[Mar 30, 2013] FIGHTERS Event - TTT2/SSFIVAE2012/SSBB - $900+* (Wausau, WI)

GGwausauGGwausau Gaming Generations (Wausau, WI)Joined: Posts: 51
edited February 2013 in Tournaments & Events
Gaming Generations in Wausau will be hosting their regular spring FIGHTERS event on Mar 30 '13![

Event Details
Date: Mar 30 '13
Start Time: 12PM
Location: Gaming Generations & BIGGBY Coffee, 3140 Rib Mountain Dr, Wausau, WI 54401

Main Events
Tekken Tag Tournament 2 (PS3)
Super Street Fighter IV AE (PS3)
Super Smash Bros. Brawl (Wii)

Side Tournaments
*Announced as we get interest.
Equipment
Bring your own controller/fightstick.

Pre-Register (Entry Fee)
$10 per game.
Late (at-the-door) Registration: Additional $5/game.

Online Registration: http://tournaments.ggwausau.com/']tournaments.ggwausau.com

In-Store Registration:
Wausau-Rib Mountain
3140 Rib Mountain Dr
Wausau, WI 54401
715-843-GAME (4263)

Wausau-Rothschild
1043 E Grand Ave
Rothschild, WI 54474
715-298-GAME (4263)

Payouts
1st Place: 60% Pot + $20 GG Gift Card
2nd Place: 20% Pot
3rd Place: 10% Pot
Sponsored prizes will be announced as we get them.

*Assuming max turnout for main events.

*Subject to change at anytime without notice.

SUPER STREET FIGHTER IV: AE 2012
[*]Pre-register NOW http://tournaments.ggwausau.com/
[*]1v1
[*]Double Elimination
[*]Using PlayStation 3 consoles (USversion)
[*]Playing on 23” Asus VH236H monitors
[*]Normal matches are best 2/3 matches
[*]Winners/Losers Finals best 3/5 matches
[*]Grand Finals best 4/7 matches
[*]In finals, player from losers bracket must beat player from winners bracket twice
[*]Winner of match must use the same character, but can change ultra
[*]Loser of match may switch character and ultra
[*]Button mapping/binding that is allowed in-game is legal
[*]Turbo/rapid fire/programmed combos are not allowed
[*]No character bans
[*]Controllers must be turned off after the tournament game is over
[*]Pausing during matches will result in a warning and possible forfeit of that match depending on if it seemed intentional
[*]Please bring your own controller/fightstick

TEKKEN TAG TOURNAMENT 2
[*]Pre-register NOW http://tournaments.ggwausau.com/
[*]1v1
[*]Double Elimination
[*]Using PlayStation 3 consoles (USversion)
[*]Playing on 23” Asus VH236H monitors
[*]Normal matches are best 2/3 matches
[*]Winners/Losers Finals best 3/5 matches
[*]Grand Finals best 4/7 matches
[*]In finals, player from losers bracket must beat player from winners bracket twice
[*]Default Settings
[*]Random Stage Select
[*]Loser may change characters or stage, but not both
[*]Button mapping/binding that is allowed in-game is legal
[*]Turbo/rapid fire/programmed combos are not allowed
[*]No character bans
[*]Controllers must be turned off after the tournament game is over
[*]Pausing during matches will result in a warning and possible forfeit of that match depending on if it seemed intentional
[*]Please bring your own controller/fightstick

SUPER SMASH BROS. BRAWL
[*]Pre-register NOW http://tournaments.ggwausau.com/
[*]1v1
[*]Double Elimination
[*]Nintendo Wii
[*]Nintendo Wii Controllers & Nunchuks Provided
[*]3 stock
[*]8 minutes
[*]Items are turned to off and none.
[*]If time runs out, the winner is determined by stock, and then by percentage.
[*]If both stock and percentage are identical, or a game ends with both players being KO’d simultaneously (typically because of a Sacrificial KO via Bowser’s Flying Slam or Ganondorf’s Flame Choke), then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage.
[*]All sets with the exception of winner’s finals, loser’s finals, and the championship are best of 3 matches (best of 5 and above should be played out for any “finals” matches).
[*]Controller ports are determined by Rock-Paper-Scissors if there is a dispute.
[*]All people are responsible for their own control scheme/name tag and must make sure it is set before the match begins. Both players must agree to restart a match on account of a controller problem.
[*]Meta Knight is banned.
[*]Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling, but using chain grabs infinitely against a wall beyond 300% or using Sonic’s Homing Attack repeatedly underneath the stage is.)
[*]Any action that prevents the game from continuing results in a forfeiture of the match for the offender.
[*]Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is considered stalling.
[*]Final Destination is only map
Post edited by GGwausau on

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