Here is an attempt at a comprehensive list of moves that beat Vajra assist (and Vajra, but the list is intended for the assist). I only care about moves that work reactively, not predictively (thus, a move like Frank’s qcf.M is not on here). If I could beat Vajra with a move within 3 tries after seeing him appear on the screen and teleport, I put it on this list. Everything on here is realistic. If there was a clear way to lead to a combo from the hit, or if I took the time to figure out a realistic kill combo (or close to), I listed that. Otherwise, I just listed the move as an option so people could be aware of what’s out there – maybe others will find things I missed, or have ideas I didn’t.
“High Air” is not what normals work at high altitudes, since that would be the same list as “Low Air”. It’s a list of conversions that work particularly well at high altitudes and moves that hit because you superjump on reaction to Vajra, and the momentum from your jump makes certain moves able to hit that can’t during a normal jump. Anything at low altitude works at high altitude in terms of hitbox priority, so I won’t list it in both sections. So, if “High Air” is an empty section, that means I didn’t find anything that works
only at “High Air”.
Assists do not benefit from hitstun or damage decay and fall into hard knockdown. That means many combos work on assists that do not work on point characters, such as s.M, Dark Matter with Dormammu, or s.S, Fire Bottle with Arthur. Be creative, and hopefully we’ll see people superjumping to block this assist less often.
SlasherMcGirk on GAF is working on a video demonstration for all of this.
UPDATE:
SlasherMcGirk finished the video. It has some additional stuff my list doesn't have, which I'll add at some time in the future:
Jill:
High Air:
j.M, qcf.M…
Low Air:
j.MHS, j.MMHS…
j.H
Ground:
s.S, sj.MMHS
qcf.L
qcf.M
Nemesis:
High Air:
Low Air:
j.LS
j.MS
j.HS
j.S
Ground:
s.L
s.M
s.H
qcf.L
dp.M
Firebrand:
High Air:
j.H, j,d+H (during ascent)
Low Air:
j.S
Ground:
s.S
Strider:
High Air:
j.M
Low Air:
j.HS, s.M
j.S
qcf.L
qcf.M
qcf.H
Ground:
s.S
s.H
qcb.M
qcf.L
Phoenix Wright:
High Air:
j.MMHS
Low Air:
j.L
j.M
j.H
Ground:
s.LMHS
s.MHS
s.HS
Chris:
High Air:
j.MMH, qcf.H
Low Air:
j.H
j.S
Ground:
f.H
s.S
Arthur:
High Air:
j.L
Low Air:
Ground:
s.S
dp.M
dp.H
Frank West:
High Air:
j.L
Low Air:
j.M
j.H
j.S
qcf.S
Ground:
qcf.S
s.H
s.S
Vergil:
High Air:
Low Air:
j.d+H
j.L
j.M
j.H
Ground:
s.H
s.S
dp.L
dp.M
dp.H (seriously)
Wesker:
High Air:
j.L
j.H
Low Air:
j.M, s.MHS,
j.S, Phantom Dance
Ground:
s.S
Zero:
High Air:
j.L
Low Air:
j.H
j.S
dp.L
dp.M
dp.H
Ground:
s.S
dp.L
dp.M
dp.H
Ryu:
High Air:
j.L
Low Air:
j.M, qcb.L, s.LMHS
j.H
Ground:
s.S
dp.L
dp.M
dp.H
Dante:
High Air:
j.LS
Low Air:
j.HS
j.MS
Ground:
qcb.L (earlier is better)
dp.H
s.H
s.S
s.M
s.L
Morrigan:
High Air:
j.L
j.M
j.H, qcf.S, qcb.S, ADD, j.H, qcf.H, qcb.S, dp.AA
Low Air:
j.HS, c.MHS
Ground:
dp.M
dp.H
Tron Bonne:
High Air:
j.L
Low Air:
j.HS
j.S
Ground:
dp.M
dp.H
f.H
Trish:
High Air:
j.MH, d.H, qcf.L, qcf.AA
Low Air:
j.M
j.S
j.H
Ground:
s.S
s.H
Chun-li:
High Air:
j.M
j.H
Low Air:
j.S
j.L
Ground:
s.S
dp.L
dp.M
dp.H
Felicia:
High Air:
j.MMH, dp.H
Low Air:
j.S, dp.H
j.H, dp.H
j.L, dp.H
Ground:
b.H
s.S
dp.M
dp.H
Spencer:
High Air:
j.MMHS
j.LMHS
Low Air:
j.H
j.S
Ground:
c.M
s.S
Akuma:
High Air:
j.LH, rdp.L~L
j.M, rdp.L~L
Low Air:
j.H
Ground:
s.M
dp.L, qcf.AA
dp.M, qcf.AA
dp.H, qcf.AA
Viewtiful Joe:
High Air:
Low Air:
j.H
j.S, qcb.M, qcb.M, AD, mash A
Ground:
dp.L, mash A
dp.M
Hsien-ko:
High Air:
j.M
j.L
j.H
j.S
Low Air:
Ground:
qcf.H, s.LMHS
Haggar:
High Air:
j.LMH, j.d+H
j.M
Low Air:
j.d+H
j.S
Ground:
A+S
f.H
qcf.L
s.H
C. Viper:
High Air:
j.M
Low Air:
j.H
j.S
Ground:
qcf.H
dp.L
A (hold), release
dp.S
qcb.S
Amaterasu:
High Air:
j.HHH, qcf.H (Disk)
Low Air:
j.H (Glaive)
qcf.L
qcf.M
j.H (Beads)
Ground:
s.H (Disk)
f.H (Glaive)
qcf.M (Glaive)
qcf.H (Glaive)
s.S
Shuma-Gorath:
High Air:
j.LS
Low Air:
j.M
j.H
Ground:
c.H
qcf.M
qcf.H
Nova:
High Air:
j.MMHS
Low Air:
j.H
j.M
Ground:
s.S
qcf.M
Ghost Rider:
High Air:
j.L
Low Air:
j.H
j.M
Ground:
s.S
Hawkeye:
High Air:
j.M
Low Air:
j.H
j.S
Ground:
s.S
s.M
Dr. Strange:
High Air:
j.S
Low Air:
j.L
j.M
j.H
Ground:
s.M
c.M
s.S
Dormammu:
High Air:
j.M, qcb.S, j.LH, qcf.H, j.H, qcf.H
j.M, qcb.S, j.LH, qcf.H, qcb.H, qcf.AA
j.MMS, qcb.H, qcf.AA
Low Air:
j.MHS, s.MS
Ground:
3D0C, qcf.H, qcf.AA
s.M, f.M, qcf.H, qcf.AA
s.H
2D1C
Captain America:
High Air:
j.L
Low Air:
j.u+H, qcf.L
j.M
j.S
Ground:
s.S
dp.L
dp.M
dp.H
Rocket Raccoon:
High Air:
Low Air:
j.H
Ground:
dp.H
Iron Fist:
High Air:
Low Air:
j.H
Ground:
f.H
Deadpool:
High Air:
j.L
j.MMH, qcf.AA
j.H
j.S
Low Air:
Ground:
s.S
f.M
qcf.H
Wolverine:
High Air:
j.S
Low Air:
A+S (up)
j.M
j.H
Ground:
A+S (up), j.H, j.d+H
dp.L
dp.M
dp.H
c.M
s.S
Iron Man:
High Air:
j.M
Low Air:
j.S
j.H
j.u+H
Ground:
s.H
qcb.L~H
qcb.M~H
Dr. Doom:
High Air:
j.LMS
j.MS
Low Air:
Ground:
s.H
s.S
f.H
dp.L
dp.M
dp.H
qcb.L
qcb.M
qcb.H
b.H
X-23:
High Air:
j.L
Low Air:
j.H
j.S
dp.L
dp.M
dp.H
Ground:
s.S
dp.L
dp.M
dp.H
Storm:
High Air:
j.MMH, A+S, A+S, A+S, qcf.AA
Low Air:
j.M
A+S
dp.H
Ground:
s.S
A+S (up), A+S (df), s.MHS
Thor:
High Air:
j.M
Low Air:
j.L
j.S, rdp.M, qcf.AA
qcf.L
Ground:
c.M
s.S
rdp.H
rdp.M
dp.L
dp.M
dp.H
qcf.L, s.M
MODOK:
High Air:
j.M
Low Air:
A+S (up)
Ground:
s.L
s.H
df.H
qcf.L
A+S (up)
Spider-man:
High Air:
j.L
j.H
Low Air:
j.M
Ground:
s.S
s.M
dp.L
dp.M
dp.H
hcb.H
Sentinel:
High Air:
j.H
Low Air:
j.L
j.M
j.S
Ground:
s.M
s.S
Hulk:
High Air:
j.LHS, s.M
j.S
Low Air:
j.H
j.M
Ground:
s.L
s.M
s.H
s.S
Super-Skrull:
High Air:
j.HS, qcb.AA
Low Air:
j.M
Ground:
s.H
s.S
c.M
qcf.L, qcb.H
qcf.M, qcb.H
qcf.H, qcb.H
Phoenix:
High Air:
j.MMH, f.H, d.H
j.S
j.H, fly, j.MH, f.H, qcf.M, qcf.AA
Low Air:
j.L
j.H, f.H, d.H
Ground:
s.L
s.S
Dark Phoenix:
High Air:
j.M
j.S
Low Air:
j.L
j.H
Ground:
qcb.M
qcb.L
s.L
s.S
s.H
Magneto:
High Air:
j.S
Low Air:
j.M
j.H
Ground:
s.S
s.M
s.H
dp.L
dp.M
dp.H
She-Hulk:
High Air:
j.M
j.S
Low Air:
j.L
j.H, c.L
Ground:
dp.L
dp.M
dp.H
Taskmaster:
High Air:
j.L
j.H
Low Air:
j.M
j.S
Ground:
qcf.H
s.M
s.S
Comments
Freudian Cross-Up: When you block one way but get hit on your mother's side.
UMvC3: Phoenix Wright/Frank West/Akuma Haggar/Spencer/Frank West Spencer/Haggar/Akuma
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0 • Off Topic Disagree Agree LikeXBL: discovigilance (I don't really play Marvel online anymore due to lag)
My dumbass twitter: @discovigilante
UMvC3: Primary - Nova b/Doom a/Ammy b Secondary - Messing around with Trish, Strange, MODOK, Dormammu, Iron Man, Spencer, Rocky || DS3: Hsien-Ko, learning Q-Bee || KOFXIII: EX Kyo/???/Iori || Want to pick up GGAC+R, BBCP, Daemon Bride, maybe even AE2013...?
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeChicken block Strider Vajra, punish with jL coming down to get a full combo.
Armored characters blow it up on reaction with their armored moves(Hulk H, Nem H, Sent stM etc)
As for my characters:
Magneto:
-Best options, jS in the air, jH/jM work too but are inconsistent, jS will always stuff Strider Vajra. Having good air mobility is the best option though.
-stM/stS work but are iffy on the timing. stH is the best grounded anti air(period), confirm with stH+ assist into L disruptor, any assist like Jam Session would work.
-Best option and safest option on the ground is
Taskmaster:
-jM works well, the rest of his air buttons are slightly iffy but work somewhat, jM is his fastest air to air and has the best angle vs Vajra.
-stM,stS anti air Vajra, Shield Skills will dodge Vajra but won't hit it.
-Up Arrows super for Strider to eat arrows up his arse
Dante:
-stL works, you can chain into MS since hitstun values are irrelevant vs assists, thats your best option. stM, stS all work great too.
-Twister xx DT/Million Carats xx DT , too impractical due to startup. stL is best period
-Forget to test air to airs, but I assume jM/H/S will have no problems stuffing Vajra.
Hawkeye:
-jH blows Vajra up really well and has a nice hitbox against it.
-stS works well on the ground and has a nice anti Vajra hitbox.
Strider:
-jH,jS,stH,stS all work to anti air Vajra.
All in all most of tech is really hard to apply in the real match since Vajra assist alone isn't the problem, it's the opponent covering it with rushdown/projectiles/teleports. Most of the time outmaneuvering it is the best option like moving fast in flight with Magneto. Forcefield is really nice because of this, since it ignores the point character unless they are doing a hyper and it's very invincible and very quick.
Side Teams/Works in Progress: Hawkeye-a/Dante-a/Strider-y, V.Joe-a/Dante-a/Sent-a , Wesker-y/Dante-y/Magneto-a
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0 • Off Topic Disagree Agree Like- Spam
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0 • Off Topic Disagree Agree LikeAnd if they call it from full screen and does nothing, you can combo the falling strider.
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0 • Off Topic Disagree Agree LikeXbox GT/PSN ID : OoKiLLaKeLLyoO
UMVC3: Cap/DeadPool/IM, Chris/IM/Doom
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0 • Off Topic Disagree Agree LikePressure them so they can't sit back and call it.
Striders assist is either a defensive assist or it is used in combos. In some cases it can be used with characters like Wesker and Vergil but the assist DOES NOT place you in a whole lot of block stun. Block the assist and pressure and then after their string go and do your mix up and hit them. It's not Doom missiles, sent drones, RR log trap, or dante jam session.
I've never had a problem with the assist because I know the block stun is literally nothing.
Punishing assist calls in this game (when necessary) is actually pretty easy. The most annoying assists in the game (doom and sent) actually have A LOT of start up so they need space to call them. Even if you hit doom quickly and he manages to get 1-2 missiles out its still hard for them to hit you if you keep moving. Having a battery or mid character with a nice full screen punish (hail storm, beams, mag shockwave,vishanti) punishes assists to easily. Some team supers are VERY good at it too. (Dante, strange, storm, mags, dorm, hawkeye)
if you're having difficulty punishing strider, or ANY assist for that matter, construct a team that fucks strider/them up.
My Ultimate Marvel 3 Website: UMVC3central.wordpress.com
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0 • Off Topic Disagree Agree Likefor spiderman, thor, and arthur
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0 • Off Topic Disagree Agree LikeMy Ultimate Dormammu Guide: http://tinyurl.com/6mr4lhv
My UMvC3 Team Building Guide: http://tinyurl.com/8x865ra
Support BoF2 Nina for UMvC3 DLC! - my fan moveset: http://tinyurl.com/3h2r2ck
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0 • Off Topic Disagree Agree LikeI'm that Spider-man guy... or better yet, just call me Z
I won't accept weakness...
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0 • Off Topic Disagree Agree LikeMakoto | MSS
Yo...Holla!
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0 • Off Topic Disagree Agree LikeThere is a video demonstrating how to beat Zero's lightning
I'm that Spider-man guy... or better yet, just call me Z
I won't accept weakness...
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0 • Off Topic Disagree Agree LikeDante has a lot of tools to beat out the assist, you just have to play vajra teams and get used to the neutral game.
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