DevilJin 01, post: 7918460, member: 1242 wrote:
What is Doom actually better than Dante at that relates to getting shot to shit with projectiles? Because unless you can get past that without a THC you're already worse than Dante.
P. Gorath, post: 7916146, member: 505 wrote:
I'd like to see dieminion play joe/strange/doom...
rylander2, post: 7918474, member: 57132 wrote:
Dante lost a ton of invincibility on hammer, half of his meter gain and damage per combo, the best anti air in the game by a landslide (5A), vanilla acid rain loops, and lots of range on his normals. He was also one of the best and most convenient DHC glitch recipients. He could even do the glitch, but he didn't need to because that would mean he lost meter he could have gained from killing you solo. He was also arguably the best in the game at using both invincible assists and now those no longer exist. In return, air play was slightly buffed, and he gained Vajra assist which is way worse than either invincible assist. How is this a slightly nerfed character?
SiriusBlack, post: 7918523, member: 44314 wrote:
Doom never has to be on the ground? I guess that's why his air game is so useful against Morrigan, Hawkeye, Magneto and Dorm.
Ain't nothin, Capcom's ruthless still producin. Cut em a check or find yoself toothless. Keep it shill with no confusin. Niggas say I'm shill...they ain't hard I can prove it YEEEAH
TMNTemps, post: 7918532, member: 57750 wrote:
considering how good he was in the first place, even with those crazy nerfs he's still really good. Vanilla Dante was out of control, way too stupid, way too good, and he spoiled everybody. Now people would rather QQ about new Dante instead of learning how to play him for real
phantasy, post: 7918545, member: 26822 wrote:
my doom has the best mixups and my dante's mixup is qcb H xx devil trigger
ThatJollyOlBastid, post: 7918553, member: 46709 wrote:
He doesn't even have a QCB H move.
You are some hardcore wizard.
Discarnate, post: 7918556, member: 67324 wrote:
Jet Stream is qcb H iirc
Danke, post: 7918565, member: 12171 wrote:
Anyone want to bet against Doom winning the major again? Oh wait it's just because the good players are choosing to play doom out of character love and he has never ever killed a character while out on the field!!!!!!!!!!!!!!
SiriusBlack, post: 7918523, member: 44314 wrote:
Doom never has to be on the ground? I guess that's why his air game is so useful against Morrigan, Hawkeye, Magneto, Zero and Dorm.
Danke, post: 7918593, member: 12171 wrote:
Damn if only there had been a doom player dominating the west coast without morrigan...
guiarroyos, post: 7918583, member: 79841 wrote:
For me Dante is at least mid tier. He has good assists and brings a awesome THC. I can deal with him pretty well though, specially online (most online Dantes just know teleport + "helm breaker", lag helps you to block if there is an assist crossing up )
He is a worst version of Vergil overall.
AlMoStLeGeNdArY, post: 7918591, member: 55533 wrote:
So because dooms air game is weak against a handful of characters it's bad? I see what exactly does dante do vs those characters?
just5moreminutes, post: 7918043, member: 45295 wrote:
In reality, it probably is, and would be more likely to win a major as of now. However, if the player was a true master of Firebrand/Dorm/Dante, you are going to see 300% combos out the ass because he has two assists that set up his unblockables. If we are going by the best possible team at the highest level of play possible, I think Firebrand would be better for that team than Magneto.
If you had to put Magneto, Dante/Dorm/Magneto would be better.
CasualHero, post: 7918628, member: 83115 wrote:
Man, theory thread went full retard pretty quick.
SiriusBlack, post: 7918630, member: 44314 wrote:
I was dismissing the false notion that Doom "never has to be on the ground." Also add Strange to that list that forces him out of super jump height - that list wasn't exclusive, merely exemplary. Hell V Joe shuts Doom down.
But, if I must. Teleport characters can close the gap on Morrigan, Hawkeye, Strange and Dorm to maul them if their main focus is zoning. Teleports timed well can screw up Morrigan's inputs. The mere fact that Dante has a teleport makes all those characters' zoning strategy sub-optimal. Tack on the fact that he has his own projectiles and Devil Trigger and zoning is less of an issue. I'm not going to run down the intricacies of each matchup because as I said that wasn't the intent of my post. But pretending Doom is some untouchable aerial character is laughable as many characters even make Zero cautious about what he does in the air.
AlMoStLeGeNdArY, post: 7918601, member: 55533 wrote:
Careful we don't want to bring results into a theory thread.
AlMoStLeGeNdArY, post: 7918664, member: 55533 wrote:
That makes more sense. The Dante teleport thing isn't necessarily true. With Dante you just gotta bait him into the teleport and punish. If catches you out there then that's a different story. Also for me knowing where Dante will be every time he teleports makes it easier to punish. I don't have to guess where he will be. That's pretty big difference when compared to other characters who can teleport.