.mk xx Windmill xx switch / HP Gehosen / Launcher (17f)
    8. Windmill xx switch (18f)
    9. j.hp, s.mk xx Windmill/EX Suicide xx switch (for long recovery moves like raw tags)

    Post edited by Vulcan Hades on
    SFxT - Juri, Yoshimitsu, Christie, Asuka, Marduk, Blanka, Bison, Kuma...
    TTT2 - Yoshimitsu, Christie
  • RayartzRayartz Hosenka Reversal Yo! Joined: Posts: 1,134
    I Like this thread a lot and when I have time I will Edit this post when I get more time.
    Plus like Vulcan Hades I want to make sure some of Chun-Li's changes aren't going to effect her current abilities
    But I must say the only reason I clicked on this thread at first was the obvious Arnold influence in the title from Kindergaten Cop, brilliant!

    Editing is coming soon...............
    Chun Li and Juri Loyalty for LIFE!
    DoA5: Tina Armstrong - Cuz I gotsta play 1 grappler in my life
  • Sh!nStarw!nSh!nStarw!n Sakura of the Southwest Joined: Posts: 486
    Who is your Daddy, and what does he do? I'll write this after 2013 comes out.

    Reserved for Rufus.
    XBL: C88 Starwin

    USF4: Sakura, Poison
    SFxT: Rufus/Law Law/Paul
    Injustice: Superman, Solomon Grundy
    Jojo's ASB: Dio Brando
  • Intuitive2011Intuitive2011 Cr.Mk XX Hadoken Joined: Posts: 2,667 ✭✭✭✭✭
    Who is your Daddy, and what does he do?

    Dibs on Rufus.

    Nice one. Will it be done today?
    http://zeroisbetterthanwesker.blogspot.co.uk/


    "Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
    Your signature has been modifed, please read the rules.
  • SamuelVimesSamuelVimes Joined: Posts: 1,635 ✭✭✭
    Unless others want to make them I can totally do one for Paul and also Bob, Guy, Balrog, and Poison down the line unless better minds step up. Great idea and I'd love to contribute, but I'm gonna wait until 2013 drops for a week rather than edit the crap out of it/change it completely.

    Heck I could do a lot if in a long time characters are still undone, gotta share all the theory I collect. I've written character guides a few months back on my characters, like Poison, Bob, and Nina, you can look at. If you like them I can edit them, take out the first person and add condensed versions here, but again, 2013 and a few months old.

    Sent from my DROID2 GLOBAL using Tapatalk 2
  • Intuitive2011Intuitive2011 Cr.Mk XX Hadoken Joined: Posts: 2,667 ✭✭✭✭✭
    Unless others want to make them I can totally do one for Paul and also Bob, Guy, and Poison down the line unless better minds step up. Great idea and I'd love to contribute, but I'm gonna wait until 2013 drops for a week rather than edit the crap out of it/change it completely.

    Heck I could do a lot if in a long time characters are still undone. I'm more into collecting info and sharing it then really playing myself so count me in. Course with 2013 I plan to become a competent player, but eh.

    Sent from my DROID2 GLOBAL using Tapatalk 2
    No worries, I understand that a lot of you guys want to wait until 2013. It's fine with me. :P
    http://zeroisbetterthanwesker.blogspot.co.uk/


    "Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
    Your signature has been modifed, please read the rules.
  • SamuelVimesSamuelVimes Joined: Posts: 1,635 ✭✭✭
    Oh and a suggestion for organization, take it or leave it, would be to have the character entries in topics in their own subforums and the main post of this topic having hyperlinks to all the completed ones. Otherwise as the posts count up here it might be hard to easily find a certain character's post especially if they are mentioned in other character bios for reference/comparison.

    You could also make each Bio post start off with a certain tag to make it easier to ctrlF. Hell that is probably better. Like, "Xchristie," or anything.

    Sent from my DROID2 GLOBAL using Tapatalk 2
  • Intuitive2011Intuitive2011 Cr.Mk XX Hadoken Joined: Posts: 2,667 ✭✭✭✭✭
    Oh and a suggestion for organization, take it or leave it, would be to have the character entries in topics in their own subforums and the main post of this topic having hyperlinks to all the completed ones. Otherwise as the posts count up here it might be hard to easily find a certain character's post especially if they are mentioned in other character bios for reference/comparison.

    You could also make each Bio post start off with a certain tag to make it easier to ctrlF. Hell that is probably better. Like, "Xchristie," or anything.

    Sent from my DROID2 GLOBAL using Tapatalk 2
    How can I copy each individual post? IE, get the link for each individual post.
    http://zeroisbetterthanwesker.blogspot.co.uk/


    "Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
    Your signature has been modifed, please read the rules.
  • SamuelVimesSamuelVimes Joined: Posts: 1,635 ✭✭✭
    Oh, I meant subforums. Do not think you can do it for posts in a topic but maybe. Atm there's no problem, but even just making sure each post here has a title like "Jack Bio" means that one can search "character Bio" and find if it is there or not. Maybe update first post listing which are currently here if this ever gets multiple pages.

    Sent from my DROID2 GLOBAL using Tapatalk 2
  • alexlkdalexlkd Joined: Posts: 969
    Ibuki reserve. I should do one for Vega as well.
  • Intuitive2011Intuitive2011 Cr.Mk XX Hadoken Joined: Posts: 2,667 ✭✭✭✭✭
    Ibuki reserve. I should do one for Vega as well.
    By all means, feel free to do one for Vega as well.
    http://zeroisbetterthanwesker.blogspot.co.uk/


    "Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
    Your signature has been modifed, please read the rules.
  • cg123n1cg123n1 PSN Penguin Joined: Posts: 1,231 ✭✭✭✭
    I was going to contribute but then I realized it was a bit pointless since both Yoshimitsu and Christie are going to change way too much in a few days. So I'll just wait before doing this kind of thing.

    Post reserved I guess. I'll edit this once 2013 drops.

    This is why I thought NO ONE would be doing this until 2013 dropped. The flavor texts could be rendered invalid simply due to relative worth changes caused by changes to everyone else.

    Edit@Intuitive: I always felt Ryu's Super Art is still just as versatile as Metsu Hadoken was in SF4. (Putting it in combos still requires 2-3 bars of meter in almost all situations though). Still should count as a plus for him, since its high versatility can help with team synergy.
    PSN: N-123Trio
    Games played: Tekken Tag Two, SF X TKN
    Tekken Team(s): Koreans (main), Lee n' Jun, Steve n' Anna (secondary)
    SF X TKN Team(s): Ryu X Hwoarang (main), Hwoarang X Akuma, Ryu X Elena (secondary), Ryu X Sakura (new!)
    Unavailable for online play until Thanksgiving
  • Intuitive2011Intuitive2011 Cr.Mk XX Hadoken Joined: Posts: 2,667 ✭✭✭✭✭
    This is why I thought NO ONE would be doing this until 2013 dropped. The flavor texts could be rendered invalid simply due to relative worth changes caused by changes to everyone else.

    Edit@Intuitive: I always felt Ryu's Super Art is still just as versatile as Metsu Hadoken was in SF4. (Putting it in combos still requires 2-3 bars of meter in almost all situations though). Still should count as a plus for him, since its high versatility can help with team synergy.

    I'll be honest, I rarely ever use his SA. Unless it's for specific punishes which couldn't be achieved through his normals. I feel for two bars he can do more damage without it. Do you use it much in combos?
    http://zeroisbetterthanwesker.blogspot.co.uk/


    "Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
    Your signature has been modifed, please read the rules.
  • cg123n1cg123n1 PSN Penguin Joined: Posts: 1,231 ✭✭✭✭
    I'll be honest, I rarely ever use his SA. Unless it's for specific punishes which couldn't be achieved through his normals. I feel for two bars he can do more damage without it. Do you use it much in combos?

    My main combo uses it by charging to it off of EX after landing heavy Hunting Hawk. By himself, mainly after catching someone out of the air with a light Shoryuken, jumping medium punch, or counter hit. The unrecoverable damage can help give one a bit of momentum, and compared to most other super arts, it's pretty good.
    PSN: N-123Trio
    Games played: Tekken Tag Two, SF X TKN
    Tekken Team(s): Koreans (main), Lee n' Jun, Steve n' Anna (secondary)
    SF X TKN Team(s): Ryu X Hwoarang (main), Hwoarang X Akuma, Ryu X Elena (secondary), Ryu X Sakura (new!)
    Unavailable for online play until Thanksgiving
  • DarkphyreDarkphyre single-minded Joined: Posts: 1,370 ✭✭✭✭✭
    Just a suggestion, but once the majority of the cast gets written up, you might wanna create a new thread, copy/paste everything over and reserve spots for any characters without writeups. Even if everything is in one thread it can be a hassle to find when you've gotta sift through random posts to find what you're looking for.
    Steam/PSN: Darkphyre
    XBL/GFWL: Shaniril
    SFxT: Juri, Asuka, Lili, Nina, Alisa
    BBCP: Izayoi, Bullet, MU-13
    www.youtube.com/Darkphyre
  • Intuitive2011Intuitive2011 Cr.Mk XX Hadoken Joined: Posts: 2,667 ✭✭✭✭✭
    Just a suggestion, but once the majority of the cast gets written up, you might wanna create a new thread, copy/paste everything over and reserve spots for any characters without writeups. Even if everything is in one thread it can be a hassle to find when you've gotta sift through random posts to find what you're looking for.
    Look at my first post, I've got it covered. :) Nobody is submitting information at a rate that I can't handle.
    http://zeroisbetterthanwesker.blogspot.co.uk/


    "Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
    Your signature has been modifed, please read the rules.
  • Fergus2k8Fergus2k8 Let's Rock! Joined: Posts: 2,630 ✭✭✭
    Asuka is a lot different in 2013, so I'm gonna do the writeup for her then.
    SFIV - Poison/Rose/Sakura |TTT2 - Asuka + Julia/Jun/Miharu

  • Disaster FXDisaster FX Dungeon. Seven years, no trials. Joined: Posts: 264
    I'll take Marduk. His changes in 2013 just accentuate what he already does, so his gameplan won't change much. He'll have different combo ending options, but that's about it.

    CRAIG MARDUK

    Sfxt_marduk_face.jpg

    Strengths: Above average HP (1050), long hitstun overhead (+8) that is safe on block (-1), hard knockdown on finisher, reliable anti air, grat crossup with j.mk, big damage, long range and heavy hitting pokes, fast and low jump arc

    Weaknesses: Poor reversal/escape options, limited tag out options, barely any normals with frame advantage, slow walk speed, large hurtbox making him susceptible to being crossed up easily, poor footsies, poor air to air normals, fast and low jump arc

    Best partners: Law, Dudley, Julia, Jin. Ideally, any partner with good footsies/rushdown and a decent reversal.

    Marduk frame data

    Raw Tag Punish:
    cr.hp, CADC forwards, cr.lk, cr.mp, hp gator slam : 322 damage
    st.hk/hp, ex double leg takedown, cr.mp, hp gator slam : 422 damage
    st.hk/hp, ex double leg takedown, st.mp~down.hp target combo, cr.mp, hp gator slam: 456 damage
    spinning backhand (back mp), northern lights suplex (Can combo, strict timing)

    Hit Confirms:
    cr.lp, cr.lp, cr.lp/st.lk/cr.lk > hk double leg takedown > hercules hammer (kick follow up) : 229 damage
    cr.lp, cr.lp, cr.lp/st.lk/cr.lk > hk double leg takedown > mount mongolian chop (punch follow up) : 199 damage
    st.hk/hp, ex double leg takedown, cr.mp, hp gator slam : 422 damage
    st.hk/hp, ex double leg takedown, jab body (far mp, down hp), cr.mp, hp gator slam: 456 damage

    Overhead Combos:
    mongolian chop, st.mp, double leg takedown, (punch or kick finisher)
    mongolian chop, st.mp, EX double leg take down, jab body (far mp, down hp), cr.mp, hp gator slam
    mongolian chop, mp~hp chain, super/cross art
    mongolian chop, st.mp, Launcher
    mongolian chop (TAG) ABC Launcher (most characters with a quick light attack can achieve this, unsure of the frame data)

    Tag Cancel Combos:
    Marduk has an incredibly fast and short jump arc, which with many characters specials allows him to tag in and hit with his j.hk for a ground bounce, typically long lasting specials that hold the opponent for a longer amount of time. Examples of this are Law shaolin spin kicks, multi-hitting/high juggle DPs, Jin's Median Line Destruction, Yoshimitsu windmill etc. If done with the right timing, the ground bounce can be followed up with a neutral jump hp to cr.mp/st.hp to hp gator slam, leading to some monster damage.

    Example:
    (Law) st.hp, mp.fury fist rush, cr.hp, shaolin spin kicks (Tag Marduk) j.hk, nj.hp, cr.mp, hp.gator slam: 521 damage

    His tag out options are severely lacking, and if you're starting with Marduk you're best saving your meter and hitting launcher. If he's tagged in and you wish to extend the combo back to your other character, use a chain combo into cr.hp to juggle and tag

    Example (post launcher):
    st.mp, cr.mk>cr.hp, (TAG)

    Preferred Team Position:
    Anchor. His only real reversal option is EX grab, and his big damage in combos is done with EX double leg takedown so he's best coming in with a couple bars to keep his options open. As an anchor his job needs to be set up for him. So rush down or footsie heavy characters that can get him in safely will scare the crap out of your opponent, especially on hard knockdown. His ability to yank people out of the sky will make them think twice about trying to pressure with jumps and crossup attempts, as it resets the situation in his favour.

    If he's opening, he can try and frustrate the opponent with his deceptively long reaching st.hp and st.hk. If your st.hp hits at mid range, you can hit hp again to finish a target combo and cancel that into any special. If the st.hp>hp target combo is blocked, you can CADC forward for pressure or back to get out. It is -5 on block if uncancelled, so while it's not super punishable, you don't do yourself any favours.

    Cross Rush Post Combo:
    st.mp, st.mp, cr.mp, hp.gator slam

    Remove one of the st.mp if you feel it will scale too heavily.
    SFxT:
    Mains: Kazuya + Hwoarang/Bryan
    Benchwarmers: Chun/Lei/Lars/Marduk/Law/Jin
    Learning: Jack-X/Lili

    URIEN FOR SFxT DLC!
  • Mr.MartinezMr.Martinez Joined: Posts: 64
    I'm surprised no one has mentioned this, but this is exactly what the wiki is for. Maybe we should be modifying that too?

    Most of the DLC characters don't even have a page on the sfxt wiki.
  • Intuitive2011Intuitive2011 Cr.Mk XX Hadoken Joined: Posts: 2,667 ✭✭✭✭✭
    I'm surprised no one has mentioned this, but this is exactly what the wiki is for. Maybe we should be modifying that too?

    Most of the DLC characters don't even have a page on the sfxt wiki.
    To gain an account for the wiki you have to be approved. This is a lot more friendly and quick. Plus, more people visit the sub forums then they do the wiki. Ideally, I'd like this to get stickied and after that, perhaps, we as a community could work on the wiki.
    http://zeroisbetterthanwesker.blogspot.co.uk/


    "Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
    Your signature has been modifed, please read the rules.
  • SchuhuSchuhu :xoxo:? Joined: Posts: 192
    Sfxt_juri_face.jpg


    So much work for so little damage, seriously I pick her up in a weekly rhythm (Heeeyy why don't you try Juri) just to drop her like the crazy no dmg bitch she is
  • KongrosionKongrosion Geeef! Joined: Posts: 58
    My character was Zangief. Sentenced to death on 29th January.
    Sfxt_zangief_face.jpg
    RIP Geeef
    Friend, Patriot, Philosopher
    2012-2012
    #TeamSPD #Giefpocalypse!
  • rokninroknin Keeps Trying Joined: Posts: 4,598 ✭✭✭✭✭

    So much work for so little damage, seriously I pick her up in a weekly rhythm (Heeeyy why don't you try Juri) just to drop her like the crazy no dmg bitch she is

    Juri may not have tons of midscreen damage, but she is an extremely tag-friendly, evasive, meter-building fiend and once in the corner she does do good solo damage. And she has the option to zone if she so desires. She can switch from passive to aggressive and back again, and get her partner where they need to be with no problem.

    I mean she isn't for everybody by a long shot, but I wouldn't write her off that easily.
    My character was Zangief. Sentenced to death on 29th January.
    Sfxt_zangief_face.jpg
    RIP Geeef
    Friend, Patriot, Philosopher
    2012-2012

    I somehow doubt he's going to die with the patch but I had to laugh at this. :rofl:
    ~ aka "ninrok" aka "wyphoofighter" ~
    SFxT - Juri (Cammy) x Jack/ Julia x Law | Smash - Peach / Lucina Zelda / Sheik
    youtube | soundcloud | tumblr
  • SUPARNOVAXSUPARNOVAX 必殺技 Joined: Posts: 5,245
    Get working on that wiki
    "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
  • SamuelVimesSamuelVimes Joined: Posts: 1,635 ✭✭✭
    Yeah that wiki is pretty damn important. I can attest that I learned KoFXIII and picked my first main characters so much more quickly than SFxT because of the brief but useful knowledge in its wiki here.

    Also if you want to help as many people as you can, far more people peruse the home page area of srk than bother to make accounts or go into forums.

    ALSO it kinda reflects poorly on the sfxt community that the wikis on srk and character data on eventhubs have been virtually untouched since launch. Kinda makes a game seem, I dunno, dead if the players appear not to find anything worth telling the world since April.

    Sent from my DROID2 GLOBAL using Tapatalk 2
  • Mr.MartinezMr.Martinez Joined: Posts: 64
    Yeah that wiki is pretty damn important. I can attest that I learned KoFXIII and picked my first main characters so much more quickly than SFxT because of the brief but useful knowledge in its wiki here.

    Also if you want to help as many people as you can, far more people peruse the home page area of srk than bother to make accounts or go into forums.

    ALSO it kinda reflects poorly on the sfxt community that the wikis on srk and character data on eventhubs have been virtually untouched since launch. Kinda makes a game seem, I dunno, dead if the players appear not to find anything worth telling the world since April.

    Sent from my DROID2 GLOBAL using Tapatalk 2

    Agreed. I just requested an account.
  • SamuelVimesSamuelVimes Joined: Posts: 1,635 ✭✭✭
    And yeah there's no problem doing it here first if we have the intention of transferring eventually. Having others check and critique things here makes the end result a better product. But do people really go here more than the bright flashy thing clickable around the home page? If that's the case I assume it is because there's nothing there.

    Not knocking the idea I love it. In fact I tried doing it myself a while back but I did not have the time for 40 something bios.

    Sent from my DROID2 GLOBAL using Tapatalk 2
  • SongiSongi Raw launcher warrior! Joined: Posts: 1,334
    How the fuck do you even edit that wiki?! It keeps saying I have no permissions and whatnot, so I gave up...fuck it! :zzz:
    SFxT: Christie/Xiaoyu subs: Lili or Asuka
    TTT2: Xiaoyu / Lili , Jun / Asuka Learning: Anna
    PSN: Songi_Legaia
    http://rawtag.blogspot.com/
  • Shooting Star RockmanShooting Star Rockman Jaded Joined: Posts: 1,224 ✭✭✭
    My character was Zangief. Sentenced to death on 29th January.
    Sfxt_zangief_face.jpg
    RIP Geeef
    Friend, Patriot, Philosopher
    2012-2012

    I could understand friend and patriot. But philosopher? :o
  • Juri_kills_friend!Juri_kills_friend! Leader of the Lili Army Joined: Posts: 2,032
    Lili...will be written after patch...
    JOIN THE LILI ARMY! FOFOFOFOFOFOFO!
    SFXTekken: Ken x Lili (Money Inc) and maybe juri and sakura, and rolento, and maybe nina too!
    2012; Majors Gone to: Winter Brawl, Civil War 4, Capcom 25th Anniversary NYC
    Lili Reset Guide & Video Guide by yours truly JKF
  • rokninroknin Keeps Trying Joined: Posts: 4,598 ✭✭✭✭✭
    I mentioned updating the wiki before but the idea didnt get much traction... good to see peeps are on board to do it now. What will help most is if we can get one or two specialists per character to dedicate some time to said character's wiki.

    Then maybe a small group of people to actually make the edits/updates. Meeting up in irc while doing the edits would be good, too.


    Sent from my iPad using Tapatalk HD
    ~ aka "ninrok" aka "wyphoofighter" ~
    SFxT - Juri (Cammy) x Jack/ Julia x Law | Smash - Peach / Lucina Zelda / Sheik
    youtube | soundcloud | tumblr
  • alexlkdalexlkd Joined: Posts: 969
    My character was Zangief. Sentenced to death on 29th January.
    Sfxt_zangief_face.jpg
    RIP Geeef
    Friend, Patriot, Philosopher
    2012-2012

    You think Zangief is dead? What does that make Ibuki...?
  • SongiSongi Raw launcher warrior! Joined: Posts: 1,334
    You think Zangief is dead? What does that make Ibuki...?
    Burning in the bowels of hell for eternity! She's so beyond dead her existence was wiped from everyones' memory.
    SFxT: Christie/Xiaoyu subs: Lili or Asuka
    TTT2: Xiaoyu / Lili , Jun / Asuka Learning: Anna
    PSN: Songi_Legaia
    http://rawtag.blogspot.com/
  • Dr. GrammarDr. Grammar Fighting Game Scientist Joined: Posts: 1,726 ✭✭✭
    edited February 2013
    Hwoarang

    Hwoarang frame data (incomplete)

    Hwoarang combo thread


    Strengths: Footsies, rushdown, pressure, mix-ups, okizeme, defense, team dynamics

    Weaknesses: Varying damage output, lack of 3f attacks, most people can't spell or pronounce his name

    Best partners: Julia, Alisa


    Raw tag punish:

    FLA MK>LK>f, FLA MP>MP>f, FLA HK xx qcb+HK (390)

     FLA MK>LK>f, FLA MP>MP>f, FLA HK xx dp+HP xx hcb+LP, dp+HP xx dp+HK (415) - new in ver.2013

    FLA MP-HK xx qcb+KK, j.HK, cr.MP xx qcb+HK (492; 1 bar)


    Hit-confirms:

    cr.LP-st.MK>MK>HK xx qcb+HK (252)

    cr.LP-st.MK>MK>f, FLA MP-HP+HK (234)

    cr.LP-st.MK>MK>HK xx qcb+KK, j.HK, cr.MP xx qcb+HK (377; 1 bar)

    st.LK>MK>f, FLA MK>LK>df, cr.LP-st.MK>MK>HK xx qcb+HK (308)


    Overhead combos:

    f+MK>df, cr.LK-st.MK>MK>HK xx qcb+HK (277)

    f+MK>f, FLA MP>MP>f, FLA HK xx dp+HP xx hcb+LP, dp+HP xx dp+HK (406) - new in ver.2013

    f+HK, FLA MP>MP>f, dp+HP xx dp+HK (335)


    Anti-air and air-to-air combos:

    FLA HK xx dp+HP xx hcb+P, dp+HP xx dp+HK (290) - new in ver.2013

    FLA HK xx hcb+[P]>f~f, cr.MP xx qcb+HK (270) - new in ver.2013

    CH st.MP, cr.HK (165)

    CH j.LP>MP, st.HK xx qcb+HK (287)


    Tag-in juggles:

    cr.MP, cr.MP xx qcb+HK

    st.HK xx qcb+HK

    st.HK xx hcb+P, dp+HP xx dp+HK - new in ver.2013

    st.MK>MK>df, st.HK xx qcb+HK

    st.MP>MP xx hcb+[P]>f~f, cr.MP xx qcb+HK

    FLA MP>MP>f, dp+HP xx dp+HK

    FLA MK>LK>df, st.HK xx qcb+HK

    j.HK, cr.MP/st.HK xx qcb+HK

    j.HK, st.MP>MP xx qcb+HK

    j.HK, FLA MK>LK xx qcb+HK

    j.HK, st.HK xx hcb+[P]>f~f, cr.MP xx qcb+HK


    Preferred team position: Position optimization tends to depend on the partner. Characters with good neutral games and long knockdown times on their launchers and/or switch cancels (e.g. Alisa) work well on point (Hwoarang sub). Characters with strong post-launcher options (e.g. Julia) work well playing sub (Hwoarang point).
    Post edited by Dr. Grammar on
    #SFxT @ EFNet - It's better than SRK
  • ShadolooDollShadolooDoll Joined: Posts: 2,919 ✭✭
    Reserved for Dictator
    R.I.P. sksksksksk222

  • Her0 of Tim3Her0 of Tim3 Kono shobu moratta! Joined: Posts: 938 ✭✭✭
    edited February 2013
    Nina HWilliams

    Nina frame data (no es completo)

    Strengths: Strong ground game, Fast and continuable AA, Frame traps, good hit confirms into huge damage, high low mix ups, hard to see jump ins, doesn't require much meter
    Weaknesses: Bad reversals, Below Average walk speed, Unsafe special moves, not a very good team player
    Best partners (IMO): Shotos, Jin, Law, Guile, basically anyone who can zone and has a good reversal

    GC/SS loops: These are Nina's main go to combos. They do the most damage and are basically her BNB off of any hit confirm.
    SS loop: Starter xx GC, cr. fierce xx heavy SS, cr. fierce xx heavy SS, launcher/Ivory Cutter/BB
    GC loop: Starter xx GC, heavy SS, cr. fierce xx GC, cr. fierce BB/Ivory Cutter/Launcher

    Raw tag punish (jump in):
    Jump Fierce, cr. fierce xx GC, SS/GC loops, Ivory Cutter/Launcher/BB

    Hit confirms (note: all of Nina's combos are typically going to end in the same manner, either GC loops or SS loops):
    One two combo xx med GC, SS/GC loops, Ivory Cutter/Launcher/BB
    S. strong, short, strong (target combo), SS/GC loops, Ivory Cutter/Launcher/BB
    cr. jab, cr. fierce xx heavy GC, SS/GC loops, Ivory Cutter/Launcher/BB
    S. strong, S. strong, cr. strong xx GC, SS/GC loops, Ivory Cutter/Launcher/BB
    S. strong, cr. fierce xx GC, SS/GC loops, Ivory Cutter/Launcher/BB

    Overhead combos: (note all overhead combos must be tagged into as Nina cannot follow up her own overhead unless it's a CH)
    Ivory Cutter xx TC
    or on CH
    Ivory Cutter, cr. fierce xx GC, shortened SS/GC loops, Ivory Cutter/Launcher/BB

    Tag Cancel combos:
    (air) Jump Fierce, cr. fierce xx GC, SS/GC loops, Ivory Cutter/Launcher/BB
    (standing) cr. fierce xx GC SS/GC loops, Ivory Cutter/Launcher/BB (you can throw in a jab if you need a hit confirm)

    Preferred team position (IMO): Point
    Nina is the most damaging female character in the game(no meter). She has really good pokes and all of them can lead into very big damage. She does have to be careful since her special moves are unsafe, but if you can catch your opponents whiffs, she can be extremely deadly. On anchor, I feel the lack of a reliable reversal can cause her to be less effective at this position.
    Post edited by Her0 of Tim3 on
    SFxT: Sakura/Akuma AE: Yang/Ken Youtube: http://www.youtube.com/channel/UCj4h3cVtxldYYjJH-4bLHyg PSN- xHer0fTimex XBL- Her0 of Tim3
  • GenUser!GenUser! Joined: Posts: 493
    I'll try to do Abel's post patch since not allot of peeps use him he may be lost somewhat.

    Sfxt_abel_face.jpg
    PSN: davmen05 Main Games: SSFIVAE, SFxT
  • GemakaiGemakai HadouKen what Others HadouKan't Joined: Posts: 826 ✭✭
    Damn, whether to do Julia or Elena or Vega... WHY MUST YOU MAKE ME CHOOSE?!

    Edit: Well, I guess I'm doing Elena due to popular demand
    BBCS:EX: Hakumen, Noel, Bang, Hazama | USF4: Vega, Makoto, Elena, Yun, Sakura | UMvC3: Felicia/Doom/Strider
    SFxT: Elena, Paul, Dudley, Vega, Asuka, Law, Julia, Bryan | P4A: Naoto, Aigis, Kanji, Shadow Labrys
  • GenUser!GenUser! Joined: Posts: 493
    Damn, whether to do Julia or Elena or Vega... WHY MUST YOU MAKE ME CHOOSE?!
    I say go Elena, but for selfish reasons as I'm interested in trying her out post patch :p
    PSN: davmen05 Main Games: SSFIVAE, SFxT
  • Fergus2k8Fergus2k8 Let's Rock! Joined: Posts: 2,630 ✭✭✭
    I'd recommend Elena since she's a lot rarer.
    SFIV - Poison/Rose/Sakura |TTT2 - Asuka + Julia/Jun/Miharu

  • SamuelVimesSamuelVimes Joined: Posts: 1,635 ✭✭✭
    Yeah Elena should be left with Gem or Dru. They do a lot of good work on her board.

    Sent from my DROID2 GLOBAL using Tapatalk 2
  • GemakaiGemakai HadouKen what Others HadouKan't Joined: Posts: 826 ✭✭
    Sfxt_Elena_face.jpg
    Elena (Incomplete)

    Frame Data? What Frame Data? :(

    Strengths: Footsies, Mix Up, Mostly safe specials

    Weaknesses: Needs meter or a standing opponent to do good damage, low health, trouble dealing with zoning

    Best partners:

    Raw Tag Punish: st.HP > st.HK, cr.MP xx MK.Rhino Horn, st.LK/cr.MP (based on if in corner) xx MK.Rhino Horn, DF.HK/DP.HK (based on if in corner)

    Hit Confirms:
    Standing Opponents midscreen
    Cr.Mp, Cr.Mp xx MK. Rhino Horn, st.LK xx MK.Rhino Horn, df.HK
    Cr.Lk, Cr.Mp xx MK. Rhino Horn, st.LK xx MK.Rhino Horn, df.HK

    Standing Opponents Corner
    Cr.Mp, Cr.Mp xx MK. Rhino Horn, st.LK xx MK.Rhino Horn, dp.HK (TC if desired)
    Cr.Lk, Cr.Mp xx MK. Rhino Horn, st.LK xx MK.Rhino Horn, dp.HK (TC if desired)
    Cr.Mp, Cr.Mp xx MK. Rhino Horn, st.LK xx MK.Rhino Horn, cr.HK
    Cr.Lk, Cr.Mp xx MK. Rhino Horn, st.LK xx MK.Rhino Horn, cr.HK

    Crouching Opponent
    Cr.MP, Cr.MP xx dp./rdp./qcb.HK
    Cr.LK, Cr.LK, Cr.MP xx dp./rdp./qcb.HK

    Mix up set up
    Cr.LK, Cr.Lk, Cr.Lk, st.Lk xx rdp.LK or qcb.lp/mp

    Overhead Combos:
    QCB.LP/MP, cr.MP xx MK. Rhino Horn, st.LK xx MK.Rhino Horn, dp.HK

    Tag Cancel Combos:
    Elena doesn't have really big post tag combos, but she can at least slap on an additional 100 damage or a hard knockdown. This could changed post patch however. Will update

    cr.MP,st.MK>cr.HP, cr.HK (Hard knockdown)
    st.MK>cr.HP, dp.HK (More damage)

    Preferred Team Position: It depends really. I personally like Elena on point cause of her long reaching pokes and decent meter building capabilities. That said, she's also a character that benefits from having a lot of meter as her EX Rhino Horn hits crouchers, and EX Spin Scythe or EX Lynx Tail launches opponents up for further combos, so you might prefer to play her in the back.

    Cross Rush Post Combo
    Same as Tag Cancel Combos

    cr.MP,st.MK>cr.HP, cr.HK (Hard knockdown)
    st.MK>cr.HP, dp.HK (More damage)

    A relatively more complete guide can be found in the Elena Forums
    BBCS:EX: Hakumen, Noel, Bang, Hazama | USF4: Vega, Makoto, Elena, Yun, Sakura | UMvC3: Felicia/Doom/Strider
    SFxT: Elena, Paul, Dudley, Vega, Asuka, Law, Julia, Bryan | P4A: Naoto, Aigis, Kanji, Shadow Labrys
  • SUPARNOVAXSUPARNOVAX 必殺技 Joined: Posts: 5,245
    You guys really should put the effort into the wiki instead. With all this work the sfxt wiki here ironically can be more fulfilling than the other contemporary ones.

    Sent from my SPH-L900 using Tapatalk 2
    "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
  • SongiSongi Raw launcher warrior! Joined: Posts: 1,334
    You guys really should put the effort into the wiki instead. With all this work the sfxt wiki here ironically can be more fulfilling than the other contemporary ones.

    Sent from my SPH-L900 using Tapatalk 2
    Please tell me how I would update the wiki if I don't have permission to do so. I honestly don't know how to get around that. o_O
    SFxT: Christie/Xiaoyu subs: Lili or Asuka
    TTT2: Xiaoyu / Lili , Jun / Asuka Learning: Anna
    PSN: Songi_Legaia
    http://rawtag.blogspot.com/
  • Dr. GrammarDr. Grammar Fighting Game Scientist Joined: Posts: 1,726 ✭✭✭
    Please tell me how I would update the wiki if I don't have permission to do so. I honestly don't know how to get around that. o_O
    You just register for an account and wait a few days for it to get approved.
    #SFxT @ EFNet - It's better than SRK
  • SpyridonSpyridon Joined: Posts: 482
    You guys really should put the effort into the wiki instead. With all this work the sfxt wiki here ironically can be more fulfilling than the other contemporary ones.

    You just register for an account and wait a few days for it to get approved.


    I'm all for adding to the Wiki, most of them become horribly out of date too fast, and the forums collect so much unorganized information.

    But I also think this topic is a great idea as well, if used to collect info for the wiki. Use it as a collective database of up to date info for all the characters. Why not collect data here, edit it up and format it so it looks good, and once characters are in an acceptable state add to the wiki?

    Compared to the character-specific forums, the info posted here could be more clear and concise, because some character forums are much better organized than others, and you normally need to sift through dozens of combos to find the ones that are most optimized or practical/easy to perform. This post could solve those problems and once approved bring it on over to wiki.

    I for one would prefer complete info rather than half-assed info on the wiki.
  • SUPARNOVAXSUPARNOVAX 必殺技 Joined: Posts: 5,245
    I'm all for adding to the Wiki, most of them become horribly out of date too fast, and the forums collect so much unorganized information.

    But I also think this topic is a great idea as well, if used to collect info for the wiki. Use it as a collective database of up to date info for all the characters. Why not collect data here, edit it up and format it so it looks good, and once characters are in an acceptable state add to the wiki?

    Compared to the character-specific forums, the info posted here could be more clear and concise, because some character forums are much better organized than others, and you normally need to sift through dozens of combos to find the ones that are most optimized or practical/easy to perform. This post could solve those problems and once approved bring it on over to wiki.

    I for one would prefer complete info rather than half-assed info on the wiki.
    What would be half assed? I mean it would be very few people contributing to the wiki. They could just pass over the information there. I am not implying every single person sign up to try and get accounts to put up things there individually.
    "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
  • MuayGioMuayGio aka Wulfsten Joined: Posts: 1,293 ✭✭✭✭
    Reserved for Julia and Guile. Guile's getting substantial nerfs, but nothing that will change his character's core capabilities. They just make it that much harder for him to do what he wants to do.

    Julia's getting a couple of new interesting normal options, and a couple of interesting special buffs, as well as some nerfs which will redefine the way she plays (things like the system changes to cross rush combos especially will hurt her), so it's hard to say what she'll look like in 2013. But I'll write up what I know will remain unchanged and then edit the post to reflect 2013 changes after Jan. 29th
    Hey! You haven't felt the true beat of my groove yet! Here!
    SFxT : Blanka x Elena
    AE : Dee Jay
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