Something I've recently been wondering is why did game companies ever decide to use non-standard increments of time for the in-game clock. For example, 1 in-game second in Marvel vs. Capcom 2 and Marvel vs. Capcom 3 (and perhaps other entries in the Versus series as well; I'm not sure) takes about 2 real world seconds to pass, or 1 second in Super Street Fighter II Turbo takes maybe half or a third as long as a real world second.
I can understand why older CPS II games use faster in-game clocks. Back then, to get the "turbo" speeds for their games, they accelerated the clock speed of the board itself which caused the in-game clocks to run fast as well. But why would Capcom for instance use weird increments of time in modern games such as Marvel 3? Why not set the clock to 180 seconds or whatever 99 seconds in Marvel time equates to? I'm curious if there's an actual design reason or if they decided to do that simply because of tradition's sake. I'm sure there are other developers out there too who do this, so if there's anyone who can share any insight, that would be great info to have.
0 ·
Comments
D3Vlicious.com - Fighting game and arcade stick news.
Follow me on Twitter @D3Vlicious
PSN: unityd3v (US), pinakaguwaping (HK)
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLAlso d3v even in sf2 it's not actual seconds.
Computer memory doesn't lie the heads up display can.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLIs your animation assuming constant frame time? Does 99 seconds give you enough time to finish the match typically? My guess in modern games like the versus series was the incessant complaining of people thinking the game was "too low damage!" originally during beta when no one knew combo's. That's why they increased the damage a bit overall upon release. Same way they probably increased the clock time because in public beta a lot of people complained about time outs.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLD3Vlicious.com - Fighting game and arcade stick news.
Follow me on Twitter @D3Vlicious
PSN: unityd3v (US), pinakaguwaping (HK)
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLGive me attention: @ LaziestUsernameEver
Kidnapping fools like they're David Balfour.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLComputer memory doesn't lie the heads up display can.
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLD3Vlicious.com - Fighting game and arcade stick news.
Follow me on Twitter @D3Vlicious
PSN: unityd3v (US), pinakaguwaping (HK)
- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOL- Spam
- Abuse
- Troll
0 · Off Topic Insightful Disagree Agree Like LOLThis show of generosity is generally well-received when you've just given up half of your weekly allowance to start that timer in the first place.
- Spam
- Abuse
- Troll
1 · Off Topic Insightful Disagree Agree 1Like LOL