I had thought about doing this and someone in the tier thread mentioned it earlier.
1. List your current main team and how you think it deals with Morrigan/Doom between the point/second and anchor. Do all 3 characters with or without assist have a fighting shot or are you up the creek if left with a certain one? Does your team have ashot whether Morri is on point or in the second spot?
2. What team(s) do you think would do well or possibly eventually counter MorriDoom?
3. Do you believe the team is truly that unbeatable or do you believe its more Chris G?
I'll also list who has stated their opinion on the Team or Chris G thing.
Shell is basically unbeatable once conditions are met/he found an end game team = Ultimator, D4Gamers
Chris G is Chris G/Other players not optimizing teams = DevilJin01, LegendaryDJ, Climhazzardous, Lanzoma, AzureJericho
Both = Phantasy, mega_buster (more towards Chris G)
1. My current new team that I'm maining is Viper/Strange bolts/Dante jam. I believe pretty much every character on the team has some type of answer to Morri Doom. Viper...I've already explained enough especially if she's on point and low on meter. Can put projectiles on the screen faster and with more durability than Morrigan. Bolts and lasers take up the full horizontal space for a very long time and cuts off her abilit to use an assist to set up AV to begin with. Things go bad Viper has a lot of air options to start burning things out or if she has meter can go HAM with EX thunder knuckle or seismo to get in. Just have to be careful about her building a second meter and DHCing into Vergil if that is who is second.
Strange especially with meter and jam sess can help get projectiles on the screen quickly to soak things up. Mystic sword should easily be able to cut off missiles calls and/or keep her at bay from the projectiles she throws from the air. With meter you have vishanti to instantly blow up any bad fireballs and blow up missiles also if she was near Doom. Projectile counter super can clear things up and blow up Doom assist also. Plus HAM teleports.
Dante has plenty tools of his own on point especially with Devil Trigger. Thunder bolt and vortex are both great for pressuring Morri's fireball and normal game and cutting off missiles calls. Especially with bolts assist could work well even if she's in AV.
2. Not going to list any specific teams but I can see teams with point Hawkeye, Viper, V.Joe, Magneto and Firebrand especially doing well in the future. Rushdown types still strong at running in if she's on point before she gets started.
That's just against point Morri. More characters/teams should be able to handle second spot Morri although that may end up being her most dangerous spot in the future.
3. I think its more Chris G than anything. Morri/Vergil/Doom is cheap...but too many people act as if the team is doing more work than Chris G is. Although Morrigan is one of the best characters at dealing with the start of the round...you'd rather be fighting her first than Vergil with infinite meter and missiles. Put together a team that can beat her flood and kill her off and set up guard break/unblockable on Vergil if she dies in the corner.
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Skullgirls (I PLAY ONLINE): Team 2 Girls and a Goop girl = Painwheel (c.MP Cruel Lily) OR Valentine (Vial Hazard: Type A) / Kassandrasoul (NapalmPillar) / Double (MK Hornet Bomber)
UMVC3 (I DONT PLAY THIS ONLINE): MAIN ??????????? = C.MILF (Falcon Kick) / Morrigana (Armonia Oscuro)/ Dane (HAM Session) Team Viper May Missiles = C.MILF (Falcon Kick) / Mr.Dr.Doom (Undercover Missiles) / Dane (HAM Session)
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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Really and truly, it all boils down to the player. Chris G's team allows him to afford mistakes while still being able to control the pace of the game. Him being an exceptional player of the game just compounds the threat. I think the team itself isn't really endgame, but it should ideally force players to pick up and master endgame teams. That's pretty much the common sense gist of it all. Teams with characters that have all their tools optimized should be able to fight it. Players with the better grasp on the game should be able to beat it.
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0 • Off Topic Disagree Agree LikeSentinel in the back probably doesn't give me too much of a chance, though.
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0 • Off Topic Disagree Agree LikeI think the team is endgame because of how much of the cast it shits on. Morridoom should never lose once it gets started. The things that can supposedly counter it are usually theory-fighting things, minus Viper's EX Thunder Knuckle, and that's only safe if she XFs or has more meter.
There's been nothing that's been a proven counter, just a couple of things that give it a harder time, like Nova or Vergil.
Also, I play Hawkeye religiously, and I can safely say that he should get bopped by Morridoom. Gimlet is decent, but it's not that good against her since she can flight cancel to block, plus if she's on the ground she can use her invincible level 1, and if she has Vergil or some other character that can combo off of it, Hawkeye is as good as dead. Any projectiles he has that beat multiple soul fists have too much startup, and his main super-jump height controlling arrows have far too much startup to be able to get them off against her.
None of my teams should win against morridoom.....Zero/Ammy/Phoenix has no answer to anything Morridoom can do, and Hawkeye/Ammy/Frank is almost as bad against it.
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0 • Off Topic Disagree Agree LikeAre you talking once she's in astral vision or before astral vision? I personally feel her on point is the best position to get at her before the astral vision takes place that locks up most of the cast. Usually the Morri player wants to wait to get to near 2 meters before activating so running away won't burn out their astral vision on the first go.
Do you feel point is her best spot?
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Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree Likehowever deadpool is a lot better by himself with a reset or two morrigan is dead like haggar (but without the reset) plus he can avoid the chip and get in with a bit of luck
together I prefer deadpool with haggar because I can either risk a tac and then do a THC which will kill morrigan for sure or go for reset.
with haggar with deadpool assist I just have a better chance to stop it before it starts or THC to snip missiles
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0 • Off Topic Disagree Agree Like2. Morri/Doom has counters, which basically boil down to, 1) Limit the ability to call Doom safely (e.g. EM Disruptor), and 2) Limit Morri's air movement options. You need to shut down both, arguably in order, or one will facilitate the other...and the problem is that most teams are not built for this. Another problem is that characters who could fight her when properly assisted have a bad start of the round vs her, or have no way to avoid AV chip. I've found that a properly assisted zoning Magneto is hell to fight, because H disruptor eats through fireball + morri + doom, is air-ok, and he can float outside of SJ Soul Fist range vs AV. Mags can also convert into TOD from nearly everything, so there's that.
3. It's a mix of Chris G being extremely solid and top players who are on his level not adapting their team vs him. It was great to see Marlin Pie fight correctly at APEX, and RayRay seems to be looking at other options, so it is possible we'll see Chris struggling in the future.
I feel like he can get away with a lot of unsafe movement, which makes Morri/Doom very oppressive, because nobody other than top players punishing him for it...which makes Morri/Doom look much better than what it is. Of course, just because it's unsafe doesn't mean it's easy to punish...
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0 • Off Topic Disagree Agree LikeI've played quite a few morridooms and characters matter quite a bit but movement is even more important. That said I have played Chris G in tourney and he is on a completely different level than the other ones. We have a few here I 3-0 regularly and I'm quite sure I would scrape Jrosa but Chris is what is making the team win. Dante/Vergil/Strider is as close as you are going to get to a true counter as dante has the moves to ward off soul fists and point jam session+vajra will always keep her honest. Every hit he lands should kill and if you dies Vergil comes in with bars plus Strider which really messes up her inputs.
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0 • Off Topic Disagree Agree LikeDok's M cube anti airs a lot of her approach options, and can be confirmed easily into a full combo. L bombs, barriers, and TK cubes are also very effective against her approach.
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0 • Off Topic Disagree Agree Like- Viper solo has some tricks to get in through the maze and stall it out when necessary between Burn Kick Feints and Focus Attack. While you wouldn't want to sit around eating the chip or full damage, being aware of your options, especially those that can get you through the maze for attacking or evading/escaping is exceedingly important. You don't want to freeze up the moment the first missiles call goes off or Astral Vision is activated and Mistress SouSou gets her groove on. Viper also excels in the one aspect I feel will become increasingly more important as that meta evolves, sniping Doom (or any assist) safely and often times even outright killing them off a good Laser or two or so Rapid Seismo volleys. Even if you don't get the kill (and really, don't go HAM for that much, patience is key), you already put it into the MorriDoom player's head that you will be aiming for their assist and thus you force their hand to either rush or zone harder with Morrigan alone. This leaves you at complete advantage because Viper is the best counter character (for rushing) and can safely protect her own assists while dealing with the field. Viper's being played optimally here with Jam Session and Vajra assists which make it hell for Morrigan between their uses as anti-air, and Jam's nifty projectile eating properties. As I can almost make their calls completely safe (need practice with AV patterns) so long as I have life to spare with best Vipson (call Jam or Vajra - dash up Focus Attack to absorb projectiles coming in from the front), the real trouble is making sure you aren't caught with one of Morrigan's insanely active normals as the player transitions from zoning to rushdown.
Viper is also one of the characters in the 1,000K for a meter club so there should be no problem dismantling the succubus if you've gotten a good confirm. If you didn't you should only need the DHC to Million Dollars to clean things up.
- When Viper goes or gets switched off, we get to Dante who I feel is the de facto counter pick to Morrigan. Period. Mobility out of the ass between his excellent kara/plink dashes, Devil Triggered flight and (most importantly) his multiple kara/plinked dashes in flight mode:
Means he should rarely if ever sit back and drown in the sea of Soul Fists or Hidden Missile barrages. Multiple large area covering projectiles with durability enough to eat a few Soul Fists lead to him being able to cover any assist with the easiest thing ever (literally a
- Strider solo however is a situation I have no absolute counters with. As anchor Strider, you want to keep playing the anchor Strider game. Use your mobility between his Melee like ground dashes and Excaliburs to stay in the spots she hasn't reached yet and make your way through the maze. Hold on to as much meter as you can and should you have XF3 or 3 meters, force her to block Dark Orbs Strider. You can attempt to snipe an assist with Gram Hs (MAKE SURE YOU HAVE A FORM B ON STANDBY) but it's highly recommended that you don't throw them out all over as one bad one will doom you against a good player. Chances are, if you're fighting a full team with Strider solo at this point, you definitely will run out of X-Factor before character three and at that point it'll be entirely about pure honest Strider play, something few people at this point have gotten down reliably. Strider has the same issue as Dante with this team configuration in this matchup in that in the neutral out of the other two assists allotted to him, he would definitely prefer having Jam Session to make walls or dance about with in the maze.
2. I mostly agree with DevilJin in that it'll be a well balanced/supported team with multiple characters (or one doozy point character) that can brawl and dash while getting those hits, something that negates the flood entirely, or ones who get that hit easy and go bat shit from start to finish that will show up to wreck the MorriDoom stuff. The problem is...
3. Chris G is so fucking experienced at this game through months of playing it and sticking to his shit that he's at a point far beyond where the verage person's fundamentals and UMVC3 specific fundamentals will be. To put this into perspective with a dorky analogy, Chris might not even be playing with the best Pokemon available to him, but with how much work he put in, what's a team of level 10 "absolute" counters to him going to do when he grinded his shit to level 50? :P
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0 • Off Topic Disagree Agree Like50% MorriDoom
20% Vergil
100% Gamebreaking
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1 • Off Topic Disagree Agree 1Like- Spam
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0 • Off Topic Disagree Agree LikeThe most important part of the match against Morridoom is the first 5 seconds, of course everyone feels that if they can touch morrigan it over, they win. That's thing, can you touch her?
-Ultimate MvC3:Main: Spencer/ Hulk/ Doom I Alt: Doom/ Akuma/ Strider
- Currently learning: Ironfist, Dante, Frank West
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0 • Off Topic Disagree Agree LikeEven at this point I don't think it's just ChrisG, because who has played him using Viper, Vergil, or Dante paired with Strider on a regular basis? EC is content with playing with their own characters, and I respect that, but it's truly heartbreaking to see people put ChrisG on this pedestal when other Morridooms are struggling to reach his level because we play against opponents willing to adapt.
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0 • Off Topic Disagree Agree LikeMagneto has no problem fighting her if she uses the grounded patterns of fireballs. H disruptor + assist support covers that well and clears missile calls. But vs normal jump/superjump patterns his options are more limited and in Astral Vision his ability to lame it out is flight dependent so if he gets hit by missiles he'll be forced to fall. Fly xx Blasts stalls for a decent amount and so do superjump Magnetic blasts, but he's limited as his air actions don't keep him fully stationary(except hypergrav). He has problems rushing her down with how good Shell Kick and her Fireball coverage is. He can fight her off with Disruptors if she's predictable, but if you utilize superjump blasts you give her free astral vision activations, and boxdash/normal jump blasts dont have a good angle to zone vs her. I don't feel the Matchup is in Magneto's favor when she's properly assisted, he can definitely fight her but relies on her to make mistakes. 6-4 Morrigan at least.
Taskmaster just sucks in the Morrigan matchup, Shield Skills + assist is useful when she's outside of astral vision(so is Shield Skills xx H Arrows), but overall his zoning and keepaway game is fairly useless vs her as she has better fireball angles and higher durability/better flood capabilities. In Astral Vision he has 0 options besides taking that chip or using supers. One advantage he offers in the mu is that Doom calls become completely unsafe as he can snipe them on reaction, it just requires meter. My Task relies on THC unblockable setups and Jam Session based rushdown/zoning, it's just that it's hard for him to rush her down and I can't really keep her durability out. 7-3 Morrigan and also relies on the Morrigan player making mistakes for me to win(IMO his worst matchup, Vergil is second)
Dante does fairly well vs her, just anchor Dante is not as good vs her as he can't teleport + beam or Vajra behind him to keep him safe for the mixup. Teleport + Vajra is her worst nightmare and Dante is the best character at abusing that. Tempest xx DT is a very good way to neutralize Astral Vision, spam Thunderbolts all day, take the missiles reset your air actions and spam thunderbolts again(not vs Vajra though :( ). I like Dante in this matchup, DT fights her well, and well assisted he beats her, I'd say it's 6-4 Dante normally, 7-3 when Dante is assisted(vs Morri/Doom, not vs Morri/Vajra).
I don't like my main team in that matchup though, and take the easy way out with Hawkeye/Dante/Strider or Dante/Hawkeye/Strider which give me mindless advantages over her in many aspects. Vajra is a very annoying assist for Morrigan to deal with, especially with someone who is better at flooding the screen than her(Hawkeye) or Teleporting behind her(Dante). Hawkeye and Dante have a clear advantage in the matchup.
Side Teams/Works in Progress: Hawkeye-a/Dante-a/Strider-y, V.Joe-a/Dante-a/Sent-a , Wesker-y/Dante-y/Magneto-a
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0 • Off Topic Disagree Agree LikeMy thing more so is I believe there's several other teams that will come up in the future that can either beat her doing stuff similar to what she does at the round start. Especially if they're projectile based.
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree LikeAs far as placement for her goes, I think it's a toss up - having her second with the right point character is great for getting meter for her to DHC in, but at the same time, she is one of the best point characters in the game herself. It's pretty much whatever you're more comfortable with.
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0 • Off Topic Disagree Agree Like50% morrigan vergil doom
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0 • Off Topic Disagree Agree LikeWolv/Spencer/Akuma or Wesker/Doom/SpencerSpencer/Doom/Ammy or Mag/Doom/Ammy because A-bomb
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0 • Off Topic Disagree Agree LikeAssists alone don't really do a particularly awesome job of dealing with Morri fireballs or astral vision. It's more so a combination of what a point can do with a specific assist.
Akuma's projectile absorbing hit box on tatsu is only from the middle towards the ground. He can still get bopped in the head IIRC. You could probably put some shit together with another character that is projectile heavy. Melee character + Tatsu won't get you a ton much more than what you already get by running forward and pressing on stuff.
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree LikeI think Chris G's team is close to optimal, and her most optimized teams are Morrigan/Vergil/Doom, Morrigan/Doom/Strider, Morrigan/Dante/Strider, Magneto/Morrigan/Doom. It depends on the matchup, but I think those are the best Morrigan teams for her support wise, ie Magneto being a battery for her and setting up TACs into Doom, Vergil giving her practical ToDs off any kill. While Jam Session/Vajra/Hidden Missiles are her strongest assists and Doom providing TACs and command grab setups, Dante providing DT DHC off invincible reversal Shadow Servant or command grabs. Strider offers only Vajra, but he comes with the derp that is XF3 anchor but I don't think Morrigan 2nd Vajra 3rd is optimal due to damage issues.
I think just Morrigan overall as a character is very annoying to deal with, Astral Vision giving her free wins vs anyone not Vergil, her fireball angles hard to interact/deal with, her complete safety, and the fact that it's hard to rush her down when she has shell kick to land with. She's a very strong character and made scarier with Missiles/Vajra.
As for characters that face off well vs the Morrigan/Doom combination, I like the following assisted(preferably with Vajra or another strong neutral assist):
Chris, Hawkeye, Dante, Vergil, Dorm 2nd(with momentum)
Maybe: Deadpool with Vajra(not sure about this), Viper with Vajra, assisted Yolo Captain America might give her problems, Nova?
On another note, Morrigan/Vajra is a different matchup, and is a much worse matchup for most characters vs Morrigan than Morri/Doom due to the losing of the ability to stall at super jump height vs her. Vajra is really stupid good for her when she activates astral vision. Missiles/Jam Session provide better rushdown, but Vajra makes astral vision broken.
Side Teams/Works in Progress: Hawkeye-a/Dante-a/Strider-y, V.Joe-a/Dante-a/Sent-a , Wesker-y/Dante-y/Magneto-a
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0 • Off Topic Disagree Agree LikeI meant on point. Just try to get full screen and do L or M tatsu so you aren't taking chip. Maybe with Jam Session to keep Morrigan and Missiles away. Actually you may just be able to normal jump over the low one, and tatsu to destroy the second. Wish I could do the spam to test it.
Wolv/Spencer/Akuma or Wesker/Doom/SpencerSpencer/Doom/Ammy or Mag/Doom/Ammy because A-bomb
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0 • Off Topic Disagree Agree LikeNo I don't think it could work, Morrigan's fireballs have a lot of durability and with 2 or 4 of them on the screen Akuma won't even be able to get into Tatsu's active frames.
What Im really waiting and hoping to see is Filipino Champ vs. Chris G, These 2 players are without a doubt the best Marvel players we've got right now. I also think Champs Dormammu paired with his Magneto on point can counter chris G's game.
-Ultimate MvC3:Main: Spencer/ Hulk/ Doom I Alt: Doom/ Akuma/ Strider
- Currently learning: Ironfist, Dante, Frank West
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0 • Off Topic Disagree Agree LikeYou can air H disruptor and it clears both her fireball and hits her if she didn't fly beforehand, or forces her to unfly. By using both Task assist + disruptor, you can close off the whole horizontal (ground + jump height) for Morrigan and prevent Doom from coming out, forcing her to slowly approach you or SJ. If she SJs, you can dash in and attempt a hyper grab in the gaps or cross under + assist protection, or even SJ and Disruptor in return (wouldn't recommend it tho).
Shockwave is a great super to punish missed inputs / screwups as well, and does considerable damage. Your main concern should be to out-flood the screen before she activates AV, and even if she does, you can lock her down for a bit if the activation was not clean. If you can force Morrigan to approach you, it's a favorable position to be in as Magneto. Plus, you got HAM session.
Most Mags try to play a rushdown game, but that's what Morrigan wants so she can cross you while calling Doom safely. It might be awkward at first, but try playing a reactive game instead and see where that gets you.
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0 • Off Topic Disagree Agree LikeYeah what makes Morrigan hard to fight is that she doesn't have to commit to much. Chrisis in his latest tier list had Viper, Morrigan and Zero in god tier by themselves because everything they can do can always be cancelled into something else. Meaning there is no waiting for them to fuck up while they are transitioning into their shit. You just have to find some way to beat them to what they're doing or find something that can actually regularly fight back what they're doing.
Akuma can't really cancel into anything but super during tatsu so he has to do a lot of committing to absorb the projectiles when tatsu isn't exactly safe on block or whiff either.
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree Like9-1 matchup
All morrigan can do is hope she can overcome thor's ridiculous normals and strange's insane mobility
Youtube(random doom TAC help, doom combos, ammy stuff, shuma combos and tech): http://www.youtube.com/user/Clickclakmoo?feature=mhee Danke on shuma gorath: "He who sleeps but shouldn't have costed me 5 dollars."
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0 • Off Topic Disagree Agree LikeIt's Chris G.
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0 • Off Topic Disagree Agree LikeNope.
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0 • Off Topic Disagree Agree LikeYou think you can beat him?
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0 • Off Topic Disagree Agree LikeWhat does that have to do with anything? Yes. What now?
Aside from Chris G being great at the game, his team is extremely anti-random. He won't win tourneys like he does now with any team because not a lot of teams can shut down random as hard as Morridoom does. In addition to the fact that there's a lot of good players with godlike teams, he'd definitely struggle. Key steps to beating Moridoom (Not Chris G) is to pick better teams and stop being a nut. No one is doing the first so they continue to lose.
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0 • Off Topic Disagree Agree LikeSo in other words, whoever gets to start Morridoom shenanigans first. That said, I believe that while Chris G's team is better for chip, the one I use may be better at plain old keepaway/runaway thanks to Jam Session assist.
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0 • Off Topic Disagree Agree LikeYou all should try Nova Dorm Ammy. I have a feeling that this team would match up very well. Another team to try against MorriDoom is Dante Iron Man Dorm. The best assists against Morrigan are Repulsor Blast and Jam Session.
BTW, Doom shits on Strider assist. If you see you opponent call Vajra you can sphere flame/photon array on reaction to kill him.
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UMvC3 teams built around Morrigan and Felicia.
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0 • Off Topic Disagree Agree LikeHidden missiles on point or as an assist is also good for dealing with Vajra. If you're using missiles assist just stay near it as Vajra is falling.
All of the AA assists with projectile heavy points are strong versus vajra also. You just do the same thing you do if you're fighting missiles assist where you call the AA projectile assist like Jam Sess or Repulsor and stay near the the assist as the missiles fall down. Generally you'll want to call the assist just before the missiles start to fall down.
Against Vajra people just have to learn to stay on the ground more especially if Morri is not already in astral vision yet. Doesn't really do much block or hit stun on a grounded hit. People are scared of vajra because of the cross up and hard knockdown shenanigans if you're in the air...but the hard knockdown issue isn't as big of a deal if you're on the ground. Even if you are in the air there's a lot of movement techniques with more air movement heavy type characters that can avoid the assist and different characters have air normals and specials that can beat it also.
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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0 • Off Topic Disagree Agree LikeHowever, a good player makes a good team. High level MVC3 is about oppressive teams, no doubt in my mind.
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0 • Off Topic Disagree Agree LikeMain Teams
Viper/Vergil/Iron Man
This team I think goes evenish against Morrigan/Doom Viper + Unibeam controls the entire ground space and well as blowing up Doom missiles fairly easy. But hitting Morrigan is a pain because of her air mobility. Viper can kill Morrigan if she approaches with flowchart shell kick or j.H with focus xx H TK or focus EX Seismo whoever gets the life lead will probably win the MU.
Dante/Vergil/Iron Man
I think this team straight up beats Morrigan/Doom probably 6-4, Dante is likely the best character to combat Morrigan/Doom stuff because he has his own projectiles with crazy durabily and hitboxes that blow up missiles if they are homing in on him and he is probably the best at staling out AV with his own DT. He can also AA her derpy approches with st.B and preemptive million carats both of which lead to a dead Morrigan.
2. Most Dante point teams have a chance. Strider assist is kinda meh against anyone who is smart with Missiles assist but it still is helpful.
Viper with Jam Session or Vajra.
Viewtiful Joe with a proper team behind him can also fight Morrigan/Doom his triple jump gives him insane mobility and allows him to call assist from sj height (the Kusoru) as well as him having great durabity projectiile in Voomerang. He can also blow up HM with Six Machine into any good projectile DHC as well as being able to stall out AV by mashing air joe.
Thor does well. Mighty Strike gives no fucks and Mighty Spark is good at keeping Doom missiles in check, flight and whiffing mighty spark allow him to stall.
I think Mag/Dorm/Doom (NEEDS TO BE ON PLASMA BEAM) can also compete with it. Magneto has some of the strongest start of the round options along with enough mobility to avoid non-AV Morrigan as well as approach her safely then Shockwave DHC Power Ball gives Dorm all the time he needs to start charging his spells and get his rotation of spells > flame carpet > plasma beam + purification > disrupter + teleport > blockstring into flame carpet if they block the mixup > Dark Hole + Plasma Beam > Power Ball > spells x N
There are a decent # of characters who can bop Morrigan at the start of the round but if AV gets started they are screwed. Haggar, Chris, Wolverine, Firebrand, Skrull, Nova, Cap, Taskmaster, Wesker and Spencer.
3. All that being said the team is far from unbeatable it just has the most positive match-ups in the game. Most characters just cant do shit about it and it makes it look more oppresive then it really is. Especially when you have a titan like Chris G playing it and he actually cares about getting better with his characters and keeps up to date with tech and strats.
I dunno, if Ryu saw his buddy Ken get Lighting Looped I think he'd probably say "fuck this"
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0 • Off Topic Disagree Agree LikeDitto.
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0 • Off Topic Disagree Agree LikeSide Teams/Works in Progress: Hawkeye-a/Dante-a/Strider-y, V.Joe-a/Dante-a/Sent-a , Wesker-y/Dante-y/Magneto-a
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0 • Off Topic Disagree Agree Likevs morridoom
there's not much more to add. . .
Youtube(random doom TAC help, doom combos, ammy stuff, shuma combos and tech): http://www.youtube.com/user/Clickclakmoo?feature=mhee Danke on shuma gorath: "He who sleeps but shouldn't have costed me 5 dollars."
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeYoutube(random doom TAC help, doom combos, ammy stuff, shuma combos and tech): http://www.youtube.com/user/Clickclakmoo?feature=mhee Danke on shuma gorath: "He who sleeps but shouldn't have costed me 5 dollars."
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0 • Off Topic Disagree Agree LikeMoONs
UMvC3: Nova, Taskmaster, Amaterasu / Shuma, Spencer, Doom
SSF4AE: Cody
twitter.com/xMOONS
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0 • Off Topic Disagree Agree LikeThe reason why there are hardly any Morridooms? Most players (I'd imagine) and stream monsters hate that style of play and put rushdown on a pedestal. Plus, it's hard to pilot. JRosa knows what's up, and I hope he improves more with them.
It's his main team and it hardly ever fails him. Remember, the characters are his tools and he uses them so well. If the characters did not have the tools, Chris G wouldn't be so successful with them. See the video of him against DiosX, you won't see Chris G use his old team outside of a sandbagging/pot split.
People want AV nerfed as well as hidden missiles. We have been theory fighting his team for ages, and yet no one can stop him. His tech has been out for ages, yet no one can stop him. The excuse: players are not stepping up (which is an insult to the players themselves). Could it be the team? To even have a chance against it you will need very specific characters/tools. Sure, you can beat any Morrigan/Dr. Doom team who is not Chris G's and think that the team is beatable, but the truth is Chris G is the best user of that team.
All these theory teams that supposedly defeat Morrigan/Dr. Doom are nice, but in order to validate it you will need to find a really good Morrigan/Dr. Doom. WTB excellent Morrigan/Dr. Doom test subject.
Most people have apparently given up on finding a counter to Morrigan/Dr. Doom and instead hope that Capcom will nerf them to the ground. Which is unfair, because there are hardly any Morrigan/Dr. Doom players. People are so quick to ask for a Morrigan nerf without actually having played as Morrigan. I sincerely hope Capcom does not listen.
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0 • Off Topic Disagree Agree Likesome people act like the other pro players have too much pride and dont play morridoom because its so cheap. I dont believe that shit, I'm sure 90% of them have tried it out in training sessions and failed. (not to say it isnt cheap, but it isnt easy either)
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