LegendaryDJ, post: 7901536, member: 51510 wrote:
I main Thor/Dorm/Doom and am in the process of learning Ammy for Nova/Doom/Ammy. I feel like I can beat MorriDoom free because aside from me being the best Marvel player in the world, I'm playing my two favorite Marvel characters in the world, Thor and Nova. Not much else to it than that.
ssjbrydon, post: 7355571, member: 734 wrote:
I think some ppl should join the madden community
YawDan, post: 7912003, member: 65019 wrote:
I've seen some people say Vajra assist is a good counter for Morrigan. But I've generally thought of, and seen hidden missiles counter Vajra. Have people actually tried Vajra against MorriDoom?
Jazz, post: 7912060, member: 6809 wrote:
chris g is one of the best mvc3 players in the country but the way hes been winning...RUNNING through dudes...u kind of have to think its the team
it would be one thing if morrigan didnt build meter DURING AV (which is the ONLY nerf she needs imo) and if missiles disappeared on hit...but with the game the way it is i dont see how u can call that fair/not endgame ...and we not even talking about vergil
ZProtoss, post: 7918026, member: 2390 wrote:
I think the biggest threat of Morridoom in the long term is what effects it has on the games diversity. It's entirely possible that there are several team combos out there that could give the team a run for its money, but consider how much of the game is excluded in that statement.
One of UMvC3's best attributes was the extreme variety of characters who were viable/playable. MorriDoom is probably going to single handedly force the game into an era in where there's < 8 viable team combinations because of the very specific things you need to break that combination.
I'm one of the most anti-ban people out there for video games in general, but if the game ends in a situation where 95%+ of team combinations are rendered useless by one team combination, I think you have to seriously start considering an ST Akuma style ban on that specific combination. Not advocating for it now, but if the game is in a similar state 6 months to a year from now, it might have to happen.
DevilJin 01, post: 7901506, member: 1242 wrote:
I had thought about doing this and someone in the tier thread mentioned it earlier.
1. List your current main team and how you think it deals with Morrigan/Doom between the point/second and anchor. Do all 3 characters with or without assist have a fighting shot or are you up the creek if left with a certain one? Does your team have ashot whether Morri is on point or in the second spot?
2. What team(s) do you think would do well or possibly eventually counter MorriDoom?
3. Do you believe the team is truly that unbeatable or do you believe its more Chris G?
Hitzel, post: 7918270, member: 8763 wrote:
I am a terrible Marvel player and you probably shouldn't take anything I say seriously.
BUT, from playing online (at an embarrassing scrub level of play) I've found my Rocket Raccoon to do well against Morrigans. I can burrow or float to stall and most fireball patterns seem to just go over him completely when he's grounded. cr.H pokes right into the area she is usually hanging out at, it stuffs Doom assist, and it's cancelable into everything (like Log Trap, fireballs, Rocket Skates, burrow, traps, etc). Most Morrigans I play end up getting frustrated and run into a trap or Cold Star.
Of course he has stupid low health and most of the resets I can do lose to her invincible super. I'm also very bad and the players I'm beating are very bad, so I'm sure that my experiences pretty much say nothing about how this matchup really goes. Still though, maybe I can help some better players here figure out if RR is actually a legitimate answer. Or not, but at least I tried to help lol.
JohnNumbers, post: 7912548, member: 75240 wrote:
I still think that Ammy on point with a beam assist(to stuff Doom shooting missiles) gets the job done... at least in theory, because of two things:
- The projectile reflector not only works on Soul Fists coming from the front, but also the ones coming from behind, and since it's a reflector you don't have to time properly(like Taskmaster's for example), you can just hold it out all day and wait for Morrigan to approach.
- When Morrigan DOES approach, no matter what she does, she's going to be forced to approach from the air. Her approach options are walking, dashing, jumping, or flying, and she obviously can't walk over to the other side because there'll most likely be reflected Soul Fists and a beam flying at her face if she does that. With that in mind, all she can really do is jump over what you've done, or try to dash in, but since her dash makes her AIRBORNE... that in itself limits all of her approaches to aerial ones, so when the obvious Shell Kick that she's gonna try to throw out at you happens, you can switch to the high counter(this requires some good timing and anticipation, and is possible because of the fast startup and nonexistant endlag of the reflectors), and go to town from there.
Another note, if you're fighting MorriDoom + Vergil, the opposing player might call the Rapid Slash assist to stop you, but for whatever reason Rapid Slash is considered a projectile, so you can just keep the projectile reflector up in that case.
TheCape, post: 7919228, member: 62362 wrote:
Metaskipper posted about it, but I was curious why no one looks into a team with Phoenix Wright? Maya's sheild potects him front and back while he gathers evidence and he can SJ away in the interim.
Atmapalazzo, post: 7920432, member: 61084 wrote:
However, that being said. Arthur is a rather odd character to use against Morridoom.
M.D., post: 7920981, member: 9219 wrote:
Have a team of Thor/Haggar/Shehulk. Had a hard time getting around it with Haggar and Shehulk of course, so I switch in Thor, using Mighty Spark to counter spam. Doesn't work. My problem is I keep forgetting that Mighty Strike goes through all that mess on the screen. Wait for the downtime on Missiles and approach from the air, using Mighty Strike to tag her for a combo. If I'm lucky, I can get a happy birthday and tag Doom before he puts missiles out on the screen.
I think people are still sleeping on Thor and his ability to move around the screen, play an average zoning game, and go through projectiles.
DevilJin 01, post: 7921010, member: 1242 wrote:
Your team fucking sucks (big body love). But yeah Thor would be that life saver for ya.
DevilJin 01, post: 7922896, member: 1242 wrote:
Wolverine just beat Morri Doom again. Still hope.
Sent from my T-Mobile G2 using Tapatalk 2
YawDan, post: 7923167, member: 65019 wrote:
Yeah I just finished catching up on SCR's finals, Chris G's MorriDoom didn't seem to have an answer for PR Rog's play. Marlinpie also sent Chris G to losers so the team isn't unbeatable at all.
MetaSkipper, post: 7941592, member: 60281 wrote:
But now ChrisG is going to "learn the hard stuff." I'm not entirely sure what that means, though.
axi0m, post: 7923242, member: 39784 wrote:
I put part of Rog beating him on his play style. Rog plays like he gives even less fucks than Rick Grimes. Chris just didn't seem to be expecting full blown RTSD against his team since very few people take that approach against MorriDoom. All of my successes against those types of teams have been with high risk balls deep offense. Sniktbub is perfect for that.
Honestly though I was more hype during those ApologyMan matches than the GFs.
Sent from my Nexus S using Tapatalk 2
DevilJin 01, post: 7942907, member: 1242 wrote:
He really should be using Vergil on point to make the team truly end game. I don't know why he's been running the team with Morri up front which takes so much longer to enact the cheese. I put his team together as a side team very early when the game came out and it was already obvious then that Vergil first was the way to go.
Lanzoma, post: 7943251, member: 81602 wrote:
I can understand that in theory, but is it, in practice?
I mean, Vergil should pretty much not be allowed to touch the ground after Morrigan dies, but we still see it happen all the time, and we know how crazy Vergil + XF2 is. By comparison, Morrigan doesn't really have strong XF options or happy birthday combos, and that would leave Doom as the ill-prepared savior.
This is also debatable, but I feel like Morrigan has a better start of the round despite her lack of throw conversions.
I agree that the cheese is easier to setup with that order, but it seems like if things don't go your way, a comeback is far less possible...and I get a lot of them with derpgil. I'm open to being persuaded though.
Cheech Wizard, post: 7943260, member: 15825 wrote:
Yeah I think Morrigan/Vergil/Doom is the optimal order.
Vergil second turns morrigan into a TOD character which is just pure insanity. The one balancing factor about her is that she cant really kill you in one hit but with vergil 2nd that changes things.